You are a silencer, the elite of the elite soldiers of World Economic Consortium. You are used to orders of hunting down the Resistance, a ragtag band of rebels committing sabotage and other acts of terrorism against the WEC, but slowly, you realized the WEC is not quite what it appears to be... then one day you and two other Silencers, your best buddies, were ambushed by a WEC mech patrol when it was supposed to be a routine mission. You alone survived. It is clear that the Silencer is being silenced... and the only place to turn is the Resistance... Crusader: No Remorse
is the first in the series, which is best described as a 2D isometric shooter. Your silencer can roll left, roll right, kneel, jump, run, and perform other acrobatic moves. You get plenty of different weapons, from assault rifles and shotguns to grenade launchers and lasers, to really exotic weapons like microwave cannon, EMP discharger, and even plasma cannons. You're up against the full military might of the WEC, from simple guards to full-fledged Guardmechs and elite forces (though none are quite as good as you). You can find supplies and money off of killed enemies (if you left a body, that is, and some of the extreme weapons don't). You'll often need to bypass traps, open doors, disable alarms, take out security cameras, and more. The action is intense, and there's usually a bit of puzzle involved. It's often a matter of exploring the map to find a switch or a terminal with the code that'll let you access another part or another level of the map.
Between missions you can chat in the Resistance base and/or buy/sell weapons. You can also find recharge stations to replenish your energy and health (you can also find batteries and first aid kits too). The missions range from simple sabotage to rescue.
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The Press Says
Crusader: No Remorse
uses an overhauled Pagan: Ultima VIII
engine. When Origin got so many complaints about the inclusion of action elements in a previously turn-based RPG, they decided that maybe the engine from the game would be better suited for a dedicated action game.
On March 27, 1997, Crusader: No Remorse
was put on the infamous German index by the BPjS. More information about what this means can be found in the game group
Blood effects, death cries and the possibility to set corpses on fire were removed in the German version. The death animations for fire, PL-1 Unifier and UV-9 Pulsar were changed. A detailed list of changes can be found on schnittberichte.com
Crusader: No Remorse
uses the .MOD music format for in-game music. If it is played on Christmas Day (the system date should be December, 25), the game will play a techno mix of some Christmas carols; God Rest Ye Merry Gentlemen
, Jingle Bells
and Frosty the Snowman
- The two other Silencers that die in the intro have names of the developers. Look for them carefully, it's in the HUD display.
- The Briefing Sheet that came with the game mentions SHODAN, the nemesis in System Shock and System Shock 2.
Information also contributed by
- Computer Gaming World
- June 1996 (Issue #143) – Action Game of the Year
- June 1996 (Issue #143) – Action Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) - #38 in the “150 Best Games of All Time” list
- November 1996 (15th anniversary issue) – #6 Best Way To Die In Computer Gaming (the ultraviolet rifle)
- December 1999 (Issue #185) - Introduced into the Hall of Fame
- GameStar (Germany)
- Issue 12/1999 - #93 in the "100 Most Important PC Games of the Nineties" ranking