Jasen Whiteside

aka: Jason Whiteside
Moby ID: 5417

Biography edit · view history

From Volition's web site:

"Jasen Whiteside is now an ancient game developer artist guru, having worked at Parallax and Volition for over five years.

He started back in the good old days when games were fun and simple by creating levels for Descent. During his five years here, Jasen has spun his magic in nearly every area of art relative to game development in six different games (one of which will only ever live on in our hearts and minds). *sniff* Jasen says that his life before Parallax seems like a distant, faded memory.

When not at work, Jasen devotes his time to his beautiful wife and darling baby girl. And when he can sneak a few minutes for himself, he likes to climb plastic rocks, ride his mountain bike or pretend he's a race car driver."

Credited on 19 games

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Saints Row (2022, Windows) Character Art Outsourcing Manager
Red Faction: Guerrilla - Re-Mars-tered (2018, Windows) Project Art Director
Overload (2018, Windows) Survivors
Agents of Mayhem (2017, Windows) Studio Artist
Saints Row: Gat Out of Hell (2015, Windows) Studio Art Directors
Saints Row IV (2013, Windows) Associate Art Directors
Saints Row: The Third (2011, PlayStation 3) Structure Artists
Red Faction: Armageddon (2011, Xbox 360) Project Art Directors
Red Faction: Guerrilla (2009, PlayStation 3) Project Art Director
The Punisher (2005, PlayStation 2) Lead Artist
Red Faction II (2002, PlayStation 2) Lead Technical Artist
Red Faction (2001, PlayStation 2) Level Designers
Freespace 2: Sci-Fi Sim of the Year Edition (2000, Windows) 3D / Graphics Programming
Freespace 2 (1999, Windows) Lead Artist
Descent: Freespace - The Great War (1998, Windows) Graphics / 3D Programming
Descent Maximum (1997, PlayStation) Level Design
Descent II: Destination Quartzon (1996, DOS) Art & 3D Modeling
Descent II (1996, DOS) Graphics / 3D Programming
Descent (1995, DOS) Level / Scenario Design

[ full credits ]

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