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System Shock 2

Moby ID: 590
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Description official descriptions

In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.

System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.

As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.

Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.

Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.

Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.

Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.

Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.

Spellings

  • 网络奇兵2 - Simplified Chinese spelling

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Credits (Windows version)

146 People (144 developers, 2 thanks) · View all

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Reviews

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Average score: 91% (based on 61 ratings)

Players

Average score: 4.1 out of 5 (based on 282 ratings with 24 reviews)

If you don't think games have the power to scare you, I dare you to play this one

The Good
The atmosphere, the atmosphere, the atmosphere, baby. I have never been as literally frightened by a computer game as I was by this one. Beyond that, the monster AI is quite good, in a they-really-just-make-a-beeline-for-you kind of way, and of course the graphics and (particularly) the sound are stellar, as one would expect from Looking Glass Studios. Much has been made about the fact that this game uses Thief's Dark Engine, but let me tell you that that all comes to nothing in the end. Making everything photo-realistic wouldn't have added a thing to this game. It's as completely immersive as anything you'll ever play.

The Bad
The story is slightly hackneyed (think Alien with only one person investigating the distress beacon this time--you), and I found some of the dialog on the recorded messages you discover lying around the ship a bit hard to swallow, although the voice acting is competent enough. Also, the weapons wear out far too quickly and there is not nearly enough ammunition to get through some areas unless you already know what to expect and conserve accordingly. Monster respawning takes place far too frequently--sometimes right in front of your face--as well, although that can be adjusted with a patch.

The Bottom Line
Worth its weight in gold to any fan of the Alien movies, RPG's, and/or shooters. Worth a look from everyone else if for no other reason than to see what is probably the greatest character ever invented for a computer game, Shodan.

Windows · by Jim Newland (56) · 2001

Falls just a little bit short of genius, but amazing game nonetheless.

The Good
System Shock 2 is a quite simply a great game, the sequel has perfectly captured the spirit of the original while delivering at the same time a whole new batch of gaming goodness. Surely the game's strongest point is it's abbility to draw you into a superbly crafted atmosphere. Just like in the original, this game puts you IN THE GAME like few others, and the terror you'll feel if you surrender to the fantasy is out of this world. The game uses Thief's Dark Engine, so as you may guess the sound in the game is simply spectacular, with surround effects and incredible depth (which only adds to the creepy atmosphere). The storyline is superbly crafted, and instead of being simply laid out for you to "sit and watch" it's sprinkled all over the game in the form of those wonderful logs, e-mails and even ghosts, forcing YOU to put the pieces thogheter and essentially making it much more rewarding when you finally achieve that "A-HA!" moment. A lot of creativity and originality has been placed on this game, and it shows. It manages to stay true to the spirit and at the same time add original touches like the psy powers, nanites, etc. moreover, the game is now much more of an obvious rpg with clearly defined stats, levels and experience in the form of cyb-aug chips. Something that I didn't really need, but that certainly gives the game a lot of gameplay depth.

Also I should mention that the game follows an interesting philosophical undercurrent throughout it's entire gameplay, that of technology vs nature. Which would have been made much more powerful if you had been able to choose which side to take, but still as it stands, makes a powerful statement (and without spoiling the sci-fi/horror theme).

Of course, no "good" part of a SS2 review would be complete without a mention of Shodan, it is quite simply priceless to be able to face her again. I'm sure that anyone that has played the original feels the same way about this, she's quite simply one of the most memorable characters ever placed on a computer game, and the opening sequence alone almost brought tears to my eyes...along with that familiar shiver! ;)) Terry Brosius once again voices her, and her job is priceless (ditto the rest of the cast, but we are talking about Shodan here!) and the way she's handled in the game is true to her nature, she's still Shodan, she's still a bitch, and she still rocks. Period. Plus, there's a little surprise at the end of the game that was really sweet. Thanks guys.

The Bad
Well for starters all the critter models are...to be tactful, of the crap. The interface can give you some headaches at times (but still is way above the one in the original) but that's it.

The only great gripe that I have with SS2 is that it could have been more, much, much more. As I read on a review somewhere, "System Shock 2 is a game so good it's surprising it isn't better". That truly defines my feeling with the game sometimes, it's as if you were given a taste of this wonderful dessert and had it taken away from you before you could finish it. For instance, I know Xerxes could never amount to anything versus our beloved Shodan, but they should still have given him a stronger presence, he's just there to whine every now and then, and that's it, and speaking of Shodan, we don't get nearly enough quality time with her! Seriously, where are the hordes of robots sent your way to annihilate you? where is the villain that trapped you in rooms and sent you to her "Death Machine"?? Most of the Hal-ness of Shodan has been replaced, and though she's still mean and evil, I really wish we could have had more of that.

The biggest dissapointment in the game however, comes in the way it's placed. If there is something great about Half-Life is that it introduced us to a game where you are in the "middle of the party" so to speak. On SS2 you arrive and...the party's over, and this was great on the original but it feels sort of shallow in a post Half-life world. There are no npcs to interact with, you are the "sole survivor" once again and though it's cool to bear silent witness to the aftermath of the Von Braun and the Rickenbacker, I can't help but think how cool it would have been if you were there when it all happened. Obviously this responds in part to the legacy of the original, but still....

Other than that, I should add that the game isn't as non-linear as it's advertized to be, a fact you'll find out the hard way if you try to play the game being a tech nerd and avoiding shootouts, the final fight with Shodan is way too easy, and though I understand the need for the time gap between the two games, I believe it would have been infinitely cooler to play the game as the good ol' hacker. He's got more charisma than your nameless "Mr. Magoo" soldier, and it would have made your relationship with Shodan much more tense and interesting. Ah well, can't have it all!

The Bottom Line
Essentially SS2 is a fantastic game, which seems to have taken a couple of bad design decisions. Still you have to understand that they were dealing with more than just a sequel and as most people know, making a good sequel and a good game/movie/etc. don't always mean the same. The guys at LG and Irrational had to come up with the right balance to both honor the legacy of one of the greatest games ever made (which is one hell of a though act to follow!) and also come up with something original and fun to play. If you consider that, then yeah, they made a good job. Without taking that into consideration then...well, they fell a little short in both accounts. But make no mistake either way: the end result is way above average and System Shock 2 is a definitive must.

Windows · by Zovni (10504) · 2006

Attention: Threat Detected... Attention: Threat Detected

The Good
God only knows why the sequel to System Shock was released even after the original did not make enough copies. System Shock 2 takes place in 2114, which is 42 years after SHODAN was hacked on Citadel Station. The starship Von Braun, which is owned by TriOptimum, is claimed to be the first faster-than-light vessel in human history. But not everything is what it seems to be.

Before the game begins, you must do some basic training, followed by one of three advanced ones, than you have a choice of being in the marines, the navy, or the OSA. After the training, the real game begins. You are faced with the same situation of SS1. You are transported to somewhere, put to sleep in a cryo tube, then wake up in the medical deck with no memory of the past few weeks, realizing that something is wrong, as you see people dead on the floor and an evil alien race, simply known as The Many, running around all over the place.

You are also given a more cybernetic interface which is more advanced than the one in SS1. You can store more inventory, and refer to the map, find out what your current mission objectives are, and research items that you have found. But what you do in the game will depend on your profession, and the skills that you acquire for it. If you join the marines, you will spend a lot of time in the game shooting at everything (alive or not), but if you have joined the navy, expect to hack locked doors and security systems. If you are with the OSA, you get to develop psionic powers such as the ability to pull objects toward you, stop alarms, do more damage to aliens, and heaps more.

This game is basically about exploring. Explore all areas and you may accomplish a task given to you by a fellow crew member or SHODAN herself. More often than not, audio logs can be picked up. Playing these logs is important as door keycodes and secondary objectives are given to you, plus some rather interesting information about experiments involving monkeys and conversations involving other crew members.

You have an arsenal of weapons that you can use to take out enemies, and these include the shotgun, plus some energy weapons like the laser pistol and the EMP rifle. With the exception of these two weapons, ammunition is fairy limited, but unlike SS1 where you have to search dead corpses, you have something called a replicator, which allows you to buy ammunition for whatever weapon for a certain number of nanites, which can be lowered if you are able to hack the replicator. Energy weapons need to be restored using an energy unit.

Most of the enemies you meet have good AI. When they see you, they tend to follow you around all over the place like puppy dogs. What gave me the creeps is the protocol droid. Not only does he sway left and right while he walks, he looks hideous as well. The hybrids, the first enemies that you meet in the game, attack with a shotgun at first, then manage to throw grenades even when you are on a deck up. There are security cameras that actually do something, alerting The Many to your presence. They are able to find you, no matter whether you think you are hidden.

In almost every area that you go to, there is always machinery in each corner of a room, operating at its full potential. There are also flashing monitors that are similar to the ones in SS1. System Shock 2 is supposed to be scary, and this is demonstrated by the dark lighting in some areas, and the creepy music, as well as certain enemy sounds. Later in the game, you must perform tasks for SHODAN. Her voice sometimes gives me the creeps, especially when she stutters.

To distract you from your mission, there are mini-games that you may pick up along the way. These games have interesting objectives. (One game is an adventure where you must slay goblins, while another is a clone of Minesweeper where you must avoid revealing corn.) Also, these games look much better in your PDA than they do in the pissy 128x128 square that they are restricted to in the original.

The Bad
You get e-mails throughout the game which give you new objectives and some “cyber modules” which you can use to upgrade your stats throughout the game, and they play automatically. Playing them the first time is useless as you usually fight off enemies when they are playing, so you have to go to one of those quiet spots, and listen to them again there. Listening to them a second time is not worth it, considering that you have to get from point A to point B in limited time.

Even though they do not affect the game in any way, there are a couple of bugs. One of them allows you to jump out a window and go through a little spacewalk. If I do this, I fall down quite a distance and cannot get back inside the building.

The training is useful, but it would be better if there was an option that allowed you to return to the training immediately, instead of having to start a new game and do it again if you happen to forget how to do things.

I recently brought a copy of System Shock 2 which only lets you watch cut-scenes only once. Subsequently, the game just bypasses them, making me feel that I am actually playing a CD-Rip that has the cut-scenes removed from it. Installing the only patch to the game did not work, so the only way that I can watch those cut-scenes again is if I crash the game on purpose, forcing me to reboot the computer and starting the game again.

The Bottom Line
System Shock 2 is similar to its predecessor. You are faced with the same situation of waking up from a deep sleep to a massacre. Before that, you have to do some training, and this is really good because it lets you know how to perform certain tasks, and if you forget during the game, you can always go right back to the start and repeat the training. Also, SHODAN is back. Only this time, you work for her instead of against her when you get proper into the game.

I agree that System Shock 2 is scary. It has scary music and some dark lighting that gives the game its scary feeling. You also get to hear some scary e-mails. So in conclusion if you are going to play the game, then be prepared to be scared.

Windows · by Katakis | カタキス (43091) · 2006

[ View all 24 player reviews ]

Discussion

Subject By Date
Which SS2 am I playing? o__O Slug Camargo (583) May 20, 2008
Damn the Many... Unicorn Lynx (181775) Apr 3, 2008
No spawn and no degradation? Unicorn Lynx (181775) Mar 18, 2008
Just Finished, ITS AMAZING!! ricardoe Oct 7, 2007
System Shock 2 Expansion Pack on WinXP dave solin Sep 12, 2007

Trivia

Animations

In addition to using the Dark Engine, the game also uses some animations from Thief, most notably the zombified crewmen with the shotguns and pipes. They use portions of animation from the guardsmen in Thief, specifically when they walk around searching for your character, and when they run over to attack you.

Basketball

In Thief, part of the training mission included a little basketball court at the beginning of the game. In SS2, this basketball is carried over and is found up on a ledge on the 'street' level of the very first training mission. Go around the 'pillar' to the right of where you arrive on the street. You can mantle up to a sloped surface, and on the flat part of the ledge will be the basketball. Bounces very appropriately, too!

On the Recreation deck will be a basketball court, towards the last part to explore in the level. You have to be on the upper running deck to shoot, but if you make a basket with the basketball or even just clip the rim, you'll get a very funny email. Be sure to bring it up in your PDA, as it reads differently than it sounds.

Bugs (Spoiler!)

In a cutscene on Deck 4, the walls will drop away and a cut-scene will begin. However, you can still move around and if you fall off the platform that the room has become, you CANNOT get back up, short of killing yourself or loading your game! A neat little bug.

Cancelled Dreamcast version

There was going to be a Dreamcast version of System Shock 2, but it was cancelled

German version

The localized German version of the game was slightly modified for fear of banning. Some corpses were removed (e.g. a hanged man), and all blood was colored green.

Mods

The graphics for character models in the game was considered by many to be the low-point in the 3D Design. So some fans took it upon themselves to create unofficial high-res models which are known as System Shock: Rebirth and can be found at http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm

Multiplayer

There is a patch available for System Shock 2 which does not only allow adjustments of the respawning and weapon wear and tear, but adds a cooperative multiplayer mode.

Release

System Shock 2 was published by Electronic Arts instead of Eidos, which was Looking Glass‘ world-wide publisher at the time. This is due to the simple fact that EA held the copyright for the System Shock franchise -- the firm had acquired it with the purchase of Origin Systems.

Sales

Although System Shock 2 was rated a masterpiece by all major magazines, sales were only mediocre. Ironically, the game shared the same fate as its predecessor: Both games never reached a mass audience, partly because of bad marketing efforts.

Shodan

The voice of Shodan was done, as in System Shock, by Terri Brosius. She is the wife of Looking Glass Audio Director Eric Brosius.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Best Sound Design of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • GameSpy
    • 1999 – Role-Playing Game of the Year
    • 1999 - Best Genre-Bender (together with Drakan: Order of the Flame)
    • 2001 – #12 Top Game of All Time
  • PC Gamer
    • April 2000 - #22 in the "Readers All-Time Top 50 Games Poll"
    • April 2005 - #39 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best Game in 1999
    • Issue 01/2000 - Best Action-Adventure in 1999
  • Power Play
    • Issue 02/2000 – Best Game in 1999
    • Issue 02/2000 – Best Atmosphere in 1999

Information contributed by -Chris, CaptainCanuck, George Shannon, Great Hierophant, M4R14N0, PCGamer77 and WildKard

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Contributors to this Entry

Game added by robotriot.

Linux, Macintosh added by Kabushi.

Additional contributors: xroox, JubalHarshaw, George Shannon, Unicorn Lynx, chirinea, Sciere, jlebel, dorlthed, DarkDante, Patrick Bregger.

Game added December 17, 1999. Last modified April 2, 2024.