Monkey Island 2: LeChuck's Revenge

aka: MI2, The Secret of Monkey Island 2
Moby ID: 289
DOS Specs

Description official descriptions

Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge is a puzzle-solving adventure game and a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (the player uses verb commands on highlighted objects) and branching dialogue system (choosing between several different responses during conversations) that were used in its predecessor. The game features hand-painted graphics, and is the first to utilize LucasArts' iMUSE system, which synchronizes music with visual action on the screen by providing smooth transition between themes.

The events of the game take place on a new set of islands; a part of the game allows the player to explore several islands simultaneously. Uncommonly for adventure games, LeChuck's Revenge features two difficulty levels. The easier one is dubbed Monkey Island 2 Lite; it bypasses or simplifies some of the harder puzzles.


  • モンキー・アイランド2 ル・チャックの逆襲 - Japanese spelling
  • 猴島小英雄2:李察克的復仇 - Traditional Chinese spelling

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Credits (DOS version)

85 People (82 developers, 3 thanks) · View all



Average score: 93% (based on 36 ratings)


Average score: 4.1 out of 5 (based on 482 ratings with 18 reviews)

I came back to let you know, I've gotta thing for you and I can't let go!

The Good
Playing this game was like kissing my first girlfriend, finishing this game was like losing my best friend. When I think of this game "Mr.BoJangles" by Sammy Davis Jnr comes to mind. That kind of sad, longing feeling for something which you know you'll never ever have again.

Every single thing. Even as a kid I could get the vast majority of the jokes. I just played it last night again and it makes me "laugh milk through my nose". Why don't they make games like this anymore? It makes me want to burn things in frustration. The modern day Monkey Island Adventures just don't compare in my opinion. I played this before I ever played Monkey 1, hence it was even better for me than other players.

This game even taught me how to balance my funds/finance. When I was a kid, it cost me IR£45. I saved up for a full year before I could buy it. Even since I was a kid, I have had a great mind for money, and its because of this game.

I'm telling you, Ron Gilbert will never know the influence he had on the younger generation of gameplayers.

The Bad
Absolutley nothing. Well okay, the complexity for a 9 year old was extreme , otherwise absolutley nothing.

The Bottom Line
Before Doom revolutionsed the Gaming industry, this and Ultima Underworld were the top dogs. When I was a kid I could more closley identify with Guybrush Threepwood(the main character) than I could with Jesus Christ. This game is insanley hillarious, entertaining, and best of completley FREE! IMO - its the best game LucasArts ever made

DOS · by kubakuba (9) · 2003

The benchmark by which all other LucasArts adventures are judged

The Good
Unfortunately, it's difficult to speak highly of this game, without comparing it to numerous other games.

The graphics, sound, and gameplay of this game were all top-notch. The same LucasArts humor is here, but as an "adventure game", it's far above all of their other products.

Nearly every other LucasArts adventure game (Secret of Monkey Island, and Curse of Monkey Island, and Full Throttle, and Sam and Max, and so on) suffered from what I consider to be one huge flaw -- all of these games had a lot of unnecessary "filler" material, that detracted from the actual adventure. For example, in the other two Monkey Island games, you had to spend a large amount of time dicking around with "insult sword-fighting". While it was amusing, at first, it would get old very quickly.

In Full Throttle, you had to spend a bunch of time driving around mountain roads, fighting other bikers. I can't even remember what the purpose of that exercise was, aside from stretching out playtime.

More often than not, I found myself wanting these non-game sequences to be over with, so I could continue following the game's main story.

Monkey Island 2 has none of this kind of "filler" material - it's all story, baby!. Sure, it has its share of inventory puzzles, but for the most part, they all made sense.

The game world also seemed a lot "bigger" than the other games in the Monkey Island series, and it was fairly non-linear. If you're stuck on one particular island, for example, you could take a break and go to another island and fiddle around with the puzzles there for a while.

The Bad
Well... there were one or two maze puzzles that seemed a bit haphazard and slapped together... but those could've been a lot worse.

The Bottom Line
This is, in my opinion, one of the best adventure games ever to be released by LucasArts (and certainly much better than most Sierra games). It's even good as a stand-alone game. While it's certainly not required to play Monkey Island 1 first to understand what's going on in this game, you'll only miss out on a few in-jokes.

DOS · by Dave Schenet (134) · 2002

More of the same? Fantastic!

The Good
The return of Monkey Island is one I welcomed with open arms but could it possibly live up to the original? Well yes! MI2 is very similar in gameplay to the original except it's funnier, graphically improved and a lot bigger. There is the great addition of a puzzle difficulty level which allows beginner adventurers to try the easier setting and not get lost but also the chance for experienced players to play a tricky version. The puzzles are usually the same objective wise but the process needed to complete them is often a LOT more complex in the harder mode. The story continues in an even more hilarious fashion than before and the various bleeps and bloops that make up the sound are accompanied once again by the jaunty trademark style music of the original.

The Bad
The final section of the game can be annoying. Trying to solve puzzles only to be set upon by Le Chuck and put in a different room does tend to grate after a while. The other gripe I have is with the ending which is not satisfying at all. It's a good thing Curse of Monkey Island came out afterwards to clean things up.

The Bottom Line
Monkey Island again except going by the "bigger, better, brighter" rule of thumb. What could possibly be wrong with that?

DOS · by Sycada (177) · 2002

[ View all 18 player reviews ]


Subject By Date
UPC and Disks? Edwin Drost (7702) Jan 22nd, 2017


1001 Video Games

Monkey Island 2: LeChuck's Revenge appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Amiga version

The Amiga version of this game was nicknamed Disk Juggling Simulator by the Amiga community because it came on 11 disks that have to be swapped around whilst playing the game.


You can actually kill Guybrush! If you wait several minutes after being suspended above the pool of acid, you will be lowered into it.


Ron Gilbert did not want to use a CD for this game, because he said it ran very slow and it didn't allow them to do what they wanted. He also believed that the CD wouldn't last for more than a couple of years. However, they were forced to delete six major scenes just for it to fit on five disks. However most of these scenes were not complete so a "director's cut" will never be made.

Big Whoop was never intended to be a large part of the game in the beginning.

German version

During development, the German translator Boris Schneider tried to convince Ron Gilbert to change the monkey wrench puzzle because it makes little sense in German. His idea was to switch out the monkey for an Englishman ("Engländer" is about the same idiom as "monkey wrench"). However, Gilbert did not give in.


This was one of the first games to use the iMUSE sound system.

Insult fighting

As of 2004, Monkey Island 2 is the only game in the main series so far to not include the famous Insult-Swordfighting battle sequences.


  • Sometimes in the gambling game, one of the possible prizes is a ticket to the Linguini Brother's Circus. But if you win the ticket and look at it, it'll say The Fettucini Brother's (from The Secret of Monkey Island)
  • In this game (as in many Lucasarts games) there are references to other Lucasarts products. For instance, in the antique shop, there is an Indy whip. The voodoo lady and LeChuck have great closeness to Star Wars. And Guybrush hates snakes, like Indiana Jones.
  • In the costume shop on Booty Island you can find costumes of two Hanna Barbera characters: Fred Flintstone and Huckleberry Hound.
  • There are a lot of books in the Phatt City library, one of them is called "The Majesty of the Sierras" (search the LM drawer). After you receive it from the librarian, take a look at it and Guybrush responds:

Sierras? Majestic? I think not. * Sam & Max also make an appearance in the game - look for them in the costume shop. * Monkey Island 2: LeChuck's Revenge was so named as a veiled Star Wars reference. The original subtitle of Star Wars: Episode VI - Return of the Jedi was Revenge of the Jedi.

FM Towns Cliff Puzzle

Normally, one of the puzzles in Monkey Island 2 requires Guybrush to use a fishing line to try and retrieve a map peice from the side of a cliff, only for a seagull to steal it and fly away to a treehouse. However, the FM Towns skips directly to the seagull taking the map piece to the treehouse, omitting the cliff puzzle entirely. It wasn't until 2022 when former LucasArts localization manager Aric Wilmunder explained that the puzzle was cut because of a bug with the vertical scrolling.


As of 2004, Monkey Island 2 is one of the best-selling adventure games ever, having sold over 500,000 copies.


  • Amiga Joker
    • Issue 02/1993 – Best Game of 1992 (Readers' Vote)
    • Issue 02/1993 – Best Adventure Game of 1992 (Readers' Vote)
  • Computer Gaming World
    • November 1992 (Issue #100) – Adventure Game of the Year
    • November 1996 (15th Anniversary Issue) - #74 in the “150 Best Games of All Time” list
    • November 1996 (15th anniversary issue) –#2 Funniest Computer Game (together with The Secret of Monkey Island)
  • Power Play
    • Issue 02/1992 – Best Adventure in 1991

Information also contributed by Agent 5, B.L. Stryker, festershinetop, James Kirk, Jason Harang, Late, Marek, Mumm-Ra, PCGamer77, Roedie and xxxxxxxxxxx

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Related Sites +

  • Hints for Monkey Island 2
    These hints will help you solve the game without spoiling it for you.
  • ScummVM
    Get "Monkey Island 2: LeChuck's Revenge", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • The Monkey Island Scummbar
    Probably the oldest site dedicated to the Monkey Island series of games. Frequently updated.

Identifiers +


Are you familiar with this game? Help document and preserve this entry in video game history!

Contributors to this Entry

Game added by eric aili.

Amiga added by POMAH. Macintosh added by Kabushi. Antstream added by lights out party. FM Towns added by Terok Nor.

Additional contributors: Trixter, jeff leyda, IJan, MAT, Unicorn Lynx, Jeanne, Apogee IV, Paulus18950, Patrick Bregger, FatherJack, Kayburt, Vincent Kinian.

Game added September 23rd, 1999. Last modified September 30th, 2023.