Also Known As
- Dave Crane
|Toys (1993)||(Produced by)|
|Arcade Bowling (2008)||(Design)|
|March of the Penguins (2006)||(Game Design)|
|Home Improvement: Power Tool Pursuit (1994)||(Concept & Design)|
|David Crane's Amazing Tennis (1992)||(Design)|
|Bart Simpson's Escape from Camp Deadly (1991)||(Design)|
|The Simpsons: Bart vs. the World (1991)||(Additional Programming and Design)|
|David Crane's A Boy and His Blob: Trouble on ... (1990)||(Designed by )|
|David Crane's The Rescue of Princess Blobette... (1990)||(Game Design)|
|Super Skateboardin' (1988)||(Design)|
|The Transformers: Battle to Save the Earth (1986)||(Designed by)|
|Little Computer People (1985)||(Original concept by)|
|Ghostbusters (1984)||(Lead Design)|
|Pitfall II: Lost Caverns (1984)||(Concept by)|
|The Activision Decathlon (1983)||(Designed by)|
|Grand Prix (1982)||(Conceived and designed by)|
|Freeway (1981)||(Conceived and designed by)|
|Laser Blast (1981)||(Conceived and designed by)|
|Dragster (1980)||(Conceived and designed by)|
|Fishing Derby (1980)||(Conceived and designed by)|
|Arcade Bowling (2008)||(Programming)|
|Night Trap (1994)||(Original Programming)|
|David Crane's Amazing Tennis (1992)||(Programming by)|
|Bart Simpson's Escape from Camp Deadly (1991)||(Program)|
|The Simpsons: Bart vs. the Space Mutants (1991)||(Additional Programming)|
|David Crane's The Rescue of Princess Blobette... (1990)||(Program)|
|Super Skateboardin' (1988)||(Program)|
|Skate Boardin' (1987)||(Programmed)|
|Little Computer People (1985)||(Programmer )|
|Ghostbusters (1984)||(Lead Programming)|
|Pitfall II: Lost Caverns (1984)||(Program)|
|The Activision Decathlon (1983)||(Programmer)|
|Slot Machine (1979)||(Programmed by)|
|Canyon Bomber (1978)||(Programmer)|
|March of the Penguins (2006)||(Character Simulation)|
|David Crane's A Boy and His Blob: Trouble on ... (1990)||(Characterizations by)|
|The Transformers: Battle to Save the Earth (1986)||(Background Graphics and Animation)|
|Pitfall II: Lost Caverns (1984)||(Original Soundtrack by)|
|SPQR: The Empire's Darkest Hour (1996)||(Advice)|
|GhostControl Inc. (2014)||(A very special thank you to)|
|Activision Hits Remixed (2006)||(An Incredibly Huge Thanks To)|
|Activision Anthology (2002)||(An Incredibly Huge Thanks to)|
|Pitfall: The Mayan Adventure (1994)||(Special Thanks To)|
|Garry Kitchen's Super Battletank: War in the ... (1992)||(Special Thanks to)|
|Hacker (1985)||(Special Thanks To)|
|Barnstorming (1982)||(Special thanks for his help in getting me off the ground to)|
David Crane is one of the most successful designers of entertainment software in the world. His award winning video games, led by Pitfall!, Ghostbusters, A Boy and His Blob, and Amazing Tennis are acknowledged as some of the most innovative and popular in the interactive entertainment industry. Crane, a founder of Activision in 1979, has consistently produced superb products, as evidenced by his worldwide sales of over 10 million games and wholesale revenues near 200 million dollars. Prior to his days at Activision, Crane was employed at Atari, where he wrote such hits as Outlaw, Slot Machine and Canyon Bomber. He was also instrumental in the design of the Atari 800 computer's operating system.
Crane's industry awards continue to mount with each new product. Pitfall! maintained the top slot on the Billboard charts for 64 weeks and was named video game of the year in 1982. Besides selling millions of copies worldwide, it spawned a Saturday morning television cartoon and numerous other spinoffs. Pitfall II: Lost Caverns was also the number one rated game in the country for over six months and won the 1984 Golden Floppy award for best game and the Video Adventure Game of the Year award for 1984 from Electronic Games. The Activision Decathlon was in the top 20 video games for more than one year and won several sports game awards. Reviewers Katz & Kunkel called Decathlon a "masterwork and a true classic." Other Activision hits written by Crane include Dragster, Fishing Derby, Laser Blast, Freeway, Grand Prix, Skateboardin' and Super Skateboardin' (the last one was for the Atari 7800).
Ghostbusters, Crane's 9th release for Activision was lauded by Ahoy! magazine's publisher who said that he had "never so thoroughly enjoyed playing or even watching a game as entertaining as this one. Activision may even accomplish what few if any have been able to do: successfully release a video/computer game derived from a major motion picture." As predicted, Ghostbusters achieved unprecedented sales in the United States, throughout Europe, and Japan. Crane's Little Computer People was awarded the 1985 award for the most innovative program of the year by the Computer Entertainer. A Boy and His Blob received the best of show award at its introduction and was the video game of the year for 1989. Further, the Parents' Choice Foundation awarded A Boy and His Blob the 1990 Parents' Choice Award for portraying "Positive human values", "High quality software", "Intelligent design", and the "Ability to hold the player's interest." Crane was named designer of the year in 1983 and 1984 by Video Game Update, Video Review and Computer Entertainer. His works have been called "beyond belief" and "offering the most remarkable breadth of any videogame(s) yet produced" by Electronic Games Magazine.
While often overshadowed in the public eye by his software products, Crane's hardware accomplishments are equally impressive. In addition to a variety of custom development systems, Crane has designed two integrated circuits for video game use - The Display Processor Chip or DPC, which was awarded a patent for its unique video memory system, and a chip which offered the most innovative method of bank selecting in the industry. Wherever there is new technology or new entertainment opportunities, Crane can be found at the forefront.
By treating the Internet as the latest in a series of video game platforms, Crane brings this unique blend of talents to the Internet. He is co-founder and Chief Technology Officer of Skyworks Technologies, Inc., a privately held multimedia developer specializing in interactive marketing and high-end game development. In addition, Skyworks is an authorized developer for the Sony PlayStation video game platform. Skyworks' clients include the LifeSavers Company, the Nabisco Biscuit Company, the Sega Channel, Micronet Co. Ltd., Scientific American and others.
Last updated: Dec 10, 2002
- The Pet Person - David Crane -- Interview from December 1985 UK gaming magazine Zzap!64
- @PitfallCreator -- Twitter profile
- David Crane -- Facebook page
- LinkedIn -- professional profile
- David Crane Interview for Arcade Attack -- A nice and informative interview that looks back at some of David's most respected work including Pitfall! and his work at both Atari and Activision.
- David Crane's website -- Website with a list of his games, CV, awards and press information.
- David Crane | Retro Gamer -- Interview with magazine Retrogamer (January 2014)
- Legends of the C64 -- Dedicated to legendary pioneering companies and programmers, includes an original article with additional reproduced articles from classic gaming magazines - featuring David Crane.
- Another day... Another subroutine... -- 1984 interview in Big K magazine.