Chris Iden

Moby ID: 54

Credits (87 credits on 26 games)

Design
The Colonel's Bequest (1990, Amiga) Directed by
The Colonel's Bequest (1990, Atari ST) Directed by
The Colonel's Bequest (1989, DOS) Director
Manhunter: New York (1989, Amiga) Game Development System by
Space Quest II: Chapter II - Vohaul's Revenge (1988, Amiga) Game Development System by
Space Quest: Chapter I - The Sarien Encounter (1986, Amiga) Game Development System by
King's Quest (1986, Amiga) Orig. version by
Programming/Engineering
Hoyle Casino (2000, Game Boy Color) Programming
Arcade Party Pak (1999, PlayStation) Smash T.V. and Super Sprint Programmers
Blood & Magic (1996, DOS) Tigre Engine Programmers
King's Quest V: Absence Makes the Heart Go Yonder! (1991, Amiga) Lead Programmer
King's Quest V: Absence Makes the Heart Go Yonder! (1991, Amiga) Programmers
King's Quest V: Absence Makes the Heart Go Yonder! (1991, Macintosh) Lead Programmer
King's Quest V: Absence Makes the Heart Go Yonder! (1991, Macintosh) Programmers
Roberta Williams' Mixed-Up Mother Goose (1991, DOS) Programmers (CD-ROM)
King's Quest V: Absence Makes the Heart Go Yonder! (1990, DOS) Programmers
The Colonel's Bequest (1990, Amiga) Programmed by
King's Quest V: Absence Makes the Heart Go Yonder! (1990, DOS) Lead Programmer
King's Quest IV: The Perils of Rosella (1990, Amiga) Game Development System
King's Quest IV: The Perils of Rosella (1990, Atari ST) Game Development System
The Colonel's Bequest (1990, Atari ST) Programmed by
The Colonel's Bequest (1989, DOS) Programming
King's Quest IV: The Perils of Rosella (1989, Apple II) Game Development System by
Manhunter 2: San Francisco (1989, Atari ST) Game System
Gold Rush! (1989, Macintosh) Run-time interpreter written by
Manhunter: New York (1989, Atari ST) Game Development System by
Manhunter 2: San Francisco (1989, DOS) Interpreter / Development System
Manhunter: New York (1988, DOS) Interpreter / Development System
Police Quest: In Pursuit of the Death Angel (1988, Macintosh) Run-Time Interpeter
Space Quest II: Chapter II - Vohaul's Revenge (1988, Macintosh) Run-Time Interpeter
Leisure Suit Larry in the Land of the Lounge Lizards (1988, Apple IIgs) Game Development System by
King's Quest III: To Heir is Human (1988, Apple II) Game Development System by
Leisure Suit Larry in the Land of the Lounge Lizards (1988, Macintosh) Run-time interpreter written by
King's Quest (1988, Apple IIgs) Orig. Version by
Police Quest: In Pursuit of the Death Angel (1988, Apple II) Development System
Gold Rush! (1988, DOS) Interpreter / Development System
King's Quest IV: The Perils of Rosella (1988, DOS) Interpreter / Development System
Leisure Suit Larry in the Land of the Lounge Lizards (1988, TRS-80 CoCo) Programmer
King's Quest III: To Heir is Human (1988, TRS-80 CoCo) Game Development System by
Manhunter: New York (1988, Apple II) Game Development System
Gold Rush! (1988, Apple II) Game Development System
Police Quest: In Pursuit of the Death Angel (1987, DOS) Interpreter / Development System
Mixed-Up Mother Goose (1987, DOS) Adventure Game Interpreter's Authors
Space Quest: Chapter I - The Sarien Encounter (1987, Apple II) Game Development System by
The Black Cauldron (1987, Amiga) Programming by
Leisure Suit Larry in the Land of the Lounge Lizards (1987, DOS) Interpreter / Development System
Leisure Suit Larry in the Land of the Lounge Lizards (1987, Apple II) Game Development System by
King's Quest II: Romancing the Throne (1987, Amiga) Game Logic
King's Quest II: Romancing the Throne (1987, Amiga) Programming
King's Quest III: To Heir is Human (1987, Atari ST) Game Development System by
Space Quest II: Chapter II - Vohaul's Revenge (1987, DOS) Game Development System
Police Quest: In Pursuit of the Death Angel (1987, Amiga) Development System
Space Quest II: Chapter II - Vohaul's Revenge (1987, Atari ST) Game development system by
King's Quest (1987, DOS) Original Version by
King's Quest II: Romancing the Throne (1987, DOS) Development System by
King's Quest II: Romancing the Throne (1987, DOS) Game Logic by
King's Quest (1987, DOS) New Version by
The Black Cauldron (1987, Apple IIgs) Programming by:
Space Quest II: Chapter II - Vohaul's Revenge (1987, Apple II) Game Development System
King's Quest (1986, Atari ST) New version by
King's Quest (1986, Amiga) New version by
King's Quest (1986, Atari ST) Original version by
King's Quest (1986, Macintosh) New Version by
King's Quest III: To Heir is Human (1986, DOS) Development System
Space Quest: Chapter I - The Sarien Encounter (1986, DOS) Interpreter / Development System
The Black Cauldron (1986, Atari ST) Programming by
The Black Cauldron (1986, Apple II) Programming by
The Black Cauldron (1986, DOS) Programming
King's Quest II: Romancing the Throne (1985, Apple II) Game Logic
King's Quest II: Romancing the Throne (1985, Apple II) Programming
King's Quest II: Romancing the Throne (1985, PC Booter) Programming
King's Quest II: Romancing the Throne (1985, PC Booter) Interpreter / Development System
Donald Duck's Playground (1985, PC Booter) Programming by
King's Quest II: Romancing the Throne (1985, Atari ST) Game logic by
King's Quest II: Romancing the Throne (1985, Atari ST) Programming by
King's Quest (1984, PC Booter) Programming
Hi-Res Adventure #6: The Dark Crystal (1983, Atari 8-bit) Programmer
Hi-Res Adventure #6: The Dark Crystal (1983, Apple II) Program development
Hi-Res Adventure #4: Ulysses and the Golden Fleece (1982, Atari 8-bit) Atari version by (Yosemite Software Products)
Hi-Res Adventure #2: The Wizard and the Princess (1982, PC Booter) IBM PCjr version by
Softporn Adventure (1981, Atari 8-bit) Atari version by
Hi-Res Adventure #0: Mission Asteroid (1980, Atari 8-bit) Atari version by (Yosemite Software Products)
Hi-Res Adventure #2: The Wizard and the Princess (1980, Atari 8-bit) Atari version by
Audio
Roberta Williams' Mixed-Up Mother Goose (1991, DOS) Character Voices (CD-ROM)
Support
Blood & Magic (1996, DOS) Support Staff (Head Honcho)
Thanks
Fuck Quest (2004, Windows) Based upon the Adventure Game Interpreter (AGI) by
Other
King's Quest (1986, Macintosh) Orig. Version by