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Andrew Wilson

aka: Andy Wilson
Moby ID: 327951

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Andrew Wilson has been working as a lead character / vehicle artist at Sumo Digital since November 2011. Previously he worked as a lead character artist at Eurocom between November 2003 and November 2011. Prior to Eurocom he was a character artist at Core Design between November 2002 and September 2003. He also worked as a 3D artist at Yeti Studios (January 2002 - September 2002), Rage Software (July 2000 - January 2002), Infogrames (2000 - 2002) and Gremlin Interactive Software (September 1998 - June 2000).

Credited on 15 games

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Sackboy: A Big Adventure (2020, PlayStation 5) Character Direction
Spyder (2020, iPhone) Character Art Lead
Crackdown 3 (2019, Xbox One) Art Leads
Xbox Fitness (2013, Xbox One) Concept Art
Sonic & All-Stars Racing: Transformed (2013, Windows) Lead Artists
Harry Potter for Kinect (2012, Xbox 360) Characters
GoldenEye 007: Reloaded (2011, Xbox 360) Characters
GoldenEye 007: Reloaded (2011, PlayStation 3) Characters
GoldenEye 007 (2010, Wii) Characters
Disney's A Christmas Carol (2009, Nintendo DS) Animation/Character Design
Disney G-Force (2009, PlayStation 2) Characters
Batman Begins (2005, GameCube) Characters
Gun Metal (2002, Xbox) Artists
Body Harvest (1998, Nintendo 64) Gremlin Quality Assurance
Actua Soccer 3 (1998, PlayStation) Testers

[ full credits ]

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