Barry Drew

Moby ID: 17163

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Barry Drew worked at Dynamix until 2001, when he left the company to found Buzz Monkey Software with Randy Thompson, Jon Milnes and Steve Cordon. He was the Lead Artist on the first two Tribes games and also worked on Rama, Aces of the Deep, A10 II: Silent Thunder, and on the Xbox butterfly, ping-pong ball, and real-time Raven/Robot technology demos. Barry even had his hand in creating the Xbox's boot-up animation. He currently holds the position of Art Director.

Credited on 18 games

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The Walking Dead: Last Mile (2022, Browser) Art
Days Gone (2019, PlayStation 4) Environment Director
The Tomb Raider Trilogy (2011, PlayStation 3) Principals
Army of Two: The 40th Day (2010, PSP) Art Director
Tomb Raider: Underworld (2008, Wii) Studio Art Director
Lara Croft: Tomb Raider - Anniversary (2007, PSP) Special Thanks
Syphon Filter: Dark Mirror (2007, PlayStation 2) Buzz Monkey Software
NFL Street 3 (2006, PlayStation 2) Art Director
Syphon Filter: The Omega Strain (2004, PlayStation 2) Buzz Monkey
Godzilla: Destroy All Monsters Melee (2002, GameCube) Additional Work By
Tribes 2 (2001, Windows) Special Thanks
Starsiege (1999, Windows) Artist
Starsiege: Tribes (1998, Windows) Lead 3D Artist
Hunter Hunted (1996, Windows) Production Artists
MissionForce: CyberStorm (1996, Windows) Production Artists
Rama (1996, DOS) 3D Modeling
Silent Thunder: A-10 Tank Killer II (1996, Windows) Artists
Front Page Sports: Football Pro (1993, DOS) Additional Profiles, Plays, and Testing

[ full credits ]

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