Descent: Freespace - The Great War

aka: Conflict: Freespace - The Great War, Conflict: Freespace - Wielka Wojna, Mahabarata
Moby ID: 721
Windows Specs
Buy on Windows
$9.99 new on Steam

Description official descriptions

As a pilot in the Gallactic Terran Alliance (GTA), you've known the Vasudans as the enemy for a long time. But things are about to change. An unknown menace, with technology beyond both ours and Vasudans, are destroying both sides. And now, old enemies must unite to fight this common enemy, and the dissenters and traitors on both sides.

Descent: Freespace is a space dogfight simulator. The game features a vast amount of weapons, missiles and bombs, as well as large capships. It also has online multiplayer. Take fighters and bombers on attack, recon, escort, and sweep missions against enemy capships and fighters and bombers. Defend your own capships and other assets. Your rating and performance is noted after every mission, with suggestions (if applicable). You can call in reinforcements (if available), and your wingmen actually do fight intelligently, as there can be dozens of fighters flying about.


  • 自由空间 - Simplified Chinese spelling

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Credits (Windows version)

79 People (76 developers, 3 thanks) · View all



Average score: 86% (based on 29 ratings)


Average score: 4.0 out of 5 (based on 74 ratings with 6 reviews)

A mediocre game at best.

The Good
I don't know why they insisted on making this game, especially when it's not from the original developer (Parallax). This game is simply pointless and no fun at all. There's nothing good about this game, not even ONE.

The Bad
Horrid and stupid AI which just screams "shoot the guy who programmed me in the head", lame previous-generation graphics engine (c'mon, with the likes of Unreal coming out in 1998, is this all you managed to pull off?) which runs a lot slower than it should, disgusting graphics and crappy sound effects.

The Bottom Line
Why?! Why in the name of God did they make this game?

Windows · by Tomer Gabel (4539) · 2000

An excellent and complex space sim.

The Good
The battles are hectic and nerve wrenching. The battles get big at times. Really big. When you add a couple of the capital ships into the mix (which are usually around 10x to 50x the size of your ship) and the battles get insane. You can direct your fellow pilots with ease and the enemy ships are brutally good at weaving and dodging your shots at times. Unlike most flight sims I have every played, you actually have a good chance of hitting the enemy with your missiles, too. The graphics are not the most advanced at the time, but if you have an accelerator then they are pretty to look at.

The Bad
Some of the babysitting missions can get a bit frustrating. The game feels a bit too short. The accuracy and power of the capital ships can get to be disturbing. The final mission will take you more then a few tries to complete.

The Bottom Line
This is simply put, one of the best flight sims I have every played.

Windows · by Gene Davison (801) · 2001

The fresh and arguably better alternative to the Wing Commanders and the X-Wings.

The Good
Descent: Freespace is deceiving mostly because of its name. Aside from the fact that both games use physics, Freespace does not have any references or common ship designs from Descent which is actually a great thing. If you are not a big fan of Descent, don't let the game's title discourage you from trying this ambitious space sim. Unlike Descent, you will not be put into a free-floating spaceship with ugly 3D spaces, bizzare flying objects, and power ups. Instead, Freespace will place you in the character of an unknown space fighter pilot and very capable fighter ships. Freespace does what Wing Commander and X-Wing have done for years but it's executed much better. The story is well crafted but not original which is typical of most space sims. In some ways the story feels closely imitated to Wing Commander: Prophecy. However, that doesn't undermine Freespace's other great attributes as a good space sim. Some of these great attributes include its ship designs, briefing presentations and overall pre-launching interfaces. It does it with so much polish and flair that a game of this caliber definitely deserves a more aggressive marketing campaign.

Freespace is also misleading in screenshots. A single look of the HUD makes you feel overwhelmed but Volition Inc. has gone through so much effort to help players grasp their ship's instruments thanks in part to the game's innovative training missions. The training missions are neither long nor boring; in fact, they are an intriguing part of the game. Some games train you by asking you to destroy 'X' and end the mission. Not in this case. The instructors in Freespace thoroughly educate the player with each of the HUDs gauges and indicators. Freespace will even make those who have never played a space-sim before feel like experts. It educates the player over its purpose and explains each of its uses well. Moreover, the design of the HUD is extremely intuitive. A single glance of any instrument is enough to understand the relative position of any incoming targets, missiles, or other random ships that come by your way. You won't see window rails or your hand and legs in the cockpit. Everything that blinks or moves in the HUD has some significance. The game even gives you the option to change the HUDs color, brightness, and opacity. Freespace also gives the player the ability to remove any instrumentation from the HUD - a feature that would be appreciated by experienced Freespace sim-jockeys.

The graphics and sound are pretty much over the top. Ships have spectacular explosions. The explosions are similar to what you see in sci-fi movies where the ship debris have remaining discharges and electric 'waves'. But what's really the bread and butter of this game is its attention to detail. Some space sims just try to create ships that have beautiful textures but Freespace designs its ships all the way down to its subsystems (which is also a separate part of the ship that you can target as well!). All ships of all types, from cruiser-class to fighter-class, have purposeful design. Damage is also done well. When a whole squadron of fighters and freighters are damaged in the middle of a dense dogfight, a whole level of intensity is added. When you see leaking reactors, burned subsystems, and a whole slew of other ship damaging effects flooding the dogfights, you definitely feel like there is definitely a "Great War" going on.

AI is good as the enemy or as your squadmate(s). Your squadmate may annoy you when they get into a bind with an enemy fighter but at least you have the option to have them jump out of the system to fight another day if they really bother you that bad. Controlling them is just as easy thanks again to the in-game intructors.

Voiceovers and CGI Cutscenes are also of high quality which help immerse the player into the game as a whole...

The Bad
Too bad the story is not as strong.

Even with all of the great strides it has made when compared to the more popular space sims, Freespace's plot is very predictable. Another weak spot is its multiplayer. Although it is easy to setup, there isn't much of a community to play with. Multiplayer was an afterthought in this game but at least it is stable enough to for minimal lag and can handle a big dogfight. Descent: Freespace is also short. Don't expect a lengthy campaign and it is linear. There are also no branching points in the story.

The Bottom Line
Small gripes aside, if you are a seasoned space-sim vet that believes Freespace is just one of those me-too games, you must at least try this game once. This especially includes those who were always discouraged by the complexity of these types of games.

Windows · by (27) · 2005

[ View all 6 player reviews ]


DVD version

The multi-lingual DVD edition of Freespace was bundled with Creative DVD drives. Not only subtitles, but all the videos and speech were translated to other languages.


The section in the Freespace manual explaining how to create pilots and manage the pilot roster has a sample screenshot featuring several pilot names. One of those names is "BlueHair". This is a reference to the Wing Commander series, one of Freespace's inspirations and also one of its rivals. BlueHair was the semi-official nickname of the player character in the first two Wing Commander games.


Freespace was renamed to Descent: Freespace to avoid "same name" issues with a disk utility. However, in Europe, the Descent series had never sold perticularly well, so the publishers decided to rename the game to Conflict: Freespace in that region, thereby avoiding the Descent association. Subsequent Freespace titles don't use either of the prefixes.


  • Computer Gaming World
    • April 1999 (Issue #177) – Runner-up as Best Space Sim of the Year

Information also contributed by Terok Nor, Virgil and WildKard


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  • MobyGames ID: 721
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Contributors to this Entry

Game added by faceless.

Amiga added by Martin Smith.

Additional contributors: Xantheous, Kasey Chang, j. jones, JRK, Virgil, CaesarZX, Patrick Bregger, Plok.

Game added January 10, 2000. Last modified January 29, 2024.