Description

Super Metroid is a follow-up to Metroid II, and once again features bounty hunter Samus Aran. She heads to planet Zebes in order to hunt down the leaders of the Space Pirates, who kidnapped an unique Metroid larva.

Super Metroid is a platform game, which, like the previous Metroid games, is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.

There are many items to find on the way, and each new item usually makes heretofore inaccessible areas available to Samus. The items include both weaponry (such as missiles, super missiles, or upgrades to Samus's standard laser gun), energy tanks that increase Samus' max health, and other gadgets (like a grappling hook that allows Samus to stick to the ceiling).

There are various enemies - alien fauna - lurking around planet Zebes. The enemies all respawn after re-entering a room, though Samus' increasing capabilities mean that they become easier to defeat as the player makes progress. After killing them, the enemies typically leave behind some health or ammo.

Alternate Titles

  • "Sūpā Metoroido" -- Japanese Romaji title
  • "Metroid 3" -- Game introduction
  • "スーパーメトロイド" -- Japanese spelling

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Super Metroid SNES $28.00  
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Super Metroid    
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User Reviews

On a planet with this much intoxicating atmosphere, you're gonna need that space suit! SNES J. P. Gray (111)
A strong classic, if maybe SLIGHTLY overrated SNES *Legion* (141)
Gameplay greatness and pixel poetry SNES Vecster (24)
Bring back my baby!!!! SNES Daniel Maze (3)
A super sci-fi adventure! SNES Phobos-Romulus (42)

The Press Says

The Video Game Critic SNES Feb 17, 2005 A 100
PGNx Media SNES May 12, 2002 9.75 out of 10 98
Game Players SNES May, 1994 97 out of 100 97
IGN Wii Aug 20, 2007 9.5 out of 10 95
MAN!AC SNES Jul, 1994 95 out of 100 95
Nintendo Magazine System UK SNES Jun, 1994 92 out of 100 92
All Game Guide SNES 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Electronic Gaming Monthly (EGM) SNES Jun, 1994 9 out of 10 90
Game Positive Wii Aug 29, 2007 8.4 out of 10 84
GameCola.net SNES Sep, 2003 6.8 out of 10 68

Forums

Topic # Posts Last Post
The art direction 2 J. P. Gray (111)
Apr 24, 2008

Trivia

Because the Original Metroid used the Famicom Disk System (and its wavetable sound chip) in Japan, and the NES was on a cartridge. The original sound had to be reprogrammed, and it is obvious here in Super Metroid with the changes to the tracks that are used in Super Metroid that were used from the original game.


This entry was contributed by Kartanym Bronze Star Contributing Member (9905) and gamewarrior (5119)
 

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