Resident Evil: Code: Veronica
Description official description
Three months after the events of Resident Evil 2, Claire Redfield is still looking for her brother Chris. She infiltrates Umbrella Corporation's headquarters in Paris, where she is captured and knocked out. When she comes to, she finds herself in a prison on a remote island. Freed by a friendly guard, Claire faces several problems. Not only is the island under attack by an unknown assailant, but there has been another outbreak of the T-Virus and the island is crawling with zombies and other mutated creatures. Claire not only has to face the undead, but also the commander of the base, a mad aristocrat with family ties to the origins of Umbrella Corporation and the T-Virus. And escaping from the island is only the beginning of Claire's ordeals.
Code: Veronica continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, Code: Veronica is the first game in the series to do away with pre-rendered backgrounds, using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles, showing the protagonist, monsters, and rooms from different spooky viewpoints.
Most of the weapons from the earlier games make return appearances: knife, handguns, shotgun, grenade launcher, and crossbow are all featured. There are also new weapons including a sniper rifle, an AK-47, and several guns only found in pairs, which can be used to target two enemies at the same time. Several weapons upgrades can also be found.
Similar to the earlier games, the player will not only control Claire, but also two other characters: Claire's fellow prisoner Steve, and her brother Chris.
- バイオハザード コード：ベロニカ - Japanese spelling
Credits (Dreamcast version)
230 People (222 developers, 8 thanks) · View all
|Scenario & Planning Support
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Average score: 90% (based on 37 ratings)
Average score: 4.0 out of 5 (based on 51 ratings with 1 reviews)
I really feel like skipping this section, but since Code Veronica fixes one big flaw done by the prequel I guess I need to write something nice about the game. It seems that Capcom decided to make this game far less action oriented than the last which is a very good thing... there, I said it, I said a good thing about the game.
It's bad... really bad. I guess it's not as bad as the prequel though. But it darn sure has made some things worse. The storyline... oh god, I can't believe they can continue with it shamelessly, it's so horrible. Just seeing that intro makes me sick... the game has the worst piece of contradicting, illogical, boring, tedious, cliche-filled, horrible, bad, sickening, non-original, laughable storyline I've ever seen, (okay, forgive me, Final Fantasy has worse) aargh, why? Why did someone sit down and write this and not see it was the new definition of bad? Why didn't someone else in the company look the writing over and rip the head off the guy who wrote it? It's really bad... I mean it, it's really bad, bad, bad, bad, bad, bad... continues endlessly
Mostly, the other things are also bad. The puzzles are better than the last, but still horrible, the voice acting is still bad but worse this time.
The Bottom Line
I really don't like this game. It's perhaps something to do if you're totally bored some day and want to see some good graphics and hear some okay music. But otherwise this game only serves as an example of how horrible a storyline can get, and how to not make a game. I find it hard to believe this is a game which was started by Resident Evil 1 which was actually an okay game. Those people who shout in the streets "Undead monsters exist! We must all gather around, talk bad english, get big non-existing weapons and shoot scientists wearing white clothes since they're behind this conspiracy! And I'm not insane!" will probably like this game... all other people will find it more fun searching for a coin in the sewers than playing this game.
Dreamcast · by Kate Jones (416) · 2004
1001 Video Games
Resident Evil Code: Veronica appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
A book adaptation of this game was published under the same name in 2002, the sixth in Pocket Books' Resident Evil series, written by S.D. Perry.
Additionally, Lee Chung Hing wrote a series of graphic novels adapted from this game and published by DC Comics: Book One in 2002 and Books Two through Four in 2003.
On May 31, 2003, Resident Evil: Code: Veronica was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
According to publisher Capcom, Resident Evil: Code: Veronica has sold 1.14 million copies worldwide since its initial release (as of June 30, 2016).
Information also contributed by Pseudo_Intellectual
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Game added by MAT.
Game added October 13, 2004. Last modified February 13, 2024.