F.E.A.R.: Extraction Point
aka:
FEAR: Extraction Point
Moby ID: 24715
Windows credits (2006)
351 people (293 professional roles, 58 thanks) with 367 credits.
TimeGate Studios |
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Executive Producers | Adel Chaveleh, Alan B. Chaveleh |
Associate Producer | Robert Siwiak |
Lead Programmer | Denis Papp |
Software Engineer | Jeff Smith |
Tools Programming | Ariel Brunetto, Javier F. Otaegui, Santiago Segade |
Additional Programming | Matt McLelland, Minh Nguyen |
Lead Designer | Brett Norton |
Level Designers | Brian Barhorst, Ray Dahlia, Cory Davis, Tom Hanrahan, Bruce Locke, Patrick Paluski |
Additional Sound Design | Tom Hanrahan |
Writer | Richard Pearsey |
Voice Directior (original version) | Richard Pearsey |
Lead Artist | Zachary Forcher |
Sr. Animator | Aaron Marroquin |
Sr. Artists | Phillip Morales, Enrique Piña III |
Environmental Artist | Chad Townsend |
Additional Art | Jeff Arthur, Gábor Balla, Ignacio Bergé, Csaba Borbély, Balazs Gasper, Zoltan Godor, Attila Javor, Andor Kollár, Viktor M. Kundra, Viktor Lukacs, Peter Mayer, Balázs Mészáros, Istvan Molnar, Zoltán Nagy, Tamas Radli, Edmund Shern, Attila Sulcz, Zsolt Vámosi, Csaba Vékony, Sándor Virág |
3D Modeler | Vitaly Bulgarov |
Conceptual Artist | Ri Kai, Mike Pedro, Ray Toh |
Quality Assurance Tester | Tom Ashley, Ian Shepherd |
Human Resources | Christina G. Chaveleh |
Computer Systems Analyst | Behzad Baharloo |
Community Management | Dan Genovese |
Audio | Mason B. Fisher |
Voice Actor | Susanna Burney (as the voice of Jin Sun-Kwon and additional voices), Andrew Foote, Alexandra Mays Ford, Charles Gill, Mark Lund (as the voice of soliders and additional voices), Peter Lurie (as the voice of Paxton Fettel), David Scully (as the voice of Douglas Holiday and additional voices), Steve Steiner |
Motion-Capturing | Gergely Csehovics, Dávid Écsi, Zoltan Kalydi, Péter Németh, Gergely Szabó, Tamás Szabó |
Special Thanks | Mort Baharloo, Mark Winters, David Tyer, Our Families and Friends |
Additional Thanks | Monolith Productions, ATI, Nvidia, Logitech, Intel, Microsoft, The HIT Network |
Sierra Entertainment / Vivendi Games |
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Executive Vice President of Worldwide Studios | Peter Della Penna |
Senior Vice President & Executive in Charge of Production | Kelly Ryan |
Executive Producer | Chris Miller |
Senior Producer | Robert Loftus |
Producer | Tim Hall |
Associate Producer | Francis Choi |
Senior Technical Manager | Brian Leake |
Technical Manager | Robert Kohout |
Software Programming | Danny Koo |
Executive Vice President and Chief Strategy and Marketing Officer | Cindy Cook |
Vice President of Marketing | Koren Hubbard |
Global Brand Manager | Ed Lin, Thomas SĂ©ris |
Associate Brand Manager | Yoh Watanabe |
Interactive Marketing | Hal Paris, Greg Agius, Victor Romero, Chad Nimmo |
Associate Marketing Manager | Greg Agius, Matthew Allen |
Marketing Coordinator | Victor Romero, Chad Nimmo |
Marketing Director | Julie Thomas Knap |
Advertising and Game-Marketing | Julie Thomas Knap, Matthew Allen, Nikki Pounds |
Special Marketing Tasks | Nikki Pounds |
Trade-Marketing Director | Linda Ethridge |
Special Trade-Marketing | Chris Wincek |
Senior Public Relations Manager | Marcus Beer |
PR Coordinator | Bree Cotton |
Vice president, Global marketing Research | Janice Charlton |
Marketing Research Manager | Miriam Bishay |
Senior Research Analyst | Michael Nguyen (as Michael V. Nguyen) |
Creative Director | Michael Bannon |
Creative Accountant | Caroline Wu Bonti |
Senior Creative Designer | Nathan Gruppman |
Production Manager | Anthony Rietta |
Production Graphis Artist | Hector Lopez |
Vice President, Global Marketing | Frank Matzke |
Global Brand Coordination Manager | Deana Erickson |
Executive Vice President Sales (Europe) | Xochilt Balzola-Widmann, Adam Roberts |
Supply-Chain Product Manager | Erika Thiong-Soui-Ho |
Console Manager (Europe) | Melissa Brown |
Publishing Director | Annick Decrop |
Publishing Coordinator (Europe) | Sandrine Reymond |
Deputy Exeutive Director | Fabien Tislé |
Legal & Business Affairs | Myriam Lamy |
Marketing Research Associate | Grégoire Gabalda |
General Manager (Australia) | Colin Brown |
Product Manager (Australia) | Nick Wong |
PR Manager (Australia) | Bennett Ring |
General Manager (Benelux) | Jeroen Smit |
Marketing Manager (Benelux) | Olivier Spaargaren |
Executive Director (China) | Michael Fong |
Marketing Manager (China) | Maggie Xiao |
General Manager (France) | Julie Chalmette |
Product Manager (France) | GĂ©raldine Mazot |
Marketing Manager (France) | Thomas Painçon |
PR Manager (France) | Clément Debetz |
Marketing Manager (Germany) | Frank Weber |
Product Manager (Germany) | Jens Schaefer |
PR Manager (Germany) | Tanja Hohmann |
General Manager (Italy) | Benoit Boutte (as Benoit Boute) |
Product Manager (Italy) | Mirko Gozzo |
Marketing Manager (Italy) | Sara Cantoni |
PR Manager (Italy) | Simone Isella |
Sales Manager (Scandinavia) | John Häll (as John Hall) |
General Manager (Scandinavia) | Camilla Anger |
PR Manager (Scandinavia) | Tom Lindgren |
Marketing Manager (Scandinavia) | John Häll (as John Hall), Jonas Christensen |
General Manager (Spain) | Phillippe Thomazo |
Product Manager (Spain) | Alazne Ortega |
Marketing Manager (Spain) | Frédéric Hosteins |
PR Manager (Spain) | Sara Fernández |
Executive Director (Taiwan / Hongkong) | Timothy Wang |
Marketing Manager (Taiwan / Hongkong) | Ellen Hsu |
Brand Manager (Taiwan / Hongkong) | Amanda Wang |
Product Manager (UK) | Simon Wells |
Marketing Manager (UK) | George Georgiou |
PR Manager (UK) | Catherine Channon, Jonnie Bryant |
Special Thanks | Martin Tremblay (President Worldwide Studios), Cindy Cook (Executive Vice President Strategy & Marketing Director), Pascal Brochier (Vice President Global Sales), Geoff Bent (External Production), Tom Gastall (Group Coordinator), Jacob Zabie (External Production) |
Legal | James Shaw, Pam Teller, Kevin Crook |
Lead Marketing Manager | Hal Paris, Greg Agius |
VP of Media Productions | James Carey |
Editor | Tonya Stumphauzer |
Project Manager | Michael Herring |
Production Coordinator | Amy Allison |
Game Capture Operator | Joshua Bartos |
Still and Motion Capture Artist | Blake Hill, Kevin Hill |
Vivendi QA Department |
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QA Manager | William Guerrero |
QA Project Lead | Troy Mirmirani |
QA Analyst | David Schaffer, James Kropf, Jeff Montray, Rodrigo Suarez, Dave Fishel, Matthew Hartwell, Peter McKernan, Cole Jarvis, Corey Bort, Kyle St. Clair, Adam Carpenter |
Compatibility Requirements Group Supervisor | Robert Fleischacker |
Compatibility Requirements Group Engineers | Austin Kienzle, Farid Kazimi, Robbie Fenoglio |
QA Supervisors | James Pasque, Marcus Quinn |
Burn Lab Configuration Engineers | Justin Brown, Michael Ryan, Jose Hernandez |
Burn Lab Supervisors | Afolabi Akibola, Chris Miller |
End User Support Technicians | Shawn Lomas, Terence Stephenson, Mark Smith, Alex Bryant |
Network/End User Support Supervisor | Eric Hoffmaster |
Project Leads VUPC Group | Brandon Valdez, Cyra Talton, Fausto Lorenzano |
Senior Engineer VUPC Group | Richard Benavides |
QA Tools Programmer | Benjamin Hines |
Studio Support Services | Anna Nakada |
Studio Support Services Administration Assistant | Nuria Andres |
Senior QA Manager, Tester Resources | Michael Gonzales |
Senior QA Manager, TRG, VUPC, CRG | Igor Krinitskiy |
QA Director | Samer Raad |
V.P. of Studio Operations | Rich Robinson |
Localization | Paul Murray, Eithne Hagan, Fiona Ebbs, Barbara O'Connell, Marcia Romano, Mary Kettle, Grainne Ryan, Laura Casanellas Luri, Philippe Gendreau, Yvonne Costello, Conor Harlow, Báirbre Bent, Sean Gallagher, Antoine Laure, Esther Hartwig, Falk Buerger, Jose Ignacio Dominguez (as Jose Dominguez), Miguel McCann, Vincenzo Acampora, Ruggero Cavenaghi, Marco Raja, Sean De Jong |
Monolith |
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Senior Artist, World | Kevin Deadrick, Steve C. Lee |
Senior Artist, Animation | Andrew Grant (as Andy Grant) |
Artist, World | Andrew Griffin, Dusty Petersen, Kentarou Taya (as Ken Taya) |
Art Director | David Longo, C. Wes Saulsberry III (as Wes Saulsberry) |
3D Coordinator | David Longo |
Senior Artist, Characters/Weapons | John Turner |
Artist, Animation | Patrick Watje |
Lead Motion Capture Technician | Simon Wang |
Audio Director (original version) | James Ackley |
Composer | Nathan Grigg |
Sound Designer | James Ackley, Kristofor Mellroth, Brian Pamintuan, Kristen Quebe |
Level Designer | Martin Cluney (as Martin Ka'ai Cluney), Leo S. De Bruyn, Michael Drummond, Jared Gerritzen, Chris Voss |
Creative Director / Lead Game Designer (and Script Writer) | Craig Hubbard |
Senior Level Designer | John Mulkey |
Additional Level Design | Jim Geldmacher, Jonathan Gramlich, Chris Hewett |
Software Engineer | Jim Geldmacher, Russ Pecoraro |
Lead Software Engineer, Tools and Technology | Brad Pendleton |
Senior Software Engineer. AI | Jeff Orkin |
Software Engineer, Tools | Jeff Cotton, Piotr Mintus |
Senior Software Engineer, R&D/Support | Vivien Francis |
Software Engineer, Integration | Eric Gross |
Software Engineer, Audio | Terry Jones |
Senior Software Engineer, Multiplayer | Doug McDiarmid |
Senior Software Engineer, Engine Architecture | John O'Rorke |
Director of Technology | Kevin Stephens |
Associate Producer, Quality Assurance Lead | Jonathan Gramlich |
Executive Producer | Chris Hewett |
Quality Assurance Analyst | Daniel Bell, Aaron Giddings, Brett Blair, Seth Broman, Justin Maloney |
Additional Development - Monolith | Scott Albaugh (Art/Animation Assistance), Michael Baldwin (as Mike Bladwin) (Engineering Assistance), Kristine Bryan (Production Assistance), Nathaniel Cleveland (Engineering Assitance), Curt Collins (Art Assistance), Nathan Edson (Production Assistance), Michael Goncalves (Production Assistance), Bert Harvey (Production Assistance), Peter Higley (Engineering Assistance), Eric Kohler (Concept Art Assistance), Brian Legge (Engineering Assistance), Aaron Leiby (Engineering Assistance), Dave Matthews (Art Assistance), Dayne McClurg (Production Assistance), Alex Pfeiffer (Level Design Assistance), Matthew Rice (as Matt Rice, Engineering Assistance), Mark Seminatore (Engineering Assistance), Jonathan Stein (Level Design Assistance), Cassano Thruston (as Cass Thurston, Sound Design Assistance), Matthew Titelbaum (as Matt Titelbaum, Engineering Assistance), Dan Valerius (Engineering Assistance), Joe Waters (Engineering Assistance) |
Special Thanks to the Following Monolith Personnel | Andrea Barringer (Human Resources Management), Daniel Brady (Informationsystems Director), Wayne Burns (Finance Director), Carl Halverson (Desktop-Support-Technics), Theresa Jones (TJ, Management Assistant), Patti Pudinski (as Patti Kail, Human Resources Director), Joshua Lebow (System Administration), Spencer Maiers (System Administration), Samantha Ryan (CEO), Teresa Todd (Finance Analyst), Lowell Vaughen (Marketing Research), Jim Wallingford (Informationsystems Administrator), Sandra Watanabe (Finance Manager), William Westwater (Director of Development) |
Additional Sound Design by Warner Bros. Sound Department | Ron Fish (Sound Designer), Gregory Hainer (Sound Designer), John Roesch (Foley Artist), Alyson Dee Moore (Foley Artist), Mary Jo Lang (Foley Recordist), Mark Morrell (Sound Librarian), Kim Waugh (VP Post Production/Warner Bros) |
Special Thanks | Bill Bilodeau (ATI), Douglas Carrigan (VoiceWork Productions Inc.), Todd Clauson (Intel), Pat Cockburn (Pure Audio), Necia Dallas, Cindy Desmarais (Glitchpop), Keith Galocy (Nvidia), Kev Gee (Microsoft), Jason Hall (Warner Bros Interactive Ent), Tom Hitchcock (IGN/Gamespy), Le Khang, Gary Kussman, Jamie Lopez (The Actors Guild), Matt McClellan (Intel), Skip McIlvaine (Microsoft), Steve Mitchell (Steve Mitchell Studios), James Neil (IGN/Gamespy), Craig Peeper (Microsoft), Derek Reynolds (Intel), Guennadi Riguer (ATI), Doug Rogers (Nvidia), Kevin Schumacher (Topo Swope Talent), Rex Sikora (ATI / Nvidia), Topo Swope (Topo Swope Talent), Mark Thomas (as Mark Thomas, ATI), Matthias M. Wloka (as Matthias Wloka, Nvidia), Kiyotaka Yaguchi |
IGN Entertainment (powered by Gamespy) |
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Certification | Allen Eccles, Philip Wilson |
Contracts | Leif Klokkevold |
Developer Support Technician | Sadullah Nader (as Saad Nader) |
GameSpy Arcade | Orlando Rojas |
Developer Support Manager | Joost Schuur |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- F.E.A.R.: First Encounter Assault Recon, a group of 238 people
- F.E.A.R.: Perseus Mandate, a group of 213 people
- F.E.A.R.: First Encounter Assault Recon (Director's Edition), a group of 155 people
- Scarface: The World Is Yours, a group of 96 people
- Empire Earth III, a group of 78 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Fiona Ebbs on 180 other games
- Michael Bannon on 166 other games
- Rich Robinson on 165 other games
- Martin Tremblay on 159 other games
- Samantha Ryan on 155 other games
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Credits contributed by Kabushi, formercontrib, Zerobrain.