Barry Drew
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Barry Drew worked at Dynamix until 2001, when he left the company to found Buzz Monkey Software with Randy Thompson, Jon Milnes and Steve Cordon. He was the Lead Artist on the first two Tribes games and also worked on Rama, Aces of the Deep, A10 II: Silent Thunder, and on the Xbox butterfly, ping-pong ball, and real-time Raven/Robot technology demos. Barry even had his hand in creating the Xbox's boot-up animation. He currently holds the position of Art Director.
Credited on 18 games
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The Walking Dead: Last Mile (2022 on Browser) | Art |
Days Gone (2019 on PlayStation 4) | Environment Director |
The Tomb Raider Trilogy (2011 on PlayStation 3) | Principals |
Army of Two: The 40th Day (2010 on PSP) | Studio Management |
Tomb Raider: Underworld (2008 on PlayStation 2) | Studio Management |
Lara Croft: Tomb Raider - Anniversary (2007 on Windows) | Special Thanks |
NFL Street 3 (2006 on PlayStation 2) | Art Director |
Syphon Filter: Dark Mirror (2006 on PSP) | Buzz Monkey Software |
Syphon Filter: The Omega Strain (2004 on PlayStation 2) | Buzz Monkey |
Godzilla: Destroy All Monsters Melee (2003 on Xbox) | Additional Work By |
Tribes 2 (2001 on Linux) | Special Thanks |
Starsiege (1999 on Windows) | Artist |
Starsiege: Tribes (1998 on Windows) | Lead 3D Artist |
Hunter Hunted (1996 on Windows) | Production Artists |
MissionForce: CyberStorm (1996 on Windows) | Production Artists |
Rama (1996 on DOS) | Production Artists |
Silent Thunder: A-10 Tank Killer II (1996 on Windows) | Artists |
Front Page Sports: Football Pro (1993 on DOS) | Additional Profiles, Plays, and Testing |
[ full credits ]
Frequent Collaborators
- 8 games with Gerald Harrison
- 8 games with Garrett Turner
- 8 games with Stephen Cordon
- 7 games with Mike Jahnke
- 7 games with Brian Apgar
- 7 games with David Stambaugh
- 7 games with Douglas Brashear
- 6 games with Robert Caracol
- 6 games with Scott Youngblood
- 6 games with John Folliard
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