Description
Loom is an epic adventure game from
LucasFilm. What sets Loom apart from other adventure games (in direct comparison with
Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special
distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.
In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.
After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers.
Alternate Titles
- "紗之器" -- Chinese title (traditional)
- "האורגים" -- Hebrew spelling
- "Haorgim" -- Hebrew/Israeli translation (means "The Weavers")
- "ルーム" -- Japanese title
Part of the Following Groups
User Reviews
The Press Says
| Dragon |
DOS |
Jul, 1990 |
     |
100 |
| ACE (Advanced Computer Entertainment) |
DOS |
Jun, 1990 |
845 out of 1000 |
84 |
| Amiga Joker |
Amiga |
Oct, 1990 |
82 out of 100 |
82 |
| Adventure Classic Gaming |
DOS |
May 01, 2006 |
4 out of 5 |
80 |
| GameCola.net |
DOS |
Sep, 2008 |
7.5 out of 10 |
75 |
| Adventure Corner |
DOS |
Apr 21, 2003 |
72 out of 100 |
72 |
| Adventure Gamers |
DOS |
Jan 30, 2003 |
     |
70 |
| Power Play |
DOS |
Jul, 1990 |
54 out of 100 |
54 |
| ASM (Aktueller Software Markt) |
DOS |
Jul, 1990 |
6 out of 12 |
50 |
| Amiga Power |
Amiga |
May, 1991 |
      |
50 |
Forums
Trivia
The manual has a passage that reads:
We believe that you buy games to be entertained, not to be whacked over the head every time you make a mistake. So we don't bring the game to a screeching halt when you poke your nose into a place you haven't visited before. Unlike conventional computer adventures, you won't find yourself accidentally stepping off a path, or dying because you've picked up a sharp object.
We think you'd prefer to solve the game's mysteries by exploring and discovering, not by dying a thousand deaths. We also think you like to spend your time involved in the story, not typing in synonyms until you stumble upon the computer's word for a certain object.
It is of the opinion of this Trivia submitter that this is a not-so-subtle jab at most Sierra adventure games published up until the time this passage was written.