Published by
Developed by
Released

Platform
95
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Description

Black Mesa Research Facility, an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments with stuff we're not supposed to know about. You play as Gordon Freeman, a Black Mesa employee. And this morning, as usual, you pit your way to the research facility for a run-of-the-mill experiment.

But this morning's experiment is not quite as ordinary as you thought. Odd things begin to happen as you make your way to one of the Black Mesa test chambers. Even weirder things happen when you start to move the test sample towards the antimass-spectrometer.

And you ain't seen nothing yet. Yes indeed, the experiment went wrong. Aliens from the planet Xen have suddenly invaded the facility, injuring and/or killing many of the employees. The Marines have come to the facility to kill off the aliens...and the surviving witnesses of the accident. You know what that means: you'll have to fight your way through aliens and Marines to get to the top of the Black Mesa complex. When you face your ultimate challenge, you'll see why being a government employee really does suck.

Half-Life's story is told entirely in-game: everything is seen through the eyes of the protagonist. Most story elements unfold via scripted sequences, triggered by the player reaching a certain area. If other characters have information to reveal, they address the player directly.

The Black Mesa complex in Half-Life is not made up of distinct levels, but is mostly a continuous world, where it is possible to backtrack through large parts of the game.

Half-Life's weapon arsenal is to a large part made up of realistic weapons like pistols, machine guns and explosives, but there are also futuristic energy weapons developed at Black Mesa as well as organic weapons acquired from the invading aliens. Most weapons feature an alternate firing mode.

Enemies fall into two categories: aliens and human soldiers. While most of the aliens are not very bright, the humans display some relatively advanced artificial intelligence: they seek cover, retreat when hit and try to drive the player from his cover by throwing grenades. Some of the alien enemies can not be killed by normal means. The environment must be used against them instead, going with a general tendency of the game to alternate the combat with environmental puzzles.

Alternate Titles

  • "戰慄時空" -- Chinese title (traditional)
  • "半条命" -- Chinese title (simplified)
  • "Quiver" -- Working title
  • "Bantiao Ming" -- Chinese title

Part of the Following Groups


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Half-Life    
amazon.com
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User Reviews

A baby? The final boss is a baby? Black Wolf (37274) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Pleased to make your acquaintance Mr. Half-Life, but haven't we met before? Zovni (9114) unrated
Indispensable FPS NeoJ (160) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars
Go take granddaddy down a peg lasttoblame (392) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
A timeless classic that is still fun to play - even in 2003 Sam Hardy (76) unrated
A great product and a big success frin (148) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Half-Life, Instant Classic Aaron Savadge (5) unrated
FPS to the next level. Narf! (131) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Wow. emerging_lurker (181) 5 Stars5 Stars5 Stars5 Stars5 Stars
An FPS that doesn't insult your intelligence MadCat (56) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

The Press Says

All Game Guide 1998 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GamePro Nov 24, 2000 5 out of 5 100
GamesFirst! 1998 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GamingExcellence Oct 20, 2000 9.6 out of 10 96
VicioJuegos.com Jan 22, 2006 96 out of 100 96
Svenska PC Gamer Nov, 1998 96 out of 100 96
IGN Nov 25, 1998 9.5 out of 10 95
Absolute Games (AG.ru) Nov 23, 1998 95 out of 100 95
Christ Centered Game Reviews Jun 01, 2005 92 out of 100 92
Gamekult Sep 18, 2000 9 out of 10 90

Forums

Topic # Posts Last Post
Sorry, Valve 10 Pseudo_Intellectual (33360)
Feb 12, 2009

Trivia

There is a special German version which features robots as enemies, green blood instead of red and innocent people cannot be killed any longer. (Editor's note: The robot design was outlined by Sierra's Germany division, then sent to Valve in Seattle, where the artists created and implemented the tin soldiers. The changes in the game's code and art, together with the text and speech localization, served to delay the German version by full four months. By then, even casual gamers had already purchased the original version, which was freely for sale up to its ban. However, Half-Life proved to be so immensely popular that the German robo-version still sold over 50,000 copies, so the venture was ultimately successful for Sierra. -Chris)


This entry to the MobyGames database was contributed by doj (27) on Jun 06, 1999.
 

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