Mark Allender

Moby ID: 5415

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Mark Allender worked briefly with Mike Kulas at SubLogic in the early 1990's before beginning a 2 year hiatus from the game industry to work for IBM in sunny Tucson, Arizona.

In 1994, a chance meeting on the internet brought Mark back in contact with Mike. Mark has been at Volition ever since, working on various titles including Descent, Descent II, FreeSpace, Summoner, with cameo programming appearances on several other titles. He is currently the Technical Director, which means that he spends far less time programming than ever before.

Credited on 23 games

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Saints Row (2022, Windows) Engine Programmers
Red Faction: Guerrilla - Re-Mars-tered (2018, Windows) Studio Technical Director
Overload (2018, Windows) Survivors
Agents of Mayhem (2017, Windows) Gameplay Systems
Saints Row IV (2013, Windows) Additional Programming
Saints Row: The Third (2011, Windows) Producer
Red Faction: Armageddon (2011, Windows) Producer
Red Faction: Guerrilla (2009, Windows) Studio Technical Director
Saints Row 2 (2009, Windows) Studio Technical Director
Destroy All Humans! Path of the Furon (2008, Xbox 360) Special Thanks
Saints Row (2006, Xbox 360) Studio Technical Director
The Punisher (2005, Windows) Studio Technical Director
Summoner 2 (2002, PlayStation 2) Programmers
Summoner (2000, PlayStation 2) Additional Design
Freespace 2 (1999, Windows) Parallax Online
Descent: Freespace - The Great War (1998, Windows) Programming
Descent Maximum (1997, PlayStation) Programming
Descent II: The Infinite Abyss (1996, Windows) Programming
Descent II (1996, DOS) Programming
Descent II: Destination Quartzon (1996, DOS) Programming

[ full credits ]

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