MobyRank MobyScore
Windows
86
3.7
Amiga
...
3.2
Macintosh
...
3.5

Description

The medieval land of Parthoris is swept by a mysterious plague. Its infected inhabitants descend into madness. Corvus, the protagonist of the first Heretic, finds a way to escape from his home town, but is still contaminated by the plague. Since he possesses one of the ancient Tomes of Power, he is not immediately affected by the plague; but sooner or later, he will have to succumb to it. Before that happens, Corvus must find who or what was causing the plague in the first place...

Heretic II is a third-person fantasy shooter game with the camera chasing behind the character. The perspective is pretty much the only thing that breaks with the tradition of the series. The core gameplay still consists mainly of exploring the large fantasy-themed levels, using medieval weapons (mainly long-ranged) and spells to deal with the plethora of enemies. Despite the third-person view, jumping and environmental puzzles are used as moderately as it is usual in first-person shooters.

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Heretic 2 Linux $2.89  
ebay.com
Heretic II    
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User Reviews

A fast-paced action/adventure title with excellent graphics! Windows ShadowShrike (311)
Another good "quickie" by Raven Windows Zovni (9429)
Great game, should have been longer Windows Chris Charabaruk (122)

The Press Says

Svenska PC Gamer Windows Jan, 1999 92 out of 100 92
Freak Windows Jan, 1999 92 out of 100 92
GameBlitz Windows 1998 90 out of 100 90
FiringSquad Windows Jan 25, 1999 90 out of 100 90
GamePro (US) Windows Nov 24, 2000 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Game Over Online Windows Nov 29, 1998 90 out of 100 90
PC Gameplay (Benelux) Windows Jan, 1999 84 out of 100 84
PC Gamer Brasil Windows Mar, 1999 82 out of 100 82
Power Unlimited Windows Dec, 1998 8.1 out of 10 81
Attack Games Windows Feb, 1999 6 out of 10 60

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Trivia

German version

All blood effects and cut off limbs were removed in the German version. Also disarmed enemies no longer flee.


This entry was contributed by Kabushi (104305), Terok Nor (16797) and DarkTalon (135)
 

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