DescriptionR-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.
The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).
The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.
- "R-Type Complete CD" -- Japanese PC Engine Super CD title
Part of the Following Groups
|One of the best arcade conversations for the Speccy||ZX Spectrum||*Katakis* (37902)|
|A worthy conversion of a great game, later outclassed by similar titles||Amiga||Martin Smith (63031)|
|Pixel-Heroes.de||SEGA Master System||Apr, 2010||10 out of 10||100|
|Your Sinclair||ZX Spectrum||Jan, 1989||9 out of 10||90|
|The Games Machine (UK)||Amiga||May, 1989||89 out of 100||89|
|Video Games||TurboGrafx-16||Mar, 1991||89 out of 100||89|
|Amiga Computing||Amiga||Aug, 1989||86 out of 100||86|
|Power Play||SEGA Master System||Jan, 1989||83 out of 100||83|
|Eurogamer.net (UK)||Wii||Jan 17, 2007||80|
|Sinclair User||Arcade||Apr, 1988||7 out of 10||70|
|Nintendo Life||Game Boy||Jan 25, 2011||7 out of 10||70|
|Power Play||Amstrad CPC||Mar, 1989||70 out of 100||70|
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1001 Video GamesThe Arcade version of R-Type appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Commodore 64 Port: DevelopmentThe C64 version was coded by Manfred Trenz, which is ironic as he was behind the infamous R-Type clone Katakis. This was in fact Electric Dreams' second attempt at a C64 version of the game - the first (coded by David Jolliff and James Smart) was the one featured in a demo given away by Computer and Video Games. This appeared to be shaping up as a good conversion, although a bit slow, but it was taking too long, leading Electric Dreams to replace it with a quicker-to-finish version.
Commodore 64 Port: LimitationsStage 6, The Transport System, has been dropped completely and every stage after the third one has a very unfinished feel to it.
The final boss (in the stage with the flying green babies) is not finished making it pathetically easy to beat. It fires only one type of energy shot which flies in a horizontal line. The homing balls, energy blobs and flying babies are all missing.
There is no end sequence. The game just ... stops.
PC Engine ReleasesThe Japanese PC Engine-version of R-Type was released as two separate games, R-Type I and R-Type II, with the former containing the first four stages and the latter the remaining four. This was presumably done because the whole game would not fit on one HuCard. The second of these cards has nothing do to with the real sequel R-Type II which was never released for the PC Engine/TurboGrafx in any way. For the US TurboGrafx release they managed to fit the whole game on one HuCard so there it was simply called R-Type.
The game was later re-released (again only in Japan) as a PC Engine CD game called R-Type Complete CD which contained all of the stages, a new intro movie and improved music.
ZX Spectrum PortA mastering error on the original release of the ZX Spectrum version meant that level 8 didn't appear on the tape - level 7 was recorded twice instead, meaning players who completed the first seven levels didn't get to see the last one. This was corrected in the budget reissue.
- Commodore Force
- December 1993 (Issue 13) – #74 “Readers' Top 100”
- Computer and Video Games
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best Console Game (reader's vote for the PC Engine/TurboGrafx version)
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 8-Bit Coin-op conversion (reader's vote)
- Power Play
- Issue 01/1990 - #2 Best Master System Game in 1989
- Retro Gamer
- October 2004 (Issue #9) – #32 Best Game Of All Time (Readers' Vote)
- ST Format
- January 1990 (issue #06) - Included in the list 50 Games of the Year
- January 1991 - #3 Best Atari ST shoot-'em-up in 1990
- January 1993 (issue #42) - #14 in '50 finest Atari ST games of all time' list