Naoki Yoshikawa
aka:
吉川 直希
Moby ID: 87136
Credits (47 credits on 26 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
The Evil Within 2 (2017, Windows) | Animators |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Motion Designer |
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Dino Crisis 2 (2001, Windows) | Interface Design |
2D scrolling | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
3rd-person (Other) | |
---|---|
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Resident Evil 0 (2016, PlayStation 4) | Title Screen Designed by |
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Rain (2013, PlayStation 3) | Capture Staff |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Motion Designer |
Sengoku Basara (2005, PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Resident Evil (2002, GameCube) | Interface Design |
Dino Crisis 2 (2001, Windows) | Interface Design |
Action | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
The Evil Within 2 (2017, Windows) | Animators |
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 0 (2016, PlayStation 4) | Title Screen Designed by |
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Resident Evil 4: Ultimate HD Edition (2014, Windows) | Designers |
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) | Chief Animator |
Rain (2013, PlayStation 3) | Capture Staff |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Motion Designer |
Ninja Blade (2009, Windows) | Team |
Shinjuku no Ōkami (2009, PlayStation 2) | Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希) |
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Way of the Samurai 3 (2008, PlayStation 3) | Animators |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
Sengoku Basara (2005, PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |
Resident Evil 4 (2005, GameCube) | Designers |
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Resident Evil (2002, GameCube) | Interface Design |
Dino Crisis 2 (2001, Windows) | Interface Design |
Add-on | |
---|---|
The Evil Within: The Executioner (2015, Windows) | Animators |
The Evil Within: The Consequence (2015, Windows) | Animators |
The Evil Within: The Assignment (2015, Windows) | Animators |
Adventure | |
---|---|
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Anime / Manga | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) | Chief Animator |
Asia | |
---|---|
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Behind view | |
---|---|
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
The Evil Within 2 (2017, Windows) | Animators |
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 4: Ultimate HD Edition (2014, Windows) | Designers |
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) | Chief Animator |
Ninja Blade (2009, Windows) | Team |
Shinjuku no Ōkami (2009, PlayStation 2) | Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希) |
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Way of the Samurai 3 (2008, PlayStation 3) | Animators |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
Resident Evil 4 (2005, GameCube) | Designers |
Comedy | |
---|---|
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Compilation | |
---|---|
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Direct control | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Ninja Blade (2009, Windows) | Team |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
Europe | |
---|---|
Resident Evil 4 (2016, PlayStation 4) | Designers |
Fantasy | |
---|---|
Ninja Blade (2009, Windows) | Team |
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Fighting | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) | Chief Animator |
Hack and slash | |
---|---|
Ninja Blade (2009, Windows) | Team |
Sengoku Basara (2005, PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |
Horror | |
---|---|
The Evil Within 2 (2017, Windows) | Animators |
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 0 (2016, PlayStation 4) | Title Screen Designed by |
Ninja Blade (2009, Windows) | Team |
Resident Evil (2002, GameCube) | Interface Design |
Japan (Ancient/Classical/Medieval) | |
---|---|
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
Sengoku Basara (2005, PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |
Japan (Modern/Futuristic) | |
---|---|
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) | Chief Animator |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Lead Animator |
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) | Chief Animator |
Martial arts | |
---|---|
Way of the Samurai 3 (2008, PlayStation 3) | Animators |
Music / rhythm | |
---|---|
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
Player unit | |
---|---|
The Evil Within: The Executioner (2015, Windows) | Animators |
The Evil Within: The Consequence (2015, Windows) | Animators |
The Evil Within: The Assignment (2015, Windows) | Animators |
Puzzle elements | |
---|---|
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 0 (2016, PlayStation 4) | Title Screen Designed by |
Resident Evil 4: Ultimate HD Edition (2014, Windows) | Designers |
Rain (2013, PlayStation 3) | Capture Staff |
Resident Evil 4 (2005, GameCube) | Designers |
Resident Evil (2002, GameCube) | Interface Design |
Quick Time Events (QTEs) | |
---|---|
Resident Evil 4 (2016, PlayStation 4) | Designers |
Ninja Blade (2009, Windows) | Team |
Resident Evil 4 (2005, GameCube) | Designers |
Regional differences | |
---|---|
Resident Evil 4 (2016, PlayStation 4) | Designers |
Role-playing (RPG) | |
---|---|
Way of the Samurai 4 (2015, Windows) | Storyboard Creation |
Sandbox / open world | |
---|---|
Shinjuku no Ōkami (2009, PlayStation 2) | Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希) |
Way of the Samurai 3 (2008, PlayStation 3) | Animators |
Sci-fi / futuristic | |
---|---|
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Shooter | |
---|---|
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 4: Ultimate HD Edition (2014, Windows) | Designers |
Resident Evil 4 (2005, GameCube) | Designers |
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Side view | |
---|---|
Tekken 8 (2024, PlayStation 5) | Animators |
Stealth | |
---|---|
Rain (2013, PlayStation 3) | Capture Staff |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Motion Designer |
Tenchu: Shadow Assassins (2009, PSP) | UI Design & Resources (UIデザイン&レソース) (吉川 直希) |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Special Thanks (スペシャルサンクス) (吉川 直希) |
Story / mission | |
---|---|
The Evil Within: The Executioner (2015, Windows) | Animators |
The Evil Within: The Consequence (2015, Windows) | Animators |
The Evil Within: The Assignment (2015, Windows) | Animators |
Survival horror | |
---|---|
The Evil Within 2 (2017, Windows) | Animators |
Resident Evil 4 (2016, PlayStation 4) | Designers |
Resident Evil 0 (2016, PlayStation 4) | Title Screen Designed by |
Resident Evil 4: Ultimate HD Edition (2014, Windows) | Designers |
Resident Evil 4 (2005, GameCube) | Designers |
Dino Crisis 3 (2003, Xbox) | Titlelogo Design |
Resident Evil (2002, GameCube) | Interface Design |
Dino Crisis 2 (2001, Windows) | Interface Design |
Visual novel | |
---|---|
Uta Kumi 575 (2014, PS Vita) | Motion Team Animators (モーションチーム アニメーター) (吉川 直希) |
War | |
---|---|
Sengoku Basara (2005, PlayStation 2) | Special Thanks (吉川 直樹 [sic]) |