In 1982, a sequel to Pac-Man
was introduced in the form of his girlfriend, Ms. Pac-Man
. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Part of the Following Groups
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
There are no rankings for this game.
Ms. Pac-Man was one of the "Fabulous Eleven" launch games for the Atari 7800.
This entry was contributed by Corn Popper (69581)
, Trixter (8728)
, PCGamer77 (3027)
, RKL (5615)
, Sciere (206108)
, Kabushi (105361)
, Opipeuter Inconnivus (15140)
, Servo (55941)
, Ben K (22963)
, *Katakis* (37454)
, quizzley7 (21236)
and Jeanne (75619)