Naoki Yoshikawa

aka: 吉川 直希
Moby ID: 87136

Credits (47 credits on 26 games)

1st-person
The Evil Within 2 (2017, Windows) Animators
Shinobido 2: Revenge of Zen (2012, PS Vita) Chief Motion Designer
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Dino Crisis 2 (2001, Windows) Interface Design
2D scrolling
Tekken 8 (2024, PlayStation 5) Animators
3rd-person (Other)
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Resident Evil 0 (2016, PlayStation 4) Title Screen Designed by
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Rain (2013, PlayStation 3) Capture Staff
Shinobido 2: Revenge of Zen (2012, PS Vita) Chief Motion Designer
Sengoku Basara (2005, PlayStation 2) Special Thanks (吉川 直樹 [sic])
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Resident Evil (2002, GameCube) Interface Design
Dino Crisis 2 (2001, Windows) Interface Design
Action
Tekken 8 (2024, PlayStation 5) Animators
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
The Evil Within 2 (2017, Windows) Animators
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 0 (2016, PlayStation 4) Title Screen Designed by
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Resident Evil 4: Ultimate HD Edition (2014, Windows) Designers
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) Chief Animator
Rain (2013, PlayStation 3) Capture Staff
Shinobido 2: Revenge of Zen (2012, PS Vita) Chief Motion Designer
Ninja Blade (2009, Windows) Team
Shinjuku no Ōkami (2009, PlayStation 2) Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希)
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Way of the Samurai 3 (2008, PlayStation 3) Animators
Kamiwaza: Way of the Thief (2006, PlayStation 2) Special Thanks (スペシャルサンクス) (吉川 直希)
Sengoku Basara (2005, PlayStation 2) Special Thanks (吉川 直樹 [sic])
Resident Evil 4 (2005, GameCube) Designers
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Resident Evil (2002, GameCube) Interface Design
Dino Crisis 2 (2001, Windows) Interface Design
Add-on
The Evil Within: The Executioner (2015, Windows) Animators
The Evil Within: The Consequence (2015, Windows) Animators
The Evil Within: The Assignment (2015, Windows) Animators
Adventure
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Anime / Manga
Tekken 8 (2024, PlayStation 5) Animators
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) Chief Animator
Asia
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Behind view
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
The Evil Within 2 (2017, Windows) Animators
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 4: Ultimate HD Edition (2014, Windows) Designers
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) Chief Animator
Ninja Blade (2009, Windows) Team
Shinjuku no Ōkami (2009, PlayStation 2) Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希)
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Way of the Samurai 3 (2008, PlayStation 3) Animators
Kamiwaza: Way of the Thief (2006, PlayStation 2) Special Thanks (スペシャルサンクス) (吉川 直希)
Resident Evil 4 (2005, GameCube) Designers
Comedy
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Compilation
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Direct control
Tekken 8 (2024, PlayStation 5) Animators
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Ninja Blade (2009, Windows) Team
Kamiwaza: Way of the Thief (2006, PlayStation 2) Special Thanks (スペシャルサンクス) (吉川 直希)
Europe
Resident Evil 4 (2016, PlayStation 4) Designers
Fantasy
Ninja Blade (2009, Windows) Team
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Fighting
Tekken 8 (2024, PlayStation 5) Animators
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Akiba's Trip: Undead & Undressed (2013, PlayStation 3) Chief Animator
Hack and slash
Ninja Blade (2009, Windows) Team
Sengoku Basara (2005, PlayStation 2) Special Thanks (吉川 直樹 [sic])
Horror
The Evil Within 2 (2017, Windows) Animators
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 0 (2016, PlayStation 4) Title Screen Designed by
Ninja Blade (2009, Windows) Team
Resident Evil (2002, GameCube) Interface Design
Japan (Ancient/Classical/Medieval)
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Kamiwaza: Way of the Thief (2006, PlayStation 2) Special Thanks (スペシャルサンクス) (吉川 直希)
Sengoku Basara (2005, PlayStation 2) Special Thanks (吉川 直樹 [sic])
Japan (Modern/Futuristic)
Akiba's Trip: Undead & Undressed - Director's Cut (2023, Nintendo Switch) Chief Animator
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) Lead Animator
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Akiba's Trip: Undead & Undressed (2014, PlayStation 4) Chief Animator
Martial arts
Way of the Samurai 3 (2008, PlayStation 3) Animators
Music / rhythm
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
Player unit
The Evil Within: The Executioner (2015, Windows) Animators
The Evil Within: The Consequence (2015, Windows) Animators
The Evil Within: The Assignment (2015, Windows) Animators
Puzzle elements
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 0 (2016, PlayStation 4) Title Screen Designed by
Resident Evil 4: Ultimate HD Edition (2014, Windows) Designers
Rain (2013, PlayStation 3) Capture Staff
Resident Evil 4 (2005, GameCube) Designers
Resident Evil (2002, GameCube) Interface Design
Quick Time Events (QTEs)
Resident Evil 4 (2016, PlayStation 4) Designers
Ninja Blade (2009, Windows) Team
Resident Evil 4 (2005, GameCube) Designers
Regional differences
Resident Evil 4 (2016, PlayStation 4) Designers
Role-playing (RPG)
Way of the Samurai 4 (2015, Windows) Storyboard Creation
Sandbox / open world
Shinjuku no Ōkami (2009, PlayStation 2) Motion Capture Data Post-Production (モーションキャプチャーデータポストプロダクション) (吉川 直希)
Way of the Samurai 3 (2008, PlayStation 3) Animators
Sci-fi / futuristic
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Shooter
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 4: Ultimate HD Edition (2014, Windows) Designers
Resident Evil 4 (2005, GameCube) Designers
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Side view
Tekken 8 (2024, PlayStation 5) Animators
Stealth
Rain (2013, PlayStation 3) Capture Staff
Shinobido 2: Revenge of Zen (2012, PS Vita) Chief Motion Designer
Tenchu: Shadow Assassins (2009, PSP) UI Design & Resources (UIデザイン&レソース) (吉川 直希)
Kamiwaza: Way of the Thief (2006, PlayStation 2) Special Thanks (スペシャルサンクス) (吉川 直希)
Story / mission
The Evil Within: The Executioner (2015, Windows) Animators
The Evil Within: The Consequence (2015, Windows) Animators
The Evil Within: The Assignment (2015, Windows) Animators
Survival horror
The Evil Within 2 (2017, Windows) Animators
Resident Evil 4 (2016, PlayStation 4) Designers
Resident Evil 0 (2016, PlayStation 4) Title Screen Designed by
Resident Evil 4: Ultimate HD Edition (2014, Windows) Designers
Resident Evil 4 (2005, GameCube) Designers
Dino Crisis 3 (2003, Xbox) Titlelogo Design
Resident Evil (2002, GameCube) Interface Design
Dino Crisis 2 (2001, Windows) Interface Design
Visual novel
Uta Kumi 575 (2014, PS Vita) Motion Team Animators (モーションチーム アニメーター) (吉川 直希)
War
Sengoku Basara (2005, PlayStation 2) Special Thanks (吉川 直樹 [sic])