Ritual Entertainment
Overview
The development studio was founded as
Hipnotic Software in August 1996 and it is based in Dallas, Texas (2006). One of the founders was
Tom Mustaine. Their first title was
Quake Mission Pack No 1: Scourge of Armagon (1997), the first official expansion pack to
id Software's Quake. In June 1997 the name was changed to
Ritual Entertainment and their most important title so far is
SiN (1998), a first-person shooter based on the
id Tech 2 engine and set in a modern environment. It was followed by the expansion
Wages of Sin (1999) created together with
2015, Inc.In 2000 two more games were released: the innovative third-person platformer
Heavy Metal: F.A.K.K. 2 and the third game in the
Blair Witch series:
Blair Witch, Volume III: The Elly Kedward Tale. Their next game was
Star Trek: Elite Force II (2003), a sequel to
Star Trek: Voyager - Elite Force by
Raven Software Corporation.
Ritual started work on
Counter-Strike: Condition Zero in December 2002, the single player version of the popular
Counter-Strike multiplayer title, after both
Rogue Entertainment and
Gearbox Software had taken on the project but did not complete it. A few months later, a second team at Ritual began work porting
Half-Life: Counter-Strike to the Xbox (using updated assets from Condition Zero), shipping that product in November 2003. However, the review copies of the finished Condition Zero game received negative feedback and in the summer of 2003
Valve decided to hand the project to
Turtle Rock Studios. Turtle Rock went on to develop a completely different game, including Ritual's missions as
Deleted Scenes in the retail version released in 2004. That same year, Ritual released the
Team Sabre expansion pack to
Novalogic's Delta Force: Black Hawk Down.
The studio's final game as an independent studio was
SiN Episodes: Emergence, another take on the
SiN shooter franchise envisioned as a series of episodic downloads through Valve's Steam distribution service along with retail copies. Ritual had nine instalments planned, but that came to a halt after just one episode when the studio was acquired by the casual game development studio
MumboJumbo in January 2007. This was no surprise as the response to the
SiN Episodes project was underwhelming and several key employees had already left the company prior to the acquisition.
Steve Nix left to become the director of business development at id Software, vice president and co-founder
Tom Mustaine went to work on the now-canned eSports title
Severity for the now defunct Cyberathlete Professional League. Level designer
John Schuch went to
3D Realms and QA manager
Michael Russell also left. After the acquisition, community relations manager
Steve Hessel moved on to
Splash Damage. Already before the acquisition,
Ken Harward had been appointed the new company director.
MumboJumbo's CEO
Mark Cottam explained the other episodes were not completely shelved, but Ritual was hired to create high-quality casual games, not to enter the more mainstream market.
Before the acquisition Ritual had also contributed assets to
25 to Life (2006) and created the Übertools for id Software's
id Tech 3, which were licensed to several other developers.
Since then, the only major title Ritual has contributed to is
Electronic Arts Los Angeles' Medal of Honor: Airborne (2007). The team has been integrated entirely into MumboJumbo and no longer operates as a division within the company.
Ritual's unreleased projects include a PC version of
The Lord of the Rings: The Two Towers and a demo/prototype of
SiN 2 (2003).
Also Known As
- Hipnotic Software (from Aug, 1996 to Jun 08, 1997)
Trivia
The company website was formerly located at www.ritual.com
Related Web-Sites
There are no links to other websites on file.
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