John Pickford
Moby ID: 34060
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John Pickford was born in Stockport, near Manchester, UK, in 1967, and became interested in home computers aged 13, teaching himself to program in BASIC on a Sinclair ZX81. John sold his first commercial game, Ghost Town, to Virgin Games while still at High School, then left to join the newly formed proto-developer Binary Design as their ZX Spectrum programmer in 1986, designing and programming home computer games like Glider Rider, Zub, Feud and Amaurote.
Forming Zippo Games with his brother Ste Pickford in the late 1980s, John helped create NES classics such as Solar Jetman and Ironsword for Rare and Nintendo, before selling up and turning the studio into Rare Manchester.
John joined Software Creations in the early 1990s, becoming senior Producer and designing SNES classics such as Equinox, Plok and Maximum Carnage, before leaving to form the studio Zed Two once again with his brother in 1996, where he co-created Wetrix, Aqua Aqua and Future Tactics.
In October 2006, he founded The Pickford Brothers along with his brother Ste. The company is more like a laboratory than a studio, and they create original game concepts and new video game IP. Their first self-funded indie video game is Naked War. They also work with established developers on new game concepts based on existing IP. At the same time, the two founded the licensing and publishing venture, Zee-3, a virtual company to exclusively publish and distribute all new Pickford Brothers games over the internet, as well as license their IP for other video game platforms and other media.
Credited on 43 games
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Worms Rumble (2020, Windows) | Programmers |
Lumo (2017, Nintendo Switch) | Hat tips, Salutes & Hugs |
DRM: Death Ray Manta (2015, Windows) | Special Thanks |
Nobody Shooter (2008, Windows) | Thanks to |
Naked War (2006, Windows) | Game by |
Sticky Balls (2005, Gizmondo) | Initial Development by |
Future Tactics: The Uprising (2004, PlayStation 2) | Director |
Dragon Tales: Dragon Wings (2000, Game Boy Color) | Designed by |
Aqua Aqua (2000, PlayStation 2) | Lead Designer |
Taz Express (2000, Nintendo 64) | Game Designer |
Mario Artist: Paint Studio (1999, Nintendo 64) | Producers |
Wetrix (1999, Windows) | Designer & Lead Programmer |
Foreman for Real (1995, Game Boy) | Special Thanks to |
Cutthroat Island (1995, Game Gear) | Creative Director |
Tin Star (1994, SNES) | Producer for SCL |
Ken Griffey Jr Presents Major League Baseball (1994, SNES) | Special Thanks |
The Tick (1994, SNES) | Special Thanks |
Spider-Man / Venom: Maximum Carnage (1994, Genesis) | Producer |
Equinox (1993, SNES) | Design By |
Plok (1993, SNES) | Game Concept |
[ full credits ]
Frequent Collaborators
People- 28 games with Ste Pickford
- 12 games with Steve Thomas
- 12 games with Michael Webb
- 11 games with Richard Kay
- 9 games with Lyndon Brooke
- 9 games with Stephen Ruddy
- 8 games with David Whittaker
- 8 games with Chun Wah Kong
- 8 games with Chris Jojo
- 7 games with Andy Wilson
[ 915 more people ]
Companies
- 15 games with Software Creations Ltd.
- 10 games with Binary Design, Ltd.
- 5 games with Zed Two Game Design Studio
- 5 games with Acclaim Entertainment, Inc.
- 4 games with Mastertronic Ltd.
- 4 games with Zippo Games
- 3 games with Quicksilva Ltd.
- 3 games with Words & Pictures Limited
- 3 games with Sound Images
- 3 games with Bug-Byte Software Ltd.
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