Trinity
Description official descriptions
Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before traveling to the New Mexico desert on July 16, 1945, and affecting the events of the fateful Trinity Test.
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Screenshots
Credits (DOS version)
30 People (25 developers, 5 thanks) · View all
Original Concept | |
Project Manager | |
Packaging | |
Copywriter | |
Illustrator | |
Photography | |
Inner Cover | |
Sundial | |
Map & Crane | |
Production Coordinator | |
Playtesting | |
Microcomputer Interpreters | |
Interactive Fiction Plus(TM) Development System | |
[ full credits ] |
Reviews
Critics
Average score: 84% (based on 9 ratings)
Players
Average score: 3.9 out of 5 (based on 35 ratings with 4 reviews)
The Good
Nice "present day" feel for the main part of the game, and I also enjoyed some of the more surreal images/scenes.
The Bad
Puzzles are very difficult, and some still have me stumped. The gameplay also seems to be non-linear, but it's difficult to tell if it is actually supposed to be that way or if you are just wasting time pursuing one course of action when you can't solve it until you complete another first.
The Bottom Line
Great if you like a challenge. Definitely not for beginners!
DOS · by Mirrorshades2k (274) · 2000
Eerie, baroque game with nasty difficulty level
The Good
Trinity is sideways Infocom storytelling at its best. The prologue in Kensington Gardens is lovely and sad: just as you leave a world populated by nannies and children, a white shape drops out of the sky...(this is not a spoiler)
The world of Trinity itself is a baroque turn down the rabbit hole. More so than in any other Infocom title, the possibilities of textual description and anti-logical puzzle resolution are given full rein. If Trinity was a book, it would be an experimental novel; a movie, well, there'd be no order to the scenes and your head would feel strange after ten minutes in the the cinema...
The Bad
To someone with limited time and stamina, some of Trinity's puzzles are a little TOO anti-logical. It's a very tough cookie of a game, far more so than any of the Zork series. As with almost all text games, it's possible to get extremely stuck and frustrated while navigating Trinity's set of puzzles. And the solutions to some of the problems will have you screaming in rage.
The Bottom Line
Trinity is not for the weak. Anyone in this day and age who wants to get into text adventures is strongly recommended to cut their teeth on something more accessible such as Zork, HitchHiker's Guide to the Galaxy, or Leather Goddesses of Phobos.
Having said that, Trinity is a very satisfying game to work through and complete. In its political themes and near-modern setting it evokes an unusual range of feeling for a computer game, while the internal "logic" of the world is as beautiful and difficult as complex calculus.
One of the best.
DOS · by Colin Rowsell (43) · 2002
The Good
The concept of dealing with the origin of the nuclear age was very exciting. The concept of your character "warping" between fanatasy realms and reality presented an interesting storytelling device.
The Bad
The jagged concept of this game (a bunch of seemingly random events that ultimatly brings you to the end of the story) never jelled with me. Not one puzzle is memerable.
The Bottom Line
A bizzare attempt to do something neat in Interactive Storytelling, but falling flat.
DOS · by Tony Van (2797) · 1999
Trivia
1001 Video Games
Trinity appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Credits
In most Infocom games, the credits are hidden somewhere in the game. In Trinity, go see the old woman and type Ask the old woman about Trinity to see the complete credits.
Development
Designer Brian Moriarty about what he wanted to achieve with the game (Computer Gaming World #32, November 1986):
I wanted people, when playing the game, to feel their helplessness. Because that's what I felt when I was reading and talking to these people and seeing these places. You could just feel the weight of history on you. Going to Trinity site and being there and realizing what this place means. I just wanted people to feel that weight on them when playing the game. Have it crush them in the end, because that's what I got out of my studies and research.
Extras
(From Infocom Home Page fan site)
The game contained a comic "The Illustrated History of the Atom Bomb", a map of the Trinity site, a cardboard DIY sundial, and instructions for folding an origami crane.
Size
Trinity's source code is 1.32 MByte big, more than three times the size of Brian Moriarty's first Infocom game, Wishbringer (400 KByte).
Source: Happy Computer magazine #8/86
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #120 in the “150 Best Games of All Time” list
- Happy Computer
- 1986 - Runner-up as Adventure Game of the Year
Analytics
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Related Sites +
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Infocom Home Page
Fan site that has compreshensive info on all things Infocom. -
The Commodore Zone
All about the game, with introduction, images, related links and comments area. -
The Infocom Gallery
High-quality scans of the grey box package and manual of Trinity.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Tony Van.
Commodore 128 added by Corn Popper. Apple II added by Droog. Amiga, Macintosh added by Terok Nor. Atari ST added by Belboz.
Additional contributors: Pseudo_Intellectual, mo , formercontrib, c64fan, Patrick Bregger, FatherJack.
Game added November 26, 1999. Last modified May 11, 2024.