Gregg Barnett
aka:
Greg Barnett
Moby ID: 22185
Credits
(50 credits on 24 games)
Design |
Ghost Master (2003, Windows)
|
Director |
Ghost Master (2003, Windows)
|
Game Design |
Pipe Dreams 3D (2000, PlayStation)
|
Studio Head / Creative Director |
Discworld Noir (1999, PlayStation)
|
Designed By |
Discworld Noir (1999, Windows)
|
Designed By |
Discworld (1996, SEGA Saturn)
|
Game Creation |
Discworld (1995, PlayStation)
|
Game Creation |
Discworld (1995, DOS)
|
Game Creation |
Shadowrun (1993, SNES)
|
Game Design |
The Punisher: The Ultimate Payback! (1991, Game Boy)
|
Design |
The Punisher (1990, NES)
|
Game Design |
Fist: The Legend Continues (1987, ZX Spectrum)
|
Game Design by |
Fist: The Legend Continues (1986, Commodore 64)
|
Designed by |
Kung-Fu: The Way of the Exploding Fist (1986, Commodore 16, Plus/4)
|
Game Design |
Kung-Fu: The Way of the Exploding Fist (1985, ZX Spectrum)
|
Game Design |
Bop'N Wrestle (1985, Commodore 64)
|
Game Concept |
Bop'N Wrestle (1985, Commodore 64)
|
Design |
Kung-Fu: The Way of the Exploding Fist (1985, Amstrad CPC)
|
Game Design |
Programming/Engineering |
The Three Stooges (1989, NES)
|
Sound Programmer (uncredited) |
Fist: The Legend Continues (1986, Commodore 64)
|
Programmed by |
Kung-Fu: The Way of the Exploding Fist (1985, Commodore 64)
|
Programmer |
Bop'N Wrestle (1985, Commodore 64)
|
Programmer |
Sherlock (1984, Commodore 64)
|
C64 Porting |
Horace Goes Skiing (1984, Commodore 64)
|
Written by |
Hungry Horace (1983, Commodore 64)
|
Written by |
The Hobbit (1983, Commodore 64)
|
Conversion to the Commodore 64 |
The Hobbit (1983, Apple II)
|
Commodore 64, Apple II family, and IBM PC versions |
The Hobbit (1983, PC Booter)
|
Commodore 64, Apple II family, and IBM PC versions |