The Elder Scrolls IV: Oblivion
上古卷轴IV：忘却之地 - Chinese spelling (simplified)
TES4 - Common abbreviation
Elder Scrolls series
Gameplay feature: Alchemy
Gameplay feature: Character development - Skill development / training
Gameplay feature: Fishing
Gameplay feature: Journal
Gameplay feature: Lock picking
Games made into books
Physics Engine: Havok
PlayStation 3 Greatest Hits releases
Oblivion is the fourth title in Bethesda's Elder Scrolls series. The game sticks to the style of its predecessors featuring action-based combat, first-person and third-person views, and vast free-roaming environments. The player's chosen race and class determine the abilities the protagonist has in the beginning. The game allows the player to develop multiple types of characters without being limited to a specific role.
The advancement system, as was the case in previous games, is based on skill usage. When the player repeatedly use one of the skills, it improves. NPCs offer training (for a price) to help in advancing to the next stage. In time the protagonist can become an Apprentice, Journeyman, Expert and Master and gain certain bonuses for the skill. The skills of the foes are "levelled" to be approximately equal to or slightly above those of the main character.
There are numerous side quests which help the hero advance his or her abilities as well as gain fame. The player is free to roam the world without a particular goal, exploring towns, forts, caves, mines, and old temple ruins. Visiting shrines scattered around Tamriel grants the protagonist specialized skills, some permanent and some temporary.
Weapons and armor wear out with use and need to be repaired either with the help of special non-playable characters or by using an appropriately trained Armorer skill. Enhanced items (weapons, armor, clothing, rings, amulets) abound in the game for protection, resistance, reflection and special activities like walking on water, exploring underwater, becoming invisible or lightening the load. It is possible to open the gates to the Oblivion realm to grab their sigil stones, which can be used to make enhanced items. Higher-level mages can create their own spells, and enchant weapons, armor and clothing using filled soul gems in addition to sigil stones.
As opposed to Morrowind, mana points gradually regenerate over time, without the need to rest to replenish them. Active blocking has been added to melee combat. The game features full voice acting for all the NPCs. Dialogues typically contain less topics than in Morrowind, but more responses unique to different characters. In addition, the so-called "radiant AI" system makes characters follow their own schedules, engage in various activities or talk to each other regardless of the player's input. The game features fast traveling, allowing the player to instantly visit Cyrodiil's major cities or previously explored areas.
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Overall, Oblivion is yet another vast, gorgeous and ambitious game from Bethesda. Its easy to pick up and play even for those who don't like RPGs or don't play them that often, such as myself, and it improves on Morrowind in gameplay and has a buttload of content which will last you a long time, giving you tons of bang for your buck. Its not as good as Daggerfall, but it is easily the second best game in the series.
Clear your calendar... by John Marquart (3)
I'm a graduate student who recently purchased an XBOX 360 "for fun." Thus, I own the system to play games like Halo 3, Call of Duty 3 & 4, and NCAA Football. However, this game caught my eye in Best Buy one day, so I started flipping through the Prima Guide. I really enjoyed the Final Fantasy series for Playstation 10 years ago, so I thought I'd give Oblivion a shot. What I didn't realize is how immersed one can get in the game. You start on the main quest line, but is so, oh so easy to get off track with one of the Guilds or Misc. quests. A great game, but make sure you clear your social calendar for a while.
Medieval Fantasy Sims by YID YANG Has Left In Protest (164169)
Oblivion is a hard game to review. It improves upon Morrowind in several ways, but also retains many of its shortcomings and adds some new ones. Its dubious design choices are irritating, and you can't help thinking what it would have been if it had more charisma. And yet, despite all its flaws, Oblivion is still as fun and as addictive as only an Elder Scrolls game can be. Yes, it is a generic fantasy world, but one you can lose yourself in for hours without noticing how the time passes. It will probably not convert a new player to the series' fandom, but will certainly satisfy those who enjoy full-scale freedom and sensual immersion in a virtual world.