🕹️ New release: Lunar Lander Beyond

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)

aka: LSL2, Larry 2, Leisure Suit Larry 2
Moby ID: 409
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/26 12:36 PM )

Description official descriptions

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?

The second game in the series introduces an improved engine (allowing for full-screen graphics and mouse control for movement). As opposed to the first game, which relied on exploration of one large area, the sequel has a more linear progression, the player being continuously taken to new locations as dictated by the plot. There are less puzzles in this installment than in the previous game; however, the number of ways to die has increased, danger awaiting Larry in most places he visits.

Groups +

Screenshots

Promos

Credits (DOS version)

9 People

Written and Designed by
Programming
Executive Producer
Game Development System
Music Development System
Animation and Background Scenes
Music Composed and Performed by
Documentation

Reviews

Critics

Average score: 77% (based on 22 ratings)

Players

Average score: 3.7 out of 5 (based on 85 ratings with 6 reviews)

So many ways to die from lack of love...

The Good
Looking for Love is a somewhat unusual entry in the series depicting the misadventures of a lonely middle-aged guy with only one thing on his mind: becoming less lonely in his sex life. The first game introduced a template that most of its sequels would follow: walk around, meet women, and find a way to seduce them (well, actually, to try and spectacularly fail). Looking for Love, however, is different: there are no developed female characters and no methodical seduction. Instead, the game is more similar in spirit to Space Quest - it is a more linear, but significantly more varied and exciting journey with danger lurking everywhere.

Diversity is indeed the most appealing side of this game. During the course of your adventure, you'll outsmart KGB agents, figure out how to survive on a lifeboat in the middle of the ocean, participate in a TV show, shave legs and wear bras, dive into pools, fight snakes, walk through a swamp, parachute from a plane, detonate a bomb, and save a whole nation from an evil doctor with the sinister name Nonookee. This is by far the most event-heavy installment in the series, and the variety of scenes and situations it presents is very impressive. You never know where you are going to be taken next, and your curiosity is sustained by the anticipation of an upcoming environment sharply contrasting with the previous one.

Though the game does like to abruptly take you to new places and seal off previously visited areas, most locations still allow considerable exploration. In fact, the streamlined nature of the game creates a false impression of being smaller than its predecessor. In reality, it has many more locations - it's just that we get less attached to them because once they are gone, they are gone for good. Still, only the opening part in Los Angeles consists of more unique screens than the entire playground of the first game; later, you are taken to such interesting places as a cruise ship and various civilized outposts in the middle of a thick jungle. There is a great mixture of urban areas, exotic wilderness, and indoor environments such as shops, a restaurant, an airport, etc.

There isn't that much to do in every given area, but that doesn't mean the game is too easy. You'll spend much of your time figuring out how to avoid the countless lethal situations the game keeps throwing at you. I realize that a lot of people hate this element in Sierra games, and I admit that this particular game goes overboard with it. However, I like adventure games with potential danger, games that do not allow you to relax and try out any combinations of commands with impunity. Death is a gameplay-related, atmosphere-enhancing factor increasing suspense and contributing to the realism of presented situations; figuring out how to avoid it is a perfectly valid substitute for real puzzles in a game that basically consists of lethal events.

These events are not just there to artificially expand the length of the game: they are logically (at least for a comedy) dictated by the plot, which drives the game forward with much more intensity than Larry's first adventure - or any other installment in the series, for that matter. The whole game is a mad journey through a kaleidoscope of areas as you are trying to escape from omnipresent KGB agents and ferocious spies of the malevolent doctor. It actually feels more natural and justified to die at the hands of a sexy secret agent posing as a harmless hotel maid than cruelly perish attempting to cross a completely empty street.

One might argue that the soul of a Larry game is lacking here, that all these - admittedly exciting - adventures and hazards have next to nothing to do with the clumsy attempts at sexual gratification the series has been standing for. There is, however, one very important recurrent element that is always present in this game: the humor. Looking for Love is actually funnier than Lounge Lizards. Al Lowe's wit is more biting, and the extended, text-heavy cutscenes allow more focus on the humorous content than before. Rather than just constantly laughing at Larry (though there is plenty of that, too), the script contains such pearls as the TV dating show, an abracadabra conversation in fake Spanish, hilarious dialogue at the airport ticket counter, and more. The game also has elaborately drawn, tasteful visual gags, such as picking up a huge cup in the convenience store, popping out in unexpected places in the jungle, etc. Overall, this comedy feels fresh, energetic, and varied enough to include denigrating self-references, bits of sexual wordplay, black humor, and witty, ironic observations commenting on familiar occurrences in everyday life.

The Bad
Those who can't stand Sierra adventures often name excessive death scenarios and many ways to get irrevocably stuck in those games as the chief reason for their dislike. In reality, those claims aren't even true in quite a few Sierra games - and in most other cases, they are exaggerated. That is, except when they are applied to Looking for Love.

Undeniably, this is the single most lethal, most dead-end-heavy adventure in the history of the company. Earlier Sierra games may have presented unpleasant situations, but Looking for Love goes way over the top. There are locations where you can perish at every corner, and plenty of possibilities to get stuck. Much of the gameplay is about dying, restoring, trying again, dying again, restoring again, and figuring out you have to restore an earlier saved game because you probably forgot something. In fact, there are very few real puzzles in the game, and the ones that are there are elementary; but what makes the game unnecessarily hard is the fact you have to keep tons of saved games in every location just because important items are everywhere and you constantly travel from place to place without ever coming back.

There is, for example, one "puzzle" (in the airport) that actually requires you to try something and die from it in order to find out a hidden item. There is no other way to solve it other than by getting killed, restoring, and procuring an item you learned about only because you previously died. It is not as difficult to figure out as it sounds, but it almost feels like cheating. While this is probably the most blatant example, there are several others that make as little sense. Unfortunately, the game also loves preventing you from accessing earlier areas, sometimes literally forcing you to save on every screen just to ensure you'll be able to complete it.

The Bottom Line
Looking for Love can draw a lot of hate for being the quintessential demonstration of Sierra's most maligned design flaws. And yet, I'd take this nerve-wrecking, tense experience over some of those overly safe cases the adventure genre eventually started to prefer. Great variety of locations, plenty of suspense, dramatic situations at every corner, imaginative situations, and brisk humor make this unusual escapade of the lovable loser an essential contribution to the company's library.

DOS · by Unicorn Lynx (181775) · 2014

Much better than the original.

The Good
Outstanding storyline -- good job working a spy story in with Larry's normal pursuits. Puzzles that aren't too easy and aren't too hard. Decent graphics and sound. And... it's gosh darn funny. So many hilarious ways to die!

The Bad
Can't think of much... there are some parts where time (i.e. real-time) is a factor, and that can be kind of annoying if you're stuck somewhere.

The Bottom Line
Lots of fun... sort of a twisted version of "Forrest Gump".

DOS · by Mirrorshades2k (274) · 2000

Larry, don't you have anything better to do besides looking for love?

The Good
The first game of the Leisure Suit Larry series, In the Land of the Lounge Lizards, had quite a rough start. Many game stores refused to stock it due to little or no advertising, but in the end over 250,000 copies were sold. A year later, the game received an award by the Software Publishers Association. In it, Larry Laffer walked the streets of Lost Wages, looking for the girl of his dreams. He eventually set his eyes on Eve, a young woman who he had a one-night stand with.

Larry thought that if you are in love with another woman, the natural thing to do is move in with her. But Larry thought wrong, and Eve immediately kicks him out. (I wouldn't be surprised if this happened in real life. It would be rude to just move in without asking for permission.) Meanwhile, a tropical island populated by beautiful native women is under threat from disappearing, and an evil doctor, by the name of Nonookee, is using its volcano to do something with Los Angeles, and it isn't pretty at all.

The first thing I saw was the game's copy-protection screen, where the game asks you to enter the phone number of the girl that appears. Get it wrong, and you are dumped back to the DOS prompt, similar to what happens in King's Quest IV. The girl in each photo is not quite as attractive as the ones you meet in the actual game. You can cheat by entering Al Lowe's birthday, which is a great way if you don't want to see the introduction again before you have a chance to load a saved game.

A big plus for the game is its improved engine, capable of the bigger resolution of 320x200. I could see from the introduction that Larry is less chunky and the quality of the graphics overall has improved. Los Angeles, your starting point, looks stunning. You can go into the different buildings and check out various sites like Disneyland, downtown LA, movie studio, and one of those big sky-rise apartments Larry ought to live in. Sound cards are introduced in a Larry game for the first time, offering users the option of using the Adlib, Roland MT-32, or the Game Blaster. The introduction itself sounds amazing, especially coming from the Roland. But the highlight is the jungle on the tropical resort.

Larry's adventures take you through Los Angeles and on a boat, tropical resort, a plane, and Nontoonyt Island itself. Highlights include participating in a dating show and a lottery show, as well as the fantastic ending, which I'm not going to tell you about. For the first half of the game, looking at women shows you a picture of what they look like. (My favorite is the hot Italian from Molto Lira.) Speaking of women, there are a few that you shouldn't be messing with, but if you do, you will be awarded with a nice death scene. It's as if it comes straight from a James Bond movie, except that it is an epic fail!

There is some humor in the game, wherever you go. On the tropical resort, for example, Larry has to wait his turn while couples, dressed in exactly the same outfits and have stupid names, are seated, and Larry doesn't look very happy about it. Also, you can choose to do a very bad thing with the hotel maid and get killed for it, but it is funny what happens.

The Bad
There are a few things I don't like about the game is some of the features. The trite phrase, for example, lets you make up a sentence and nearly every character you meet says it. Although it is fun, it's also boring. You can adjust the game's filth level, but this seems to be useless. Having Larry walking through the jungle in a non-interactive scene is pointless, and it takes five minutes for him to get out. Finally, unlike LSL1, if you forgot to do one thing before proceeding to the next location, you cannot go back and fix it. You'll have no choice but to load your last save.

The Bottom Line
LSL2 is more advanced than the original, due to the use of Sierra's new SCI engine which boasts a higher resolution, fancier graphics, mouse support, and support for common sound cards of the time. The game follows on from the original, and there is more to do besides chasing women everywhere you go. You must also stop an evil doctor from destroying Los Angeles. There is not much humor in the game, except for the situations I outlined above. However, there are some useless features such as the filth level and the trite phrase, as well as the pointless trek through the jungle. If you enjoyed playing the original game, then you should enjoy this one.

DOS · by Katakis | カタキス (43087) · 2013

[ View all 6 player reviews ]

Discussion

Subject By Date
KIXX version Edwin Drost (9479) Jul 31, 2017

Trivia

Copy protection

Al Lowe's birthday is on July 24th, and if you type in 0724 on the copy protection screen, you bypass this screen and continue with the game. Unfortunately, you won't see the game's introduction this way.

Ending

Al Lowe has said that he originally intended for the player to be much more in control of the action at the climax of the story, when Larry is in the hidden base in the volcano, but as shipping dead-lines drew near, was forced to go for a more "auto pilot" ending.

Passionate Patti

When Larry enters the volcano hideout for the showdown, he encounters a piano player named Polyester Patty. This is the same Patty that he'll court in the sequel, although her name has changed to Passionate Patty by then (cf. Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals).

References

  • Rosella of King's Quest IV makes a cameo appearance in the game. She can be found tending the barbershop in the airport. In game when you type "look girl" it responds with:

    "You find Daventry Women Sexy. (But then you find any woman sexy!) followed up with the question, "By the way, have you played 'King's Quest IV' yet?"
    "Why no, I haven't," Larry replies, "is it good?"
    "Well I certainly think so,"she concludes, "maybe it's just me!"

  • At the beginning of the game, left from the Quikie Mart there is a trash container and a wooden fence with a hole. If you look through the hole, you will get the information about people on the other side playing "Police Quest".
  • At the airport, during the luggage retrieval, one of the cases contains a rifle from "Police Quest 2: With Vengeance".
  • On the plane, Larry takes place next to Ken from Lefty's Bar - a guy who was telling jokes in "Leisure Suit Larry in The Land of the Lounge Lizards".

Trite Phrase

The game contains a function called Trite Phrase - a sentence that the player could enter, which would then be used in various dialogues throughout the game. The standard phrase was “Have a nice day!”, and characters would usually use it to end conversation. You could make these farewells much more entertaining by changing the Trite Phrase to heartfelt comments like “And get out, freak!” or “By the way, you’ve got toilet paper stuck on your shoe.”

Shortly after the release of LSL2, Sierra organised a competition on CompuServe: Who could come up with the funniest Trite Phrase? The winning line was “Do you want fries with that?” The winner's name: Josh Mandel. The very same Josh Mandel that was subsequently hired by Sierra and worked on lots of Sierra games, most notably Freddy Pharkas: Frontier Pharmacist together with Al Lowe and Space Quest 6: Roger Wilco in the Spinal Frontier together with Scott Murphy.

Awards

  • Power Play
    • Issue 01/1990 - #3 Best Adventure in 1989

Information also contributed by B14ck W01f, Jayson Firestorm and Michael Palimino

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Leisure Suit Larry: Collection Series
Released 1997 on DOS, Windows
Leisure Suit Larry: Love for Sail!
Released 1996 on DOS, Windows, Windows 3.x...
Leisure Suit Larry: Triple Pack
Released 1990 on DOS, Amiga
Leisure Suit Larry in the Land of the Lounge Lizards
Released 1987 on DOS, 1988 on Amiga, Windows...
Leisure Suit Larry: Reloaded
Released 2013 on Linux, Windows, Macintosh...
Leisure Suit Larry: Ultimate Pleasure Pack
Released 1999 on DOS, Windows, Windows 3.x
Leisure Suit Larry: Magna Cum Laude (Uncut and Uncensored!)
Released 2004 on Windows, PlayStation 2, Xbox
Leisure Suit Larry's Greatest Hits and Misses!
Released 1994 on DOS, Windows 3.x, Windows...
Leisure Suit Larry 6: Shape Up or Slip Out!
Released 1993 on DOS, 1994 on Windows 3.x, Windows

Related Sites +

Identifiers +

  • MobyGames ID: 409
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by MajorDad.

Amiga, Atari ST added by POMAH. Windows added by Sciere.

Additional contributors: Trixter, -Chris, Unicorn Lynx, Jeanne, Jayson Firestorm, Patrick Bregger, mailmanppa.

Game added November 10, 1999. Last modified January 20, 2024.