🤔 How many games has Beethoven been credited on? (answer)

Glenn Corpes

Moby ID: 1265

Credits (92 credits on 29 games)

2011
Shift 2: Unleashed (Windows) Programmers
2009
Harry Potter and the Half-Blood Prince (PSP) Engineers
2007
Dungeons & Dragons Tactics (PSP) Lighting Programmer
Rail Simulator (Windows) Other Contributions
2003
Battle Engine Aquila (PlayStation 2) Technical Director
2000
Ball Breakers (Dreamcast) Programming
Urban Chaos (Dreamcast) Thank you to (for 'Crinkle Technology')
1999
Populous: The Beginning (PlayStation) Engine created by
Urban Chaos (Windows) Special Thanks To
1998
Populous: The Beginning (Windows) Graphics / 3D Programming
1997
Dungeon Keeper (DOS) Engine Design
Theme Hospital (Windows) R&D Support
Syndicate Wars (PlayStation) Everyone else at Bullfrog
1996
Magic Carpet Plus (PlayStation) Engine Programmer
Genewars (DOS) Engine Design
Syndicate Wars (DOS) Programmers
1995
Syndicate (Jaguar) Level Design
Magic Carpet Plus (DOS) Engine Programmed by
Tube (DOS) Engine Programming
Magic Carpet: The Hidden Worlds (DOS) Engine Programmed by
Magic Carpet 2: The Netherworlds (DOS) Engine Programming
Hi-Octane (DOS) Game Engine Programmers
1994
Magic Carpet (DOS) Programming
PowerMonger (Macintosh) Programmers
Theme Park (DOS) Special Thanks To
1993
Syndicate (DOS) Level Design
Syndicate: American Revolt (DOS) Level Design
Populous II: Trials of the Olympian Gods (DOS) Level Design
1992
Populous II: Trials of the Olympian Gods (Atari ST) Level Design
PowerMonger (FM Towns) Programmed by
1991
Populous II: Trials of the Olympian Gods (Amiga) Levels Designed By
Populous (TurboGrafx-16) Design by
Powermonger: World War I Edition (Atari ST) Original Game by
PowerMonger (Sharp X68000) Programmed by
1990
Populous (Sharp X68000) Design by
Flood (Amiga) Designed by (in order of importance)
PowerMonger (Amiga) Programmed by
1989
Populous: The Promised Lands (Amiga) Game Design
Populous (DOS) Game Design
1988
Fusion (Amiga) Graphics
Enlightenment (Amiga) Amiga Graphics by