Published by
Developed by
Released

Platforms
MobyRank MobyScore
PlayStation 2
68
3.3
Windows
67
3.7
Xbox
76
3.3

Description

The Punisher is a third person action game that pits the player against the darkest scum of the Marvel Comics' universe. With over a dozen grimy New York locales, this superhero adaptation embraces the feel of the 30 year comic series.

Featuring loads of weapons, brutal environmental kills and an innovative new interrogation engine where the player controls every last aspect of over 70 torture scenarios, the Punisher provides a rich gaming experience for fans of dark, intense action.

Story written by comics authors Garth Ennis and Jimmy Palmiotti.

Alternate Titles

  • "惩罚者" -- Chinese spelling (simplified)
  • "The Punisher. Каратель" -- Russian spelling
  • "The Punisher: O Justiceiro" -- Brazilian title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
The Punisher Windows $5.99  
Punisher Xbox $2.00  
The Punisher PlayStation 2 $4.78  
ebay.com
The Punisher    
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User Reviews

The Punisher has come… to punish his fans Windows SifouNaS (1317)
Welcome Back, Frank Xbox MasterMegid (900)
Great Torture Simulator, Average Game PlayStation 2 Terrence Bosky Bronze Star Contributing Member (5238)
An innovative game that introduces new ways to kill.... Windows Twilightseer (252)

The Press Says

Gamezilla Xbox Feb 05, 2005 91 out of 100 91
Game Chronicles Windows Feb 24, 2005 8.3 out of 10 83
Kombo.com Xbox Mar 02, 2005 7.8 out of 10 78
PC Gameplay (Benelux) Windows Apr, 2005 73 out of 100 73
GameSpy PlayStation 2 Jan 25, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
ActionTrip Windows Jan 26, 2005 68 out of 100 68
Absolute Games (AG.ru) Windows Feb 06, 2005 61 out of 100 61
1UP PlayStation 2 Feb 12, 2005 6 out of 10 60
videogamer.com Windows Apr 04, 2005 6 out of 10 60
Eurogamer.net (UK) PlayStation 2 Apr 14, 2005 5 out of 10 50

Forums

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Trivia

THQ, Inc. originally contracted Mucky Foot Productions to create the game, but half-way through development they pulled the project and decided to develop it in-house.


This entry was contributed by Pedro Morales (10)
 

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