Naoki Yoshikawa
aka:
吉川 直希
Moby ID: 87136
Credits (47 credits on 26 games)
- by Role
- by Date
- by Moby Score
- by Genre
2024 | |
---|---|
Tekken 8 (PlayStation 5) | Animators |
2023 | |
---|---|
Akiba's Trip: Undead & Undressed - Director's Cut (Nintendo Switch) | Chief Animator |
2021 | |
---|---|
Akiba's Trip: Hellbound & Debriefed (PlayStation 4) | Lead Animator |
2017 | |
---|---|
The Evil Within 2 (Windows) | Animators |
2016 | |
---|---|
Resident Evil 4 (PlayStation 4) | Designers |
Resident Evil 0 (PlayStation 4) | Title Screen Designed by |
2015 | |
---|---|
Way of the Samurai 4 (Windows) | Storyboard Creation |
The Evil Within: The Executioner (Windows) | Animators |
The Evil Within: The Consequence (Windows) | Animators |
The Evil Within: The Assignment (Windows) | Animators |
2014 | |
---|---|
Resident Evil 4: Ultimate HD Edition (Windows) | Designers |
Akiba's Trip: Undead & Undressed (PlayStation 4) | Chief Animator |
Uta Kumi 575 (PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
2013 | |
---|---|
Akiba's Trip: Undead & Undressed (PlayStation 3) | Chief Animator |
Rain (PlayStation 3) | Capture Staff |
2012 | |
---|---|
Shinobido 2: Revenge of Zen (PS Vita) | Chief Motion Designer |
2011 | |
---|---|
Resident Evil 4 (Xbox 360) | Designers |
2009 | |
---|---|
Tenchu: Shadow Assassins (PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Shinjuku no Ōkami (PlayStation 2) | Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希) |
Ninja Blade (Windows) | Team |
2008 | |
---|---|
Way of the Samurai 3 (PlayStation 3) | Animators |
Tenchu: Shadow Assassins (Wii) | Animators (アニメーション) (吉川 直希) |
2006 | |
---|---|
Resident Evil 4 (Windows) | Interface / Item Designers |
Kamiwaza: Way of the Thief (PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
2005 | |
---|---|
Resident Evil 4 (GameCube) | Designers |
Resident Evil 4 (PlayStation 2) | Interface / Item Design |
Sengoku Basara (PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |
2003 | |
---|---|
Dino Crisis 3 (Xbox) | Titlelogo Design |
2002 | |
---|---|
Resident Evil (GameCube) | Interface Design |
Resident Evil 0 (GameCube) | Title Screen Designed By |
2001 | |
---|---|
Dino Crisis 2 (Windows) | Interface Design |
2000 | |
---|---|
Dino Crisis 2 (PlayStation) | Interface Design |