Resident Evil 4
Description official descriptions
Picking up six years after Resident Evil 2, the fourth game in the series follows a former cop (now US agent) Leon S. Kennedy to Europe on a top-secret mission to investigate the disappearance of the president's daughter Ashley. As Leon encounters unimaginable horrors, he must find out who or what is behind everything. Old friends...and enemies...lurk around every corner as Leon attempts to find out who is truly behind the kidnapping of the president's daughter.
Resident Evil 4 is a major change from the previous installments. Instead of a fixed third-person perspective, the game features a new "behind the back" movement camera angle and an "over the shoulder" aiming feature that allows players to control their gun movement for specific body part hits. It features a brand new AI system and more open environments that allow enemies to work together to capture and corner Leon. Enemies are now humans, which allows them to climb up ladders, open doors, and use weapons throughout the game.
The entire item system has also been revamped, so that smaller items no longer require an entire item space to hold. Instead, items take up blocks of space in a briefcase according to their real-life size, to allow for many more items and weapons. Leon can collect treasure from enemies or from the surrounding area, and visit the infamous "merchant" to purchase bigger briefcases, treasure maps, weapons upgrades, and powerful weapons such as the one-shot RPG.
There is also the Mercenaries from Resident Evil 3, which allows the player to play survival scenarios as characters such as Hunk and even Albert Wesker himself.
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (GameCube version)
165 People (149 developers, 16 thanks) · View all
|Script Translation & Voice Over Coordination|
|MOCAP Actor Audition Coordination|
|[ full credits ]|
The earliest version of the game was announced for the PS2 under Resident Evil 2 with director Hideki Kamiya. This build was eventually cancelled as a Resident Evil installment and became the title known as Devil May Cry. Eventually, development was moved to the Gamecube console and another build emerged. This was the first version to feature Leon from RE2. The game's main menace was to sport a hook on one of its hands, and the logo for the game reflected this (this can still be seen in the final logo). More versions were created and cancelled before Shinji Mikami took over and transformed the title into what it is today. Of all the builds developed, only one of them was never unveiled to the public (it was the one that was being worked on right before Mikami took over). Early in the development stages the game's setting was Japan, not Europe.
On June 30, 2005, the English version of Resident Evil 4 was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
- There is a laser room (hallway actually) much like the one in the original Resident Evil movie, where Leon has to dodge laser beams and pull various stunts. He survives the lasers, however, unlike the S.T.A.R.S. team in the movie.
- The Killer 7 handgun was named after the title of a Shinji Mikami-produced game.
- Krauser and HUNK's music that plays in The Mercenaries game mode is actually from P.N.03: the music from the 4th and 8th mission, respectively.
According to publisher Capcom, the GC version of Resident Evil 4 has sold 1.6 million copies worldwide since its initial release (as of June 30, 2016).
In the typical fashion of depicting Spanish inhabitants, the voiceovers were made my Mexican (some of them trying to do Spanish from Spain) rather than by real Spanish actors.
All the weapons used by Leon in the game are based on real weapons. The standard handgun looks similar to a Beretta 92 (with nickel plating, which the original gun wouldn't have); the Punisher handgun looks somewhat like the H&K VP70; the shotgun is a Remington M870; the Striker is an actual shotgun developed in South Africa; the rocket launcher is a Russian RPG-7 (which can actually be reloaded and fired again). The "Red 9" 9mm pistol is a "Mauser C-96" from the World War I era. The Red 9 version actually had the number 9 carved on the grip, painted in red. It was heavy and slow to reload, but offered good power and range at the time.
- 2005 – Best Game of the Year
- 2005 – Best GameCube Game of the Year
- 2005 – Best Graphics of the Year
- 2005 – Best Successor of the Year
- Game Informer
- January 2006 (Issue #153) - Game of the Year 2005
- GamePro (Germany)
- February 2006 - Best Console Game in 2005
- February 2006 - Best Console Action-Adventure in 2005
- 2005 – #2 Game of the Year
- 2005 – GameCube Game of the Year
- 2005 – GameCube Game of the Year (Readers' Vote)
- 2005 – GameCube Action Game of the Year
- Golden Joystick Awards
- 2005 - GameCube Game of the Year
- 2005 - Best Film-Based Game of the Year
- 2005 - Editor's Game of the Year
1 by IGN Reader Reviews
Information also contributed by Big John WV, glidefan, kelmer44, MAT, MegaMegaMan, sealboy6, Tiago Jacques, TonicBH, Xoleras
- MobyGames ID: 52872
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Corn Popper.
GameCube added by MegaMegaMan.
Additional contributors: MAT, MegaMegaMan, CalaisianMindthief, Patrick Bregger, piltdown_man.
Last modified February 22nd, 2023.