Chris Sorrell
Moby ID: 3077
Credits (92 credits on 23 games)
- by Role
- by Date
- by Moby Score
- by Genre
Production | |
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The Snowman (2001, Windows 3.x) | Co Producers |
MediEvil (1998, PlayStation) | Producer |
The Snowman by Raymond Briggs (1995, PlayStation) | Co-Producers |
Design | |
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24: The Game (2006, PlayStation 2) | Creative Director |
24: The Game (2006, PlayStation 2) | Designers |
James Pond 2: Codename: RoboCod (2005, Nintendo DS) | Design |
MediEvil: Resurrection (2005, PSP) | Original Medievil Design |
James Pond 2: Codename: RoboCod (2004, Game Boy Advance) | Design |
Primal (2003, PlayStation 2) | Creative Director |
Primal (2003, PlayStation 2) | Design (concept & direction) |
James Pond 2: Codename: RoboCod (2003, PlayStation) | Design |
MediEvil (1998, PlayStation) | Game Conception / Direction |
James Pond 3 (1994, Amiga CD32) | Original Design |
James Pond 3 (1994, Amiga) | Original Design, Programming & Graphics |
James Pond 3 (1994, SNES) | Design by |
James Pond 2: Codename: RoboCod (1993, DOS) | Game Design |
James Pond 3 (1993, Genesis) | Design |
James Pond 2: Codename: RoboCod (1993, Game Boy) | Original Concept by |
James Pond 2: Codename: RoboCod (1993, Amiga CD32) | Original design and programming by |
James Pond 2: Codename: RoboCod (1991, Amiga) | Design |
James Pond 2: Codename: RoboCod (1991, Genesis) | Original Game Design |
James Pond: Underwater Agent (1991, Genesis) | Game Design |
James Pond 2: Codename: RoboCod (1991, Atari ST) | Design by |
James Pond: Underwater Agent (1991, Acorn 32-bit) | Original Design by |
James Pond: Underwater Agent (1990, Amiga) | Design |
James Pond: Underwater Agent (1990, Atari ST) | Game Design by |
Programming/Engineering | |
---|---|
Hardspace: Shipbreaker (2020, Windows) | Senior Engineer |
Prototype 2 (2012, Windows) | Programmers |
Prototype 2 (2012, PlayStation 3) | Programmers |
Prototype 2 (2012, Xbox 360) | Programmers |
Prototype (2009, Windows) | Programmers |
Prototype (2009, Xbox 360) | Programmers |
24: The Game (2006, PlayStation 2) | Player/Camera |
24: The Game (2006, PlayStation 2) | Engine Extensions |
24: The Game (2006, PlayStation 2) | Localization, Frontend & HUD |
James Pond 2: Codename: RoboCod (2005, Nintendo DS) | Programming |
James Pond 2: Codename: RoboCod (2004, Game Boy Advance) | Programming |
Ghosthunter (2003, PlayStation 2) | Technology Programming |
Primal (2003, PlayStation 2) | Engine Programmer |
James Pond 2: Codename: RoboCod (2003, PlayStation) | Programming |
World Tour Soccer 2002 (2001, PlayStation 2) | Additional Source Code |
MediEvil II (2000, PlayStation) | Technologies Programming |
MediEvil (1998, PlayStation) | Main Programming |
The Snowman by Raymond Briggs (1995, PlayStation) | Programming |
James Pond 3 (1994, SNES) | Original Programming by |
James Pond 3 (1994, Amiga CD32) | Programming |
James Pond 2: Codename: RoboCod (1993, SNES) | Original Code |
James Pond 3 (1993, Genesis) | Main Programming |
James Pond 2: Codename: RoboCod (1993, Amiga CD32) | Source code interpreting (!) by |
James Pond 2: Codename: RoboCod (1991, Genesis) | Coding |
James Pond 2: Codename: RoboCod (1991, Amiga) | Programming |
James Pond 2: Codename: RoboCod (1991, Atari ST) | Programming by |
James Pond: Underwater Agent (1991, Acorn 32-bit) | Original Code by |
Hercules (1990, Amiga) | Program by |
James Pond: Underwater Agent (1990, Amiga) | Programming |
James Pond: Underwater Agent (1990, Atari ST) | Programming by |
Writers | |
---|---|
24: The Game (2006, PlayStation 2) | Written by |
24: The Game (2006, PlayStation 2) | Story by |
Primal (2003, PlayStation 2) | Additional Scriptwriting |
James Pond 3 (1993, Genesis) | In-game Text |
Art/Graphics | |
---|---|
James Pond 2: Codename: RoboCod (2005, Nintendo DS) | Graphics |
James Pond 2: Codename: RoboCod (2004, Game Boy Advance) | Graphics |
James Pond 2: Codename: RoboCod (2003, PlayStation) | Graphics |
James Pond 3 (1994, Amiga CD32) | Graphics |
James Pond 2: Codename: RoboCod (1993, DOS) | Artwork |
James Pond 3 (1993, Genesis) | Graphics |
James Pond 2: Codename: RoboCod (1993, SNES) | Original Graphic Design |
James Pond 2: Codename: RoboCod (1993, Amiga CD32) | Graphics by |
James Pond 2: Codename: RoboCod (1991, Genesis) | Graphics |
James Pond 2: Codename: RoboCod (1991, Amiga) | Graphics |
James Pond: Underwater Agent (1991, Genesis) | Graphics |
James Pond 2: Codename: RoboCod (1991, Atari ST) | Graphics by |
James Pond: Underwater Agent (1991, Acorn 32-bit) | Original Graphics by |
Fire and Brimstone (1990, Amiga) | Graphics by |
Fire and Brimstone (1990, Atari ST) | Graphics by |
James Pond: Underwater Agent (1990, Amiga) | Graphics |
Bad Company (1990, Amiga) | Graphics by |
James Pond: Underwater Agent (1990, Atari ST) | Graphics by |
Dogs of War (1989, Atari ST) | Graphics by |
Dogs of War (1989, Amiga) | Graphics by |
Bad Company (1989, Atari ST) | Graphics by |
Spitting Image: The Computer Game (1989, Amiga) | Graphics |
Audio | |
---|---|
Primal (2003, PlayStation 2) | English Casting |
James Pond 2: Codename: RoboCod (1991, Amiga) | Sound effects |
James Pond: Underwater Agent (1990, Amiga) | SFX |
Support | |
---|---|
MediEvil (2019, PlayStation 4) | Project Consultants |
The Long Dark (2014, Windows) | Additional Support |
Thanks | |
---|---|
MediEvil (2019, PlayStation 4) | We would also like to thank |
James Pond 3 (1994, SNES) | Special Thanks to |
James Pond 2: Codename: RoboCod (1993, SNES) | Thanks To |
Welltris (1990, Atari ST) | Special Thanks to (Chris Sorrel) |
Other | |
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Spitting Image: The Computer Game (1988, Atari ST) | By |