Andrew Glaister
aka:
Andy Glaister
Moby ID: 151965
Credits (52 credits on 46 games)
- by Role
- by Date
- by Moby Score
- by Genre
Business | |
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Age of Mythology: The Titans (2003, Windows) | MS Management |
Age of Mythology (2002, Windows) | Microsoft Management |
Production | |
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Halo: Combat Evolved (2003, Macintosh) | Development Manager |
Halo: Combat Evolved (2003, Windows) | Development Manager |
Design | |
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Pitfall: The Mayan Adventure (1995, Windows) | Interface Design |
Programming/Engineering | |
---|---|
Arcade 2 Collection (2004, Windows) | For Kinesoft Development : Developed by |
Nightcaster: Defeat the Darkness (2002, Xbox) | Technical Direction |
Links 2001 (2001, Windows) | Additional Development |
Mech Commander (1998, Windows) | Software Engineering |
Raiden II (1997, Windows) | Additional Programming by |
Battle Arena Toshinden 2 (1997, Windows) | Programmers |
Gex (1996, Windows) | Programmers |
Zeitgeist (1996, Windows) | Developed by |
Zero Divide (1996, Windows) | Programmers |
Samurai Shodown II (1996, Windows) | Developed by |
Fatal Fury 3: Road to the Final Victory (1996, Windows) | Developed by |
Earthworm Jim: Special Edition (1995, Windows) | Programmer |
Earthworm Jim: Special Edition (1995, Windows) | Development Tools |
Pitfall: The Mayan Adventure (1995, Windows) | Lead Programmer |
Bust-A-Move (1995, Windows) | Developed By |
Pitfall: The Mayan Adventure (1995, Windows) | Development Tools |
Are You Afraid of the Dark? The Tale of Orpheo's Curse (1995, Macintosh) | Additional Programming (with) |
Beyond Shadowgate (1993, TurboGrafx CD) | Programming Support |
Star Empire (1988, DOS) | By |
Life Force (1988, ZX Spectrum) | Coding by |
Life Force (1988, Amstrad CPC) | Coding by |
Jail Break (1987, ZX Spectrum) | Program by |
Star Empire (1986, Commodore 64) | By |
The Comet Game (1986, ZX Spectrum) | By |
Skyline Attack (1984, Commodore 64) | By |
Ostron (1983, ZX Spectrum) | By |
Orbiter (1982, ZX Spectrum) | Author |
Muncher! (1982, ZX81) | Author (A. Glaister) |
Alien-Dropout (1982, ZX81) | Author (A. Glaister) |
Asteroids (1982, ZX81) | Written by |
Invaders (1981, ZX81) | By |
Quality Assurance | |
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Dungeon Siege (2002, Windows) | Dev Manager (ZoneMatch and Strike Team Development) |
Technology | |
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Deadringer (1987, Commodore 64) | Programmed using Programers Development System (PDS) |
Support | |
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Road Runner's Death Valley Rally (1992, SNES) | Technical Consultants |
Thanks | |
---|---|
Asheron's Call 2: Fallen Kings (2002, Windows) | Special Thanks |
Septerra Core: Legacy of the Creator (1999, Windows) | Special Thanks |
MechWarrior 3 (1999, Windows) | Thanks |
MTV's Beavis and Butt-Head in Virtual Stupidity (1998, PlayStation) | MTV and the Development Teams wish to thank |
Knight Moves (1995, Windows) | Special Thanks to |
Nickelodeon GUTS (1994, SNES) | Thanks to..... |
Bugs Bunny Rabbit Rampage (1994, SNES) | The Designers Wish to Thank |
Shape Shifter (1992, TurboGrafx CD) | Special Thanks to |
The Addams Family (1991, TurboGrafx CD) | Saviors |
Other | |
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Mech Commander 2 (2001, Windows) | GameOS |
MechWarrior 4: Vengeance (2000, Windows) | GOS |
Motocross Madness 2 (2000, Windows) | Leadership, Love, Tales of Misguided Youth (as Andy Glaister) |
Meteoroids (1982, ZX Spectrum) | By (A. Glaister) |