Glenn Corpes
Moby ID: 1265
Credits (92 credits on 29 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Rail Simulator (2007, Windows) | Other Contributions |
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Dungeon Keeper (1997, DOS) | Engine Design |
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Hi-Octane (1995, DOS) | Game Engine Programmers |
Magic Carpet (1994, DOS) | Programming |
2D scrolling | |
---|---|
Fusion (1988, Amiga) | Graphics |
3rd-person (Other) | |
---|---|
Harry Potter and the Half-Blood Prince (2009, PSP) | Engineers |
Rail Simulator (2007, Windows) | Other Contributions |
Ball Breakers (2000, Dreamcast) | Programming |
Action | |
---|---|
Harry Potter and the Half-Blood Prince (2009, PSP) | Engineers |
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Ball Breakers (2000, Dreamcast) | Programming |
Urban Chaos (2000, Dreamcast) | Thank you to (for 'Crinkle Technology') |
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
Tube (1995, DOS) | Engine Programming |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Magic Carpet (1994, DOS) | Programming |
Flood (1990, Amiga) | Designed by (in order of importance) |
Fusion (1988, Amiga) | Graphics |
Enlightenment (1988, Amiga) | Amiga Graphics by |
Add-on | |
---|---|
Magic Carpet: The Hidden Worlds (1995, DOS) | Engine Programmed by |
Syndicate: American Revolt (1993, DOS) | Level Design |
Powermonger: World War I Edition (1991, Atari ST) | Original Game by |
Populous: The Promised Lands (1989, Amiga) | Game Design |
Africa | |
---|---|
Syndicate (1995, Jaguar) | Level Design |
Arcade | |
---|---|
Tube (1995, DOS) | Engine Programming |
Flood (1990, Amiga) | Designed by (in order of importance) |
Fusion (1988, Amiga) | Graphics |
Automobile | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Tube (1995, DOS) | Engine Programming |
Behind view | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Urban Chaos (2000, Dreamcast) | Thank you to (for 'Crinkle Technology') |
Tube (1995, DOS) | Engine Programming |
Hi-Octane (1995, DOS) | Game Engine Programmers |
City building / construction simulation | |
---|---|
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Theme Park (1994, DOS) | Special Thanks To |
Classical antiquity | |
---|---|
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Comedy | |
---|---|
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Compilation | |
---|---|
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Contemporary | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Cyberpunk / dark sci-fi | |
---|---|
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
Diagonal-down | |
---|---|
Dungeons & Dragons Tactics (2007, PSP) | Lighting Programmer |
Ball Breakers (2000, Dreamcast) | Programming |
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Genewars (1996, DOS) | Engine Design |
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
Tube (1995, DOS) | Engine Programming |
PowerMonger (1994, Macintosh) | Programmers |
Theme Park (1994, DOS) | Special Thanks To |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Populous (1991, TurboGrafx-16) | Design by |
Direct control | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Ball Breakers (2000, Dreamcast) | Programming |
Dungeon Keeper (1997, DOS) | Engine Design |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Fantasy | |
---|---|
Harry Potter and the Half-Blood Prince (2009, PSP) | Engineers |
Dungeons & Dragons Tactics (2007, PSP) | Lighting Programmer |
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Magic Carpet (1994, DOS) | Programming |
PowerMonger (1994, Macintosh) | Programmers |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Enlightenment (1988, Amiga) | Amiga Graphics by |
Fighting | |
---|---|
Urban Chaos (2000, Dreamcast) | Thank you to (for 'Crinkle Technology') |
Flight / aviation | |
---|---|
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Magic Carpet (1994, DOS) | Programming |
Free camera | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Theme Park (1994, DOS) | Special Thanks To |
Healthcare | |
---|---|
Theme Hospital (1997, Windows) | R&D Support |
Historical events | |
---|---|
Powermonger: World War I Edition (1991, Atari ST) | Original Game by |
Hovercraft | |
---|---|
Hi-Octane (1995, DOS) | Game Engine Programmers |
Isometric | |
---|---|
Theme Hospital (1997, Windows) | R&D Support |
Genewars (1996, DOS) | Engine Design |
Syndicate (1995, Jaguar) | Level Design |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Populous (1991, TurboGrafx-16) | Design by |
Item | |
---|---|
Syndicate: American Revolt (1993, DOS) | Level Design |
Licensed | |
---|---|
Harry Potter and the Half-Blood Prince (2009, PSP) | Engineers |
Dungeons & Dragons Tactics (2007, PSP) | Lighting Programmer |
Managerial / business simulation | |
---|---|
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Theme Park (1994, DOS) | Special Thanks To |
Populous (1991, TurboGrafx-16) | Design by |
Map / level | |
---|---|
Populous: The Promised Lands (1989, Amiga) | Game Design |
Mecha / giant robot | |
---|---|
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Middle East | |
---|---|
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Magic Carpet (1994, DOS) | Programming |
Multiple units/characters control | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
NPC / enemy | |
---|---|
Magic Carpet: The Hidden Worlds (1995, DOS) | Engine Programmed by |
Oceania | |
---|---|
Syndicate (1995, Jaguar) | Level Design |
Platform | |
---|---|
Flood (1990, Amiga) | Designed by (in order of importance) |
Point and select | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Genewars (1996, DOS) | Engine Design |
Theme Park (1994, DOS) | Special Thanks To |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Puzzle elements | |
---|---|
Harry Potter and the Half-Blood Prince (2009, PSP) | Engineers |
Racing / Driving | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Tube (1995, DOS) | Engine Programming |
Hi-Octane (1995, DOS) | Game Engine Programmers |
Real-time | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Genewars (1996, DOS) | Engine Design |
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
PowerMonger (1994, Macintosh) | Programmers |
Theme Park (1994, DOS) | Special Thanks To |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Populous (1991, TurboGrafx-16) | Design by |
Real-time strategy (RTS) | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Genewars (1996, DOS) | Engine Design |
PowerMonger (1994, Macintosh) | Programmers |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Populous (1991, TurboGrafx-16) | Design by |
Regional differences | |
---|---|
Dungeon Keeper (1997, DOS) | Engine Design |
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
Role-playing (RPG) | |
---|---|
Dungeons & Dragons Tactics (2007, PSP) | Lighting Programmer |
Sci-fi / futuristic | |
---|---|
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Ball Breakers (2000, Dreamcast) | Programming |
Genewars (1996, DOS) | Engine Design |
Tube (1995, DOS) | Engine Programming |
Hi-Octane (1995, DOS) | Game Engine Programmers |
Fusion (1988, Amiga) | Graphics |
Shooter | |
---|---|
Battle Engine Aquila (2003, PlayStation 2) | Technical Director |
Urban Chaos (2000, Dreamcast) | Thank you to (for 'Crinkle Technology') |
Magic Carpet Plus (1996, PlayStation) | Engine Programmer |
Tube (1995, DOS) | Engine Programming |
Magic Carpet 2: The Netherworlds (1995, DOS) | Engine Programming |
Hi-Octane (1995, DOS) | Game Engine Programmers |
Magic Carpet (1994, DOS) | Programming |
Fusion (1988, Amiga) | Graphics |
Enlightenment (1988, Amiga) | Amiga Graphics by |
Simulation | |
---|---|
Rail Simulator (2007, Windows) | Other Contributions |
Theme Hospital (1997, Windows) | R&D Support |
Story / mission | |
---|---|
Magic Carpet: The Hidden Worlds (1995, DOS) | Engine Programmed by |
Syndicate: American Revolt (1993, DOS) | Level Design |
Powermonger: World War I Edition (1991, Atari ST) | Original Game by |
Strategy / tactics | |
---|---|
Populous: The Beginning (1999, PlayStation) | Engine created by |
Dungeon Keeper (1997, DOS) | Engine Design |
Theme Hospital (1997, Windows) | R&D Support |
Genewars (1996, DOS) | Engine Design |
Syndicate Wars (1996, DOS) | Programmers |
Syndicate (1995, Jaguar) | Level Design |
PowerMonger (1994, Macintosh) | Programmers |
Theme Park (1994, DOS) | Special Thanks To |
Populous II: Trials of the Olympian Gods (1993, DOS) | Level Design |
Populous (1991, TurboGrafx-16) | Design by |
Top-down | |
---|---|
Fusion (1988, Amiga) | Graphics |
Enlightenment (1988, Amiga) | Amiga Graphics by |
Track racing | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Tube (1995, DOS) | Engine Programming |
Train | |
---|---|
Rail Simulator (2007, Windows) | Other Contributions |
Turn-based | |
---|---|
Dungeons & Dragons Tactics (2007, PSP) | Lighting Programmer |
Upgrade (Skill / Boost) | |
---|---|
Magic Carpet: The Hidden Worlds (1995, DOS) | Engine Programmed by |
Vehicle simulator | |
---|---|
Shift 2: Unleashed (2011, Windows) | Programmers |
Vehicular combat | |
---|---|
Hi-Octane (1995, DOS) | Game Engine Programmers |
World War I | |
---|---|
Powermonger: World War I Edition (1991, Atari ST) | Original Game by |