Andrew Glaister
aka: Andy Glaister
Credits (52 credits on 46 games)
- Role
- Date
- Moby Score
- Genre
Business | |
---|---|
Age of Mythology: The Titans (Windows, 2003) | MS Management |
Age of Mythology (Windows, 2002) | Microsoft Management |
Production | |
---|---|
Halo: Combat Evolved (Macintosh, 2003) | Development Manager |
Halo: Combat Evolved (Windows, 2003) | Development Manager |
Design | |
---|---|
Pitfall: The Mayan Adventure (Windows, 1995) | Interface Design |
Programming/Engineering | |
---|---|
Arcade 2 Collection (Windows, 2004) | For Kinesoft Development : Developed by |
Nightcaster: Defeat the Darkness (Xbox, 2001) | Technical Direction |
Links 2001 (Windows, 2001) | Additional Development |
Mech Commander (Windows, 1998) | Software Engineering |
Raiden II (Windows, 1997) | Additional Programming by |
Battle Arena Toshinden 2 (Windows, 1997) | Programmers |
Gex (Windows, 1996) | Programmers |
Zeitgeist (Windows, 1996) | Developed by |
Zero Divide (Windows, 1996) | Programmers |
Samurai Shodown II (Windows, 1996) | Developed by |
Fatal Fury 3: Road to the Final Victory (Windows, 1996) | Developed by |
Earthworm Jim: Special Edition (Windows, 1995) | Programmer |
Earthworm Jim: Special Edition (Windows, 1995) | Development Tools |
Pitfall: The Mayan Adventure (Windows, 1995) | Lead Programmer |
Bust-A-Move (Windows, 1995) | Developed By |
Pitfall: The Mayan Adventure (Windows, 1995) | Development Tools |
Are You Afraid of the Dark? The Tale of Orpheo's Curse (Macintosh, 1995) | Additional Programming (with) |
Beyond Shadowgate (TurboGrafx CD, 1993) | Programming Support |
Star Empire (DOS, 1988) | By |
Life Force (ZX Spectrum, 1988) | Coding by |
Life Force (Amstrad CPC, 1988) | Coding by |
Jail Break (ZX Spectrum, 1987) | Program by |
Star Empire (Commodore 64, 1986) | By |
The Comet Game (ZX Spectrum, 1986) | By |
Skyline Attack (Commodore 64, 1984) | By |
Ostron (ZX Spectrum, 1983) | By |
Orbiter (ZX Spectrum, 1982) | Author |
Muncher! (ZX81, 1982) | Author (A. Glaister) |
Alien-Dropout (ZX81, 1982) | Author (A. Glaister) |
Asteroids (ZX81, 1982) | Written by |
Invaders (ZX81, 1981) | By |
Quality Assurance | |
---|---|
Dungeon Siege (Windows, 2002) | Dev Manager (ZoneMatch and Strike Team Development) |
Technology | |
---|---|
Deadringer (Commodore 64, 1987) | Programmed using Programers Development System (PDS) |
Support | |
---|---|
Road Runner's Death Valley Rally (SNES, 1992) | Technical Consultants |
Thanks | |
---|---|
Asheron's Call 2: Fallen Kings (Windows, 2002) | Special Thanks |
Septerra Core: Legacy of the Creator (Windows, 1999) | Special Thanks |
MechWarrior 3 (Windows, 1999) | Thanks |
MTV's Beavis and Butt-Head in Virtual Stupidity (PlayStation, 1998) | MTV and the Development Teams wish to thank |
Knight Moves (Windows, 1995) | Special Thanks to |
Nickelodeon GUTS (SNES, 1994) | Thanks to..... |
Bugs Bunny Rabbit Rampage (SNES, 1994) | The Designers Wish to Thank |
Shape Shifter (TurboGrafx CD, 1992) | Special Thanks to |
The Addams Family (TurboGrafx CD, 1991) | Saviors |
Other | |
---|---|
Mech Commander 2 (Windows, 2001) | GameOS |
MechWarrior 4: Vengeance (Windows, 2000) | GOS |
Motocross Madness 2 (Windows, 2000) | Leadership, Love, Tales of Misguided Youth (as Andy Glaister) |
Meteoroids (ZX Spectrum, 1982) | By (A. Glaister) |