Police Quest: In Pursuit of the Death Angel
- Police Quest: In Pursuit of the Death Angel (1992 on DOS)
Description official description
Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld.
A typical Sierra parser game built with the popular AGI engine, Police Quest differs from the others release by the company in the realism of the setting and travelling, that is done by car, controlled by the player using a overhead view (instead of the cabbie of Leisure Suit Larry or walking around in Space Quest). Some sections of the game require the player to be efficient driving the car (as there are a fair number of chases, and traffic rules also apply to the player).
Credits (Amiga version)
Average score: 75% (based on 22 ratings)
Average score: 3.8 out of 5 (based on 109 ratings with 12 reviews)
I liked the story of this game very much, when you start your given a basic introduction to your avatar. an average cop (Sonny Bonds) in an average town. after you attend a briefing, and get ready to patrol in your car (car is driven by you in Realtime on a city screen). you hear of the case of "Death Angel" an infamous drug dealer. and after a few side-missions) you start to get leads for the death angel case. As this game was written by an ex-cop its packed full of realism and is one for any fan of any cop show or anyone who is interested in a good action&puzzle adventure game
This game combined the "text to action" format with the amazing story(s). You had to type "walk east" to walk east or "Pickup Radio" to pickup the radio, it wasn't a point and click adventure game (Flight Of The Amazon Queen, & Monkey Island style).
If you didn't type it correctly it wouldn't work. and sometimes you had to type very fast. But all that does add to seriousness of being a cop, it helps the game become more real. Sometimes when driving around the city screen, you could be waiting a long time for a case to happen.
The Bottom Line
This is a great adventure game to start you off. Or even one for the seasoned pro. This game has a decent point scoring system and different speeds (Speeds come in handy when your in your car and in certain dangerous times)
Amiga · by phil buckley (19) · 2006
Lots of stuff to do. (Also, lots of ways to die heh, heh) I mean, how many games do you come across where you can shower with your clothes on, or take off your clothes anywhere? I doubt there are many, if any others. That's what I like about text command games! Now, back to Police Quest. I like how you have to do things right. For instance, if you don't read people their rights before arresting them, you lose. I really like the part where you intercept and crash the drug pass. I thought that was really cool. I also like how when you're driving, if you turn on your sirens, you can go through red lights. Driving's tough though--that's how I've died the most.
All Sierra adventure games are too short, this one included. Lots of play/replay value, though!
The Bottom Line
A good cop game.
DOS · by J. David Taylor (27) · 2003
This was the first Quest which I could compare to a movie in which you were an actor.
Most of you will remember that the "Quest" series only offered fantasy or sci-fi themes until Police Quest came out. It featured a more adult and serious theme. As a matter of fact, even if it was fiction, you felt more as part of the game than other unrealistic Quests of that era.
You could feel the game was designed by an ex-policeman as the game featured some jokes which are obviously seen in police locker rooms. For example, an officer is almost always in the shower and colleagues don't hesitate to find this rather funny. When you try to chat with him, he'll gladly reply "Do you know what's the best thing with this shower Sonny? It's free".
The object of the game was not only to be in "pursuit of the Death Angel". You had to do more down-to-earth cop stuff such as taking care of an accident or pulling off a drunk driver.
Actually, driving around town and pulling off bad guys was fun as it was something obviously not seen in another Quest before. The game actually came with a full-size map of Lytton, map which could still be used for the sequel.
As with any movie, the game reaches an expected climax at the end. However, I remember it being very intense.
As it was the case with other Sierra games, the game went over instantly if you performed the wrong action, action which could be rather dull in this particular game. An approach à la LucasArts (in which games you have to be reallly reckless to die) could have been taken since this could get frustrating.
For example, if you forget to walk around your car before driving it, you'll end up having an accident since you didn't inspect it throughfully. Don't even try ordering a beer at the bar when you're on duty, this isn't allowed either and the game will end abruptly if you do so.
Traffic lights... The same goes on if you run over red lights. However, when driving you have a 90 degree bird's eye view of your car and lights are shown using simple rectangles on the street. Considering many people still had monochrome monitors back then, how in hell were you supposed to guess the color if you had one? I had to resign driving around with my siren on to prevent dying!
Technologically, the game didn't bring much, since the AGI interpreter used to develop this game was pretty limited in itself, especially the low resolution which was plain ugly.
In order to advance in one point of the game, you had to play poker - and win a lot. Don't laugh, but I've never played poker before trying this game. Even if it came with a reference card to show you how to play, it was simply annoying.
The Bottom Line
Even if it's old, it's a must if you're interested in being a police officer for a while.
DOS · by Olivier Masse (443) · 1999
Cell Block Love
The love story between Sonny and Marie is retold - from Marie's point of view, and tongue-in-cheek - in the song Cell Block Love in Leisure Suit Larry 6: Shape Up or Slip Out.
The game was written by Jim Walls, a former California State Police Officer, who also wrote the following two Police Quest games.
- The unmarked cadillac used by the narcs is said to be confiscated from a recent arrest when Sonny looks at it personally, but if the player selects "See Object" and selects the key to the cadillac, the game will inform him that it is a government issued, unmarked car.
- If Sonny trades his integrity for some quick sex with Helen Hots, she will give him a telephone number to call her at. If he calls this number, he may reach the Police Commissioner's wife. It doesn't end well for his career.
- When the feathers of the chicken on the desk fall on the ground and the player types "pick up feather" the reply will be "Do that in King's Quest III"
- When the chicken is in Dooley's office, the Astro Chicken tune from Space Quest 3, 4 and 5 is played.
- Entering certain words in the crime computer comes up with amusing results. Some that work are programmers 'Al Lowe,' 'Ken Williams,' and 'Jim Walls.' Various dirty words also have listings.
- Another King’s Quest III reference can be found in the beginning of the game. Enter the briefing room and pick up the newspaper lying there. Browse through it until you stumble upon an article about a town called Daventry under siege by a three-headed dragon. Daventry is the town in which the fantasy adventure King’s Quest III is played. In the article, a gnome is mentioned as well. This could well be the one sitting on a chair in front of a cabin at the end of King’s Quest III.
- The pimp from Leisure Suit Larry in the Land of the Lounge Lizards makes a cameo appearance in the game. He can be found behind bars at the Lytton City Jail.
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Contributors to this Entry
Game added by Andy Roark.
Game added May 29, 1999. Last modified January 29, 2024.