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Dorian Hart

Moby ID: 4978

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Dorian spent over seven years at Looking Glass Studios, learning the arcane rites of game design. His design credits from his time there are: Ultima Underworld 2, System Shock, Thief: The Dark Project, System Shock 2, and (in a very limited role) Thief 2: The Metal Age. He also was the lead designer of Terra Nova: Strike Force Centauri, and he's very grateful to the 17 people who purchased it. After the implosion of Looking Glass, Dorian signed on with Irrational Games, joining the talented team working on The Lost for the PS2. He's having a blast, designing game systems and writing mini-bios about himself in the third person.

Source: Selected articles from Irrational Games Official Website - Company - Boston Studios - Boston Team

http://www.irrationalgames.com/company/usa_team.cfm

Credited on 18 games

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System Shock (2023, Windows) Designers
Perception (2017, Windows) Special Thanks
BioShock: Remastered (2016, Windows) Designers
System Shock: Enhanced Edition (2015, Windows) Designers
Card Hunter (2015, Windows) Game Designers
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) Voice Acting Ensemble
BioShock Infinite (2013, Windows) Special Thanks
Choice of the Star Captain (2012, Browser) Written by
BioShock (2008, PlayStation 3) Designers
Freedom Force vs The 3rd Reich (2005, Windows) Co-Lead Designer
Freedom Force (2002, Macintosh) Voices
Thief II: The Metal Age (2000, Windows) Manual
System Shock 2 (1999, Windows) Lead Level / Scenario Design
Thief: The Dark Project (1998, Windows) Designers
Flight Unlimited II (1997, Windows) Manual Editing
Terra Nova: Strike Force Centauri (1996, DOS) Lead Design
System Shock (1994, DOS) Designers
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) Level / Scenario Design

[ full credits ]

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