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Dan Phillips

aka: Dan Philips
Moby ID: 29579

Credits (35 credits on 27 games)

Design
Armalyte (1988, Commodore 64) Game Design
Programming/Engineering
Gears 5 (2019, Xbox One) Additional Engineering
Forsaken: Remastered (2018, Windows) Programming
Gears of War 4 (2016, Xbox One) Lead Systems Engineer
Gears of War: Ultimate Edition (2015, Xbox One) Software Engineers
Kinect Sports: Season Two (2011, Xbox 360) Software
Tron: Evolution (2010, Windows) Technical Director
Tron: Evolution (2010, PlayStation 3) Technical Director
Monster Lab (2008, Wii) Studio Technical Director
SingStar: Party (2004, PlayStation 2) Additional Programmers
EyeToy: Play 2 (2004, PlayStation 2) EyeToy Technology Group
Forsaken (1998, Windows) Programming
Batman Forever (1996, DOS) Original Source Code
Batman Forever (1995, Genesis) A.I. Logic
Batman Forever (1995, SNES) In-Game Programmer
Great Adventures by Fisher-Price: Castle (1995, Windows) Lead Programmer
Putty (1994, Amiga CD32) Programming
The Incredible Hulk (1994, SNES) In Game Programming
Putty (1992, Amiga) Programming
Armalyte (1988, Commodore 64) Programming
Video/Cinematics
Last Ninja 3 (1991, Commodore 64) Intro by
Technology
EyeToy: Operation Spy (2005, PlayStation 2) EyeToy® Technology Group Manager
Hunter's Moon (1987, Commodore 64) Loader & Technical Backup (uncredited)
Support
Armalyte (2010, Windows) Creative Consultants
EyeToy: Kinetic (2005, PlayStation 2) EyeToy® Technology Group
Thanks
Tron: Evolution - Battle Grids (2010, Wii) Special Thanks
EyeToy: Chat (2004, PlayStation 2) Thanks to
SingStar (2004, PlayStation 2) Thanks to
Forsaken (1998, PlayStation) Special Thanks
Mortal Kombat II (1996, SEGA Saturn) Special Thanks to
Alien Trilogy (1996, SEGA Saturn) Special thanks go to
Judge Dredd (1995, SNES) Thanks
Other
Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
Fortnite (2017, Windows) Epic Games
EyeToy: Play 3 (2005, PlayStation 2) Head of EyeToy® Technology Group