Forums > Game Talk > Rabbi Guru's Game Jorunal VI

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The Fabulous King (1332) on 12/1/2010 3:58 PM · Permalink · Report

Grand opening of Rabbi Guru's Game Jorunal VI: The Galactic Rays of Love of the Cosmic Peacelords!

Meet the Cosmic Peacelord Vixenia Delta from planet Gilius B in Omega-Beta Dimension. She's a Cosmic Paladin for peace, love and justice. She likes her men socially conscious, willing to stand up for the poor and the oppressed. Dislikes those who abuse power for evil grand galactic plots like Vizier Vaskloth the Grand Arch-Nemesis of Cosmos and anyone working for him.

Previously on Cosmic Peacelords: Grand Vizier has overthrown the King of Cosmos, and created an alliance with Arachnia the Queen of Darkness from Bizzaro Dimension of Alternatia. Together they plan to corrupt the space-time continuum, collapsing all dimensions and galaxies into one uniform collective mass obeying their every whim. Only the Brave Defenders of Galaxica, the Cosmic Peacelords stand against their villainous plot.

In a small corner of Cosmos, away from the Cosmical Palace of Justice (Now Evil!!!), in the planet of Cutesia Agorala, little Jimmy wakes up from a dark dream that shakens his very core. In the morning, her mom orders him to go deliver breakfast to the local Cosmic Peacelord Brutosh. Peacelord Brutosh lives on the edge of the plannetial village, in his small Galactic Guardtower of Love. Brutosh is thankful because monitoring the Cosmic Balance is a very tough job. Little Jimmy is hesitant.

"I had a dream today."

In a different corner of Cosmos, in the Temple of the Space Goddess Artemia, the High Priestess and Oracle of Artemia is lying on her deathbed. Her most promising disciple, the young and inexperienced true believer Xandrice, is beside her. Whenever the High Priestess has to go, she gives her Cosmical Powers to her chosen, who will become the new High Priestess of the Space Goddess. Normally it's a peaceful ceremony. But today screams of terror and pain fill the benevolent Halls of Artemia.

"It is coming... the hole... all consuming darkness... no life... the voices..."

"What is wrong with the mistress?" asks a curiously curious unimportant novice who just happened to walk by and whose sole purpose in this galaxy was to ask this question. And then she died. She had fulfilled her purpose. Xandrice watches casually how the novice vanishes from this space and time with a puff of smoke. She doesn't pay much attention to it because it happens quite often in the Halls of Artemia. Xandrice however isn't so lucky, because her purpose is greater. Then the High Priestess of Artemia, in her last moments of clarity says to Xandrice: "The Cosmic Peacelords... you must find them... and together find the Galactic Rays of Love... only with that power can you stand against the coming storm." And with that she died. Curious sensation. Xandrice was expecting something different... like reversing the space-time continuum with thunderous special effects different. Something flashy. But that was it. She is the new High Priestess. Just like that.

She leaves the room.

....

Okay this is actually a Game Journal thread. Just with a twist. Remember how I said that next time the thread would be called Game Jorunal? I didn't actually plan to write this story. I just copy-pasted this from the original thread. Because that's the kind of a guy I am. Happy Anniversary!

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j.raido 【雷堂嬢太朗】 (100156) on 12/3/2010 5:06 AM · Permalink · Report

You just wanted an excuse to post that picture again.

My RPG buddy and I finished Breath of Death VII today. It's silly and entertaining, if not particularly balanced. A fun RPG diversion for a dollar though. We've decided against FF13 for now, so we're going to play Tales of Vesperia instead.

Oh, and to anyone with an Xbox 360 who lives in a country that has XBLIG: The Indie Games Winter Uprising started yesterday. Three of the games are out now, with another dozen or so to come in the next few weeks. Several of them look really solid. I'm personally looking forward to Cthulu Saves the World and Alpha Squad.

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The Fabulous King (1332) on 12/3/2010 11:58 AM · Permalink · Report

That and to see what would happen if I just copy-pasted a thread word by word.

My thesis was that the average mobite would get really confused. He would start to question his world. And I would have awakened the true being, the true individual within, underneath all the programming that society has done to them.

"Wait a minute, isn't this the same thread that we just had... oh my god this is so confusing. It's like the past year never happened! Did it happen? Is 2010 a lie? In fact I don't remember anything significant happening on Mobygames. Hmm... OMG! I just saw a glitch in the great delusion! My whole life has been a lie! We just imagined it all! We're being played mindgames with! Reality is a lie! Wake up people! Your Illuminati slavemasters control you! I can see the truth! They can only control you as long as you believe in their reality! So stop believing in reality! God is a lie! It was just the disembodied head of Patrick Stewart all along!"

For reality is not real. I've been to the other side, through the gates of Jorunal, and I've seen the True Nature of the Universe.

But, um... we'll see if this will be the end of the Illuminati rule. As always, I do my best to liberate souls from this false reality, but souls tend to be stubborn about these things.

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Parf (7871) on 12/3/2010 5:58 PM · Permalink · Report

...and I take it you're playing a game too, Rabbi? I mean... that is the reason you post these right? Not to try to confuse people? ;)

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The Fabulous King (1332) on 12/3/2010 7:22 PM · Permalink · Report

No, I'm on a spiritual journey.

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j.raido 【雷堂嬢太朗】 (100156) on 12/4/2010 7:17 PM · Permalink · Report

[Q --start Rabbi Guru wrote--]No, I'm on a spiritual journey. [/Q --end Rabbi Guru wrote--] A sexy spiritual journey in space?

'cause that's the impression I'm getting.

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beetle120 (2415) on 12/6/2010 6:42 AM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--] [Q2 --start Rabbi Guru wrote--]No, I'm on a spiritual journey. [/Q2 --end Rabbi Guru wrote--] A sexy spiritual journey in space?

'cause that's the impression I'm getting. [/Q --end 雷堂承太朗 -djsw- wrote--]

Is there any other kind?

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Patrick Bregger (303298) on 12/4/2010 6:03 PM · Permalink · Report

Just finished Batman: Arkham Asylum and to answer my previous question: Yes, it deserves the praise. The atmosphere is great and even if the story is standard stuff (super soldiers, meh) it was good enough to keep me interested. The other parts of the game are polished and nothing shines out negatively. Even the keyboard controls are surprisingly well for such a game!

Next up: Call of Duty 4: Modern Warfare and Grey Matter

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Parf (7871) on 12/4/2010 8:51 PM · Permalink · Report

I'm currently switching between Puzzle Quest 2, 'Splosion Man and Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled. The former two are really nice games, while the latter doesn't really stand up well against the SNES conversion of the same arcade game (even if this is supposedly truer to the source material). The added 3D graphics make it harder than it needs to be at times since you can't properly determine in which direction the turtle will swing the weapon next. These types of games should always be done in the faux 3D they originally used.

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vedder (71172) on 12/5/2010 12:03 PM · Permalink · Report

Finally playing Mafia II. The whole setting is portrayed wonderfully. It's just great to drive around a snow-covered "New York" with "Let it snow" on the radio (followed by war reports in Europe) with the city coming alive around you.

Also playing more Minecraft. A friend is hosting a multiplayer server. There's still some bugs, but multiplayer is finally getting playable. It does get a lot more fun when you're constructing a world together.

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Patrick Bregger (303298) on 12/11/2010 6:13 PM · Permalink · Report

I play Borderlands right now. I have no idea what about this game: it is mindless, has next to no story and the quests are stupid and always the same. But I can't stop playing it.

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Slug Camargo (583) on 12/11/2010 6:34 PM · Permalink · Report

[Q --start Patrick Bregger wrote--]I play Borderlands right now. I have no idea what about this game: it is mindless, has next to no story and the quests are stupid and always the same. But I can't stop playing it. [/Q --end Patrick Bregger wrote--] More or less the same happened to me, only I did stop playing and went to get some juicy Fallout 3 instead =P Never even bothered to buy it, just forgot about it altogether.

I'm given to understand it improves greatly if you play co-op, but I wouldn't know about that, what with my humanity phobia and whatnot.

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The Fabulous King (1332) on 12/20/2010 4:54 PM · Permalink · Report

I finally started playing New Vegas. Bit late, yeah. But I was too burned out on other Fallouts to play it sooner. I planned to play Fallout 3 before, but... all I really wanted to play was New Vegas and so fuck fair comparison.

So yeah. New Vegas. Loving it. After Goodsprings, I was like "fuck the plot" and I sneaked past the deathclaws, looted the Repconn building, got myself a nice plasma rifle and now I kick ass New Vegas. I know how to play my Fallout. Tried to sneak into the super mutant land too, but that didn't turn out too well.

One thing I noticed though, since I wanted to do some writing on the political and social commentary in Fallout series, is that they've really turned New California Republic into a USA allegory. Kinda fitting too, considering the US government was like this evil undead monster who you had to kill in Fallout 2. And then these new guys want to create a Brave New World of liberty and justice too and fall into the same traps. But the "sending our boys into desert to fight some war" was a very obvious comment.

Only this time this desert is Nevada.

Actually, and I try not to ramble too much, it was neat how in Fallout 2 on one side you had this evil undead US government who ran these social experiements on people even after the war (the whole "vaults were a lie!" thing) and on other side these new baby governments who were just figuring out how to do the same manipulation and social control too. It was so cute. But daddy US didn't love them. :(

I'm playing Hardcore obviously. And I love it. It brings me back to old rpg's like Betrayal at Krondor or Ultima 7.

Serious loving.

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Zovni (10504) on 12/21/2010 2:02 AM · Permalink · Report

Guess I got into the sci-fi spirit and I'm now playing Kotor 2 with the restored content mod. So far I'm having an uneven, but interesting nonetheless, experience.

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Patrick Bregger (303298) on 12/21/2010 7:52 AM · edited · Permalink · Report

I'm playing Dead Space right now (Chapter 2). It is much closer to System Shock 2 than Bioshock ever was: atmosphere, limited inventory even for ammo, every aspect is regulated with limited supplies, almost the same RPG elements, sound, the feeling of helplessness (even when accomplished with crippled controls). For the rest of the game I wished a more open levels and less "Oops, the monster breached out of the vent. Again. I am supposed to be frightened now" design.

Gray Matter is pretty much what you'd expect: a good adventure. No more, no less. Gets considerably more interesting in Chapter three when you take control of Styles.

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j.raido 【雷堂嬢太朗】 (100156) on 12/26/2010 8:17 AM · edited · Permalink · Report

Due to recent developments, I've finally been able to hack my PSP. While doing a bit of the...less legitimate things people tend to with such hacks, I've actually spent the bulk of my time replaying Cave Story. This game is just as fantastic as I remember it being four years ago. I've been doing for a 100% run this time (missed the alien badge, but who cares about that), and I'm just before the normal last boss. I love this game so, so much.

And even better, now I'm not tethered to my PC while playing it, either! Bonus!

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GAMEBOY COLOR! (1990) on 12/26/2010 2:44 PM · edited · Permalink · Report

I got a PSP for Christmas yesterday. I also got Gran Turismo, Metal Gear Peace Walker, and Mario vs. Donkey Kong Mini Land Mayhem. My sister also got me this cool Nintendo hat. A big surprise was my parents had gotten a Wii for the whole family. I have to say, it's a little harder than it looks, but it's more fun than I thought it would be.

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Patrick Bregger (303298) on 12/30/2010 12:11 AM · Permalink · Report

Finished Kane & Lynch 2. Thinking about adding it to the Whac-A-Mole variants group.

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j.raido 【雷堂嬢太朗】 (100156) on 1/16/2011 9:11 AM · edited · Permalink · Report

Has nobody been playing anything recently? Strange lack of posts here. :P Guess I'll be the one to jump back in.

Recently finished Sacrifice of the Secret Room, which had a surprisingly great story combined with obtuse puzzles and Reboot-esque CG. Unfortunately it's completely in Japanese with virtually no hope of ever getting a localization (and the dialogue is crucial to understanding anything), but I still thought it was pretty great. Some of the endings are almost overwhelmingly depressing -- Asuna's in particular was downright bleak -- but that makes reaching the true ending all the sweeter.

Slowly chipping away at Tales of Vesperia. It's fun in that light anime sort of way. Also been playing bits of Nier on and off. It's some kind of post-post-apocalyptic Zelda. Lovely music, too.

Played through the second landscape in Crush. The puzzling is interesting, but the visual style is, honestly, hideous. Mostly makes me wish Fez would hurry up and come out.

And lastly, right now (almost literally -- I paused the game to take a break and type all this up) I'm playing Stretch Panic. I remember having trouble with this game when I tried playing it years ago. This time I've defeated six of the twelve sisters in less than an hour. Short game is short. May well finish it tonight.

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Unicorn Lynx (181769) on 1/16/2011 10:00 AM · Permalink · Report

Trying to play some games after a long break. Going alphabetically, trying to weed out some potentially bad stuff in my list.

Checked Branmarker 2 yesterday for that reason, and stopped playing after I gained 25 or so levels. Really good, if basic, Japanese RPG, hentai or not! Beside the fact it only lets you control a party of 2, I don't see anything bad in it. Very good difficulty, balanced gameplay, sweet graphics, and above all - very cool dungeons, each one with different puzzles.

Definitely beats Cobra Mission and Knights of Xentar gameplay-wise. I'll be writing a review soon...

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vedder (71172) on 1/16/2011 10:40 AM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--]Has nobody been playing anything recently? Strange lack of posts here. :P Guess I'll be the one to jump back in. [/Q --end 雷堂承太朗 -djsw- wrote--]

Only played a couple dozen Commodore PET games. Most are utter trash (for today's standards), but some of them really bring up that "70s computers can do that!?" vibe, which is kind of cool. So far, particularly the BASIC conversions of Space Invaders and Star Fire were astonishingly good.

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Patrick Bregger (303298) on 1/16/2011 10:13 AM · Permalink · Report

Venetica: Very nice German RPG with action-focused fights. The story was not that predictable like I originally thought and the (gamepad) controls are fluid.

Lost Horizon: simply put the best adventure I played in a long time.

Right now I am playing Darksiders. I use a gamepad but still have a hard time because I have no sense of timing and horrid reaction times.

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Klaster_1 (57610) on 1/16/2011 12:04 PM · Permalink · Report

Mind making screenshots of Darksiders, there are total of none at file. And it gets easier after a while, had same troubles even after God of War series.

Currently, I'm playing Baldur's Gate 2: Shadows of Amn the very first time, with trilogy mod and widescreen hack. Such a bad luck: after rescuing Imoen from the Spellhold, she's merely a 11 level thief! Now I regret hard not dualing her to mage in BG1.

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Unicorn Lynx (181769) on 1/16/2011 12:23 PM · Permalink · Report

Yeah, unfortunately, in Baldur's Gate all the nice and memorable characters usually suck in combat. Such as Imoen, Nalia, Aerie, even Jaheira and Minsc... the real ass-kickers are the bad guys: Edwin, Viconia, Korgan (or Kelgan? The evil dwarf, forgot his name), and of course Sarevok (in Throne of Bhaal).

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Patrick Bregger (303298) on 1/16/2011 12:33 PM · Permalink · Report

Don't let these BG2 nerds hear this. They'll talk your ear off how Viconia sucks and Aerie is the best tank in the game. You know, those kind of people who install mods which make the game ridicously hard.

The thing that I like most about BG2 that is (more or less easily) beatable no matter what characters you take into your group. Well, if they don't kill each other that is.

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vedder (71172) on 1/16/2011 1:03 PM · Permalink · Report

[Q --start Patrick Bregger wrote--]The thing that I like most about BG2 that is (more or less easily) beatable no matter what characters you take into your group. Well, if they don't kill each other that is. [/Q --end Patrick Bregger wrote--]

Throne of Bhaal on the other hand... Took me ages to defeat the slayer and never managed to finish even half of the final battle.

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Unicorn Lynx (181769) on 1/16/2011 4:19 PM · Permalink · Report

Throne of Bhaal on the other hand... Took me ages to defeat the slayer and never managed to finish even half of the final battle.

What, are you serious?.. I found it the easiest of all BG final battles. Sarevok from the first one was MUCH harder! Man, I think I defeated him through sheer luck. Sent a thief to throw inflammable oil at him, or something like this :)

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vedder (71172) on 1/16/2011 6:09 PM · Permalink · Report

Hmm, I had exactly the opposite experience. My main character was a Thief. So basically every difficult fight in BG2 and its expansion I could easily win with my insanely overpowered traps. But since the Slayer and final battle had no preparation times, I couldn't use them so all my previously learned strategies were useless.

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Patrick Bregger (303298) on 1/16/2011 4:33 PM · Permalink · Report

My favorite tactic: Abi-Dalzim's Horrid Wilting spam. Doesn't even have time to attack in each phase.

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Klaster_1 (57610) on 1/16/2011 1:00 PM · edited · Permalink · Report

Guess some reasonable save editing won't hurt balance much :) Now Imoen is level 11 mage / 7 thief.

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GAMEBOY COLOR! (1990) on 1/16/2011 3:22 PM · Permalink · Report

I've been playing Shadow of the Colossus. Still amazing as always. I haven't had much time for playing anything else lately though. I want to pick up FFVIII again after SoC, but I'm not sure if I'll have time for it. If not FVIII, probably Metal Gear Solid-Peace Walker. At least I can take that on the go.

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Adzuken (836) on 1/16/2011 8:02 PM · Permalink · Report

I finally finished Ogre Battle 64, wiping the largest mass from my backlog. It clocked me at nearly 80 hours (though, it is somewhat inaccurate, as it counts time spent on the pause screen, but not when I lose a battle and have to reload). What amuses me is that the back of the box proudly states the game is "Over 50" hours long. Never have I seen a company undershoot a game's content in its packaging blurb so massively. Usually they like to say "Over 30 hours gameplay", but really they mean that you might reach that time if you do every single side quest, seek out every totally arbitrary collectible object, and run around in circles for a while.

I'm now trying to get Assassin's Creed: Brotherhood off my list. If you were ever given the impression that the development team didn't spend all their time on multiplayer and just slap together a story mode for those of us who don't like playing online, don't believe it. The main game is criminally under-polished, and tries to make up for its anemic main quest by padding it heavily with absolutely arbitrary secondary missions. It has bred nothing more than antipathy within me for not just this title, but the series as a whole. The control scheme is in dire need of revision, there's a lot of fat that needs to be trimmed, and if I have to climb one more friggin' cathedral interior, I'm going to cry.

So congratulations Ubisoft, you tricked me into giving you my money, once again. Chances are, I'm still going to buy the next game in the series, but only because I'm hoping to see its absolutely preposterous story wrap-up. It will be like attending a autopsy, I'd just like to confirm that it's dead. Okay, I'm being a bit harsh, that's just how disappointed I am in this game.

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j.raido 【雷堂嬢太朗】 (100156) on 1/16/2011 10:11 PM · Permalink · Report

[Q --start Adzuken wrote--]So congratulations Ubisoft, you tricked me into giving you my money, once again. Chances are, I'm still going to buy the next game in the series, but only because I'm hoping to see its absolutely preposterous story wrap-up. It will be like attending a autopsy, I'd just like to confirm that it's dead. Okay, I'm being a bit harsh, that's just how disappointed I am in this game. [/Q --end Adzuken wrote--] Aww... I absolutely loved AC2, and every review I read said Brotherhood was an improvement over it. Guess it's good I've held off on picking it up. Maybe I'll just skip it in favor of waiting on AC3 if it's not central to the main story.

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Adzuken (836) on 1/17/2011 3:10 AM · Permalink · Report

So, I just finished Assassin's Creed: Brotherhood and can wipe it off the backlog (though, I will likely try the multiplayer to see if it was worth it). Guess what? There was another blasted cathedral interior I had to climb. It's like the game just wanted to get that last jab in to make sure I was really agitated. The ending was abrupt and rather clumsy, but not entirely unsatisfying. Also, if you choose to focus only on the main quest, you can likely finish the game in, like, two hours.

[Q --start 雷堂承太朗 -djsw- wrote--] Maybe I'll just skip it in favor of waiting on AC3 if it's not central to the main story. [/Q --end 雷堂承太朗 -djsw- wrote--] Um, actually, you might want to pull it out of a bargain bin somewhere down the line, as there was at least one significant plot development that can't be effectively told through a recap. You never know, you may like it better than I. I just wouldn't be in a hurry to add it to that oppressive backlog of yours.

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Unicorn Lynx (181769) on 1/17/2011 5:37 AM · Permalink · Report

I loved AC2 too, but I was absolutely sure Brotherhood would end up just like Adzuken described. The system of AC2 was so great that I knew they would want to milk it once more, without necessarily getting creative.

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Slug Camargo (583) on 1/18/2011 4:34 AM · edited · Permalink · Report

Just finished Metro 2033. Make no mistake, it's nothing more than a glorified shooter, and in a strict shooty-shooter sense it's nowhere near as good as Half-Life 2 or even Singularity, but it's just so good at what it does. Right off the bat, there's the immersion factor. It's awesome. The way the environment, background NPC chatter and whatnot tell their story is right on par with S.T.A.L.K.E.R. Further proof (if there was need of it by now) that these USSR guys sure know their way around atmosphere building. These games make me want to not ever play any game that hasn't been developed in Russia or Ukraine or somewhere around those places ever again.

But it's not just that. As much of a linear, by-the-numbers corridor shooter as it is, Metro 2033 nails the concept of "survival" in a way no other game has in years. And yes, I am thinking about New Vegas' so much talked about "hardcore mode". You see, the Metro 2033 guys hit the nail that Obsidian missed olimpically (and yes Bethesda missed it even worse, don't start with that plox): That if you plan on making resource management a core part of gameplay, the player shouldn't be able to hoard stuff like a packrat. What's the point in having your character suffer from thirst or hunger or having weapons degrade if you stumble on food, clean water and repair kits with every second step (and even if you're not paying attention you have so much money you don't even need to check the prices anyway)?

In Metro 2033, whenever you're told to gear up for a mission you might want to take that seriously and give some serious thought to what you'll be taking with you. And once you're outside you better search every nook and cranny, because every single bullet or air filter counts like you wouldn't believe. Failing to prepare properly means you're not surviving your next mission. Simple as that. I think the only game in which every piece of inventory felt so vital and downright essential that it makes you wanna think it three times before using it was the first Fallout (during the first 6-7 levels anyway).

On top of that, the fact that the military grade ammo, the only bullets that actually make serious damage are also the only kind of currency in the world is about the most brilliant idea in the history of gaming. Finding yourself surrounded by enemies and going through every clip until you're finally forced to start using the good ammo is so indescribably desperating it almost makes you wanna cry --you're literally burning money with every shot you take!! D:

Now I've complained about ammo starvation repeatedly in the past, specifically about ammo starvation used as a way of increasing tension by certain developers I took the liberty of codenaming "lazy-ass crappy horror game designers", but in Metro 2033 it just makes sense. Everything in this world is scarce and in terrible shape. There are hand-made pneumatic weapons you need to pump periodically in order to keep them working, the flashlight gets weaker with time and you need to fiddle with a manual charging device to recharge it, gas masks can be cracked and broken by hits and need to be replaced, so-called grenades are actually makeshift pipe bombs, and such. Everything is in the brink of breaking down or running out all the time, and maintenance requires you to actually fiddle with clunky, bulky pieces of equipment, as opposed to just clicking a button or picking up an item. These guys built a world in which ammo starvation not only makes sense, it actually wouldn't make sense any other way.

Plus, it's one of those rare shooters in which taking the stealthy approach actually works.

Edit: Hey, I just realized there are no reviews for Metro 2033. Could this rant be submitted as one? Also, what the hell is wrong with you people, etc., etc.

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vedder (71172) on 1/18/2011 7:59 AM · Permalink · Report

Didn't gave it much notice. But you peaked my interest.

First have two dozen games to play that I bought in the Steam holiday sales though...

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Slug Camargo (583) on 1/19/2011 2:22 AM · Permalink · Report

[Q --start vedder wrote--]Didn't gave it much notice. But you peaked my interest. [/Q --end vedder wrote--] I hope I didn't do it much of a disservice by talking it up so much you end up with too high expectations D: Just remember: "It's only a shooter. It's only a shooter. It's only a shooter..." :P

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vedder (71172) on 1/19/2011 8:50 AM · Permalink · Report

Pfft, now I'm not interested anymore!

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Unicorn Lynx (181769) on 1/24/2011 7:12 AM · Permalink · Report

Could this rant be submitted as one?

And I was just thinking: while the hell doesn't he submit this rant as a review?! :)

Seriously, what are you waiting for, go ahead and submit a review, I'll re-read it once more and maybe go get this game - sounds quite promising, actually! :)

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Unicorn Lynx (181769) on 1/26/2011 4:19 PM · Permalink · Report

Man, thanks for recommending Metro 2033 to me!

I'm playing it now, and it's awesome. Maybe STALKER had more initial impact with its large world and all, but Metro 2033 is an even more intense, and decidedly more balanced experience.

Like Doc says, this is a game that finally makes resource management the way it should be, where every move, every shot counts. And the atmosphere is just incredible. In the beginning I thought: "Oh no, not another post-apocalyptic scenario with radiation!", but man, Fallout can go home - Metro 2033 is much more convincing as a depiction of a a post-apocalyptic future.

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j.raido 【雷堂嬢太朗】 (100156) on 1/19/2011 10:21 AM · Permalink · Report

My attempts at reducing my backlog are successful so far. I've finished Crush, Sonic Rush, Stretch Panic, and Timesplitters in the last week or so. Almost done with Retro Game Challenge (just need to finish Guadia Quest and Haggleman 3 for the last challenge), and started playing through Shinobi (PS2) yesterday.

One more completion and I'll have finished enough to buy a single new game after my resolution this year. Unfortunately, my car exploded last week so...not really any cash for that now. I suppose that's just as well...anything I wait on will still be there later. :P

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Adzuken (836) on 1/19/2011 10:03 PM · Permalink · Report

Cool! I finished Stretch Panic not too long ago, as well. From my experience, I'm assuming it didn't take very long to clear from your backlog.

[Q --start 雷堂承太朗 -djsw- wrote--]Unfortunately, my car exploded last week so...not really any cash for that now. I suppose that's just as well...anything I wait on will still be there later. :P [/Q --end 雷堂承太朗 -djsw- wrote--] So, the assassin failed?

To stop myself from buying games, I just remind myself that I already have games that I want to play, sitting at home.

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GAMEBOY COLOR! (1990) on 1/24/2011 3:29 AM · edited · Permalink · Report

I just finished Shadow of the Colossus. I forgot how beautiful the ending was. One thing that bothered me through the whole experience was how easy it seemed this time around. I started a new file, did little to nothing to improve my strength, and I still beat it without much frustration. (I only had to look at a walkthrough once.) Perhaps I'm just a more skilled gamer than the last time I played it? (Which, come to think of it, was four years ago!) I still enjoyed it though. Now I'm not sure what to pick up next. Canidates are- Majora's Mask, MGS Peacewalker, FFVIII or Dino Crisis. Any suggestions?

Edit-Now starts the really long review for SoC. 8)

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Adzuken (836) on 1/24/2011 4:28 AM · Permalink · Report

Majora's Mask is one of my most favourite games, not only of the Zelda series, but of all time. So that would be my suggestion.

Two more games have been knocked off my backlog. First, Madworld. I actually didn't play to completion (despite how short the game is), but I wrote it off because I wasn't having any fun. This isn't the first time I've played it, and last time I remember enjoying it a lot more. Maybe it's because I was living with roommates at the time, who would sit, watch, and give feedback on my killing methods. Now that I'm a lonely hermit, there's no one to root me on. Or perhaps, Madworld simply thrilled me with its novelty, which it no longer has the advantage of. The only thing I know is that I couldn't bring myself to play any further, and I have other games that need attention.

I also completed Cave Story, and now I know what all the fuss is about. My god, what an incredible game. I'm staggered - blown away even. I've played a lot of retro influenced games recently, but this one seemed to nail the feel of the classics better than any of the others. It also strikes a great balance between story and gameplay. Simply fantastic. I have no idea why I hesitated to play this for so long.

I played the Wii version, but now I've been replaying on the PC. While the updated graphics are unnecessary, they are pleasing and don't detract from the game any. On the other hand, the remixed music isn't anywhere near as good as the original, luckily you can choose to listen to it instead. The script is a matter of preference. I personally prefer the "official" scrip compared to the Aeon Genesis translation, simply because it has the same sort of off quality that I last encountered in Earthbound. However, I know some will prefer the classic translation, as it has a more serious tone to it.

I'm now onto Split/Second and Kameo.

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j.raido 【雷堂嬢太朗】 (100156) on 1/24/2011 11:10 AM · Permalink · Report

Cave Story is indeed a fantastic game. I know a few people that refuse to even give it a chance, and I've never figured out why. One of my all-time favorites...it's just so beautifully crafted.

Just finished up Retro Game Challenge, knocking out another long-standing near-completion from my backlog. Guadia Quest and Haggleman 3 both get a little brutal in the final stretches, which I suppose is true to the period, but all the games in the package are solid (though Rally King SP is still a total cop out). Recommended if you like faux-retro.

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GAMEBOY COLOR! (1990) on 1/24/2011 11:41 PM · Permalink · Report

I think I'll go with Majora's Mask. It's been a while since I played my N64. The back log on it is terrifying!

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j.raido 【雷堂嬢太朗】 (100156) on 1/24/2011 11:50 PM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]I think I'll go with Majora's Mask. It's been a while since I played my N64. The back log on it is terrifying! [/Q --end DANIEL HAWKS ! wrote--] I think my personal backlog is about the size of the entire N64 library.

Nice choice on Majora's Mask. Enjoy it!

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GAMEBOY COLOR! (1990) on 1/25/2011 12:00 AM · Permalink · Report

Well, mabey the good part of the library. 8D I'm definitely going to enjoy Zelda. The last time I played a Zelda game start to finish was Ocarina of Time three years ago. Gawd I just remembered how big my Nintendo back log is. GB, GBA, DS, NES, SNES, N64, and not to mention the GC! Future free time I don't think I'll ever have again. ;)

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j.raido 【雷堂嬢太朗】 (100156) on 1/25/2011 1:19 AM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]Well, mabey the good part of the library. 8D [/Q --end DANIEL HAWKS ! wrote--]That's just the good part of the backlog. ;)

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chirinea (47516) on 2/5/2011 9:43 PM · Permalink · Report

I installed Cave Story yesterday and finished it today. Man, what a game. I think I got the most common ending and I'm seriously thinking on playing it to get to the other endings, the problem being that I didn't do anything else during the entire day (well, I must rest due to the surgery, but I guess my fiancée wants some attention too).

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Patrick Bregger (303298) on 1/28/2011 1:23 PM · Permalink · Report

Started F.E.A.R. 2. Has no quick save anymore and doesn't let me assign mouse button 4 and delete (which worked absolutely fine in the predecessor). Already pissed.

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Patrick Bregger (303298) on 1/29/2011 8:50 PM · Permalink · Report

Oh, also finished Darksiders. Unfortunately I couldn't comply with the screenshot request because I was already too far into the game. The game itself is good but far too "consoly" for my taste. It was also validated that I hate gimmick bossfights. Also found it weird that the first boss was by far the hardest (needed more than ten tries) and they got easier and easier (needed two tries for the second-last boss, three tries for the first phase of the final boss and beat the second form in the first try).

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j.raido 【雷堂嬢太朗】 (100156) on 1/30/2011 8:54 AM · edited · Permalink · Report

Yeah, I found Tiamat to be the hardest boss in pretty much the whole game. I died to her a couple times, then not once for the rest of the game. I suspect part of it is that you just don't have much equipment or health at that point in the game...not really well-balanced, I'd say. Died a fair amount when I replayed it on Apocalyptic, though. :)

Started playing Doki Doki Majo Shinpan! (aka: that witch-touching DS game) the other day, and I'm shameless enough to admit I'm finding it absolutely hilarious. My character has been called a stalker at least a dozen times so far, and I'm only about an hour into the game. And no, I haven't gotten to the big famous "investigation" portions yet.

Also been trying to finish off some XBL indie games I'd downloaded but never finished. Currently on the last five stages of Johnny Platform Saves Christmas...this game gets even harder than the first one did. (Edit: Scratch that, went back and tried a couple more times...and nailed it. Another one down!)

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Slug Camargo (583) on 1/30/2011 11:13 PM · edited · Permalink · Report

Hm. I played that for some 20 minutes and I found it to be about the most generic, bland third person action game I've seen in many many years this side of your regular mid-fall movie-to-game adaptation. And it seems to be trying so hard to impress too, what with all the lights and smoke and the gigantic monsters and whatnot. It's like the lead designer was a 12 year old who was given a ginormous amount of money to make teh kewlest gaem in historye1!!11111 and he blew it all in the visual effects before getting around to begin with the gameplay or story parts.

Extra shitty points go to that move where you start being seven kinds of powerful and then you get all your powers removed after the tutorial level. No only is that the stupidest design idea ever and I can't believe we haven't gotten rid of it by now; it's especially dumb in this case where your formidable Übermensch who carries around a gigantic sword ends up getting his ass kicked by any run-of-the-mill sorry-ass hunchback ghoul.

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GAMEBOY COLOR! (1990) on 1/31/2011 1:34 AM · edited · Permalink · Report

What is quite possibly the longest thing I've ever written is finished. A whole week of work finally finished!

As for gaming, I want to play Majora's Mask so badly, but I simply don't have the time. (Damn snow related drudgery.) Shame too because I really like it. But I have been enoying some music games. Parappa 2 and Um Jammer Lammy mostly. I need to get a import adapter so I can play Vib Ribbon. Really loving NanaOn-Sha stuff right now. Going to play Rez again in a minute. Expect a really long review of that soon too. 8)

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Adzuken (836) on 1/31/2011 1:58 AM · Permalink · Report

I too was rather underwhelmed by Darksiders. It just felt so bland and uninspired - so uninteresting and tedious. I just found it so boring that I couldn't go on, even though I'm pretty sure I was at the doorstep of the final area. The main character had no personality and was impossible to connect with. The environments were bland and the dungeons took way too long. To sum up, I felt the game had absolutely no soul.

Two more games knocked off my backlog; Split/Second and Banjo-Kazooie: Nuts and Bolts. I detest racing games (or any sports games, for that matter) that have a realistic bent, so Split/Second was right up my alley. The demo impressed me, but I never got around to buying it since I had to move shortly after its release and promptly became poor as dirt. Unfortunately, it wasn't really all I hoped it would be. I never really found a car that I enjoyed driving, the AI was pretty cheap sometimes, and the physics were often times unpredictable. Plus, it ended with a "To Be Continued..." which is a little bewildering, considering this is a racing game. It was fun, though, and I wouldn't mind seeing what more can be done now that the concept has been hammered out.

I originally wasn't going to take on Nuts & Bolts until I finished with Kameo, but I made the mistake of popping the disk in to watch the fabulous intro sequence. I quickly became addicted to it. My goodness, what an outstanding game. I wound up getting engrossed enough to complete it, top to bottom. That means I collected every Jiggy, note, jinjo, vehicle piece, T.T. trophy, and even completed "Hero Klungo Sssavesss Teh World". That was 30 hours and a good portion of my weekend, but I could still play more, and I just might.

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j.raido 【雷堂嬢太朗】 (100156) on 1/31/2011 3:01 AM · edited · Permalink · Report

[Q --start Dr. M. "Schadenfreude" Von Katze wrote--] It's like the lead designer was a 12 year old who was given a ginormous amount of money to make teh kewlest gaem in historye1!!11111 and he blew it all in the visual effects before getting around to begin with the gameplay or story parts.[/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] You do know who Joe Mad, is, right? Dude was a comic book artist until he decided to try his hand at game design. Like, over-the-top '90s comic books. I'd say the entire project was completely in keeping with his personal style.

So yeah, you're pretty much exactly right.

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j.raido 【雷堂嬢太朗】 (100156) on 2/1/2011 7:08 AM · Permalink · Report

Since I'd finished enough games, bought something new with the 80MSP I had left on Xbox Live: Aban Hawkins & the 1000 SPIKES.

Hard game is hard. Not as good as Super Meat Boy, but still damn good for the $1 the guy who made it is asking. I've made it to 3-1 so far...and we'll see if I can soldier on to the end.

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Klaster_1 (57610) on 2/1/2011 10:48 AM · Permalink · Report

Is it easier than I Wanna Be The Guy?

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j.raido 【雷堂嬢太朗】 (100156) on 2/1/2011 11:34 AM · Permalink · Report

I haven't actually played IWBTG, but I haven't died on any particular stage in 1000 Spikes as many times as I died on the IWBTG stages in Super Meat Boy (which was probably close to a thousand deaths between the three of them). So judging by that, it may be a bit easier.

I haven't actually finished the game, though, so we'll see...

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Patrick Bregger (303298) on 2/1/2011 8:28 PM · Permalink · Report

F.E.A.R. 2 is a decent shooter which is in almost all regards worse than its predecessor (which wasn't that great to begin with). The enemy AI behaviour is less impressive, the combat is less fun, the story and the shock effects are as uninteresting as before and the graphics are generic and lifeless.

The only aspect which is much better is the level design - a lot of details and no more generic office after generic office. But in a shooter where I spend most of my time in shooting guys in slow-mo I would prefer fun combat over interesting levels. The save problematic was less annoying than expected because I would not have saved much more manually anyway. And there were no challenging fights anymore.

The Reborn DLC is, prepare for a surprise, overpriced. If I wouldn't have gotten it for free during the Steam sale I would not be pleased. The length is OK (about 90 minutes; the main game is about 8 hours long) but it feels generic and boring. Don't get me wrong, they used a very varied level design - too varied for my taste. It is like "entering office area, fighting four guys, entering sewer area, fighting five guys, entering street area..."

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Lain Crowley (6629) on 2/4/2011 1:33 AM · Permalink · Report

Killzone 3 beta! Is totally available for download right now! I'm unnaturally excited about this, even though I'll probably never buy the game.

Someone join me and we'll pew pew dudes!

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Lain Crowley (6629) on 2/5/2011 10:57 PM · Permalink · Report

Well for whatever reason I don't seem to be able to connect to their servers. Oh well. So instead I'm playing Final Fantasy XIII. Someone please stop me. No game this awful deserves to be this pretty. (alternatively the only way someone could release a game this bad would be to make it this pretty)

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GAMEBOY COLOR! (1990) on 2/6/2011 12:44 AM · Permalink · Report

[Q --start Lain Crowley wrote--]Well for whatever reason I don't seem to be able to connect to their servers. Oh well. So instead I'm playing Final Fantasy XIII. Someone please stop me. No game this awful deserves to be this pretty. (alternatively the only way someone could release a game this bad would be to make it this pretty) [/Q --end Lain Crowley wrote--]

Is the story any good? If not, I suggest ditching it. Life is too short for bad games. Unless you're going to trash it in a review. 8)

As for me, I'm still on a music game kick. I've been trying to play Gitaroo Man today. I want to love the game so much, but it's harder than reinforced concrete! It's not so much that I can't manage the core play mechanics. I really like how they work. But that doesn't matter much when I can BARELY tell WHEN I'm supposed to do them! The environment really gets in the way, obscuring what's going on. And I'm only on level two! It's not as bad as Mad Maestro though. That game was just impossible.

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Pseudo_Intellectual (66423) on 2/6/2011 2:09 AM · Permalink · Report

In a room full of four hardened gamers, not one of us could beat Mad Maestro's first level.

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GAMEBOY COLOR! (1990) on 2/6/2011 4:30 AM · Permalink · Report

[Q --start Pseudo_Intellectual wrote--]In a room full of four hardened gamers, not one of us could beat Mad Maestro's first level. [/Q --end Pseudo_Intellectual wrote--]

Yeah. That sucks because it could have been a great game.

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j.raido 【雷堂嬢太朗】 (100156) on 2/6/2011 2:32 AM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]As for me, I'm still on a music game kick. I've been trying to play Gitaroo Man today. I want to love the game so much, but it's harder than reinforced concrete! It's not so much that I can't manage the core play mechanics. I really like how they work. But that doesn't matter much when I can BARELY tell WHEN I'm supposed to do them! The environment really gets in the way, obscuring what's going on. And I'm only on level two! It's not as bad as Mad Maestro though. That game was just impossible. [/Q --end DANIEL HAWKS ! wrote--] I dunno, I picked up Gitaroo Man a lot faster than I picked up Parappa the Rapper the first time I played it. Though to be fair by the time Gitaroo Man came out I had experience with music games already.

The real brick wall in Gitaroo Man is Born to be Bone, anyway, which is like the sixth song. ;) Thankfully the entire soundtrack is pretty fantastic, though.

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GAMEBOY COLOR! (1990) on 2/6/2011 4:38 AM · Permalink · Report

I've enjoyed all the music so far. I'm going to try it again tomorrow. On the subject of music games, has anybody played Um Jammer Lammy? The only thing that frustrates me about it is the timing. Even when you seem right on the rhythm, you get worse. You usually have to go through three lines before you get better. I'm pretty good at it, and that still happens EVERYTIME I play it. And to make it worse, I erased my old save where I nearly had everything unlocked to make space for a game I ended up not finishing! (It wasn't as easy as I remebered.) Err.

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j.raido 【雷堂嬢太朗】 (100156) on 2/6/2011 5:08 AM · Permalink · Report

Lammy is definitely harder than Parappa, but it's still not that bad. I do have a pretty good innate sense of rhythm, though. ;) My favorite part of that game is actually Parappa's story once you finish it with Lammy.

"Now THAT'S a guitar!"

It's too bad about Parappa 2.

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GAMEBOY COLOR! (1990) on 2/6/2011 2:24 PM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--]Lammy is definitely harder than Parappa, but it's still not that bad. I do have a pretty good innate sense of rhythm, though. ;) My favorite part of that game is actually Parappa's story once you finish it with Lammy.

"Now THAT'S a guitar!"

It's too bad about Parappa 2. [/Q --end 雷堂承太朗 -djsw- wrote--]

I still love Lammy, but I never can seem to get right on the rhythm sometimes. I actually did better on the Parappa stages than the regular ones! I haven't played the original PR, but I do have Parappa 2. It makes even less sense then Lammy did, but I still like it. What was it about the second one you didn't like?

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j.raido 【雷堂嬢太朗】 (100156) on 2/6/2011 9:52 PM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]I still love Lammy, but I never can seem to get right on the rhythm sometimes. I actually did better on the Parappa stages than the regular ones! I haven't played the original PR, but I do have Parappa 2. It makes even less sense then Lammy did, but I still like it. What was it about the second one you didn't like? [/Q --end DANIEL HAWKS ! wrote--] The thing about Parappa 2 is that the playable parts of the songs are just random sorts strung together. This was done so that the second and third loops through the game could have randomized lyrics, but it means there's not really much to any of the songs. The music in Parappa 1 has, you know, actual lyrics.

Also, I could never get freestyling down in Parappa 2, but managed to Cool every stage in the original. Though Lammy is pretty damn strict about freestyling, too...

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GAMEBOY COLOR! (1990) on 2/6/2011 10:22 PM · Permalink · Report

Yeah, the lyrics are pretty ridiculous. I did like the overall rhythm though. I wish I could get cool more often. I think in both Lammy and PR2 I only did it once. I hope PR1 and Vib Ribbon aren't as hard. (I plan on tracking those down this year, finally.)

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j.raido 【雷堂嬢太朗】 (100156) on 2/7/2011 1:35 AM · Permalink · Report

I guess it's just that after Parappa and Lammy, Parappa 2 just felt completely phoned in.

Also if you're hoping Vib-Ribbon will be easier than the Parappa games, you may be in for a disappointment. Not only is it hard, but it's also almost completely random based on the CD you put in.

Also: Is it just me, or do these forums look a little different now than they did before? I don't remember the box surrounding the text and avatar being there before...

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GAMEBOY COLOR! (1990) on 2/7/2011 2:11 AM · edited · Permalink · Report

Hmm. I'll have to think about getting Vib Ribbon after what you said. As for the forums, they were broken for quite a while. (For IE users anyway.) They were fixed late last year. Many funny jokes were made about certain avatars being so close together. Mainly when Indra had a porn star as his. 8D

Edit-Oh yeah. I tried Gitaroo Man again. I barely made it through t second stage. Now I can hardly hear the guitar on the third stage! I'm giving it up for a while, for I have a fighting game itch. KoF98 was probably not a good place to start. 8/

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Adzuken (836) on 2/6/2011 5:24 AM · Permalink · Report

The first time I played Lammy, I sucked pretty hard at it and gave up at the second or third level. I picked it up again later and breezed right through it, and never had to play a song more than once. I'm not sure what happened, exactly, it was quite a bizarre shift.

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vedder (71172) on 2/6/2011 12:22 PM · Permalink · Report

Playing Cave Story at home. It's quite nice. I never had a SNES, so the nostalgia factor isn't as high for me as for some. But it does feel very well polished and reminds me of Link to the Past (played it on an emulator) and Wonder Boy III (one of my childhood classics). The only gripe I have with it is that you can't skip the conversations. I don't care for those Japanese style conversations in games at all. And while I don't mind reading them one time, it's annoying to have to go through them multiple times if you happen to die shortly after it. A skip button would have been very welcome.

At my parents place I'm currently playing Ultima Underworld. About finished up the first level. The controls are rather annoying, but I'll survive like I did in System Shock. Difficulty-wise it's been very easy so far, but after Eye of the Beholder 1 and 2 and Lands of Lore 1 that's rather welcome. I enjoy the exploration part much more than the combat anyhow. The graphics are really astonishing for 1992. Almost unbelievable that they could pull it off back then.

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j.raido 【雷堂嬢太朗】 (100156) on 2/7/2011 1:42 AM · Permalink · Report

[Q --start vedder wrote--]Playing Cave Story at home. It's quite nice. I never had a SNES, so the nostalgia factor isn't as high for me as for some. But it does feel very well polished and reminds me of Link to the Past (played it on an emulator) and Wonder Boy III (one of my childhood classics). The only gripe I have with it is that you can't skip the conversations. I don't care for those Japanese style conversations in games at all. And while I don't mind reading them one time, it's annoying to have to go through them multiple times if you happen to die shortly after it. A skip button would have been very welcome. [/Q --end vedder wrote--] I personally think that Cave Story feels like a lost TurboGrafx-16 game. It's got the same buzzy PSG sound, the same not-quite-16-bit graphic fidelity. I imagine if someone really wanted to, it could be ported pretty damn faithfully to a HuCard.

Lots of people have been playing this game recently. That makes me happy. :)

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Unicorn Lynx (181769) on 2/7/2011 4:22 AM · Permalink · Report

I'm currently playing Ultima Underworld

Man, what a coincidence!! I also picked it up a few days ago and also pretty much finished the first level. Awesome game, right? Can't believe I missed it.

I'll put it on hold now, though, since I have a lot of "not sure I like this game" stuff in my "to play" queue, I want to deal with those first.

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vedder (71172) on 2/7/2011 8:07 AM · Permalink · Report

Yeah it's great so far. I'm not a big fan of the top-down Ultima games (or its universe in general), but so far this game was really good. The design of the puzzles feels a lot better thought out than those Westwood RPGs from that time.

Won't have time to play it much though. I didn't bring my save games home on purpose, because my brother's getting married at the end of the month and I want to draw them a portrait as gift.

So Cave Story will be on pause as well for now.

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vedder (71172) on 5/1/2011 9:03 PM · Permalink · Report

Finished it. Great game!

Did you find the time to continue playing it Oleg?

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Lain Crowley (6629) on 2/6/2011 9:47 PM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]Is the story any good? If not, I suggest ditching it. Life is too short for bad games. Unless you're going to trash it in a review. 8) [/Q --end DANIEL HAWKS ! wrote--]

Final Fantasy XIII doesn't have a script for itss "story", per se. Instead it just has several dozen scenes of the actors doing improv on the subject of SARAH WANTS US TO SAVE COCOON EVEN THOUGH WE ARE LYCHEE AND ENEMIES OF COCOON BUT WE DON'T KNOW WHAT OUR FOCUS IS BUT IF WE COMPLETE OUR FOCUS WE'LL TURN TO CRYSTAL. Apparently the characters all have the short term memory length of goldfish because they keep going through this shit every 20 minutes. At this point I don't care if the game does improve when I get to Pulse because at least when I'm hunting monsters I'll never have to watch a cutscene so that I can walk ten meters to see another cutscene.

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GAMEBOY COLOR! (1990) on 2/6/2011 10:25 PM · Permalink · Report

Uhg. That sounds horrible. I hope this is just a miss for FF. I haven't played too many of them, but the stories are always great. It would be pretty sad to see this series go down hill.

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Slug Camargo (583) on 2/7/2011 3:37 AM · Permalink · Report

[Q --start Lain Crowley wrote--] Apparently the characters all have the short term memory length of goldfish because they keep going through this shit every 20 minutes. [/Q --end Lain Crowley wrote--] Maybe it's just that I've been exposed to the absolute worst possible examples, but from my experience that would seem to be the de facto writing system for every Japanese developer ever...

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Adzuken (836) on 2/7/2011 4:08 AM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--]"Sarcosian? As in from Sarcosia?" [/Q --end 雷堂承太朗 -djsw- wrote--] Oh, man! Thanks for that. I think I just found a reason to pick up Winback for another try.

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j.raido 【雷堂嬢太朗】 (100156) on 2/7/2011 6:52 AM · Permalink · Report

[Q --start Adzuken wrote--] [Q2 --start 雷堂承太朗 -djsw- wrote--]"Sarcosian? As in from Sarcosia?" [/Q2 --end 雷堂承太朗 -djsw- wrote--] Oh, man! Thanks for that. I think I just found a reason to pick up Winback for another try. [/Q --end Adzuken wrote--] "Way to go, kid!"

If you end up kind of liking it, I'd recommend picking up the sequel as well, so long as you don't mind somewhat repetitive indoor environments, since it can be had for about five bucks now. It's one of those "how did this even get pitched?" kind of games. Really, who was clamoring for a sequel to WinBack six years later? The two games aren't even related!

I take a kind of twisted pride in having been probably the only person in the entire state who preordered it. :P

Though to be fair, I'm one of those people with an illogical love of cavia's games. I actually like Bullet Witch and Ghost in the Shell: Stand Alone Complex.

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Lain Crowley (6629) on 2/8/2011 1:41 AM · Permalink · Report

Bullet Witch is about as high quality a kusoge can get before it's no longer a kusoge. Can't defend you on SAC though.

Neir would be game of the generation if it didn't have any warnings for reaching the final ending.

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j.raido 【雷堂嬢太朗】 (100156) on 2/8/2011 3:16 AM · edited · Permalink · Report

I still need to dig into Nier. I finished the first "dungeon" and made it back to town, and haven't played it for a couple weeks now. It really is fantastic so far. Even the English voice acting is good!

As for SAC, I consider it to be a genuinely good game on its own merits. I imagine I'm probably pretty alone in that opinion, though. :P Hell, I want to play it again now since I've been thinking about it...

Edit: 1000 posts! Whee!

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Unicorn Lynx (181769) on 2/7/2011 4:32 AM · Permalink · Report

Well, I don't have any next-gen console, but even if I did, I wouldn't play FF13. Everything I heard about it sounds like a step back compared to FF12 in every aspect.

By the way, FF12 had good writing. Not great, but much better than that "Metal Gear-like" stuff :)

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Lain Crowley (6629) on 2/8/2011 1:38 AM · edited · Permalink · Report

Actually, I think I just figured out what makes the script in XIII so terrible: It's written like a half hour TV show. Suddenly the constant repetition of key terms and endless flashbacks make sense: they're intended for the person who starts a series mid-season because all their friends are talking about it. What they're doing in a non-episodic game is beyond me; Alone in the Dark 5 did this concept of an episodic video game story way better.

At about six hours in I was surprised by the sudden inclusion of action and things happening for the first time since the intro. That lasted all of three seconds before I realised I was watching another flashback. I'd have to wait another five hours for something actually interesting to happen, but now it seems that they're about to wrap up the only decent conflict in the story so far. That'll leave me with fuck all to care about for another 15-20 hours, depending on what the writer decides to do with Sahz's son.

Man, this is really taking me back to my days watching Lost and the final season of BSG. I already saw XIII's ending too, and it's almost as bad as the endings to those two shows!

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GAMEBOY COLOR! (1990) on 2/8/2011 1:49 AM · Permalink · Report

I heard on PA that the tutorial in FFXIII last 30 hours. Pleas tell me this is a joke.

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Lain Crowley (6629) on 2/8/2011 8:33 PM · edited · Permalink · Report

It might. I'm 17 hours in now and enough jobs have opened up for all of the characters that combat is actually engaging for the first time in the game. I'm also finally using three person parties instead of the two person parties I'd been switching between beforehand, although I'm not yet able to pick which three people are in my party. Also the game is finally letting me walk through areas where I fight more than two groups of monsters in between every cutscene, which means maybe I'll be heading into a proper dungeon soon, or the game is saving up for an hour long cutscene.

Oh, and re: Sahz's son: he was written out as quickly and efficiently as possible. Not at all surprising, really, although i did find it kind of funny that he remained fully clothed when turning to crystal. Three girls/women turn to crystal four times over the course of the game, and they all get naked for that. I guess lychee run on magical girl rules.

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Unicorn Lynx (181769) on 2/7/2011 4:25 AM · Permalink · Report

Playing Blood Gear.

Very interesting game. Side-scrolling giant robot action RPG with free character customization? I don't think there was ever anything like this...

Downside: hard as all hell. It took me well over 20 attempts to beat a boss with save states...

Yeah, yeah, I suck at side-scrolling action, can you tell? :)

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Patrick Bregger (303298) on 2/8/2011 6:17 PM · edited · Permalink · Report

Oops, wrong thread.

Well, let's talk about a game I am playing right now: Sniper: Ghost Warrior. I am baffled: A Call of Duty clone with quick save? Wow, what can be go wrng from there? But I have to admit that the game itself is halfways competent. It doesn't have the Kaboom-factor of Call of Duty and the shooting sections feel very bland but the sniper sections are fun.

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beetle120 (2415) on 2/11/2011 2:47 AM · Permalink · Report

Got to play the 3DS for the first ever public viewing in Australia. :D

I heard about the event only in the morning of the event, that the afternoon of the 10th Feb 6pm to 9pm at the Nintendo Experience Store in Melbourne CBD. I finish work at 5:30pm and as quick as I could got a train to the CBD to experience this event. I knew it was going to be popular but how much so took me by surprise. I got to the store at about 6:06pm there I saw a line that was about 7 people wide and stretching back as far as I could see. There was some media at the front interviewing people. What Nintendo's 20 or so staff where handing out numbers to avoid queue jumpers. So I joined the back of the line to await my number. They where only handing out 360 numbers as that is the number they expected to get though in the 3 hours, I missed out by 10 :(. They told the remaining people that you can wait in hope to get in but it is very unlikely before the 9:30pm cutoff. I really wanted to see the 3DS (I am a bit of a Nintendo fanboi) but waiting in line for 3 and half hours for a small hope of playing was pushing my fanboiism.

So I met up with my older sister who is has already pre-ordered the 3DS (her thinking is that even if I don't like it she can sell it for triple the price on ebay as Nintendo products always sell out in Australia) and wanted to go as well. Well I returned to the store at 8:45pm to see how the line was going and too my surprise there was only 20 people in line still by that quickly turned to disappointment as they where the last 20 they where excepting, about to turn around and admit defeat I overheard that 2 people talking saying that this is the second time through the store. I talked to the staff there and complained that they shouldn't get a second go when we haven't got a first go yet. They talked to them and they reluctantly gave up there place in exchange of them going in and just looking.

Now for my review. We only got 10 minutes in the store playing as all the other groups had. Not much time as it really flies when playing but I managed to get though 4 games in that time. The first game was Kid Icarus, the 3d was amazing, it didn't come out at you like I was expecting but went in like looking into a moving diorama placed behind the screen extending about 5cm behind the screen. Honestly it was a but off putting at first as this is not expected. At first it bit distracting at first but quickly you get use to it but still remaining cool. The girl that the 3DS was attached to (Nintendo sexifiying the 3DS, see E3 3DS videos to know what I am talking about) showed me the 3D slider on the side to bring the image closer to the screen until it becomes 2D. Honestly I don't know why you would want anything but full or off but this opinion might change after extended use. The image goes double when viewing on a bit of an angle but it is easy to keep it in an optimal viewing angle without too much trouble. The graphics is a vast improvement over the DS but you can see a bit of narrow pixels needed for the 3d effect but that is much better then the 3d flicker of 3d TV's (so hate that). It wouldn't be that good for viewing text only I imagine, but yet to try. For Kid Icarus it was a simple flying demo shooting down enemies using the lower screen to navigate the target on the top screen, nothing new to the old DS. Having the top screen 3d and a larger size to the lower screen I imagine that the lower screen will be dedicated to only maps and menus no more 2 screen cut screens.

Next is Street Fighter, to be honest I hate fighting games, I gave them a chance but never could get into them I was only playing this waiting for the game I did want to try, but didn't want to waste time lining up for. Nothing new to report about the 3d Street Fighter, it had a moves you could do on the lower screen you could touch to perform which I believe that fighter fans would think is taking the fun out of the button mashing, but not been a fan I wouldn't know.

Now for the game that I wanted to try, the Augmented Reality Game. I have seen augmented reality before and apart from the first time I saw it I haven't really been that impressed, but this demo blew my mind. As you look though the 3d camera it is like your looking through the 3DS onto the table and the card below, unlike the normal camera where your just seeing a 2d view on the screen. After it measures the distance between the DS and the card (36cm apparently, this in itself could be a useful tool) the magic happens. The card turns itself into a array of targets popping out of the table surface (I am sure there are screen shots of this if you want to look it up). You move the 3DS around the card to change your perspective of the target to shoot the harder to hit targets (as the 3DS babe pointed out). The most impressive is when the card dug a deep hole into the table, forcing me to go over looking down at the table to see into the hole to shoot the target. The 3DS comes with a few of these cards which puts my mind into a spin of what the future holds here. Two player monster battles with both players shooting the different sides of the monster, sports games with the match played on the table looking at different views by moving the 3DS, Pokemon and Magic card games battles getting played out on the table in real time as two players play, possibilities are endless. But the Augmented Reality Game brings out a major floor in the 3DS, as you move the 3DS around you need to move you head in perfect sync or you get double vision seeing the 3d effect in reverse. I can see the original game of this getting old fast but I can imagine developers really jumping on this to always keep it fresh and new (and a lot of dodgy cheap games as well).

Last game was Zelda Ocarina of Time. Love that game even love it more in 3d wanted to keep playing all the way though the game, but soon after getting into the game time was up. Something I did realise when playing that game is that the text that looks like it is on the under side of the screen my eyes naturally try to unnecessary focus on the nearer text when glancing at the text on the top screen. I can see the need for the warnings as I don't know what this would do in the long term.

I missed out trying the camera and the Mii creator (take a picture and 3DS makes a Mii of you) as there was two many people there and I didn't want to waste time waiting (and you can't look over the shoulder of anyone else as you don't get the 3d). My sister says the camera is not that good quality and the resulting images the 3d look layered, but it might be better if it is not faces but other objects. But wait for dedicated 3d cameras in the future if you want to take good photos.

I love the 3DS (as you could tell by this super long post) and pre-ordering today for the Australian 31st March release, can't wait :-D

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j.raido 【雷堂嬢太朗】 (100156) on 2/11/2011 6:00 AM · Permalink · Report

I love you XNA Indie Games. Finished up 1000 Spikes last week (screw you last boss. seriously.), and just now finished the main levels in Nyan-Tech, which is basically a platformer combined with Twister. On your controller. It's interesting!

Also played a bit of Ninja360° which is a nicely-done speed-run platformer where the whole world rotates based on the player's movement.

Also, also played some of Curse of the Crescent Isle, which is a pretty great (if slightly buggy) retro throwback that plays a lot like Super Mario Bros. 2.

It makes me wonder why so many people just buy stuff like "Try Not To Fart" or "Baby Maker Extreme 2" when there's so much better stuff on there. :(

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Starbuck the Third (22601) on 2/11/2011 4:25 PM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--] It makes me wonder why so many people just buy stuff like "Try Not To Fart" or "Baby Maker Extreme 2" when there's so much better stuff on there. :( [/Q --end 雷堂承太朗 -djsw- wrote--]

That's the problem with XBLIG's, great concept, but most of them are made by idiots who make games purely because they can, not because they have a good idea or concept.

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j.raido 【雷堂嬢太朗】 (100156) on 2/12/2011 3:02 AM · edited · Permalink · Report

[Q --start havoc of smeg wrote--] [Q2 --start 雷堂承太朗 -djsw- wrote--] It makes me wonder why so many people just buy stuff like "Try Not To Fart" or "Baby Maker Extreme 2" when there's so much better stuff on there. :( [/Q2 --end 雷堂承太朗 -djsw- wrote--] That's the problem with XBLIG's, great concept, but most of them are made by idiots who make games purely because they can, not because they have a good idea or concept. [/Q --end havoc of smeg wrote--] I wouldn't say it's the people making them that are idiots. They may not have game development chops, but they can make something for cheap that sells loads to the unwashed masses.

Anyway, finished Curse of the Crescent Isle last night. I wouldn't say it's fantastic, but it's not bad, either. It's got some good ideas, but the jumping physics are unforgiving (the King drops like a stone), and it's really quite buggy (I lost count of how many times I got pushed through a wall). Still worth if for a dollar, though, if you like this kind of game.

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Starbuck the Third (22601) on 2/12/2011 2:48 PM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--] [Q2 --start havoc of smeg wrote--] [Q3 --start 雷堂承太朗 -djsw- wrote--] It makes me wonder why so many people just buy stuff like "Try Not To Fart" or "Baby Maker Extreme 2" when there's so much better stuff on there. :( [/Q3 --end 雷堂承太朗 -djsw- wrote--] That's the problem with XBLIG's, great concept, but most of them are made by idiots who make games purely because they can, not because they have a good idea or concept. [/Q2 --end havoc of smeg wrote--] I wouldn't say it's the people making them that are idiots. They may not have game development chops, but they can make something for cheap that sells loads to the unwashed masses. [/Q --end 雷堂承太朗 -djsw- wrote--]

Yeah, i would agree there is some decent indie game out there, but there are a lot that are rip offs (Aardvark, Abstacked) or just plain crap ideas(10 Seconds or Less, Absorb)

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chirinea (47516) on 2/17/2011 11:48 PM · Permalink · Report

Yesterday, after almost 20 years trying, I finally beat the first Mega Man on the NES. Well, not that I played it everyday, but I remember trying 3 or 4 times with an emulator with no success (my cartridge stopped working years ago). What was preventing me of finishing it? That Yellow Devil bastard. This time I just got the sequence right and beat him. And after I beat the whole game I discovered the pause trick. I'm actually glad I didn't discover it before, so I wouldn't be tempted to cheat.

Today I decided to give Mega Man 2 a try for the first time (everybody talks much more about this one than the first). Wonderful game, a whole lot easier than the first one. I beat it this afternoon in just one sit.

I'm planning on playing the 3rd one next, which I've already played in the past. I remember when I was a kid and me and my parents went to a department store. There was this famiclone being displayed and a kid playing Mega Man 3 on it. I approached him and asked him to play next. He say "hey, get out, my father is a friend of the manager here". I went away cursing the kid.

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Adzuken (836) on 2/18/2011 12:00 AM · edited · Permalink · Report

[Q --start chirinea wrote--]Today I decided to give Mega Man 2 a try for the first time (everybody talks much more about this one than the first). Wonderful game, a whole lot easier than the first one. I beat it this afternoon in just one sit. [/Q --end chirinea wrote--] If you played the NES version, I hope you played on the higher difficulty. The "normal" mode is actually the original Japanese version scaled down heavily in difficulty, so the harder mode is actually the real default difficulty. However, even on the regular difficulty, it's still a lot easier than Mega Man Uno for a multitude of reasons. I only bring this up because I made the mistake of selecting "normal" on my first time through and felt cheated after I found out the truth.

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chirinea (47516) on 2/18/2011 12:17 AM · Permalink · Report

Yeah, I played it on the "normal" difficulty. After I beat it I read about the "difficult" mode and it seems that the enemies just took more hits to die, so I didn't think it was crucial to beat it in that mode too. Well, I guess I'll have to replay it then, which won't be bad in fact. Somethings I only discovered after beating the game, like the possibility to charge Heat Man's weapon.

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chirinea (47516) on 2/19/2011 6:05 AM · edited · Permalink · Report

And today I reduced my backlog a bit more. Finished Legend of Kage and Mickey Mousecapade. I remember saving the princess in Legend of Kage, but when the game restarted in the next season I thought it was looping. Well, it seems you have to save her 3 times to get to the "ending".

As for Mickey Mouse, I played the US version of it and felt that there was something wrong with the enemies. Then I played the Japanese version and saw that my copy was of the Japanese version, not the US (I know the cartridges are different, but remember I was playing them on a famiclone which sometimes had US version games on Japanese-format cartridges). Man, Nintendo of America just ruined the game. The Japanese version has most enemies related to Alice (in Wonderland), while the US version changed them to other Disney characters. The problem is that you find Alice in the end, and there's even a stage taken directly from the Alice movie. I don't know why they had to change all the characters in the US version.

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j.raido 【雷堂嬢太朗】 (100156) on 2/20/2011 3:22 AM · Permalink · Report

Hell, you actually finished Mickey Mousecapade? I had that game as a kid and neither I nor my sister could ever make it any further than the forest. Game was not only hard, but incredibly obtuse. I wouldn't be surprised if it was by the same team at Hudson that made Milon's Secret Castle, but we may never know.

...props to you, man.

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chirinea (47516) on 2/20/2011 3:50 AM · Permalink · Report

[Q --start 雷堂承太朗 -djsw- wrote--]Hell, you actually finished Mickey Mousecapade? I had that game as a kid and neither I nor my sister could ever make it any further than the forest. Game was not only hard, but incredibly obtuse. I wouldn't be surprised if it was by the same team at Hudson that made Milon's Secret Castle, but we may never know.

...props to you, man. [/Q --end 雷堂承太朗 -djsw- wrote--]Thanks! When I was a kid I could pass the forest and get to the castle (the last level), but I just couldn't kill the last boss (that is, when I was able to get there). The game is a lot easier if you keep trying to find those fairies which make you invincible. You can actually kill the last boss by just touching it while the effect of the fairy doesn't fade. That way I finished both the US and the Japanese versions.

Now I'm delivering myself to a much more terrible torture: I'm trying to beat Dragon's Lair on the NES. I also have other games waiting me (Battletoads, Rad Racer, Robocop 2, Top Gun, Stealth ATF), but somehow I think this one could be a bit more possible to beat; it takes a lot of skill, but mostly you have to memorize the whole game.

Sometimes I can't believe how hard the games I have are. I guess I had a taste for hard games when I was a kid. =)

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j.raido 【雷堂嬢太朗】 (100156) on 2/20/2011 4:00 AM · Permalink · Report

NES Dragon's Lair? You're a masochist. D:

One of my personal demons is Legacy of the Wizard. About five years ago I sat down and decided to beat it, once and for all. Made it pretty far, but eventually gave up for whatever reason.

I still need to beat that one someday. For closure, if nothing else.

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chirinea (47516) on 2/20/2011 4:22 AM · Permalink · Report

That looks promising. I never played it, but it got me interested. I guess I'll take a look at it sometime.

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Adzuken (836) on 2/20/2011 1:36 AM · Permalink · Report

I'm more or less done playing through my backlog. I have a few games, but I'm mostly unexcited by them and it has been a push to try and get through them. I might stow them away for a rainy day, instead.

I've slowed down a bit and have been revisiting older games. Most notably Chibi-Robo for the Gamecube. It's hard to believe it was five years ago that I first played through it. It's quite a bit more of an emotional tale than I remember. Maybe it's because last time I played it, a friend was spectating for most of the play-through. The theme of Giga-Robo really gets to me, though I'm unsure whether it's the song itself, or just how it's related to the game that gets me all misty-eyed.

I was actually surprised to find I enjoyed the game more this time than I did the first time I played it. I guess my memories of it soured slightly over time. I knew I really enjoyed the game, but I kind of chalked it up to the warm memories that surround my playing it and shrugged the game itself off. To say the least: I'm quite enamored with it.

With that in mind, I decided to look up how the second DS installment was coming along - the one whose gameplay closer resembles the Gamecube version than Park Patrol did. Turns out, it has been out in Japan for quite a while. Furthermore, it's long past its "best localized by:" date. Plus, I doubt it has a large enough fan base over here for an unofficial translation. I guess if I want to play it (and I do), I'm going to learn Japanese. Maybe I shall.

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Parf (7871) on 2/20/2011 9:19 PM · Permalink · Report

I've gotten home from our trip to the US and I've gotten back to my somewhat irregular gaming schedule by now. At the moment I'm trying to finish up a bunch of XBLA Games I got before leaving, such as Puzzle Quest 2. To the dismay of my enormous backlog, however, I foolishly decided it was a good idea to get even more games when I was in the US... so... I'm up 17 more games than I was before leaving making my current backlog something like 173 games that I haven't finished, and probably a bunch that I'll eventually feel like 100% completing.

Although I have to say, it's a problem I don't really mind having. Too many games to pick from? Damn that sucks! ;p

For those interested (probably noone), here is my list of shame for all to see: http://www.backloggery.com/main.php?user=parf

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j.raido 【雷堂嬢太朗】 (100156) on 2/20/2011 9:47 PM · Permalink · Report

My progress on shrinking my backlog has unfortunately slowed thanks to suddenly and unexpectedly starting 40-hour work weeks. Coming off of over a month of nothing at all, preceded by a really light school semester, preceded by several more months of nothing at all. It's taken some adjustment and a lot of energy...

Capped off some XNA games (Return All Robots being the only one I can think of offhand) and started on a couple rather middling PS2 games (Spy Fiction and Red Ninja: End of Honor).

Having played Deadly Premonition, I'm kind of struck by how many parallels I can see between it and Spy Fiction...and I've only played through the prologue so far. Now I know why there are so many dumpsters you can hide in around Greenvale. Swery's directorial style shines through just as much as in DP, but I have to say as a game it's somehow even clunkier. Oddly enough, the character models in Spy Fiction are way better-looking, though that may be down to personal preference (I'm something of a Range Murata fan).

Red Ninja, on the other hand, has to be one of the loosest-controlling 3D action games I've ever played. Thankfully it's a pretty easy game so far.

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Lain Crowley (6629) on 2/21/2011 12:12 AM · Permalink · Report

Red Ninja's only redeeming feature is a weapon you can use at will to cut men in half. I only played a couple levels of it, but I do hope it's the sort of kusoge that tosses aliens into the start of the third act just because they didn't really expect anyone to play that far.

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j.raido 【雷堂嬢太朗】 (100156) on 2/21/2011 2:01 AM · Permalink · Report

I think my favorite use of that weapon is latching it to one guy, then slicing the next guy's head off while it's still attached to the first. Can't wait until I get the hook though, the swinging part in the tutorial stage actually reminded me of Bionic Commando, and I likes me some Bionic Commando.

When you played it, were you able to get any stealth tactics to work at all? I tried for a short while then said "screw it" and just started slicing dudes in half. The controls are just way too slippery for precise movement.

Will update on the aliens thing should I make it any further, but to be honest I'm actually outright expecting that from Spy Fiction instead.

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GAMEBOY COLOR! (1990) on 2/22/2011 12:45 PM · Permalink · Report

The last few nights I've been playing FFVIII again. I can't even remember why I stopped playing it.

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Lain Crowley (6629) on 2/22/2011 7:46 PM · Permalink · Report

You'll probably remember somewhere around disc 3.

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Parf (7871) on 2/22/2011 10:28 PM · Permalink · Report

I got kind of turned off by it maybe 3 hours in... :x

Loved FFIX and FFX though. ;)

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GAMEBOY COLOR! (1990) on 2/22/2011 11:44 PM · edited · Permalink · Report

Actually, I'm still on disk 2, and have put in about 13 hours so far.

Edit-Whoops! Make that about 20 hours. 8D

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vedder (71172) on 2/22/2011 9:21 PM · Permalink · Report

Finished Cave Story. After dying thrice in the second to last boss-fight (there's three bosses in a row without saving :S) I decided to triple my hitpoints though. I really don't have the time or the patience to spend 1200 hours fighting the same two bosses 12000 times just to fail again at the third one. It might be a nice feature to have in a hardcore re-run mode for the fans, but really, what's the use of making the ending so out of proportionally more difficult and frustrating than any other part of the game? Left a bitter aftertaste for an otherwise very nice game.

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j.raido 【雷堂嬢太朗】 (100156) on 2/23/2011 2:46 AM · Permalink · Report

Which ending did you get? Did you save Curly? Did you find her panties? :D

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vedder (71172) on 2/23/2011 9:04 AM · Permalink · Report

First I got the bad ending ¬.¬ Then I got the normal ending, apparently. From what I just read I doubt very much that it's possible to get the good ending on your first go unless you've read a FAQ beforehand.

Why would a robot need panties?

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Adzuken (836) on 2/23/2011 2:09 PM · Permalink · Report

[Q --start vedder wrote--]Why would a robot need panties? [/Q --end vedder wrote--] 'Cause she's a girl robot and she needs them to keep her cooties from spreading.

Also, I agree. I think it would be extremely difficult to find the best ending without looking at a guide. It's prerequisites are just too obtuse.

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chirinea (47516) on 2/23/2011 8:29 PM · Permalink · Report

I saved Curly but I still didn't finished it with the best ending (didn't get her panties). But, if the three last boss fights are the same as the other endings, it isn't that hard really, if you know how to do it. Misery can be killed almost without loosing any hit points (besides, she fires bats at you which may contain hearts). The doctor is easy if you kill him with a powerful gun (the Nemesis is great here) and the last boss is the one which gives me the less trouble, if you first get rid of Misery.

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j.raido 【雷堂嬢太朗】 (100156) on 2/24/2011 2:32 AM · edited · Permalink · Report

Getting her panties has nothing to do with the ending, it's just one of several pointless bonus items you can get under the right circumstances. ;) The true ending actually has an entire extra area called the Sacred Grounds, with another boss at the end.

Still playing Spy Fiction and Red Ninja. Red Ninja needs at least one of these things: 1. less slippery controls; 2. a camera that will stay put in one place; 3. checkpoints between boss phases. I've died twice to the second boss (the old lady with electricity) by falling out of a tree while trying to get the very last hit to kill her. Falling is an instant KO, dying sends you back to the beginning of the fight, it takes several minutes to whittle her health down again, and the camera likes to spin around the whole damn tree when you're trying to jump to a branch. Blah.

Spy Fiction feels like an amazing game in comparison. I'm still finding all sorts of things held over into Deadly Premonition, from characters (Forrest Kaysen!) to animations to objects to sound effects...I'm honestly just waiting for York to pop in at some point, even though I know deep down that it's not going to happen.

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GAMEBOY COLOR! (1990) on 2/24/2011 2:53 AM · Permalink · Report

I just made it through disk 2 of FFVIII. Four nights in a row of four hour sessions is a little much, even for me. Over the last two nights I made only incrimental progress while looking for Eda. I love the game, but it takes a lot of time to get far with it. I'm going to start disk three this weekend and play some Um Jammer Lammy in the meantime. I've well on my way to unlocking the secret stage. I just have to beat all the vs and two player levels. I know nobody I know is good enough to play along, so I'll have to play both controllers. I'm sure hilarity will insue. And profanity. Lots of profanity. 8D

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Zovni (10504) on 2/24/2011 7:44 PM · Permalink · Report

Playing through the Pandora Directive. I think now I get what all the fuss about Tex Murphy was about. Kinda sad I missed it back in the day.

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Pseudo_Intellectual (66423) on 2/24/2011 10:39 PM · Permalink · Report

There's still hope yet!

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Patrick Bregger (303298) on 2/25/2011 9:16 PM · Permalink · Report

I just gave up on Overlord II after about ten hours. I liked the first game but I just don't enjoy playing this one.

I also finished 007: Nightfire. I can't agree with all this negative reception this game gets here. Sure, everything it does was clearly made better by No One Lives Forever but it really is no piece of crap. It is not like I want to debunk the points of criticism because they are true but I don't think they are that important. The story is ridiculous, the characters are unbelievable and the dialogues are moronic - but if a product says "James Bond" on it I would be disappointed if these aspects were better (never was a fan of the franchise).

The AI is horrible but aside from that the gameplay is at least decent. I also like the varied level design even if I am disappointed that the game evolved into a corridor shooter after the promising mansion level (keep in mind that the loading times are near zero on my current PC).

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Lain Crowley (6629) on 2/25/2011 9:49 PM · Permalink · Report

[Q --start Patrick Bregger wrote--]I just gave up on Overlord II after about ten hours. I liked the first game but I just don't enjoy playing this one. [/Q --end Patrick Bregger wrote--] Could to talk a bit about why? I enjoyed the first one for what it was and was considering picking up #2 because of how cheap it is nowadays.

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Patrick Bregger (303298) on 2/25/2011 10:01 PM · Permalink · Report

I really can't say exactly. The only thing that comes to mind is that the game focuses more on combat than on puzzles. And combat certainly wasn't the strong point of Overlord. The new gameplay elements feel tacked on to me and the new tower is very annoying (many short unskippable animations).

Which is a shame because I like the scenario and humour better.

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Patrick Bregger (303298) on 2/27/2011 3:51 PM · Permalink · Report

I briefly played Driver: Parallel Lines. Seems like a fun game but unfortunately it resets my control settings after every game start. Seriously, I have enough good games in my backlog so I don't have to put up with this. Especially because I didn't even buy it (covermount from a magazine)

Next up: Far Cry. I am excited to try it out because I heard many great things about it. Of course there is also one very bad drawback: no quicksave. So don't be surprised if you see another "I stopped playing this game" post in a few days.

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Klaster_1 (57610) on 2/27/2011 4:15 PM · edited · Permalink · Report

[Q]Of course there is also one very bad drawback: no quicksave.[/Q] Actually, there are. Just install latest patch or use console.

As for myself, I have finished Baldur's Gate II: Shadows of Amn and now starting Throne of Bhaal. With such a slow pace (earliest saves are dated 11.02.2010), it's going to be a long journey :)

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Patrick Bregger (303298) on 2/27/2011 7:48 PM · Permalink · Report

Yes, I noticed it while searching for a better-graphics mod. Well, Far Cry is the first FPS in a very, very long time I play in easy mode. And the enemies in the tutorial still almost kicked my ass.

I also played the Dragon Age II demo recently. I mostly care about story and dialogue so I'll get over the apparently bad new combat system. And I played too many video games in my life to get worked up about ridiculous women's clothing and breast sizes. But I downloaded the German version because the BioWare servers were swarmed (10 kb/s) and I could only find German mirrors. Well, let's just say I am glad I am going to play the English version (which is a shame because Dragon Age: Origins had very good German voice acting).

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Indra was here (20752) on 2/27/2011 8:30 PM · Permalink · Report

[Q --start Patrick Bregger wrote--]And I played too many video games in my life to get worked up about ridiculous women's clothing and breast sizes. [/Q --end Patrick Bregger wrote--] Not entirely sure if that's a good thing. :)

Well, I still do when I come across those games. Unfortunately, I'm not so fascinated when the real thing is in front of me butt naked. Now there's some serious issues.

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Patrick Bregger (303298) on 2/28/2011 8:57 PM · edited · Permalink · Report

I have so much luck with my games lately. I am stuck during the first mission because a cutscene doesn't trigger. Great.

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chirinea (47516) on 2/27/2011 5:32 PM · Permalink · Report

Today I finished World of Goo. I'm interested in getting the OCD flags but I guess some of them are just too hard. And I didn't get the "Subversive Traveler" achievement on Steam, still have to check what that is about.

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j.raido 【雷堂嬢太朗】 (100156) on 2/28/2011 9:12 AM · Permalink · Report

Just finished Spy Fiction. I have to say, while it doesn't really match Swery's more recent effort in pretty much any capacity, it's still a pretty decent game that just got overshadowed by MGS3 releasing shortly after it. The cutscenes for the last few missions are pure overwrought comedy gold, though, true to Swery's style.

Then of course after the credits ran, the game politely informed me that I'd have to beat it a second time with the other character to see the true ending. I think I'll save that for another day...

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Parf (7871) on 2/28/2011 10:39 AM · Permalink · Report

I just recently got done with Hotel Dusk: Room 215 for the DS. I've noticed that I'm slowly replacing reading books in bed with these kind of puzzle/interactive fiction games. And it was a great game at that! Very low-key with good characters and a nice jazz soundtrack. And how many games take place in 1979? :)

Currently playing Ace Attorney Investigations: Miles Edgeworth in bed for the DS. In the living room it's a mix between Puzzle Quest 2 (I'm right at the end) and a second playthrough of Brütal Legend on the Brütal difficulty setting. So far it's kind of easy, but I expect to get my ass handed to me in the stage battles since I generally suck at RTS games... and I even had problems on the normal difficulty beating some of them.

After I've finished up a couple more games for the 360, I think I might get back to some of my older backlog (Ps1, Ps2, Xbox, Saturn)... but we'll see if I'll do that or if I'll just realize that I'm too lazy to get them out and keep on playing on the 360 some more. ;)

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Adzuken (836) on 3/3/2011 2:35 AM · Permalink · Report

I've made the mistake of picking up Minecraft again. It was innocent enough; I was looking for something to do and decided to load up Minecraft and check out some of the updates that have come out since I last played. Then I was standing outside my city walls thinking, "I should really cultivate the land out here and make a couple farms." Hours later I find myself standing in my newly constructed bakery (all that wheat and sugar has to go somewhere) wondering where the day went. Great, there goes the next couple weeks of my life. I have more constructive things I could be doing. But try convincing me of that when there's still vacant lots to be filled within my city walls.

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Indra was here (20752) on 3/3/2011 2:41 AM · Permalink · Report

[Q --start Adzuken wrote--]But try convincing me of that when there's still vacant lots to be filled within my city walls. [/Q --end Adzuken wrote--] Hmm. City walls. Now why didn't I think of that? Dang it. All this time I was playing hide-and-seek with creepers every time I visited the backyard from my flying citadel.

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vedder (71172) on 3/3/2011 8:02 AM · Permalink · Report

Make sure to make the walls thick enough, or those darn creepers will blast right through.

Or make it out of obsidian :)

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vedder (71172) on 3/4/2011 7:01 PM · Permalink · Report

Playing Crayon Physics Deluxe. Considering how awesome it felt when it was first announced I'm vastly underwhelmed. It has it's charms, but as a puzzle game it just isn't very interesting, because you can apply one of two viable solutions to all levels.

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vedder (71172) on 3/4/2011 9:50 PM · Permalink · Report

The Spacechem demo is pretty cool, although apparently I'm doing really badly, if I look at the statistics at the end of the level that compares my score with other players...

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Patrick Bregger (303298) on 3/5/2011 7:45 PM · Permalink · Report

You can import your savegames from The Witcher in The Witcher 2. Unfortunately I lost my savegames from my original playthrough. So I decided I really need to replay The Witcher before the launch of the successor. I already reached Chapter II so I am confident I'll see it through; big backlog or not.

I played the game in 2008. There were a lot of great RPGs I played since then. But one thing I know for sure: If you want to play a better RPG than The Witcher you need to go back all the way to Baldur's Gate II.

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Parf (7871) on 3/6/2011 9:09 PM · Permalink · Report

Finished up Puzzle Quest 2 last week and I've made some progress in Ace Attorney Investigations: Miles Edgeworth and Brütal Legend as well. The stage battles so far are much easier than I expected them to be for some reason. I must have really sucked last time I pleyed the game. ;)

I thought about picking up Enchanted Arms again seeing as I have no slow paced game at the moment, and I really need to get this stupid character levelling out of the way and stop procrastinating already!

I also picked up a little gem of a game from XNA Indie Games; Epic Dungeon (still pending most likely). It's something as unusual as a Rogue variant that plays in real time! I really liked it a lot, so this one will have be occupied for a while as well I'm sure. :)

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vedder (71172) on 3/6/2011 10:04 PM · Permalink · Report

Tried a bit of VVVVVV. Very mixed feelings about it.

It started out very nice, with great music and very fluent and fun platforming.

After wasting about 300 lives for a specific jump (and I still didn't get it), I kind of started to wonder if this was what I really wanted to do for the rest of the night...week...month, whatever.

So, I'm not sure I'll continue, because the prospect of spending hours (days or weeks actually, since days where I have time for more than an hour of gaming are rare anyway) watching me fly into the same spikes over and over again, just to find out there's an even more difficult challenge afterwards, doesn't really appeal to me.

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vedder (71172) on 3/6/2011 10:12 PM · Permalink · Report

So right, apparently it's the hardest part of the game.

Typically, it's the absolute first thing I encounter after the introduction...

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Sciere (930969) on 3/6/2011 10:17 PM · edited · Permalink · Report

Oh, the Veni Vidi Vici part? =) Indra, you should try that, you'll have a blast.

I played the two Windows Bit.Trip games. Both have appealing visual design and nice chiptune music, but they're not fun to play when it results in random movement or constant trial and error.

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GAMEBOY COLOR! (1990) on 3/6/2011 10:59 PM · Permalink · Report

I've been playing a couple of music games today. I picked up Gitaroo Man again, and though it wasn't as hard as last time, it's still tough. I also played Parappa 2 and failed on the last stage! Sigh On the FFVIII front, I'm deep into disk three. The part between the space station and getting on the adrift space ship was really heart pounding. It makes you realize how much emotional investment you have in the characters.

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j.raido 【雷堂嬢太朗】 (100156) on 3/7/2011 7:51 AM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--] I also played Parappa 2 and failed on the last stage![/Q --end DANIEL HAWKS ! wrote--] "If you lose here, all you get to eat is noodles!"

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GAMEBOY COLOR! (1990) on 3/7/2011 1:13 PM · Permalink · Report

Great, all that's in the house is chicken creamy chicken flavor! Yuck!

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Indra was here (20752) on 3/7/2011 8:01 AM · Permalink · Report

Er, what game are we talking about here? Youtube links scare the beejesus of give my torrents.

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vedder (71172) on 3/8/2011 11:47 AM · Permalink · Report

I gave up on the "Veni Vidi Vici"part for now. But I did manage to get the "Prize for the Wreckless", which wasn't easy either with almost 200 deaths (I estimate, I didn't look).

I loved the part with the beams that turned the player around again. It was also one of the easier parts of the game so far.

Overall, I really like that game, but the Veni Vidi Vici part is just too hard, imho. I feel like I could be able to pull it off if there were one or two locations where you could stand still for a bit (or with a checkpoint half-way). But navigating 13 screens in flight with spikes all around is just a bit too much for my nerves... Also I noticed that the flick screen transitions are somehow really confusing for my brain. It really takes a fraction of a second to focus on the character again and that is fatal way too often. Might give it another try once I finished the rest of the game. Maybe my skill level will be higher then.

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vedder (71172) on 3/13/2011 3:18 PM · Permalink · Report

HELL YES! I got the Veni Vidi Vici part. An finished the game.

Also been playing Toki Tori. Quite a different pacing here :) But definitely not bad.

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Klaster_1 (57610) on 3/7/2011 6:19 AM · edited · Permalink · Report

Is Brütal Legend worth playing? I have enough games in PS3 backlog, but this one attracts me a lot. Jack Black, Tim Schafer and heavy metal, after all, could be great mix.

Currently, I'm playing Anachronox, the part after Democratus.

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Lain Crowley (6629) on 3/7/2011 5:54 PM · Permalink · Report

Game-wise there's not much there. The writing and presentation is pretty ace though, like all Double Fine games. I'm still sore that their most recently announced game, which looks like it might have genuinely good gameplay, is Xbox exclusive.

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Parf (7871) on 3/7/2011 8:20 PM · Permalink · Report

[Q --start Lain Crowley wrote--]Game-wise there's not much there. The writing and presentation is pretty ace though, like all Double Fine games. I'm still sore that their most recently announced game, which looks like it might have genuinely good gameplay, is Xbox exclusive. [/Q --end Lain Crowley wrote--]

You're talking about the Kinect Sesame Street game, obviously. ;p

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Parf (7871) on 3/7/2011 8:19 PM · Permalink · Report

[Q --start Klaster_1 wrote--]Is Brütal Legend worth playing? I have enough games in PS3 backlog, but this one attracts me a lot. Jack Black, Tim Schafer and heavy metal, after all, could be great mix.[/Q --end Klaster_1 wrote--]

I'd say yes. After playing through it the first time I swore I'd probably not play it again... and yet I am. I think my problem last time was that I didn't care much for the RTS part of the game because it felt a little awkward. But if you like Double Fine's games you'll certainly love this one. It has a great sense of style, is really funny and has a rockin' soundtrack. The gameplay gets a little so-so at times, but there's plenty of story sequences and side missions to keep you occupied before boredom sets in. :)

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Adzuken (836) on 3/8/2011 2:45 PM · Permalink · Report

[Q --start Klaster_1 wrote--]Is Brütal Legend worth playing? I have enough games in PS3 backlog, but this one attracts me a lot. Jack Black, Tim Schafer and heavy metal, after all, could be great mix. [/Q --end Klaster_1 wrote--] I enjoyed Brütal Legend, for the most part. It wasn't great, but it was fairly memorable and did have its high points. However, I really don't like Jack Black (or rather, the characters he portrays) and it really felt like his style. Plus, I felt the stage battles were a bit too easy. The game world, on the other hand, was excellently done and fun to explore.

Currently I'm playing Crackdown, a game I first played way back when it was released. It's just as fun as a remember, but I don't recall the voice-in-your-ear being so annoying. He introduces himself as "the closest thing to a friend you have" but really, he's more like your mom. He can't go five minutes without calling you to remind you what those things on your HUD are, scold you to watch your aim around civilians, and to make sure you're wearing clean underwear. It's also funny how laughably inappropriate his comments can be. One time, I was inside a cavern underneath a lighthouse and he quips, "I can see my house from here." Sure you can.

I also don't remember the targeting system being so horrendous. One time I was trying to put down a riot that broke out after I removed a gang's kingpin. There's a crowd of thugs directly in front of me, so I jump high into the air, hit the lock-on button and it sticks itself to a civilian car that's driving down the street directly behind the thugs. Thanks, Crackdown, I'm glad you decided to prioritize that target over the immediately hostile ones. I'm sure the smoking crater that once was a family sedan really appreciates it as much as I do.

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Klaster_1 (57610) on 3/8/2011 4:04 PM · Permalink · Report

Thanks for answers, both of you. Now Brütal Legend gonna be "obtained" inevitable.

I have already tried Dragon Age II, on PC. Not so far into, just 8-10 hours. Ask questions, if interested.

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Zovni (10504) on 3/15/2011 1:30 PM · Permalink · Report

Lands of Lore: Here we go!.

Damn, this game is pretty cool. Its always a pleasant surprise to pick up a game from 15+ years ago and discover that it was so ahead of its time that its still playable today.

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vedder (71172) on 3/15/2011 2:23 PM · edited · Permalink · Report

Just remember that unless you play as a rogue, you'll have to cheat at a certain point as a main plot-related door only opens with a high lockpicking skill.

But yes, other than that it's awesome!

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Indra was here (20752) on 3/15/2011 3:25 PM · Permalink · Report

[Q --start vedder wrote--]Just remember that unless you play as a rogue, you'll have to cheat at a certain point as a main plot-related door only opens with a high lockpicking skill. [/Q --end vedder wrote--] Whaddaya mean cheat? Do you know how many hours I spent throwing rocks at horny orcs and minotaurs? :p

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Zovni (10504) on 3/15/2011 6:57 PM · Permalink · Report

Crap. That I do not like. I'm currently leveling as a Mage (can't avoid levelling as a fighter) but nothing on the Rogue stat.

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Indra was here (20752) on 3/15/2011 8:12 PM · Permalink · Report

Might as well start using ranged weapons. Rogue stat has to reach level 9 or something.

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Zovni (10504) on 3/27/2011 6:44 PM · Permalink · Report

[Q --start Indra was here wrote--]Might as well start using ranged weapons. Rogue stat has to reach level 9 or something. [/Q --end Indra was here wrote--]

I kept that in mind and grinded accordingly. Had no problems and made my way to the final floor of the final dungeon, but guess what? I stumbled on the not often mentioned but all too pervasive ugly side of retro-gaming: the unwinnable situation. Namely, I got to the alcoves that requires you to drop an item of each type in order to get the magic key that leads to Scotia, but guess what? One of the items required is a mundane consumable and I don't have one. No, there is no way to get another one at that stage in the dungeon, no there was no hint warning beforehand, and no the monsters don't drop them. The only place I could buy another one is half a game back (assuming I could even backtrack all the way there) and thus I'm totally screwed. Nice one, Westwood. Still a good game, but what a lousy way to end my quest...

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Patrick Bregger (303298) on 3/17/2011 9:01 PM · edited · Permalink · Report

Finished The Witcher. Awesome game. Tried two of the fan missions provided with patch 1.5. but I didn't like them much. I hate it when modders just reuse areas from the main game.

Today I also started to play Dragon Age II. I'm only two hours in so of course it is way too early to present a conclusion but my first impressions could be described with the formula Deus Ex/Invisible War = Dragon Age: Origins/Dragon Age II

Enemies which spawn directly into your face are the universal ammo of 2011.

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Patrick Bregger (303298) on 3/27/2011 9:03 AM · edited · Permalink · Report

After finishing the game I can confirm my previous comment. Dragon Age II has many bad parts to it, e.g. the fixed perspective, the constantly re-used environments which is worse than in lazy mods or the horrible new UI (especially the codex).

Nevertheless it drew me in. The "just one more quest" effect was in full effect which is a seldom case for me. I liked the plot (mainly because it is not the standard BioWare formula.). And I really don't get the complaints about the ending. The combat is different than in the predecessor (and to be fair; it is not like Origins was hard or complex on normal difficulty) but not annoying and makes a lot of boom. Good enough for me.

I played about 40 hours in ten days. I think this says something about the quality of the game.

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Klaster_1 (57610) on 3/27/2011 9:14 AM · edited · Permalink · Report

[Q]I played about 40 hours in ten days.[/Q] In comparison to DA:O play time, is it shorter? I wonder, how many there are left, since 30 hours has passed already and DA:O took me ~120.

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Patrick Bregger (303298) on 3/27/2011 10:08 AM · edited · Permalink · Report

Hard to say since I didn't pay attention to the in-game time counter and I have absolutely no sense of playing time otherwise. I'd say it is a good chunk shorter overall but has less dragging parts than Origins. But honestly, the longer dungeons of Origins didn't annoy me at all. I even liked the Deep Roads.

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GAMEBOY COLOR! (1990) on 3/28/2011 12:48 AM · Permalink · Report

I downloaded and played the first Serious Sam demo. Is THIS what I've been missing with pc shooters!? Ye gods I haven't had this much fun with a pc game since I played StarCraft! I am truly in love! I was smiling even after I died near the end!!! The carnage, the huge numbers of enemies, those screaming headless bomb guys!!! AAAHHH!!! I LOVE IT! Must buy it and every sequel after I play demo for another hour...

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Klaster_1 (57610) on 3/28/2011 2:42 AM · Permalink · Report

[quote]Must buy it and every sequel[/quote] Not quite sure if it's worth to buy Serious Sam 2.

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GAMEBOY COLOR! (1990) on 3/28/2011 2:54 AM · Permalink · Report

That's ok, I'm not sure I have enough to buy all of them period. 8D (Too many cool new games coming out this year tying up my money!)

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DJP Mom (11333) on 3/28/2011 5:44 AM · Permalink · Report

$5.99 on GOG.com =)

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Slug Camargo (583) on 3/28/2011 3:39 AM · Permalink · Report

[Q --start DANIEL HAWKS ! wrote--]I downloaded and played the first Serious Sam demo. Is THIS what I've been missing with pc shooters!? Ye gods I haven't had this much fun with a pc game since I played StarCraft! I am truly in love! I was smiling even after I died near the end!!! The carnage, the huge numbers of enemies, those screaming headless bomb guys!!! AAAHHH!!! I LOVE IT! Must buy it and every sequel after I play demo for another hour... [/Q --end DANIEL HAWKS ! wrote--] Congratulations, my child. You're officially in synch with the greatest minds of all time.

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Patrick Bregger (303298) on 3/28/2011 5:41 PM · Permalink · Report

Oh, and what I forgot to add: You don't save the world! Always a big plus in my book.

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Slug Camargo (583) on 3/29/2011 2:46 AM · Permalink · Report

[Q --start Patrick Bregger wrote--]Oh, and what I forgot to add: You don't save the world! Always a big plus in my book. [/Q --end Patrick Bregger wrote--] Yeah, because we don't want no damned cliches in our RPGs about wizards and dragons...

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Parf (7871) on 3/28/2011 8:58 PM · Permalink · Report

Wohoo! One less game in my backlog! :)

I just finished Ace Attorney Investigations: Miles Edgeworth yesterday. Superb, as the rest of the games in the series (I have yet to get my hands on Apollo Justice however).

So, next up is a round of finishing up half finished games (and that list is preeeeetty long by now). It includes (but is not limited to)

  • Phantasy Star II in the Phantasy Star Collection for GBA.
  • Onechanbara: Bikini Samurai Squad for the 360. Braindead fun with some horrible issues such as a half broken camera and an awful motorcycle stage.
  • Brütal Legend which I'm halfway through on the Brütal difficulty.
  • Enchanted Arms. Roughly halfway there as well.
  • Final Fantasy III for the DS. Final dungeon... *sigh* and it's one of those final dungeons. I've tried a bunch of times to motivate myself to get through it, but I fail every time.
  • Freshly-Picked Tingle's Rosy Rupeeland. I want to love this game... and sometimes I do. And then the tedium of collecting ingredients for various potions and junk sets in and I put the game aside yet again. :\
  • Azure Dreams I'm done with building up the entire town and I've bagged most of the girls, so all I have to do now is climb those 50 floors of the tower in one go and get it over with. ;)
  • Legend of Zelda: Majora's Mask for the Gamecube. I'm at the fourth temple and I have all the masks, so not much left to do aside from wrapping it up. Hmmm... There are more games, but I'm starting to realize how embarrassing this is starting to look. :p
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    vedder (71172) on 3/28/2011 9:16 PM · Permalink · Report

    Just finished all the campaigns in Swords & Soldiers (game pending, how come that wasn't in the database yet?). Pretty cool game, definitely recommended for anyone who liked Plants vs Zombies and is up for a little bit more challenge, a similar visual style and another completely different take on the RTS genre. This time as a side-scrolling game.

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    Lain Crowley (6629) on 3/29/2011 3:25 AM · Permalink · Report

    [Q --start Parf wrote--] Azure Dreams I'm done with building up the entire town and I've bagged most of the girls, so all I have to do now is climb those 50 floors of the tower in one go and get it over with. ;) [/Q --end Parf wrote--] Only 41, actually. I think there was a magazine ad somewhere that claimed there were 70, or maybe the GBC version has 70 floors. Either way that would be a slog.

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    GAMEBOY COLOR! (1990) on 3/30/2011 1:35 AM · edited · Permalink · Report

    Still playing the Serious Sam demo. (Still love it!) I've made it farther every time I play, but I got a real treat when the a bull knocked me on the roof part of the demo! (I'll have some screenshots of that up sometime this week.) I'm also trying out Starsiege Tribes since it's freeware now. I tried to play some Duke Nukem 3D shareware, but I couldn't get it to run on my XP machine. Does it not work on XP?

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    Adzuken (836) on 3/30/2011 2:42 AM · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]I tried to play some Duke Nukem 3D shareware, but I couldn't get it to run on my XP machine. Does it not work on XP? [/Q --end DANIEL HAWKS ! wrote--] No, it doesn't. I've also never been able to get it to run properly on dosbox. Your best bet is to use EDuke32. It's what I've been using these days and it's done me well.

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    Pseudo_Intellectual (66423) on 3/30/2011 5:09 AM · Permalink · Report

    Huh, look at that! I knew about ZDoom and wondered if there were any equivalents for the other engines... now I know! Think EDuke might have any future application on other Build games? (Then just support Wolf3D, Quake and Pie-in-the-sky and you'd have the SCUMMVM of FPSes!)

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    lilalurl (733) on 3/30/2011 11:41 AM · edited · Permalink · Report

    [Q --start Pseudo_Intellectual wrote--]Huh, look at that! I knew about ZDoom and wondered if there were any equivalents for the other engines... now I know! [/Q --end Pseudo_Intellectual wrote--]

    D2X-XL for Descent 1& 2: http://www.descent2.de/

    While discussing about SkyNET, Serpent117 told me about a someone doing something similar for Dark Forces: http://darkxl.wordpress.com/

    and more importantly for Daggerfall: http://daggerxl.wordpress.com/

    the latter may later also support SkyNET and Future Shock.

    Edit: Besides, Zdoom, there is also Doomsday Engine: http://dengine.net/games

    which supports Heretic and Hexen

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    Zovni (10504) on 3/30/2011 2:50 PM · Permalink · Report

    [Q --start lilalurl wrote--] D2X-XL for Descent 1& 2: http://www.descent2.de/

    While discussing about SkyNET, Serpent117 told me about a someone doing something similar for Dark Forces: http://darkxl.wordpress.com/

    and more importantly for Daggerfall: http://daggerxl.wordpress.com/

    the latter may later also support SkyNET and Future Shock.

    Edit: Besides, Zdoom, there is also Doomsday Engine: http://dengine.net/games

    which supports Heretic and Hexen [/Q --end lilalurl wrote--]

    Hey guys, you are adding this info to the respective game entries right?

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    GAMEBOY COLOR! (1990) on 4/3/2011 8:47 PM · Permalink · Report

    After about month out of commision, my PS1 is working again! I've spent all this time looking for a replacement spindle hub that works (Long story.), I realized I could just pull the one off my old cd player. The color may be wrong, but it works! FFVIII here I come!

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    vedder (71172) on 4/4/2011 10:58 AM · Permalink · Report

    Tried a bit of Gratuitous Space Battles. It's an interesting idea, but it's also very non-interactive. Most of the time you're just watching the screen doing nothing, which is a bit of a shame. It would've been nice if during the battles it was still possible to do some small scale tactical micro management which could give you just a tiny bit of an edge if done well.

    The game would've also done well to ease the player in a bit more with restricting initial content and slowly unlocking things. Now right from the start there's hundreds of ship parts you can buy each with dozens of different variables and you have no idea what's what causing you to just buy random things.

    All-in-all I'm glad to have tried it, but the game didn't entertain me enough to keep on playing.

    Now started Assassin's Creed II. Disastrous start, but once it picks up it's really good.

    I got the game from Steam during the last holiday sales. After downloading I was a bit surprised that Steam asked me to memorize (or copy) a CD key as my PC is perfectly capable of doing such things automatically. Then the troubles again. Instead of launching the game it's launching an updater for Ubisoft's naziware. Which downloads something and then the screen disappears and nothing happens. So I try to launch the game from Steam again. Again it starts downloading a file, this time of a different size. When it's done, it seemingly starts over. Then when it's done it does the same as before, it just quits without any warning. So without any real hope of the game going to launch I try to launch it for a third time using Steam. And now I do get a loading screen for Ubisoft's naziware. Which then slowly greys out, apparently trying to tell me that it's trying to install the three updates it downloaded. So when the screen is greyed out the main window launches. But I can't play until I have an account.

    It took me about 20 tries before I finally had an account name that it would accept. Apparently everything is already taken. Including all nicknames I use and variations thereof, everything from "ihatethiscrap", "pleaseletmein", "leavemealone" and all variations thereof. Then I decided to use the Dwight K Schrute method and just start with zerozerzerozero and work my way up from there. Finally finding a account name that's not taken (after only two tries of brute forcing) the naziware gleefully tells me it's now going to bind my CD key to the fictive e-mail address I just filled in. Oops, back to start, let's make an account with an actual e-mail address, so I can maybe also play this game in a possible future.

    So then the game finally launches. Here we notice the first improvement on the original game: there's an exit to windows option in the menu! Whereas in the first game you had to press alt+f4, here you can click on an actual button. Bravo Ubisoft, you've managed to include a feature that most PC games since the early 8-bit days already featured.

    Then it goes downhill again, with the 360 controller which mapped ridiculously. Like in the previous game the stick used for moving is also the pause button... The triggers are bound to moving the camera, meaning you can't look up or down and The action buttons are wrongly assigned compared with how it is shown in the tutorial HUD elements.

    After that the introduction scene is INCREDIBLY BORING. For a game that's all about platforming, there's nothing of that kind in it and the location is extremely boring.

    Then I got hooked to the animus thingamajig and got to play in Florence (where I've been a few times so everything is very familiar) where things start to pick up, if not for the retarded English voiceacting. But wow, the game actually lets me switch to Italian! Bravo again Ubisoft! This is a feature I hope more games will copy, being able to play in the language of the location. Definitely helps the immersion!

    So then the game suddenly picks up and turns out to be pretty awesome. Much better than the first. For those who didn't play the first, I'd even recommend to just skip it; look up the little story it had on the web and just skip straight to this one. Unless you want to make a case against nazi DRM, in which case you definitely shouldn't play it. Because this one's definitely out of line.

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    Zovni (10504) on 4/4/2011 4:08 PM · Permalink · Report

    Plus you have to be online when you start the game, right?

    ...Lovely.

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    GAMEBOY COLOR! (1990) on 4/6/2011 2:58 AM · Permalink · Report

    I just finished disk 3 of FFVIII. I can't believe how long I've been playing this game! Off and on since November at least! Now comes the final disk. I'm kinda sad that it's almost over.

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    vedder (71172) on 4/18/2011 8:32 PM · Permalink · Report

    Finished Assassin's Creed II. Aside from the previously mentioned hurdles with the installation, the game itself is really awesome. A step up from its predecessor. To anyone interested but who hasn't played the first game, I'd say skip it, just read the story on-line somewhere.

    Part of liking Assassin's Creed II more, might lie in the fact that I've actually been to Firenze, San Gimignano, Venice and the Vatican, but still there's a lot more missions that revolve around the plot and the grinding missions are much more rewarding, because you're actually building something (kind off, in the end it's still useless).

    They could've cut two or three segments near the end though. I mean, how often can you lose one apple? I read that you lose them again in the "stand-alone expansion" Brotherhood.

    Tempting to play that, because I love Rome, but I'll probably wait for a bit and play some other games first.

    Now started "The Last Express". Actually just started it to see if it was anything half-decent. But wow, now I just have to play it all the way through to the end. If it manages to keep up this quality for the entire game, it's definitely one of the top adventures out there.

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    Slug Camargo (583) on 4/18/2011 8:56 PM · Permalink · Report

    So I take it the side missions are not as repetitive and boring as in the first one, then? Because that was the major disappointment for me. Having such a beautiful, gigantic, breathing city didn't matter much when immersion was murdered by game mechanics so transparently gamey.

    I did hear/read the missions got improved in the second game, but frankly I don't trust anyone I've heard/read say so, so I didn't bother with it yet. I'm certainly not paying 50 bucks for it anyway, so in any case I'll wait until it drops significantly.


    As for TLE, I'm somewhat intrigued about it, Oleg sure used to talk it up a lot; but then the guy likes Japanese games, so I don't know...

    Also, I discovered that I'm WAY less patient with adventures than I thought I was. I played the Gray Matter demo a couple days ago and I couldn't stand more than two minutes before sending it to fuck right off to hell (it didn't help that the story started with the same kind of mood-killing stupidities Gabriel Knight III was so prone to as well).

    I can't believe there was a time when adventures were the only genre I would play...

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    vedder (71172) on 4/18/2011 9:21 PM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]So I take it the side missions are not as repetitive and boring as in the first one, then? Because that was the major disappointment for me. Having such a beautiful, gigantic, breathing city didn't matter much when immersion was murdered by game mechanics so transparently gamey.

    I did hear/read the missions got improved in the second game, but frankly I don't trust anyone I've heard/read say so, so I didn't bother with it yet. I'm certainly not paying 50 bucks for it anyway, so in any case I'll wait until it drops significantly.


    As for TLE, I'm somewhat intrigued about it, Oleg sure used to talk it up a lot; but then the guy likes Japanese games, so I don't know...

    Also, I discovered that I'm WAY less patient with adventures than I thought I was. I played the Gray Matter demo a couple days ago and I couldn't stand more than two minutes before sending it to fuck right off to hell (it didn't help that the story started with the same kind of mood-killing stupidities Gabriel Knight III was so prone to as well).

    I can't believe there was a time when adventures were the only genre I would play... [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    As for Assassin's Creed II. The optional side-missions are still repetitive and formulaic (i.e. race, messenger, beat-up or assassinate), but there are fewer of them (I think?), and much more main missions (with varied goals) to compensate. In addition there are also six "Prince of Persia"-style indoor linear missions for a change of pace. There still is a lot of grinding, but most if it is optional (a million treasure chests - but after a while you generate money automatically, so you only need to find them if you want to have money earlier - 100 feathers, 6 seals, a dozen glyphs, 8 statuettes...) The seals and glyphs are worth it and they have special content (various hidden object, logic, and code-breaking puzzles and the indoor missions), the rest is just money or an item which you won't get until you have already finished the game. Also I bought it on Steam during the Christmas sales for 15 Euro. It's 30 again now though, but with some bonus DLC I don't have.

    As for TLE. I'm loving it, and I hate Japanese games! :) So make what you want from that. It's definitely worth a look, it's unlike anything else. The Myst-style first person slide-show movement takes a while getting used to again anno 2011 though. Someone should do a remake à la RealMyst!

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    Zovni (10504) on 4/19/2011 4:15 PM · Permalink · Report

    [Q --start vedder wrote--]As for TLE. I'm loving it, and I hate Japanese games! :) So make what you want from that. It's definitely worth a look, it's unlike anything else. The Myst-style first person slide-show movement takes a while getting used to again anno 2011 though. Someone should do a remake à la RealMyst! [/Q --end vedder wrote--]

    Last Express is a real treat. About the only thing I disliked about it is the shoehorned mystical mumbo-jumbo with the egg and the arabic guy, but otherwise its a fantastic historical drama.

    On my side I finished Heavenly Sword. Yep, that maligned 07 PS3 game. Its actually quite fun at parts and the art direction is gorgeous. I actually love that it bombed and killed any dreams of starting a franchise. That way it's a single game that starts and ties up everything nicely and is a pretty much a self-contained experience. A rarity these days. About the only real problem it has is the Force Unleashed-type length, but at the prices you can get it nowadays that's a non-issue.

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    Slug Camargo (583) on 4/19/2011 8:34 PM · Permalink · Report

    [Q2 --start vedder wrote--]The Myst-style first person slide-show movement takes a while getting used to again anno 2011 though. Someone should do a remake à la RealMyst! [/Q2 --end vedder wrote--] The only adventures I remember enjoying in the last 10+ years were Barrow Hill, Scratches and Darkness Within, so I guess that's not gonna be a problem. The issues with most adventures for me are random, insane puzzle design and storytelling stupidity.

    [Q --start Zovni wrote--] On my side I finished Heavenly Sword. Yep, that maligned 07 PS3 game. Its actually quite fun at parts and the art direction is gorgeous. [/Q --end Zovni wrote--] Funnily enough, I think that's the only PS3 game I've ever been even slightly interested in playing, for some reason --even though I know little to nothing about it. There was something someone somewhere said about it that piqued my interest, but I can't even remember what it was.

    That one, and whatever God of War was it that came out in this generation.

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    Sciere (930969) on 4/19/2011 9:01 PM · edited · Permalink · Report

    I also played Heavenly Sword recently and it was quite nice, especially since I had just slept my way through Dante's Inferno. The motion-based aiming is fun, and even though I tend to default to the combos that just work in games like these, some of the level design (and characters such as Kat) were surprisingly good.

    More recent play-time: Batman: Arkham Asylum (very fluent, but I don't feel the urge to continue playing), The Darkness (didn't like it much because the supernatural elements are not rewarding to control), Uncharted 2 (deserves all the praise, it has some of the most stunning environment design I've ever seen in a game), Blur (you sank yourself a little, Bizarre Creations - too tedious and random too soon), Vanquish (loved it - so fast, so chaotic, excellent game design, mediocre story). Currently playing Portal 2.

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    Slug Camargo (583) on 4/20/2011 4:14 AM · edited · Permalink · Report

    Q --start Sciere wrote-- were surprisingly good. [/Q --end Sciere wrote--] The story (or a least parts of it) was written by Terry Pratchett's daughter, right?

    And the main character's voice is the girl from Fringe if I remember correctly.

    [Q --start Sciere wrote--] More recent play-time: Batman: Arkham Asylum (very fluent, but I don't feel the urge to continue playing) [/Q --end Sciere wrote--] Really? I had so much fun with that one I ate it up in a couple days. And then I went on to play as many of the extra challenges as I could.

    [Q --start Sciere wrote--] Currently playing Portal 2. [/Q --end Sciere wrote--] Ah, someone had to mention that sooner or later. I can't believe I haven't managed to get 50 bucks together yet to buy it. In times like these I curse this whole legality thing I have going on now D:

    Edit: Oh, and the cloneDVDs and rips and whatnot keep popping up on every newsfeed I'm subscribed to. I hope Erik Wolpaw appreciates the effort I'm making by not falling for the temptation.

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    Klaster_1 (57610) on 4/20/2011 5:41 AM · Permalink · Report

    [Q]I can't believe I haven't managed to get 50 bucks together yet to buy it. [/Q] At least one advantage in living in Russia - cheap games. Portal 2 costs here around 18$.

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    vedder (71172) on 4/20/2011 8:24 AM · edited · Permalink · Report

    I ordered it on play.com for €31.50. But based on my experiences with play it'll take between 2 and 13 weeks before it'll arrive.

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    Sciere (930969) on 4/20/2011 8:33 AM · edited · Permalink · Report

    I was planning to do that, and have a disc copy, but I have a holiday this week so I didn't want to wait for this one. The parts with Wheatley (voiced by Stephen Marchant) alone are worth it. His lines and the voice acting are brilliant.

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    Slug Camargo (583) on 4/20/2011 7:30 PM · Permalink · Report

    By the way, how come noone in these forums made even one mention of the pre-release ARG? We have all the nerds swarming like a bunch of sugar-crazed children at a birthday party whenever YET ANOTHER game about hitting orcs with an axe comes out, but not a single word about what might just have been the most awesome fanboi-biting phenomenon in the history of gaming.

    I tell you guys, sometimes I'm ashamed of you >:(

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    Lain Crowley (6629) on 4/20/2011 7:34 PM · Permalink · Report

    Because it wasn't that big a deal? I Love Bees was more interesting.

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    Slug Camargo (583) on 4/20/2011 8:40 PM · Permalink · Report

    [Q --start Lain Crowley wrote--]Because it wasn't that big a deal? I Love Bees was more interesting. [/Q --end Lain Crowley wrote--] One of the biggest game developers in the world launches one of the most awaited titles of the last 3 years by means of an ARG that involves giving a gigantic amount of exposure to a number of indie developers, most of them one-man-companies (the ARG itself coming up in the form of substantial new content for said developers' games).

    Yeah, you're right, that sort of thing happens all the time in this industry.

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    Klaster_1 (57610) on 4/21/2011 12:56 AM · Permalink · Report

    Actually, I had the idea to ask about place of similar ARGs in MobyGames, but after some thought decided not to. As for potatoes, official thread was constantly updated for week in my browser.

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    Patrick Bregger (303298) on 4/24/2011 8:10 PM · Permalink · Report

    [Q --start Sciere wrote--]The parts with Wheatley (voiced by Stephen Marchant) alone are worth it. His lines and the voice acting are brilliant. [/Q --end Sciere wrote--] Which is funny because Wheatley's voice acting (both English and German) is pretty much the only negative point in the review of the gaming magazine I read (because the voice is not alienated like other robots it hurts the atmosphere for a few gags which aren't even that good). Personally I find it hilarious.

    I don't know if the broken Steam time counter works both ways but I am in Chapter 7 and it shows 8 hours. So even if I were bad at solving puzzles I could say with a bit of certainty that the "4 hours" complaints are complete crap.

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    Patrick Bregger (303298) on 4/25/2011 11:06 AM · edited · Permalink · Report

    Whoever came up with the brilliant idea to forbid saving during commentary mode is a idiot.

    Seriously, I won't subject myself to this. Especially when there are chapters with only one or two commentary nodes...

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    Indra was here (20752) on 4/20/2011 10:56 AM · edited · Permalink · Report

    [Q --start vedder wrote--]I ordered it on play.com for €31.50. But based on my experiences with play it'll take between 2 and 13 weeks before it'll arrive. [/Q --end vedder wrote--] Lovely.

    That's about the same price and time to deliver a package in one of my country's guerrilla infested provinces in a rural village somewhere in the middle of a jungle mountain top.

    wonders what's the point of living in civilized countries sometimes. :p

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    vedder (71172) on 4/20/2011 11:01 AM · Permalink · Report

    Faster Internet? Or social welfare? Dunno one of the two.

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    Zovni (10504) on 5/23/2011 2:29 PM · Permalink · Report

    Well after getting burned badly with Demon's Souls I went to the other extreme and have been getting into Final Fantasy XIII. So far it's everything its advertised as being: a fantastic-looking tunnel.

    But really, I found that if played in short burst the fighting system grows on you and is pretty dynamic, and so far most of the story and characters are good/tolerable (except for the usual "kawaiii!! girl" they just have to include for every game). In fact I was expecting the worst from female-Cloud aka Lightning, but she is shaping up to be one of the most competent female leads in recent memory with strong characterization and nary an embarrasingly mysoginistic moment, and they didn't even have to slut her up! (though she could wear longer pants I guess...:S).

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    vedder (71172) on 4/24/2011 10:07 PM · Permalink · Report

    Finished The Last Express. Had to start over completely at one point due what I think was must have been a bug, but that wasn't so bad eventually, because I picked up a lot of new conversations that fleshed out the story even further.

    The setting and characters are just wonderful. Genre-wise the game probably lies closest to the Interactive Movie. A genre which I don't care about at all, but this game just makes it all work perfectly. It could have done with some less choppy animations though, particularly for the major cutscenes, for normal conversations it was fine

    The game does go downhill later on. The final chapter is almost entirely action sequences and cutscenes. And the whole mystical firebird climax was painfully reminiscent to the ridiculous ending of Fahrenheit. Completely different, but too much mystical mumbo-jumbo. Also, what's up with Kronos managing to travel faster than an express train that's skipping all stations?

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    Slug Camargo (583) on 4/25/2011 3:43 AM · Permalink · Report

    [Q --start vedder wrote--]And the whole mystical firebird climax was painfully reminiscent to the ridiculous ending of Fahrenheit. Completely different, but too much mystical mumbo-jumbo. [/Q --end vedder wrote--] Now that's one hazardous comparison to make. I seriously doubt it can get as bad as Fahrenheit does --in fact, I doubt ANYTHING in the world can. Seriously, just remember: That dead-people-impersonating-robot-made-of-yellow thing is easily the worst thing that has ever happened to gaming.

    Second only to that crazy American lawyer from a couple years ago, maybe. Anyone remember him?

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    vedder (71172) on 4/25/2011 8:49 AM · Permalink · Report

    Well no, not that bad. But still, why do game writers insist of ending all mystery/suspense games with supernatural crap. It's as if after Raiders of the Lost Ark it has become a law or something.

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    Indra was here (20752) on 4/25/2011 12:17 PM · edited · Permalink · Report

    [Q --start vedder wrote--]But still, why do game writers insist of ending all mystery/suspense games with supernatural crap. [/Q --end vedder wrote--] Possibilities:

    1. Graphic animators wanted a reason to show off -- uh-huh, says writer;
    2. Designer wanted a reason to show off -- uh-huh, says writer;
    3. Management/Executive producers trying to explain they'd like something (judging from their hand gestures) that doesn't abide to the laws of physics -- uh-huh says writer;
    4. Writers didn't want to show off since a non-supernatural plot is so much harder to write;
    5. Target audience loves Harry Potter or doesn't know there exists supernatural plots outside of Harry Potter.

    Among others.

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    Slug Camargo (583) on 4/26/2011 5:08 AM · Permalink · Report

    [Q --start Indra was here wrote--]

  • Target audience loves Harry Potter or doesn't know there exists supernatural plots outside of Harry Potter. [/Q --end Indra was here wrote--] I'd bet on this one. I mean, just look at the entire RPG genre. It's arguably the most brainy, deeper genre of them all, it's been running for as long as there have been games, and yet, in terms of story, to this day it sits content being little more than Lord of the Rings fan fiction. And its fans will still pee themselves at every new title telling the same stupid story again --just look at all the excitement about Skyrim. Bleh. Gamers are a bunch of idiots, we deserve the garbage we get.
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    Patrick Bregger (303298) on 4/18/2011 9:08 PM · edited · Permalink · Report

    I just finished Assassin's Creed a few days ago. The missions were very repetitive but nonetheless I just couldn't stop playing for some reason. And not in the "I want to finish this as quickly as possible" way like in Far Cry 2. I really liked the style of the game.

    And since Assassin's Creed: Brotherhood was a complement to the new graphics card I just bought I decided to dive right into Assassin't Creed II (won it in a lottery). I just got the assassin outfit and I have a blast. Seems to much more varied in plot and missions.

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    Lain Crowley (6629) on 4/20/2011 6:17 PM · Permalink · Report

    I actually just got into AC recently as well. Bought 2 on a lark when I ordered Dynasty Warriors 7 and enjoyed it way more than I expected to. Enough that I bought Bros before I'd even finished the game, and I'll probably go back and buy the DLC for both games once I finish the pair. I know there's been a 3DS title announced, but I hope E3 has the announcement of another console release.

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    Patrick Bregger (303298) on 4/8/2011 6:59 PM · Permalink · Report

    Right now I am playing Far Cry 2 (53% or something). All the complaints are true: this game is repetitive. I did all side quests in Act 1 and decided to skip them completely for Act 2. I get enough diamonds during the main missions anyway.

    Fighting is fun. Driving five minutes until I reach the fighting not much.

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    Adzuken (836) on 4/21/2011 3:05 AM · Permalink · Report

    Well, Portal 2 was released yesterday, and already I've finished it. Then I finished co-op with a friend of mine. Now I'm not sure what to do with my life.

    Sigh Something productive, maybe.

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    Parf (7871) on 4/21/2011 4:08 AM · edited · Permalink · Report

    I've got so little time to sit down and play games as of late, but when I manage to do so it's been mostly Comic Jumper. Very average game in terms of gameplay, but it's funny enough to keep you going regardless. I also thought I'd slog through Beowulf while I was at it. Not the best game, but it's just sitting there on the shelf looking at me. :\

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    Havoc Crow (29906) on 4/21/2011 6:48 AM · edited · Permalink · Report

    I played a little Super Mario Bros. 3, so far I have went through World 1, and I have only one thing to say.

    Worst controls ever.

    Seriously, what the hey is up with the friction in this game? Maneuvers that should be easy are nearly impossible due to the way Mario atrociously slides around as if on ice. I've played a lot of other platform games, and I always felt like I'm in control of the hero, but in SMB3 I feel like I'm arguing with a clumsy jerk who only very reluctantly listens to my commands.

    This part is what eventually convinced me to give up:

    It couldn't be easier, Nintendo. There's a gap with the width of one block. It's not that difficult. I should be able to just walk right, then release the D-Pad and watch as my protagonist falls straight down. But not Mario, who slides waaaaaay off to the right and suddenly the ridiculously easy drop requires utter precision. (You can gobble up mushrooms as much as you like, but they won't save you from Mario's random idiotic missteps where it looks like the damn plumber has deliberately stepped off the platform to his oblivion.)

    What truly baffles me is that the game is usually praised for its controls...

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    Adzuken (836) on 4/21/2011 10:27 PM · Permalink · Report

    It's simulating momentum. As Mario runs he builds momentum, the more momentum he builds, the harder it is to cancel his momentum, thus the sliding. When you drop down that hole, you've built forward momentum by walking into it. You can't drop straight down until you cancel your momentum.

    Not all side-scrollers simulate momentum but most do to some extent. For example, early Castlevania doesn't, but in it's place, you can't change your jump path. If you're having this much trouble controlling Mario, my advice is to never play one of the early Sonic the Hedgehog games.

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    mobygamer (92) on 4/21/2011 10:14 AM · edited · Permalink · Report

    Well i was really disappointed with Portal 2.

    Short(4 hours, didn't play co-op, only multi-player i play is versus).

    Day 1 DLC(where are the values ?)

    No DX11 or even DX10 and doesn't look like a 2011 game, looks more like a 2005 game or something ported from consoles.

    No challenge maps like in the first or leader-boards or anything really....

    Super easy(1st was much harder).

    No split-screen like in the console versions.

    The game tried way to hard to be funny and failed a lot of the times, i probably only laughed once.

    No "versus" multiplayer only co-op, i can imagine a race multiplayer mode where the fastest to finish the map wins or where lava goes up and 5 people have to race to the top of the map, the last one getting striked by the lava wins. etc

    Not nearly enough new game mechanics, even Pseudoform which was a "clone" of Portal had more ambition then this.

    Lots of the puzzles were reused from the first one.

    Overpriced(if this were for 10 or 5 bucks then these issues wouldn't be much of a problem).

    Loading times were very frequent.

    etc

    My recommendation is get Portal 1, play challenge, advanced maps and download the hardest custom maps. Get Portal 2 when its for 5 bucks or something.

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    Sciere (930969) on 4/21/2011 10:31 AM · edited · Permalink · Report

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    mobygamer (92) on 4/21/2011 11:02 AM · Permalink · Report

    I can do that also Sciere.

    Lets keep it civil, please, I expected more from you, being that you are a admin.

    So if someone doesn't like Portal 2 he is a troll ?

    Lots of people don't like Dragon Age 2 or Sonic or etc They have their own opinions as long as they justify them whats wrong with that ? Everyone has a right to have their own opinion.

    Lets not generalize, or else we could say everyone that likes a game is a blind fanboy that loves that game franchise or everything created from those developers and everyone that dislikes a game is a troll.

    Fact is all i said is true and are strong arguments. It just proves user reviews are better then professional reviews generated by ads.

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    Indra was here (20752) on 4/21/2011 1:07 PM · edited · Permalink · Report

    [Q --start mobygamer wrote--]Everyone has a right to have their own opinion. [/Q --end mobygamer wrote--]Eh? And look where that got us. Youtube comments and internet abbreviations. Lol.

    Who in the right mind would even say laugh out loud in a real conversation and not be beat up for being down right lame? Hell, even the word lame is lame. Gah.

    user avatar

    Sciere (930969) on 4/22/2011 1:47 AM · Permalink · Report

    I'm still not going to feed you.

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    Indra was here (20752) on 4/22/2011 1:57 AM · Permalink · Report

    [Q --start Sciere wrote--]I'm still not going to feed you. [/Q --end Sciere wrote--] Waits in line with bowl in hand.

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    Starbuck the Third (22601) on 4/24/2011 9:11 PM · Permalink · Report

    Just finished Assassins Creed. Has got to have one of THE most predictable, unintresting, boring endings I've seen. Which is a shame, really, because it was a fun (if repetitive) game. I just AC2 has a better ending.

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    GAMEBOY COLOR! (1990) on 4/25/2011 1:18 AM · Permalink · Report

    GGRRAARR! The first boss of disk 4 is so cheap ! None of this is due to the fact I'm used to using gfs, I can't even get a hit in for at least three turns ! All the turns before is just getting my party healed ! I dread starting on my last disk 3 save, but I just don't think I can beat her at my current power levels.

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    Patrick Bregger (303298) on 4/28/2011 6:08 PM · Permalink · Report

    So, Assassin's Creed II is finished. The main quest is definitely much better and varied than the first but especially in the middle part it drags a bit nonetheless (assassinate him, now assassinate him, now assassinate...). What I didn't like about the endgame is that Enzio suddenly suffers from severe cutscene stupidity. So what is the best way to proceed if you face the big bad guy in a perfect disguise which fooled him completely? Exactly, reveal yourself needlessly so the enemy can start a direct fight. Of course at the end of the fight (in which Enzio kicked his ass) a cutscene starts in which the baddy kicks Enzio's ass. God, I hate it when games do that. And of course this games also feels the need to pull this trick multiple times.

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    j.raido 【雷堂嬢太朗】 (100156) on 5/3/2011 7:41 AM · Permalink · Report

    Finally got a replacement video cable for my PC Engine. Just played some Cratermaze and some Gain Ground. So much fun. Probably gonna play some Star Soldier tomorrow.

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    Parf (7871) on 5/12/2011 9:42 AM · Permalink · Report

    Plowed through John Woo Presents Stranglehold yesterday. Pretty enjoyable, even with the game not being to kind with the context sensitive areas.

    Started Overlord right after it. Hehe... I'm really enjoying it. It's like an evil fantasy Pikmin! :D

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    Patrick Bregger (303298) on 5/14/2011 8:57 AM · Permalink · Report

    I just finished Gothic 3: Forsaken Gods (the patched Enhanced Edition re-release). I love the first two games and like Gothic 3 but this one stinks. The fighting system doesn't work, the cities have almost no named NPC (and most can't be spoken to before you have the related quest. And then they have maybe three lines) and the quest design is just atrocious. The Gothic games were always a welcome challenge but this one I set to easy. Well, I guess it will help me to appreciate The Witcher 2 next week.

    The day before yesterday I picked up an episodic games for 2,5 Pounds named Blue Toad Murder Files which is not in the database yet. Seems to be similar to Puzzle Agent which I liked a lot.

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    Lain Crowley (6629) on 5/15/2011 9:10 PM · Permalink · Report

    [Q --start Patrick Bregger wrote--]The day before yesterday I picked up an episodic games for 2,5 Pounds named Blue Toad Murder Files which is not in the database yet. Seems to be similar to Puzzle Agent which I liked a lot. [/Q --end Patrick Bregger wrote--]

    If you do this, be sure to get a screenshot of Ms. Gossip's close up inside her house. The decorations in that woman's house terrify me.

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    Sciere (930969) on 5/15/2011 9:33 PM · Permalink · Report

    The first game in the series is already on file, but curiously you can't find it through the new search.

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    Patrick Bregger (303298) on 6/2/2011 10:49 PM · Permalink · Report

    I'm really not able to work off my backlog. It seems for every two games I beat four new games materialize on my shelf/Steam account.

    user avatar

    vedder (71172) on 6/3/2011 9:20 AM · edited · Permalink · Report

    I'm continuing Lands of Lore 2. It's a bit of a mixed bag. It never gets really good, or really bad, but it's full of surprises.In some areas you can just explore for hours, finding various secret paths and strange puzzles. The rediculously easy combat and heavy item management and puzzles make this game more like an Adventure game than an RPG. It's not as good as the first game in the series, but it's definitely worth continuing past my first annoyances and hurdles.

    Also I'm in the Civ World closed beta. It's definitely another step forward compared to oter Facebook games, but a huge leap backward compared to previous Civilization games.

    First of all, like all Facebook games it dictates to the player when and how long the player should play. Why I'd want a game to dictate me anything is beyond me. I want to play WHEN I WANT TO PLAY. Not at 4 AM because else I'll lag behind.

    The gameplay is totally disjointed. The general idea is good, with each player having control of a town (within one of many civilizations) with food, production, culture, research and money as an output based on the villagers' activities. But once you set that up there's only two things you can do. Mouse-over pop-ups that show above villagers to gain bonusses or play mini-games. The mouse-overing is totally ridiculous, becuase it's the most boring gameplay mechanic I've ever seen and it gives insane bonuses if you're willing to to that 24 hours a day. No doubt some people are capable of that (or write macros), making them much more powerful than others.

    The mini-games can only be played once in a while and range from navigating a maze to boost research, a pipe-dreams puzzle to boost money and solve a tile laying puzzle to boost culure. WHAT THE HELL SID, WHAT THE HELL. I'm surprised there's no colouring book or simple math and spelling games either. This is the average content of an edutainment title, not a Civilization game.

    Combat is also never going to work on Facebook. Toghether with a couple dozen other players I was part of Germany. At some point Japan attacked us, which gives a 12 (?) hour advance notice in which players can assemble their armies. The problem was when I logged in it was just 2 hours away and while I had a sizeable army, I could not contribute any of it because others in our nation had already filled up all slots with stacks of a single crappy unit. While there are chat capabilities in game, there's no way to contact these people to remove their crap, because they played the game for five minutes 6 hours ago. They won't get back from school, or work for hours more. There's nothing you can do about those fights unless you are the first to notice or you and everybody in the nation plays the game 24 hours a day straight.

    Conclusion: A-synchronous multiplayer games just DON'T work. They never have and never will. Too much frustration, too little you can do. To end on a positive note, I must admit that had more fun with Civ World than with any other Facebook game, simply because you actually have to make tactical choices in what you do, and they do matter in how your city develops and thus for 1% of a bit determine the faith of your nation.

    Edit: Also theres quite a complex Market mechanic where everyone influences prices, but people don't directly interface with oneanother - that works really well.

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    Patrick Bregger (303298) on 6/3/2011 4:11 PM · edited · Permalink · Report

    Playing Splinter Cell: Conviction right now. And wow, it is boring. I really don't understand how it manages to get 90% in all those reviews. In the previous Splinter Cells the gameplay was very rewarding and fun and the story very bad. In Conviction the gameplay is dull and the story is better. Of course "better" means still retarded, but that's a given if you see "Tom Clancy" on the cover.

    I played about two hours and peek at a level list. I already beat almost half of the game. At least something positive. Well, this and the fact that shootouts are not whack-a-mole despite the cover system. Mostly.

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    GAMEBOY COLOR! (1990) on 6/5/2011 1:59 PM · Permalink · Report

    I picked up Serious Sam again last night. I'm on the last Egyptian level. Too call it a desperately gleeful orgy of violence is putting it mildly. 8D

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    Patrick Bregger (303298) on 6/6/2011 4:54 PM · Permalink · Report

    I have to revoke that last statement a bit: directly after I wrote that the gameplay got more interesting and the story got more stupid.

    Assuming the Steam time is correct I spent 9,6 hours at this game. Everyone says it is is six hours tops. I guess I just suck at video games.

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    Parf (7871) on 6/6/2011 7:04 AM · Permalink · Report

    I'm almost done with Puzzle Quest for the DS now, so I started another game. I decided to finally play through the original Shining Force using the Ultimate Mega Drive Collection for the 360. It's a pretty sweet little game, and I normally have absolutely no patience for tactical RPGs. :)

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    GAMEBOY COLOR! (1990) on 6/13/2011 12:38 PM · edited · Permalink · Report

    I finished the Egyptian and South American levels in Serious Sam yesterday. I like the SA levels the best, but they're too short! The one with the mountain top temples was the best one. I could just sit on top of one and snipe at fire ball spewing demons all day...

    I also started The Wind Waker Saturday. My god is this game gorgeous! Perhaps it's because of the simple colors and cell shading, but it looks sharper than some of my PS3 games! S-video helps bring out the sharpness too. The gameplay itself is pretty good as well. I haven't played much, but I've made it off the island already. The GC controller is going to take some getting used to though. I forgot there was even third should button for a while. I've spent so much time with PS controllers, anything else seems strange now. 8)

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    j.raido 【雷堂嬢太朗】 (100156) on 6/14/2011 1:31 AM · Permalink · Report

    Wind Waker is one of those truly wondrous games that it seems only Nintendo and Sega were ever capable of making. Blue skies!

    I consider it the finest of the 3D Zeldas, right up there with Majora's Mask.

    Me: I've been playing though Sonic 3 & Knuckles. No surprise there, I suppose. Just made it to Mushroom Hill with Sonic. I think my next run will be a no-emeralds run, since it's been forever since I've played the game without getting all the chaos emeralds by Marble Garden and all the super emeralds by Lava Reef.

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    Parf (7871) on 6/14/2011 4:59 PM · Permalink · Report

    [Q --start 雷堂承太朗 -djsw- wrote--]Wind Waker is one of those truly wondrous games that it seems only Nintendo and Sega were ever capable of making. Blue skies!

    I consider it the finest of the 3D Zeldas, right up there with Majora's Mask. [/Q --end 雷堂承太朗 -djsw- wrote--]

    Wind Waker is my favorite one as well, far outshining OoT. As far as I'm concerned, it's second only to Link to the Past.

    As for myself, I'm slogging through the Prince of Persia reboot for the 360. It feels like the longest quick time event I have ever played. It's so on rails it's crazy!

    Also playing Shining Force, and I have to say it's probably the only strategic rpg I've liked enough to keep playing.

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    j.raido 【雷堂嬢太朗】 (100156) on 6/15/2011 1:48 AM · Permalink · Report

    [Q --start Parf wrote--]As for myself, I'm slogging through the Prince of Persia reboot for the 360. It feels like the longest quick time event I have ever played. It's so on rails it's crazy! [/Q --end Parf wrote--] Have you played Ninja Blade? My pet name for that is "QTE: The Videogame". At least Prince of Persia lets you wander around and explore to look for light seeds.

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    Parf (7871) on 6/16/2011 11:42 PM · edited · Permalink · Report

    [Q --start 雷堂承太朗 -djsw- wrote--]At least Prince of Persia lets you wander around and explore to look for light seeds.[/Q --end 雷堂承太朗 -djsw- wrote--]

    I guess this is the ironic part... the only part of the game that is a game feels like one of those collectable item side missions that normally isn't crucial to beat a game... here it is the game (aside from the QTEs that is). Oh well... I do find it meditative to press buttons in sync while watching the very beautiful eye candy they've created along with listening to the good music. In essence; The art and sound/music team did an awesome job. The people who made the gameplay sections were lazy bums who deserve no love. :\

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    vedder (71172) on 6/17/2011 7:41 AM · Permalink · Report

    Amen. Sure looked pretty though.

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    Patrick Bregger (303298) on 6/13/2011 8:59 PM · Permalink · Report

    Right now I'm playing Assassin's Creed: Brotherhood and it is much better than Assassin's Creed II - which is a great game to begin with. The whole Rome rebuilding and brotherhood training mechanics are just genius, even if insanely unbalanced. Normally I really don't care about side mission stuff like this but I want to rebuild Rome 100% - alone this speaks for the quality.

    The mission design is much more varied than in the predecessor. This is even true for the side quests. The new "100% Synch" challenges for (almost) each mission is an awesome idea which, if you want to fulfill it, brings even more variation to the missions.

    I'm currently in Sequence 5 (no idea how much is left) and I find it hard to find real negative points. Well, one thing: I don't think that the stealth sections should fail it a guard sees me a split second before I ram my blades into his throat.

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    vedder (71172) on 6/14/2011 9:05 AM · Permalink · Report

    Hmm, so it's definitely on my play-list then. I already thought that Assassin's Creed II was a great step up from its predecessor.

    Also, I love Rome, it's my favourite city, Although AC2's San Gimignano and Firenze are pretty high up the list as well.

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    vedder (71172) on 6/18/2011 8:24 PM · Permalink · Report

    Gave up on Lands of Lore 2; for every novelty and surprise there seem to be a dozen annoyances.

    Started on Riven. I've been meaning to play this since it came out in 1997, but somehow never got round to it (and consequently skipped all the other sequels as well). Love it so far. Like Myst, the atmosphere is just wonderful and the diaries suck you right into the world of islands and Ages.

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    Zovni (10504) on 6/19/2011 10:58 PM · Permalink · Report

    [Q --start vedder wrote--]Gave up on Lands of Lore 2; for every novelty and surprise there seem to be a dozen annoyances.[/Q --end vedder wrote--]

    That sucks... I have this plan of going through the Lands of Lore games and so far I got stuck at the end of the first game... Probably have to tackle them with a guide.

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    vedder (71172) on 6/20/2011 9:00 AM · edited · Permalink · Report

    I did like the first game, with some unbalanced idiocy aside (i.e. a quest item that can only be attained with a high enough rogue skill), but the sequel just doesn't live up to it in spite of its good intentions. It does start out really good. It's definitely worth to play the first level. It's the prettiest, but also the most straight forward part of the game.

    After that it turns into an unguided explorathon of huge (mostly) ugly looking maps, vague puzzles and the worst sound mixing ever. The exploring can be awesome at times, but because you have no idea what you are doing it often falls flat.

    The interface is good, the voiceacting and dialogue is infantile, the polymorphing mechanic is mostly very annoying, the usage of full motion video is nice, and some of the enemies have really nice AI (particularly the bird-like thingies in the jungle, they leave you alone until you attack them, but when you do they attack in packs spitting poison), while others are horrible (stationary monsters that have insane amounts of hitpoints and only fire magic missiles...).

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    vedder (71172) on 6/20/2011 10:45 AM · Permalink · Report

    And speaking of sound. The sound in Riven (Myst as well) is utterly amazing. I love everything about it, from its desolate natural ambient tracks, to its clunky mechanical noises and its minimalistic and mysterious tribal music.

    Anyone know of any games with a similar style and quality?

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    chirinea (47516) on 6/19/2011 3:12 AM · Permalink · Report

    Beat Portal yesterday. I got this when Steam gave it for free and didn't play it until now because my machine wouldn't handle it well. My laptop was stolen 2 weeks ago and I had already ordered a desktop machine, which unfortunately came only after the theft (meaning I lost lots of precious info).

    Anyway, Portal is awesome, although short. I beat it in 3 hours, and now I'm trying to beat the advanced levels. Haven't figure out what to do in the 18th one yet.

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    GTramp (81961) on 6/19/2011 11:55 AM · Permalink · Report

    Started Alice: the Madness Returns today. Man, I've been waiting so long for this game. So far it's superb: the nerve, the overall tone, the heroine, the colors, the music.. loving it so far.

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    GAMEBOY COLOR! (1990) on 6/19/2011 10:32 PM · Permalink · Report

    Took a Zelda break and played Perfect Dark today. The last level has remained unfinished for years, and I beat it two tries today. I can't for the life of me remember why I thought it was so difficult.

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    Slug Camargo (583) on 6/20/2011 12:28 AM · Permalink · Report

    [Q --start GTramp wrote--]Started Alice: the Madness Returns today. [/Q --end GTramp wrote--] Been test driving this, and I'll admit I'm somewhat impressed by it --it's way less bad than I expected.

    The textures are surprisingly horrible for 2011, but then I really like the art direction. In this day and age, I'll welcome with wide open arms any game that doesn't subscribe to that f'ing brownish-grey "realism" style you see on every game and their mother's dog, and this one seems pretty daring in that regard. Admittedly, it does borrow left and right from every Tim Burton movie ever made, but anyway it has the kind of imaginative design that will probably make it stand the test of time better than most other modern games. Just like Psychonauts. Though it's nowhere near as imaginative as Psychonauts, but what can you do.

    I hope the "real world" bit wasn't just a fancy intro, because it would be really cool to go back and forth between both worlds.

    On the other hand, I got my first artistic-boner-killing slap pretty early on: That pepper grinder weapon is every bit as retarded as it appeared in the preview videos. I mean, these guys are working in THE world where one can let their imagination run amok like nowhere else, and the best they come up with is a VERY thinly disguised machinegun? I MEAN COME ON!

    Still, pretty good all around. I'm definitely buying this, though I'm gonna wait for a moderately generous Steam sale.

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    xroox (3895) on 6/23/2011 3:01 AM · Permalink · Report

    Playing Fallout 3. God, this game is amazing. It's utterly blowing my mind.

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    Parf (7871) on 6/23/2011 8:43 AM · edited · Permalink · Report

    [Q --start hydra9 wrote--]Playing Fallout 3. God, this game is amazing. It's utterly blowing my mind. [/Q --end hydra9 wrote--]

    That's kind of funny. I just started playing it and so far I've only got this luke warm feeling about it. It's a little more FPS than I'd hoped for. And the NPCs freak me out. Most of them look like dead puppets. :\

    But I'm sure I'll be able to get past that and start enjoying it soon too.

    user avatar

    GTramp (81961) on 6/23/2011 11:09 AM · Permalink · Report

    [Q --start Parf wrote--] [Q2 --start hydra9 wrote--]Playing Fallout 3. God, this game is amazing. It's utterly blowing my mind. [/Q2 --end hydra9 wrote--]

    That's kind of funny. I just started playing it and so far I've only got this luke warm feeling about it. It's a little more FPS than I'd hoped for. And the NPCs freak me out. Most of them look like dead puppets. :\

    But I'm sure I'll be able to get past that and start enjoying it soon too. [/Q --end Parf wrote--]

    It's not that abandoning a game in the series in favor of an undoubtedly superior another game in the same series is and act I like and often do -- no; but you should just consider trying Fallout: New Vegas. My wife is currently playing it and I sometimes watch it or converse with her about it - and it's so much better and deeper than the original F3. Even though we liked the original F3 quite a lot :)

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    Slug Camargo (583) on 6/23/2011 11:49 PM · edited · Permalink · Report

    [Q --start hydra9 wrote--]Playing Fallout 3. God, this game is amazing. It's utterly blowing my mind. [/Q --end hydra9 wrote--] High five! Best gaem evar!!!! =D

    I don't know what's your take on mods, but there are some for FO3 that turn it into an incredibly superior game.

    Here's a handy guide written by yours truly. At the very least, you want to use this one --it's the one from which New Vegas lifted all the good gameplay ideas it "introduced" (and not doing a very good job by the way).

    Also, if you like the sidequests of the vanilla game, you also wanna try out the ones from this guy.


    Edit: And don't listen to the New Vegas fans, that game is pure crap. The only good things it does are done way better by that FWE mod I told you about and, if you really really need to get your Obsidian on, Alpha Protocol. Even DI eventually saw the light on this one.

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    xroox (3895) on 6/27/2011 3:08 PM · Permalink · Report

    Thanks! I will go through the list a bit later.

    So far, I am using only one mod - the brilliant one that turns on streetlights at night. Can't imagine playing the game without it (Well, I can - It would be dark and a bit annoying).

    user avatar

    chirinea (47516) on 6/23/2011 3:21 AM · edited · Permalink · Report

    Finally playing Penumbra: Overture. I've wanted to play this game since the tech demo came out, but only now I'm having the opportunity. I've just made my way to the northern section of the mine; so far, so good.

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    Zovni (10504) on 6/23/2011 2:49 PM · Permalink · Report

    That's a nice moody adventure. But I found it a bit on the boring side. Black Plague is much more engaging and better paced.

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    chirinea (47516) on 6/23/2011 3:02 PM · edited · Permalink · Report

    That's good to hear, as I have the complete trilogy (bought them on Steam for 5 bucks the whole package). It seems I have fun for days to come.

    BTW, I don't see your review in that rap sheet, when do you plan to fix that, sir? =P

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    Slug Camargo (583) on 6/23/2011 11:40 PM · Permalink · Report

    Just as Zovni said: You definitely want to try out Black Plague, even if you end up not liking Overture all that much. The Frictional guys were clearly learning as they went, and they are incredibly fast learners; the amounts of stuff that Black Plague fixes compared to the first one is mind blowing (Requiem is not very good though).

    At any rate, once you're done with that you wanna play Amnesia and get ready to lose your sleep for a good few months.

    As I said many times before, these guys are easily the most promising developers in the entire industry right now.

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    Zovni (10504) on 6/29/2011 4:02 PM · Permalink · Report

    Too much of a hassle. Its also been far too long to give an accurate impression. I give it a thumbs up though if that's worth anything :D

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    Patrick Bregger (303298) on 6/23/2011 12:03 PM · Permalink · Report

    Currently I play "Both my hard drives died". So much fun!

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    Parf (7871) on 6/24/2011 11:16 PM · Permalink · Report

    I decided to play through Prison Break: The Conspiracy. I figured "it can't very well be any worse than season 2-4 of the tv show, now can it?" Well... I kind of is on par with them. :\

    So far the game is just a long line of fetch quests with the gameplay of some budget stealth title and the occasional QTE and pointless fist fight. Oh, and while the character models look ok, they sure didn't spend many dollars on actually animating their faces at all. At times it's like playing an HD early Ps2 game (which wouldn't be bad at all if the game was actually any good).

    Goddamnit Backloggery, why do you taunt me with your blaring red "unfinished" buttons making be play all my games to get the numbers down?! Why?! ;_;

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    GAMEBOY COLOR! (1990) on 6/25/2011 12:22 AM · Permalink · Report

    I've actually dropped everything else this week to finally work through my back log. So far I've finished Contra (With the cheat code of course.), and progressed pretty far in Serious Sam. I plan on tackling Sonic 2 next.

    Off topic, but I checked my game database, and just in consoles and hand helds I have 198 games listed. And I know I'm forgetting at least ten or twelve. (That doesn't even include pc games.) I was a bit surprised, but I'm sure it pales in comparison to everybody else's here. 8)

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    j.raido 【雷堂嬢太朗】 (100156) on 6/25/2011 10:21 PM · Permalink · Report

    [Q --start Parf wrote--]At times it's like playing an HD early Ps2 game (which wouldn't be bad at all if the game was actually any good). [/Q --end Parf wrote--] Deadly Premonition felt like that to me. Fortunately it's actually a fantastic game. :)

    [Q --start Parf wrote--]Goddamnit Backloggery, why do you taunt me with your blaring red "unfinished" buttons making be play all my games to get the numbers down?! Why?! ;_; [/Q --end Parf wrote--] ...isn't that exactly the point?

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    Parf (7871) on 6/26/2011 6:13 AM · Permalink · Report

    I know it's the point, but my OCD forced me to sign up to the site. ;)

    I do have to say though, I have played games I think I would have forgotten about or missed thanks to it as well.

    Deadly Premonition seems like an interesting game, so maybe I'll have to look into it. The moby gamers seem to favor it, while critics don't. I tend to listen to people here more. :)

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    j.raido 【雷堂嬢太朗】 (100156) on 6/26/2011 6:50 AM · Permalink · Report

    If you like b-movies and don't mind outdated graphics, by all means check it out. Squarely "so bad it's good" but the emphasis here really is on the "good". Easily one of my favorite games from last year.

    I've been playing lots of Earth Defense Force 2017 couch co-op with a buddy of mine, trying to round off the 1K before the new one drops in a couple of weeks. Got five missions on inferno left to do, and one weapon drop left to find. Meaning it could be another hour or another ten hours... ;)

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    Parf (7871) on 6/29/2011 10:41 PM · Permalink · Report

    [Q --start 雷堂承太朗 -djsw- wrote--]If you like b-movies and don't mind outdated graphics, by all means check it out. Squarely "so bad it's good" but the emphasis here really is on the "good". Easily one of my favorite games from last year.[/Q --end 雷堂承太朗 -djsw- wrote--] I love b-movies and I don't mind outdated graphics at all (I still play frequently on my older consoles after all). So I guess if I have the time and the spare cash, it'll be a given purchase. :)

    Oh, and I'm halfway through Prison Break now. This game is such pure fan service... but as a game, well... like I said earlier: Not too good.

    It does have this tendency to throw achievements at you constantly though, which could be good or bad depending on how you like your games and if you care about achievements at all. ;)

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    j.raido 【雷堂嬢太朗】 (100156) on 6/30/2011 5:24 AM · Permalink · Report

    Speaking of achievements: Wrapped up inferno in Earth Defense Force 2017, with time to spare for the impending release of Insect Armageddon. Which put me at 60 completed games. Yay.

    In the meantime, I've picked Fist of the North Star: Ken's Rage up again, since I'm in the mood for some mindless action and figured out why the game kept freezing at the end of a specific stage (tip: when you beat Uighur with Kenshiro, let him finish talking before you use your finishing move). It's Dynasty Warriors in a FotNS skin, but it's still nice mindless fun.

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    Patrick Bregger (303298) on 6/26/2011 7:05 AM · edited · Permalink · Report

    Contract J.A.C.K. is just as great as No One Lives Forever! If you take out the fun gimmicks. And the dialogues. And the story. And the stealth. And the good level design. And the humour. And the great setting (seriously, if I didn't play NOLF, I wouldn't know)

    I'm currently in what I assume to be the last level. To be fair, it is kinda fun when you forget how great the predecessors are. But definitely worse than 007: Nightfire. And when I play the bad guy, I expect to fight actual good guys and not just other terrorists.

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    Rola (8482) on 6/26/2011 7:31 AM · Permalink · Report

    [Q --start Patrick Bregger wrote--]Contract J.A.C.K. is just as great as No One Lives Forever! If you take out the fun gimmicks. And the dialogues. And the story. And the stealth. And the good level design. And the humour.[/Q --end Patrick Bregger wrote--] ...and the foxy Kate Archer, in the fist place! Seriously, you (figuratively speaking, not You, Patrick) would have to be gay or misogynist in order not to love her, especially the charming voice acting that only boosted her witty "dead serious but with ironic sense of humor" personality. Lara Croft had only blocky 3D fake boobs.

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    vedder (71172) on 6/30/2011 7:05 AM · Permalink · Report

    Playing through Singularity. Not sure what to think yet, so far it feels as if Raven put BioShock and Modern Warfare in a blender and fired all the writers. The writing is REALLY bad. There's no incentive whatsoever to read all the abundant notes and activate any audio logs. They should've simply left it all out. The corridor shooting is decent, and I haven't unlocked enough gizmos yet to make it really stand out from other games.

    There's definitely something wrong with the graphics. I get zero loading screens, which is nice, but 20% of the time I'm walking in blurry environments because the game only loaded the poorest quality mipmaps it could find. I have the game installed on a SSD and have a good video card, so that can't be the problem. I'm not used to Raven games being buggy like this... In BioShock 1 and 2 I also had everything blurry looking at the start of a level, but there you'd literally see the textures being loaded, here it stays blurry forever or until I die and it reloads the part of the level.

    When the graphics do load, they are adequate, only the time aging effect really stands out positively, the rest looks very 3 years ago. Not that that really bothers me as I do more retrogaming anyway, but it just struck me as odd, because in the past Raven was more in tune with technological advancements.

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    vedder (71172) on 7/5/2011 9:23 PM · edited · Permalink · Report

    Patching the game seems to have rid it of the graphics bugs. It still feels like a B-shooter though, copying elements from all recent popular shooters (Half-Life 2, Bioshock, Modern Warfare, Dead Space, Cryostasis) seemingly without the capacity of nearing their quality of execution.

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    vedder (71172) on 7/9/2011 10:25 PM · Permalink · Report

    Hmm, the further I get into this game the more I'm enjoying it. It's the different powers that make the game enjoyable and that's why the early parts felt so boring: no powers yet. But now I have lots of freedom of disposing my foes and it's good fun.

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    Slug Camargo (583) on 7/9/2011 11:33 PM · Permalink · Report

    [Q --start vedder wrote--]Hmm, the further I get into this game the more I'm enjoying it. It's the different powers that make the game enjoyable and that's why the early parts felt so boring: no powers yet. But now I have lots of freedom of disposing my foes and it's good fun. [/Q --end vedder wrote--] These posts describe exactly the same thing that happened to me. Once I had a bunch of weapons and that crazy glove, I was having more fun than I remembered in a while. I especially liked how seamless and dynamic it feels to switch between different combat gimmicks in the middle of a crowded fight. At some point I caught myself thinking "see, this is how BioShock's gameplay should feel like" --it almost felt like cheating on the one I loved D:

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    j.raido 【雷堂嬢太朗】 (100156) on 7/2/2011 8:46 PM · edited · Permalink · Report

    Earth Defense Force: Insect Armageddon is out today here. Only played a couple hours so far, but I feel like writing down some thoughts on it.

    If the original Sandlot games were like Japanese monster movies, then this is more like American gung-ho military sci-fi like Starship Troopers. It's flamboyantly American, for better or worse. Your CPU teammates sound like a gangsta and a redneck.

    Missions are longer with multiple objectives, rather than just simply "kill everything on the map". Actually, everything has been complicated a bit. There's active reloads. Multiple armors that level up separately. Reviving teammates. You now have to plant explosives to take out anthills. You can buy new weapons between missions, and customize your appearance.

    Enemies continually respawn as you progress through a stage, meaning there's always something to be shooting at. At the same time, the overwhelming numbers of enemies from the previous games have been reduced to compensate (unless this steps up later in the game). Moment-to-moment, it still feels like EDF, but it's a very different EDF.

    Have yet to try it co-op, and haven't played around with the other armors yet. It brings a lot more to the table than the previous games did, but a lot of their appeal was that elegant simplicity: Here, have some weapons, have some bugs to kill, have fun!

    Not sure quite how I feel about it yet. At the very least, Sandlot has announced they're working on a proper EDF4. Best of both worlds, I suppose.

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    Parf (7871) on 7/3/2011 8:34 AM · Permalink · Report

    I finished up Prison Break last night, so now I thought I'd get on wrapping up some of my half finished games that have just been sitting around for too long. Psychonauts perhaps?

    I'm also working my way through Phantasy Star III: Generations of Doom in the Phantasy Star Collection for GBA. For as much crap as this game gets, I still like it more than Phantasy Star II (which I still need to finish up as well, come to think of it).

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    Slug Camargo (583) on 7/3/2011 5:39 PM · edited · Permalink · Report

    [Q --start Parf wrote--]I finished up Prison Break last night, so now I thought I'd get on wrapping up some of my half finished games that have just been sitting around for too long. Psychonauts perhaps? [/Q --end Parf wrote--] You never finished Psychonauts and you were playing that? GET OUT OF HERE >:(

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    GAMEBOY COLOR! (1990) on 7/4/2011 1:38 AM · Permalink · Report

    Can I stay anyway? (I accidentally erased most of my progress last year, and didn't have the will to continue.) Anyway, I finished Serious Sam, and I'm a little disappointed. I was expecting a tougher fight for the end. Still, I really like the game on the whole. Now I'm working through my much neglected PS2 backlog. (Stuff that's been sitting since 2008.) I'm starting with The Bouncer. Since it's from Squaresoft, I was surprised I had never heard of it before. It's fun so far, but the rpg elements are shallow, and feel tacked on. After that I suppose I'll get back to Psyconauts to appease a certain dr. ;)

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    Parf (7871) on 7/4/2011 8:09 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] [Q2 --start Parf wrote--]I finished up Prison Break last night, so now I thought I'd get on wrapping up some of my half finished games that have just been sitting around for too long. Psychonauts perhaps? [/Q2 --end Parf wrote--] You never finished Psychonauts and you were playing that? GET OUT OF HERE >:( [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    I'm sorry Doc! I had to make room on my (very small) 360 harddrive, and I just recently cleared up enough games to have room for it again. It uses basically half of my HHD! :\

    I decided to play through another Double Fine game first; namely Costume Quest. I played through like 2/3 of it in one sitting yesterday! I really like it, even if it is on the short side.

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    Slug Camargo (583) on 7/4/2011 11:35 PM · Permalink · Report

    I've been buying lots of huge games in this Steam summer sale so I had to get rid of many games I had sitting there but never played. But I couldn't get myself to uninstall Psychonauts. I haven't played it in over a year, but I just can't get rid of it :,(

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    Parf (7871) on 7/11/2011 12:13 AM · Permalink · Report

    I just started the Third Generation in PSIII, and I'm still enjoying it more than PSII. Although, I have to say... it has inherited the awful dungeon designs. And also... my god the backtracking! That's all you do basically. You go from one end of the world to the other just to be told in one short little chat with some plot character that you need to go all the way back again to do something else (usually leading up to having to go back AGAIN to where I just came from). phew I will finish it though. I have to. I just have to.

    And I decided to try to add some more indie games for the 360 to Moby. Something that will most likely be fun for maybe 3-6 games before I get sick of it again. So many games are so awful! But once I've downloaded the trial there's no going back. If it's not in, it's going in! Latest submission was some blatant Angry Birds (a game I dislike with a passion) rip-off called FishCraft. Exactly the same gameplay minus the touch screen and with fish and cats instead of birds and pigs. Original... yeah.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/11/2011 2:39 AM · Permalink · Report

    You're going to play Phantasy Star IV too, right? :) After all that, you'd damn well better!

    Started playing 'Splosion Man last night. I think this may be one of the dumbest games I've ever played. Which is to say: The entire game is filled with wacky shit just for the sake of having a bunch of wacky shit. If you pick up a fat guy, the music switches to an ukulele tune with people singing about donuts. It's that kind of game. To be fair, it's plays pretty well, though it's no Super Meat Boy. But good god the creative design is insipid. Glad I only spent $2 on this.

    Also started up Ghostbusters: The Video Game once again. I'm back to the library, which is where I stopped playing last time...hoping to finally see this one through to the end, as it's very entertaining, just not...that...compelling...

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    Parf (7871) on 7/11/2011 8:27 AM · Permalink · Report

    [Q --start 雷堂承太朗 -raidō jōtarō- wrote--]You're going to play Phantasy Star IV too, right? :) After all that, you'd damn well better!

    Started playing 'Splosion Man last night. I think this may be one of the dumbest games I've ever played. Which is to say: The entire game is filled with wacky shit just for the sake of having a bunch of wacky shit. If you pick up a fat guy, the music switches to an ukulele tune with people singing about donuts. It's that kind of game. To be fair, it's plays pretty well, though it's no Super Meat Boy. But good god the creative design is insipid. Glad I only spent $2 on this.

    Also started up Ghostbusters: The Video Game once again. I'm back to the library, which is where I stopped playing last time...hoping to finally see this one through to the end, as it's very entertaining, just not...that...compelling... [/Q --end 雷堂承太朗 -raidō jōtarō- wrote--]

    I'm sure I'll get around to IV as well at some point. I have it on the Mega Drive Collection for the 360 after all. I do think I might need a little break from Phantasy Star once I finish II and III thought and finish up some other RPGs I have sitting.

    I actually really liked 'Splosion Man. Twitch Puzzle Platforming is always nice. Strangely enough, I never really got hooked into Meatboy that much.

    I also have Ghostbusters sitting here on a shelf, and I guess I should get playing that sooner or later, but like you said, compelling it seems not.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/11/2011 8:58 AM · Permalink · Report

    [Q --start Parf wrote--]I'm sure I'll get around to IV as well at some point. I have it on the Mega Drive Collection for the 360 after all. I do think I might need a little break from Phantasy Star once I finish II and III thought and finish up some other RPGs I have sitting.

    I actually really liked 'Splosion Man. Twitch Puzzle Platforming is always nice. Strangely enough, I never really got hooked into Meatboy that much. [/Q --end Parf wrote--] Be sure you do get to IV eventually. It's far superior to both II and III in pretty much every way. It's well-paced, balanced fairly, and has great music and visuals and even a pretty good English translation. If not for that I haven't played PS1, I'd say it's the best in the series.

    Inching my way through 'Splosion Man a few stages at a time. Like I said earlier, the actual gameplay is pretty solid, it's just that every time I hear "OPEN FACE LOOSE MEAT SAMMICH" it makes me want to punch whoever came up with the character.

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    chirinea (47516) on 7/4/2011 4:25 PM · Permalink · Report

    Last night I finished Penumbra: Overture, and the day before I finished Indigo Prophecy. I decided to play Indigo Prophecy because I only wanted to play Penumbra at night (I'm obedient to what the developers say).

    I loved Indigo Prophecy. I started playing it a couple of years ago, but my machine then kept overheating and slowing the game down, and my control pad sucked so I couldn't play the "jumping over fences" parts properly. The storytelling is great, though I felt the quick time events are sometimes a bit annoying and end up breaking the immersion (if I have to pay attention to the commands, I can't pay attention to the action). Near the end the game felt a bit rushed, as I don't have a clue what the Purple Clan was until I read something outside the game. But anyway, still it is one of the best adventures I've ever played.

    Penumbra was great also. The three final scenes were just great, specially the final one. When I played the tech demo, back in 2006, it was the very first time I felt "horror" in a horror game; the full game did a good job on that part too. Near the end I grew tired of avoiding those bastard dogs and cleaned up my way with the pick axe, which lessened the horror factor and gave a bit more of action to the game, but I don't see that as something bad. I just installed Black Plague and I'm gonna start playing it tonight.

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    Slug Camargo (583) on 7/4/2011 11:27 PM · edited · Permalink · Report

    [Q --start chirinea wrote--] Near the end I grew tired of avoiding those bastard dogs and cleaned up my way with the pick axe, which lessened the horror factor and gave a bit more of action to the game, but I don't see that as something bad. I just installed Black Plague and I'm gonna start playing it tonight. [/Q --end chirinea wrote--] You probably discovered it already yourself, but one of the things that make Black Plague a much better game is the complete elimination of that clunky combat system. And the dogs, for that matter (except for that one bit where they make kind of an inside joke about them and the spiders).

    That's one of the reasons why I praise Tom Jubert & Co. as being the most promising developers today: They clearly give a lot of thought about "what went wrong" and they take huge improving strides at every turn. Playing Overture, Black Plague and Amnesia end to end feels like watching a beautiful, steadily ascending curve of game design.

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    Patrick Bregger (303298) on 7/4/2011 8:32 PM · Permalink · Report

    I finished Fable 3 yesterday and it was somewhere between decent and good. The quests are standard fare, the plot nothing special and the fights, well, decent. The only thing that really hooked me was the "buy all shops and become rich" mechanic. I also liked how I could make decisions as king, unfortunately this segment is a bit short.

    Next up: Battlefield: Bad Company 2 (only single-player, of course). Played about one hour so far and it seems decent enough for 7€. The destroyable environments are nice and I like the sound.

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    chirinea (47516) on 7/4/2011 9:03 PM · Permalink · Report

    Did you fix your hard drives or you had to buy new ones?

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    Patrick Bregger (303298) on 7/5/2011 3:40 AM · Permalink · Report

    New ones. At least my external backup drive survived.

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    Rola (8482) on 7/5/2011 5:26 PM · Permalink · Report

    I understand and share your pain. Just few years ago I had BSODs and nasty audible clicks from one of my HDDs. Decided to move all data and attempt repair. Some stuff went to CD-Rs, but I had to move rest to my other drive... and while I was doing it, the second drive failed!

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    Patrick Bregger (303298) on 7/8/2011 4:18 PM · Permalink · Report

    When will games start to resist the "obvious plot twist that everyone sees coming from ten miles away"?

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    Slug Camargo (583) on 7/5/2011 5:49 AM · Permalink · Report

    So, I picked up Assassin's Creed II at the Steam Summer Sale for like 6 US dollars, and boy I'm so glad I did it.

    And by "I did it" I of course mean "not spend more than a handful of bucks on this f'ing abortion". As I write this, the game has been "updating launcher" and "patching" and such nonsense for no less than 35 minutes. Even Games For Windows Live doesn't take this long to patch and run a game. FOR F'ING SHAME.

    Right now it's 2.43 AM and I'll have to go to bed because I gotta go to work in some 4 hours, so I guess my firstlook on the game proper will be postponed for tomorrow. If it is indeed true that there is a game behind all these loading screens, because at this point I'm thinking this might very well be all there is to it; like some sort of Andy Kaufman-esque prank of gaming.

    Goddamnit.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/5/2011 6:09 AM · Permalink · Report

    Had you bought it when it wasn't so cheap, there probably would have been fewer updates to download. ;)

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    vedder (71172) on 7/5/2011 6:57 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]So, I picked up Assassin's Creed II at the Steam Summer Sale for like 6 US dollars, and boy I'm so glad I did it.

    And by "I did it" I of course mean "not spend more than a handful of bucks on this f'ing abortion". As I write this, the game has been "updating launcher" and "patching" and such nonsense for no less than 35 minutes. Even Games For Windows Live doesn't take this long to patch and run a game. FOR F'ING SHAME.

    Right now it's 2.43 AM and I'll have to go to bed because I gotta go to work in some 4 hours, so I guess my firstlook on the game proper will be postponed for tomorrow. If it is indeed true that there is a game behind all these loading screens, because at this point I'm thinking this might very well be all there is to it; like some sort of Andy Kaufman-esque prank of gaming.

    Goddamnit. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    I feel your pain, I had the same nightmares a while back. To make up for all those launcher crap they placed a rather good game behind it though. As sort of an afterthought.

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    Slug Camargo (583) on 7/6/2011 12:53 AM · edited · Permalink · Report

    [Q --start vedder wrote--] I feel your pain, I had the same nightmares a while back. To make up for all those launcher crap they placed a rather good game behind it though. As sort of an afterthought. [/Q --end vedder wrote--] After I wrote that I remembered having read pretty much the same story somewhere around here, I scrolled up a bit and found your chronicle. I gotta say, at least the registration with the NaziWare was rather painless for me.

    And yes, the tutorial sucks ass (well, the starting bit in the future does, don't know if that's what you guys mean). The fact that I absolutely loathe the character of Desmond doesn't help things. And even less when instead of running he just strolls about with his arms hanging at the sides of his body like some kind of tracksuit-clad retarded gorilla. He's a waste of game as it is without the need to have him look that embarrassingly stupid too. Why did they have to include that whole future stupidity at all, I will never understand.

    Flippin' Italy can't come soon enogh.

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    St. Martyne (3648) on 7/7/2011 8:04 AM · edited · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] The fact that I absolutely loathe the character of Desmond doesn't help things. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    At least, he keeps his mouth to the point.

    The biggest problem with I have with the new games in AC series is the characters. People praise the storyline, but I find it impossible to identify with any of them. Especially Ezio. He's a witless jerk most of the time, making stupid innuendos and trying too hard to look cool. I hope he will have finally moved past his puberty in Revelations.

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    vedder (71172) on 7/7/2011 10:04 AM · Permalink · Report

    I agree, nothing likeable at all about either Ezio or Desmond.

    Luckily in AC2 after the horrible future introduction, there's hardly any parts of the game that take place in the future, just 1 or 2 small segments and 1 larger finale.

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    Slug Camargo (583) on 7/9/2011 11:35 PM · Permalink · Report

    [Q --start vedder wrote--]I agree, nothing likeable at all about either Ezio or Desmond.

    Luckily in AC2 after the horrible future introduction, there's hardly any parts of the game that take place in the future, just 1 or 2 small segments and 1 larger finale. [/Q --end vedder wrote--] You know, now that I've played a bit more (I reached the point where I got the assassin's suit) not only I like the game A LOT, but I kinda dig Ezio. Sure he's not a great character by a longshot, but he gets the job done for the part he's playing.

    And what I've seen so far gameplay wise does promise a lot of fun ahead.

    Also, I have to say I adore the post-processing effects in this game. I don't know exactly what it is, but the graphics have a beauty that I found in no other game. There's something about the textures that is somewhat realistic, but at the same time has this beautiful, artsy thing going on. It's certainly much better than that f'ing overuse of bump mapping we get in every game and their mother since 2001.

    Also, I really like the facial animations. I think I haven't seen faces this expressive since Soul Reaver 2.

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    Zovni (10504) on 7/12/2011 3:03 PM · Permalink · Report

    I've had 2 on my backlog for a while. Got it dirt cheap on a Gamestop sale for PS3 but after trying it a bit I found that I reaaallly neeeded to go through the original to get an understanding of whats what. Well I finally got the PC version of AC1 running yesterday, so I'm finally going to see what this franchise is all about.

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    Slug Camargo (583) on 7/12/2011 11:22 PM · Permalink · Report

    A little advice: Try to speedrun your way through and only do the minimum required amount of side missions. You're going to miss some bits and details of background story, but in turn the massive boredom that those side missions are will hit you slightly later.

    I did my usual routine of exploring every corner and doing every quest I ran into, and by the time I was around 50% of the game I already hated the gameplay with a passion. I still played for the assassinations themselves, but dear dog do those f'ing bland, repetitive side missions drag the game forever D:

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    Zovni (10504) on 7/26/2011 12:27 AM · Permalink · Report

    Followed your advice dear Dr. and I can confirm it was an overall bland experience. Now I just started the second one and I am only an hour in so far and its leaps and bounds better than the original as everyone advertises. Heck it even has an actual protagonist this time! though the combat seems just as broken as before.

    On another note: if there's one thing the AC engine does not handle well at all is facial detail and animation. I don't want to sound like a graphics whore, but everytime the camera goes in for a talking-heads cutscene I cringe. This is a game where the camera should seriously never close-in.

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    Slug Camargo (583) on 7/26/2011 1:03 AM · Permalink · Report

    [Q --start Zovni wrote--] On another note: if there's one thing the AC engine does not handle well at all is facial detail and animation. I don't want to sound like a graphics whore, but everytime the camera goes in for a talking-heads cutscene I cringe. This is a game where the camera should seriously never close-in. [/Q --end Zovni wrote--] Really? I rather liked the animations. It's a bunch of fairly subtle details for the most part, but I thought those made the conversations very believable. Every character would seem to have very specific talking animations and they don't tend to repeat the gestures too much.

    Then again, maybe it's just me being too easily impressed after having spent too much time with Fallout 3/New Vegas and the horrible human-sock-puppets in them.

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    Zovni (10504) on 7/29/2011 1:55 PM · Permalink · Report

    Trust me, the faces are pretty messed up. The game is fantastic though.

    Protip: Play the game in Italian for added authenticity :) its way better than the fake italian accent in the english dub.

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    Lain Crowley (6629) on 7/5/2011 9:50 PM · edited · Permalink · Report

    Fair warning, you're probably not going to last through the tutorial. I mean it's no Kingdom Hearts II, but it's long, and you're going to hate the hell out of it.

    I've been off and on playing a bunch of games thanks to the whole PSN snafu finally wrapping up (will be downloading echonochrome and something else I'll never play when the JP store comes up tonight), but most recently I've been putting time into the Uncharted 3 beta. It's a hell of a lot of fun. Anyone else here playing it?

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    Slug Camargo (583) on 7/9/2011 11:53 PM · Permalink · Report

    Well, Steam's summer sale is one day from over, and I'm left with a huge list of great games to play. I don't even know how am I gonna fit them in my usual schedule.

    Let's see. Besides a second (and maybe third) Alpha Protocol playthrough and my usual, eternal third Fallout 3 one, I have Singularity, Sanctum, The Witcher 2 (though I may wait to get the first one first), Assassin's Creed II, Mass Effect, Mass Effect 2, Portal 2... and I'm sure I'm missing one or two --and I don't even know which one to play first!!!! =O

    Also I never finished Call of Juarez: Bound in Blood nor Assault on Dark Athena, and I definitely want to do that.

    Plus I'm extremely likely to get Arkham City and Human Revolution as soon as they pop up (which I think is sometime during the next three months).

    I should really consider quitting my job.

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    Zovni (10504) on 7/11/2011 3:28 PM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] Also I never finished Call of Juarez: Bound in Blood nor Assault on Dark Athena, and I definitely want to do that. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    Say how is Dark Athena? I played the original Riddick and it was exceedingly good. Been considering getting it for PS3 but I'm curious just how Dark Athena compares to the original (I know it is also included but I still don't know if that's enough for me to take the plunge).

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    Slug Camargo (583) on 7/12/2011 12:53 AM · edited · Permalink · Report

    [Q --start Zovni wrote--] Say how is Dark Athena? I played the original Riddick and it was exceedingly good. Been considering getting it for PS3 but I'm curious just how Dark Athena compares to the original (I know it is also included but I still don't know if that's enough for me to take the plunge). [/Q --end Zovni wrote--] Well, I played for only a few minutes so I really can't make much of a review.

    From what I remember of Butcher's Bay, this one feels slightly more comfortable to play, but then Butcher's Bay was quite solid already so maybe I'm just imagining things. I'm pretty sure there are a couple new moves --but again, maybe I just don't remember/couldn't pull them before (did Riddick pick up corpses and puppetmaster their asses to turn them into makeshift shield/gun combos before?).

    Also, I hear there's a lot more fighting this time around, which would be nice because, as much as I loved Butcher's Bay, I think it had a few too many vent-crawling levels.

    Overall, it feels pretty much like a nice, meaty piece of DLC. If you can get it on one of those 50%-OFF!!!!11 it gets on Steam every now and then, you'll be getting way more bang-per-buck than you would with, say, Dead Money.

    I'm not sure I like the new visual effects more than the original, though.

    Edit: Oh, I just noticed you mention the PS3 version, wouldn't know about prices there. Also I wouldn't touch a shooter on a console with a broomstick, but apparently that's just me.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/10/2011 12:42 AM · Permalink · Report

    I've seen Penumbra and Amnesia brought up multiple times in these threads with a fair amount of praise, and from looking at the screens on file they look to have fantastic atmosphere. So I'm wondering...

    As someone who can't stand regular horror -- I've seen two Halloween movies and...that's about it, and the only "horror" game I've played through to the end was Deadly Premonition which is hilariously campy -- but loves a good interesting world to get lost in -- think Limbo or Metroid Prime or even Mirror's Edge -- are these games I might like? They look really interesting from the screens, but I am pretty much 100% a console gamer and am thus quite reluctant to dive in to anything outside my comfort zone...

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    St. Martyne (3648) on 7/10/2011 8:52 PM · Permalink · Report

    These are PC games through and through. Do not expect the level of polish usually associated with high-profile console titles. That's a bit of bad news.

    On the good side, I'm not a fan of horror as well. And yet there's plenty of fun to be had in both Amnesia and Penumbra besides the scares. The stories are not exactly well told, but they do have a lot of character to them. And, of course, the gameplay is phenomenal.

    Metroid Prime is a good example. Strip it of combat and upgrades and give it a good story and you might have something similar to Frictional games. At least, atmosphere-wise.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/10/2011 11:53 PM · Permalink · Report

    That's pretty much what I was hoping to hear, thanks. :) I couldn't care less about polish (at least if the game works and it's clear the developers cared about making a good game) so long as the design and art direction are interesting.

    I'll see about tracking copies down next time I have some extra cash. Don't really like buying download-only when there's an alternative...

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    Patrick Bregger (303298) on 7/11/2011 3:34 PM · Permalink · Report

    I'm playing Singularity right now, and I can't think of a just-a-linear-shooter game since Half-Life 2 I had more fun with.

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    St. Martyne (3648) on 7/11/2011 5:13 PM · Permalink · Report

    [Q --start Patrick Bregger wrote--]I'm playing Singularity right now, and I can't think of a just-a-linear-shooter game since Half-Life 2 I had more fun with. [/Q --end Patrick Bregger wrote--]

    It supposedly has more in common with Bioshock rather than HL2, doesn't it?

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    Patrick Bregger (303298) on 7/11/2011 5:53 PM · edited · Permalink · Report

    Well, it certainly lends various elements from BioShock and System Shock (the basic setting, audiologs, exploring the place after the big catastrophe happened, upgradable weapons), but the basic game design is certainly closer to Half-Life 2. A big part of the BioShock atmosphere was exploring: the levels itself were relatively open and there was a lot to discover.

    Singularity on the other hand is on rails and features only small areas, confined areas and corridors. Just like Half-Life 2 the level design basically consists of a sequence of gimmicks. And both games are fun because of the same reason: they don't overuse their gimmicks and know exactly when to introduce a new one. I even like the orchestrated boss fights; and normally I hate gimmick bosses.

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    St. Martyne (3648) on 7/11/2011 5:29 PM · Permalink · Report

    I'm currently playing a lot of games I've had for a while.

    Shogun 2 An outstanding continuation of a venerable PC franchise. I find nothing to fault it with. Except that I suck at it. ;)

    Call of Duty: Black Ops. Ugh. Disgusting. The worst design in FPS ever. Zero exploration. Nothing to do. And whenever I try to do something outside of the box, I get stuck into a bug.

    Splinter Cell: Conviction Half a step forward, three steps back. Sandbox is there, but what is the fun of it, if they take away all your toys?

    Fable III I don't get this game. The map is unusable, the interface is supposedly streamlined, yet I have a lot of trouble doing even the simplest tasks. Art direction is passable. I hope it will get better when I'm a king.

    Dawn of War 2 Not sure about this yet, but so far it's been rather disappointing. Getting rid of base builiding in RTS is not a new idea. But I'm not sure if I want it replaced with an RPG full of samey scenarios and locations.

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    vedder (71172) on 7/11/2011 6:57 PM · Permalink · Report

    Clearing up the backlog last two days, tried some "Delve Deeper" and "Flotilla" but got incredibly bored with both very quickly.

    Galcon Fusion managed to catch my attention for over an hour, but eventually grinds down into repetition. Still I imagine me starting this up every now and then for a short session. For all its simplicity it's surprisingly tactical.

    Now the Steam servers are too busy to quickly download a new game. Everybody trying out their new toys I guess. :)

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    GAMEBOY COLOR! (1990) on 7/11/2011 10:59 PM · Permalink · Report

    I'm still working on mine. I stopped playing the Bouncer the other day. I got the "This could have been a great game" feeling again. Instead, I started on FFX. I absolutely love it so far! The sphere grid is a little confusing at first, but it's a pretty interesting take on character upgrading. The voice acting is a little cheesy, but the actual dialog is pretty good.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/11/2011 11:52 PM · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]I stopped playing the Bouncer the other day. I got the "This could have been a great game" feeling again. [/Q --end DANIEL HAWKS ! wrote--]...isn't that game like two hours long?

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    GAMEBOY COLOR! (1990) on 7/12/2011 12:07 AM · Permalink · Report

    Well 've only played it for about half hour total. I just can't get into the combat, so I tried starting over a few times to see if I was missing something. I wasn't sadly.

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    vedder (71172) on 7/13/2011 9:02 PM · Permalink · Report

    Guns of Icarus (entry pending) and Max and the Magic Marker are also quickly uninstalled.

    RUSH is a keeper though, will play this one through to the end.

    Also playing some Magicka. Like the idea, but I can't say I like the execution, they went too far, in the end you just memorize 3 all-round spells and continuously spam those, because it isn't humanly possible to remember over a thousand spells with arbitrary combinations and then type out all those combinations in a real time action/tactical game while dodging enemies' attacks. So in the end it's just an overly complicated and annoying interface to cast three spells which you'd love to see bound to three buttons.

    It also took me some hours before I managed to reconfigure the controls to something remotely usable. Now have everything bound on numpad and it works o.k. now, before it was just atrocious. Don't plan to play it anymore singleplayer, but some friends want to play some coop at a LAN party next week.

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    Starbuck the Third (22601) on 7/12/2011 6:53 PM · Permalink · Report

    [Q --start St. Martyne wrote--] Call of Duty: Black Ops. Ugh. Disgusting. The worst design in FPS ever. Zero exploration. Nothing to do. And whenever I try to do something outside of the box, I get stuck into a bug. [/Q --end St. Martyne wrote--]

    Definatly WAY overated. Took me 5 months to finish. One thing that really struck me is that people slagged off MW2 for being an american flag waving affair, but bugger me, Black Ops Took it to the most cringe worthy levels you'll probably see for a long time. Don't believe me, just look at the ending! Almost enough to gag!

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    chirinea (47516) on 7/12/2011 3:19 AM · Permalink · Report

    Today I beat both Penumbra: Black Plague and Penumbra: Requiem. Black Plague is awesome, but I kinda failed to see the point in Requiem. I finished Black Plague with 9 of the 10 artifacts, and I don't know if I want to play it all over again just to find the last one. In Requiem they're much more well hidden and I only found two; is it worth the search?

    Anyway, I got Alien Breed 2: Assault for free on Steam's summer sale, and I've been playing it while taking breaks from Penumbra. It is a fun game; I played a multiplayer mission with my brother and it is a whole lot harder than the single player game, but it is fun also.

    The only game I bought during Steam's summer sale was Batman: Arkham Asylum (Game of the Year Edition). I guess I'm playing it next.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/12/2011 7:54 PM · Permalink · Report

    Finished up Ghostbusters last night. Still not quite sure what I think of it. It's fun, entertaining, lots of great Ghostbusters fan service, and it's pretty solid as a game, too. There's just something...a little off about it, but I can't quite put my finger on it. I'm glad I played it, I liked it, but never once was it really compelling.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/13/2011 9:02 AM · Permalink · Report

    Decided to play Enslaved next.

    Impressions so far: It's pretty vapid. Voice acting is pretty good. Would be nice if the gameplay got a little more interesting, but I'm not keeping my hopes up. I'd say it's nice to see a game with so much color...except I played Prince of Persia 2008 not that long ago, which did the "acrobatics in an overgrown wasteland" thing better.

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    Slug Camargo (583) on 7/12/2011 11:47 PM · edited · Permalink · Report

    So, I've finally decided to give my full attention to Portal 2.

    What can I say? I'm really really sorry it took me this long to get this game, I was an unforgivable idiot. But I'm much more sorry for everyone who's not playing this right now. And even more sorry for those who haven't planned on doing so anytime soon, because you might very well be dying after a sad, incomplete life without even knowing it.

    This is pure, unfiltered, out-and-out genius. It's clever, it's hilarious, it's thrilling, it's gorgeous, it's captivating --it's all of that and more, and it's all the time. There are simply no slow moments in this game. Every f'ing second is a highlight. And it's genuinely amazing just how much bigger and ambitious this is compared to the first one, and even more so how it manages to successfully pull every insane thing it tries.

    And it keeps getting better and better as it goes on.

    Further proof that Erik Wolpaw is the smartest, funniest man alive. And that we need oh so badly to have Valve release games more often. It's incredible just how mediocre every other thing in the world feels one you're playing these.


    Also, I might be in love with Stephen Merchant.

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    xroox (3895) on 7/15/2011 9:23 PM · Permalink · Report

    I finally started playing it too (had to buy it in the Steam sale)!

    Lots of great moments. Still one of my favourites:

    SAY APPLE

    :)

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    j.raido 【雷堂嬢太朗】 (100156) on 7/15/2011 8:28 AM · edited · Permalink · Report

    Picked up a few games on XBL the other day. Nin2-Jump is a visually interesting platformer -- it's designed to look like a shadow puppet play -- that just doesn't quite have enough to it. Took about two hours to S-rank every stage and get all the achievements. A cool concept, and it was fun for those two hours, but it's altogether not really worth the 400msp. I mostly bought it because Cave was donating all proceeds to disaster relief in Japan, but then today I find out that was only until the end of last month. =\

    On the indie games side of things I picked up LaserCat which is like VVVVVV only without the gravity flipping. I haven't actually played VVVVVV. This game is pretty great for a dollar, though. It is also filled with trivia questions where sometimes the correct answer is to make fun of the person asking the question.

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    Patrick Bregger (303298) on 7/16/2011 8:47 PM · edited · Permalink · Report

    I recently played, finished and contributed Puzzle Agent 2. I still find it charming and fun, but I somehow thought the puzzles were a bit easier (except those two horrible number puzzles). Unfortunately there is not even a slight summation of the first game. Come on, I played it over a year ago - I don't remember the name of every side character you reference.

    I also started to play Two Worlds II. It took me a while, but finally it made "click" and I am hooked again. It is refreshing to meet enemies which are actually too hard and need leveling up first.

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    The Fabulous King (1332) on 7/19/2011 11:50 AM · edited · Permalink · Report

    Tried Portal. Hmm... a bit surprised. Is this game just basically a collection of rooms where you solve the puzzle and go to the next room? Cause I first thought it was a tutorial, but then I became somewhat suspicious.

    Also tried Star Control 2. Does anyone know if there's any fuel nearby Zoq-Fot-Pik area, cause I'm low on fuel and chased by both Ur-Quan and Kohr-Ah, and they just keep on multiplying. And all I ever wanted was just to masturbate to some hot blue skinned space babes :/ But I'm not so sure if I'll bother. While all the alien creatures are interesting and fun to interact with, I just can't get the hang of the combat and the resource gathering just brings back too much painful memories from Mass Effect 2.

    Back to the Future by Telltale. When it's like the movies with the awesome music and tension then it's cool, when it's like a Telltale game then it's bad.

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    Pseudo_Intellectual (66423) on 7/19/2011 3:35 PM · Permalink · Report

    Also tried Star Control 2. Does anyone know if there's any fuel nearby Zoq-Fot-Pik area, cause I'm low on fuel and chased by both Ur-Quan and Kohr-Ah, and they just keep on multiplying. And all I ever wanted was just to masturbate to some hot blue skinned space babes :/ But I'm not so sure if I'll bother. While all the alien creatures are interesting and fun to interact with, I just can't get the hang of the combat and the resource gathering just brings back too much painful memories from Mass Effect 2.

    SC2 is mostly resource-gathering and some space combat, with the caveat that successful combat also gathers resources. If you run out of fuel away from home, a Melnorme trader may find you and try to sell you some.

    If this is killing your enjoyment of the game, there are probably some cheats out there to max out your money, or just look up the location of a few rainbow worlds for plenty of resources (not on the worlds, just for their locations!)

    user avatar

    Slug Camargo (583) on 7/19/2011 11:31 PM · Permalink · Report

    [Q --start Franklin W. Mason wrote--]Tried Portal. Hmm... a bit surprised. Is this game just basically a collection of rooms where you solve the puzzle and go to the next room? Cause I first thought it was a tutorial, but then I became somewhat suspicious. [/Q --end Franklin W. Mason wrote--] Well, gameplay wise that is pretty much all you do.

    However, even if you can't tell it the first time, there is a story going on throughout those test rooms, and a damn fine exercise in storytelling too. You get bits and pieces from GLaDOS (the AI guiding you) and from exploring around whenever possible, but things are really gonna start coming together once you reached the last room. That's the point where the game proper starts, in a way.

    I'm not sure how awesome you'll actually find it in the end, though. I'm guessing the enormous hype surrounding it could make you have disproportioned expectations. For one thing, playing it now it's certainly not the shock it was when it first came out. Personally, I still consider it a masterpiece in storytelling for games, but then I'm a huge Erik Wolpaw fan, so your mileage may vary.

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    Donatello (466) on 7/23/2011 7:05 AM · Permalink · Report

    So I have quite a few games on the plate but not much time:

    Started Gabriel Knight 2 recently. I'm in Chapter 3 and while it's less heavy on pixel-hunting (the real photo backgrounds make the interaction with the environment minimal), it still has a few things that I wouldn't have thought of. Another thing is that because of the same thing, it suffers from the dreaded pacing issue that is characteristic of well-written point & click games: the puzzles don't feel organic and just become a hindrance to the advancement of the plot. However, having said that, I feel that Gabriel Knight 2 is still "light" on that, and so far I've found it easier than the first game (which had quite a few puzzles that I would've never solved without the use of walkthrough, not in a million years). FMV-style isn't that alienating as I thought it would be, and while the first one had always a bit of cheese in it (a healthy dose, however, as a whole it was quite dark), this one goes a bit more into the cheesiness territory because of the, well, performance of the actors. I think they're lovely, though. The plot seems intriguing, so I'm sure to follow it to the end. I do think the first game had more style.

    To complement the problem-solving, I've had my hands full with Resident Evil 4. I actually beat it two years ago, but this time I finished it on Professional difficulty, did the bonus scenarios and now I'm messing with the Mercenaries. I think the genius design becomes more apparent when one has played it on Pro. Say what you will, but it is surely one of the tightest, design-wise, games of the century. I do have a few irks with it, but it is very much on par with the classics of Resident Evil 1 (which I continue to appraise for its excellent "onion-like" design) and Resident Evil 2.

    Oh, and Neverwinter Nights 2. But I've had problems with my computer and the game doesn't load the areas properly. I'll get it fixed though.

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    Patrick Bregger (303298) on 7/23/2011 9:01 PM · edited · Permalink · Report

    I'm still playing Two Worlds II, currently in New Ashos. It is really, really good. Sure, it has the same balancing problems like the predecessor (the game never recovered from my early two-hour-desert-exploring; since then I am almost untouchable), but the quests are great. It is one of the few RPGs I ever played, on top of my head I can only think of Baldur's Gate II, where most of the side quests feel like main quests. They are varied, fleshed out, and have (sometimes even surprising) story turns and succession quests. Even the few fetch quests tell motivating stories.

    Only the exploring is totally unrewarding (if you find a house or cave you can bet it is locked or empty until you get the associated quest). But I don't care much about that. Oh, and the lockpick mini game manages to be both challenging and not annoying.

    If you like RPGs, do yourself a favor and play Two Worlds II. It is much better than the predecessor, even the voice acting is mostly top and at worst times average (playing with German voices, though). But I generally prefer non-open-world RPGs, so take that as you will.

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    Slug Camargo (583) on 7/26/2011 12:53 AM · edited · Permalink · Report

    So is someone opening a new thread or what? Because this one is taking its sweet time to load already. Have we reached a MobyGames record already?

    Edit: After knocking a couple Steam-summer-sale titles (surprisingly fast I might add --are Alpha Protocol, Portal 2 and Singularity as short as they felt?) I'm now playing Mass Effect full time. It's pretty good. But I guess all of you already know that.

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    j.raido 【雷堂嬢太朗】 (100156) on 7/28/2011 9:07 AM · Permalink · Report

    So Catherine is finally out in English. It is something to behold, and it hits all my weak spots for massive damage.

    First, there's the fantastic puzzle action with incredible depth. On day 5, I'm only just barely starting to get a handle on how everything plays together, and some of the more advanced ways of manipulating the blocks, and yet the game just keeps throwing new things into the mix every stage.

    Then there's the visual design. Sure, it may be pretty similar to Persona 4 only with a more adult tone, but it's by the same team and there aren't many games that look like the Megaten games anyway.

    As for the story, well...there aren't really a lot of horror-action-puzzle games out there to really compare it with, much less ones where the focus is on human relationships. Pretty much every character in the game has their issues and regrets, and Vincent's interactions and decisions really feel like they have weight in determining how the story unfolds. Only halfway through the game so far, so I hesitate to call it good, but it definitely has me hooked to see where it'll go.

    The English voice acting is (mostly) pretty great, too. Though, the mysterious Voice sounds a bit too much like Dagget Beaver for me to take him seriously (I thought it was Horvitz at first, but apparently it isn't).

    Also, boobs. Erica really makes the Ronald McDonald look work.

    That said, this is the very definition of a niche game. I'm not just amazed it got localized, I'm amazed it even got made.

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    GAMEBOY COLOR! (1990) on 7/31/2011 10:29 PM · Permalink · Report

    I revisited The Bouncer today, and finished it one sitting. Oh Square, how could you be responsible for this? Sure it's not terrible, but it's not all that good. Where do I start? The mushy, yet not hard at all combat? Yeah I think I'll start there. I had a really hard time picking a guy to fight and sticking with him when there were lots of them around. Still, all you have to do to defeat enemies is hold block and wait for them to finish their attack. Pummel away and repeat.

    The story is just embarrassing in it's execution. It could have been somewhat deep, but it's a uber shallow story of a man taking revenge on the world that mistreated him. Yep. It only goes that deep. Full stop. That's it. Plus it's pretty disjointed. I know you have to play through the game three times to get everything, but I bet even then it doesn't make much sense. And the only interesting character (To me anyway.) was Kou. (You know, because it's Tom from Toonami!)

    The graphics and voice acting are actually really good, even though the dialog was terrible. I love the soft look it has. It seems perfect for this type of game. The CG cutscenes were great, but the over the top lighting effects in them meshed poorly with the rest of the game. The last gripe I have with this game is the ending song. It's a slow Mariah Carey style song that comes out of nowhere! Most of the music techno-ish. Why did they feel it was necessary to include something like that?

    Overall it's a pretty mediocre game. Anyway, I'm still playing FFX, and it's really getting good story wise. I also started Super Mario RPG. I love it! It has the right level of cute to not be annoying. Oh Square, how you have fallen.

    user avatar

    j.raido 【雷堂嬢太朗】 (100156) on 7/31/2011 11:18 PM · edited · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]Overall it's a pretty mediocre game. Anyway, I'm still playing FFX, and it's really getting good story wise. I also started Super Mario RPG. I love it! It has the right level of cute to not be annoying. Oh Square, how you have fallen. [/Q --end DANIEL HAWKS ! wrote--]Er, you do realize that FFX came out after The Bouncer, right?

    So I took a breather from Catherine to finally get around to Half-Minute Hero. Man, what a brilliant idea for a game: Take your average 40-hour JRPG, and compress it down into 30-second chunks. It actually ends up feeling like a really frantic puzzle game, where you have only so much time to build up your level, look for equipment and quest items, figure out where you have to go, what you have to do, and who you have to fight. And then do all that and defeat the boss without running out of time.

    It's kind of sad that a silly little game like this actually provides far more in the way of varied approaches and branching paths than your average JRPG. Many missions give two or three (or more!) different approaches, which can earn titles, special equipment, and even open up completely different mission paths. For example in one mission there are two different characters you can team up with to fight the boss: a nun or a demon. If you team up with the nun, she'll return in later missions to help you out. If you team up with the demon you end up making a pact with the devil, taking a completely different path where you have to deal with the consequences of that decision. You can even opt to fight the boss without help from either character, which is also a perfectly valid approach.

    It's seriously one of the most original and refreshing games in recent memory, which is really saying something considering it's patterned on one of the most conservative game genres in existence.

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    GAMEBOY COLOR! (1990) on 7/31/2011 11:50 PM · Permalink · Report

    I was just saying they've fallen quite a bit from the awesome stuff they used to make. I wasn't specifically referring to any date.

    user avatar

    Bucky Netterr on 8/1/2011 2:22 AM · Permalink · Report

    I had exactly the opposite experience. My main character was a Thief. So basically every difficult fight in BG2 and its expansion I could easily win with my insanely overpowered traps. But since the Slayer and final battle had no preparation times, I couldn't use them so all my previously learned strategies were useless.

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    GAMEBOY COLOR! (1990) on 8/1/2011 2:54 AM · Permalink · Report

    At least this spam bot has good taste in rpgs!

    user avatar

    vedder (71172) on 8/1/2011 10:33 AM · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]At least this spam bot has good taste in rpgs! [/Q --end DANIEL HAWKS ! wrote--]

    Actually I think he's quoting me.

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    GAMEBOY COLOR! (1990) on 8/1/2011 12:36 PM · Permalink · Report

    Oh, it's another one of those spam bots. Why on earth do they keep coming here? Desperation? ;)

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    j.raido 【雷堂嬢太朗】 (100156) on 8/1/2011 10:52 AM · edited · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]I was just saying they've fallen quite a bit from the awesome stuff they used to make. I wasn't specifically referring to any date. [/Q --end DANIEL HAWKS ! wrote--] I was just amused by how it wound up sounding: "It's too bad about all these crappy games like The Bouncer that Square makes now. Why can't they going back to making good games like Final Fantasy X!?" :)

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    GAMEBOY COLOR! (1990) on 8/1/2011 12:34 PM · Permalink · Report

    Oh. 8D Still, does it get any less linear as you go on? I get the feeling it doesn't.

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    Parf (7871) on 8/1/2011 8:47 PM · Permalink · Report

    [Q --start DANIEL HAWKS ! wrote--]Oh. 8D Still, does it get any less linear as you go on? I get the feeling it doesn't. [/Q --end DANIEL HAWKS ! wrote--]

    Nope... But it's still a great game. :)

    Actually, if you want to get all the special weapons and battle the hidden bosses there's some wiggle room I suppose.

    user avatar

    Patrick Bregger (303298) on 8/1/2011 7:22 PM · edited · Permalink · Report

    I finished Medal of Honor. It tries so hard to be Call of Duty: Modern Warfare (which isn't that great to begin with) and fails directly into mediocrity. It tries so hard to be varied, but every level which is not the usual run & gun is just flat out boring. Edit: I forgot to mention that the story is absolutely stupid, useless and redundant. But I assume you already guessed that.

    It is probably bit unfair to compare, but directly after I started to play Crysis. I'm about an hour in, and this really feels like a good FPS since minute one.

    user avatar

    Parf (7871) on 8/1/2011 8:55 PM · Permalink · Report

    I finished Phantasy Star III a few nights ago (with some aid of an FAQ). While I think it has several really big faults, I still kind of liked it better than PS II (which I still have to finish at some point).

    I moved on to some other games I'd started before but didn't finish, namely;

  • Enchanted Arms, which I'm roughly halfway through now. I actually like it. It kind of reminds me of a slightly older JRPG, but in that good way.

  • Psychonauts, mostly out of fear of dirty looks from the good Dr. Schade if I didn't keep on playing it. ;) It's a really superb game actually. Anything Tim Schafer touches is automatically slightly better than it should be, because the games have heart and soul... and style! :)
  • And finally... Tales of Phantasia for GBA. Nice to have a handheld RPG with good music, graphics and gameplay for a change. (Yes, I'm looking at you PSIII!)
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    Slug Camargo (583) on 8/2/2011 12:39 AM · edited · Permalink · Report

    I got Vampire: The Masquerade - Bloodlines last weekend, and since now I have a PC that can easily muscle through any memory leaks I decided to finally play it all the way. Currently working on two simultaneous playthroughs, one with a Gangrel and one with a Ventrue --hence, a savage brawler and a sexy conversationalist.

    I wanted to go Toreador for option two, but frankly I found it to be a pretty shitty class, in the end I found myself forced to invest way more points in guns than I expected, and their powers suck ass. Ventrue, on the other hand, has the Dominate dialog options that allows to solve a lot of potential confrontations with the power of the word. And it's funny trying to Dominate more powerful vampires :D


    At any rate, I had forgotten just how incredibly good this game was. It pains me to say that nothing that has come afterwards is anywhere near as good. I can't believe we're at a point in history where big studios get AAA budgets for games of the scope of Mass Effect and Fallout 3, and yet noone can scratch the heels of a 7-year old half-broken game that was so badly received it ended up killing its own developers.

    The quests are amazing. You can count on something happening in every single one of them. Even the blandest fetch quest turns into something much more interesting when it involves some manner of surprise twist or other. Or just a wonderful display of plain old design genius (Ocean View Motel FTFW!!!). The use these guys made of the soundtrack to oh-so-subtly set the mood and the pace is something to commend (Gimble's Prosthetics is a beautiful example). I love the quests in Fallout 3, I still think almost all of them are brilliant; but they still pale in comparison.

    user avatar

    chirinea (47516) on 8/2/2011 1:02 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]I got Vampire: The Masquerade - Bloodlines last weekend, and since now I have a PC that can easily muscle through any memory leaks I decided to finally play it all the way. Currently working on two simultaneous playthroughs, one with a Gangrel and one with a Ventrue --hence, a savage brawler and a sexy conversationalist.

    I wanted to go Toreador for option two, but frankly I found it to be a pretty shitty class, in the end I found myself forced to invest way more points in guns than I expected, and their powers suck ass. Ventrue, on the other hand, has the Dominate dialog options that allows to solve a lot of potential confrontations with the power of the word. And it's funny trying to Dominate more powerful vampires :D [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]Now, that's a game I want to play and am shy to spend the 5 bucks. I played a bit of Redemption and I know everyone loves this one more. And I probably would love it more, if only because you can choose your clan (differently from Redemption). When playing the pen & paper version of Vampire I remember enjoying playing with Malkavians and Nosferatus, I just can't see me playing a Ventrue (snob douches =P).

    user avatar

    Slug Camargo (583) on 8/2/2011 2:49 AM · edited · Permalink · Report

    [Q --start chirinea wrote--] Now, that's a game I want to play and am shy to spend the 5 bucks. I played a bit of Redemption and I know everyone loves this one more. And I probably would love it more, if only because you can choose your clan (differently from Redemption). When playing the pen & paper version of Vampire I remember enjoying playing with Malkavians and Nosferatus, I just can't see me playing a Ventrue (snob douches =P). [/Q --end chirinea wrote--] Well, you can read the reviews of our RPG Dream Team right here at Moby (I think only DI is missing), you will learn everything there is to learn about it there. Add to that the fact that the last unofficial patch makes the game as solid and stable as the best game released today (seriously, comparing the original release with this is mind blowing, I mean there used to be animation glitches in the f'ing intro cutscene!), so you can scratch everything you read in "the bad".

    I know I come out like quite the fanboi sometimes, but this game is seriously, honest-to-Ðog impressive. It's ambitious and inventive and open-ended and flat-out smart in ways no game has been since Deus Ex, and no game has been again. And it has a cast of outstanding, well-written, well-acted, charismatic characters, the likes you'll remember for years. I don't even like vampires as a mythology, but I was charmed by this world like few times before.

    And, like I said, as the quest whore that I am, there's nothing like the ones in this game. Every one of them feel like a small game with its own sub-story and plot twists and whatnot.

    And yes, Malkavian and Nosferatu are probably the best classes to play, but I plan on doing so on a replay, because those are more about enjoying the characters themselves than the story. For one thing, I'm really intrigued about the fact that you can't let yourself be seen by humans as a Nosferatu, that has to make for some interesting gameplay. And I know the Malkavian dialogue can get priceless sometimes.

    user avatar

    chirinea (47516) on 8/2/2011 3:28 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]I know I come out like quite the fanboi sometimes, but this game is seriously, honest-to-Ðog impressive. It's ambitious and inventive and open-ended and flat-out smart in ways no game has been since Deus Ex, and no game has been again. And it has a cast of outstanding, well-written, well-acted, charismatic characters, the likes you'll remember for years. I don't even like vampires as a mythology, but I was charmed by this world like few times before. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]I wonder if that isn't because of White Wolf's original work then. I mean, after playing the p'n'p game I just couldn't accept any other kind of Vampire depiction. You can imagine that the whole Twilight crap gives me the creeps more than to the regular horror aficionado.

    Oh boy, I've been avoiding RPGs lately (I love them, but sometimes I love them too much that I forget playing them and start to worry about doing things "right" - I have serious OCD issues with RPGs), but I guess I'll have to give this one a try. If only my credit card had arrived yet (my older one got cloned and I had to cancel it), I don't want to miss the discount.

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    Zovni (10504) on 8/2/2011 1:41 PM · edited · Permalink · Report

    I would definitely credit White Wolf with the setting, but by all accounts the game is a true gem. Still in my backlog so I wouldn't know, but I sure love me some old WoD PnP.

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    Lain Crowley (6629) on 8/2/2011 5:38 PM · Permalink · Report

    I've read some VtR source books, and unless they had a massive tonal shift between VtM and VtR then Troika deserves just as much credit for world design.

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    Zovni (10504) on 8/3/2011 3:40 AM · Permalink · Report

    Actually they did have just that :D. Requiem was born out of the need to streamline and revise the game mechanics, as well as being a way to get rid of the insanely complex metaplot that had begun to take its toll on the franchise (getting a grasp of the metaplot required the player to be familiar with at least half a dozen splat books that detailed different factions, clans and bloodlines). The revision also took the game in a different thematic direction aimed more towards smaller-scaled, intimate ¨everyday¨ vampiric stories rather than the globe spanning conspiracies millions of years in the making that became common in Masquerade.

    The reasons behind the tonal shift have to do with the way they specified how vampires in Requiem by definition have a very poor grasp of their own history (basically when they enter torpor they lose every memory of who they were or how they got there) so there is very little in terms of past traditions passed on to the newer generations. That and the fact that they made several significant changes to the vampiric curse itself that enabled them to mingle more with humanity and thus portray more-down-to-earth adventures. The most obvious example of this being the addition of sexual abilities which were non-existent in Masquerade.

    Sure, it can be argued that the redesign was also due to the fact that Mark Rein Hagen, the original creator, was jumping ship and that nowadays Requiem has about as much splats and metaplots as Masquerade back in the day. But they are still fairly different games in terms of atmosphere and storytelling.

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    Slug Camargo (583) on 8/3/2011 1:32 AM · Permalink · Report

    Never played the PnP version (or any other PnP RPG for that matter), but I'm gonna take a stab in the dark and say most of the stuff I love about this game is all Troika. I assume a PnP RPG wouldn't reflect all the politics and and double-crossings and whatnot that this story is filled with, nor the dialogues that so nicely define the characters.

    Which is not to take credit away from your White Wolf thing, mind, it's pretty clear that all this awesome that Troika built is the fleshing out of a robust mythology. I assume they're telling their own fascinating story filled with great characters in a universe that was already very rich and alive to begin with. There are hints of "and it goes way deeper than this" all the time.


    As for the OCDing, I can feel your pain. Imagine that I'm playing the same quests twice so I can keep both my characters at speed, and I just can't not go and play every single damn sidequest --it's good that most of them have a bunch of different paths to solve.

    And note that by playing this I'm backlogging two other RPGs (Mass Effect and The Witcher, and I already have their sequels lined up too), so I have a very very RPGey future ahead.

    And I just pre-ordered Human Revolution!! :D

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    Zovni (10504) on 8/3/2011 4:05 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]Never played the PnP version (or any other PnP RPG for that matter), but I'm gonna take a stab in the dark and say most of the stuff I love about this game is all Troika. I assume a PnP RPG wouldn't reflect all the politics and and double-crossings and whatnot that this story is filled with, nor the dialogues that so nicely define the characters. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    Well I wouldn't put much faith in that stab as PnP gaming can be very conductive to the kind of political intrigues and twists that you describe. Particularly Vampire: The Masquerade, which became the poster-child for that type of gameplay. There are several modules (or splats) dedicated solely to that, such as Counsel of Primogens, Lair of the Hidden, The Anarch's Cookbook, and Elysium which is all about stepping into the world of the machiavellian elder vampires and their centuries-old conspiracies.

    Seriously. PnP. Get on that.

    (PS: Am I the only tabletop junkie here?)

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    chirinea (47516) on 8/3/2011 4:25 AM · Permalink · Report

    Q --start Zovni wrote-- [/Q --end Zovni wrote--]No, you're not! Though it's been quite some time I played, mainly because I moved far away from every friend I used to play with due to my job (about 4 years ago). My GURPS books are lying behind me right now, and it's sad that the closest contact I have with PnP RPG these days is talking on the MSN about the D&D campaign a friend of mine is playing with his friends. =(

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    vedder (71172) on 8/3/2011 7:00 AM · Permalink · Report

    I played Dungeons & Dragons (3.5th and 4th edition) for about 7 years or so, both as a player and DM until about a year ago.

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    Zovni (10504) on 8/7/2011 11:45 PM · Permalink · Report

    Ok, not exactly a crowd but at least a few of us aren't afraid of rolling some dice.

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    Lain Crowley (6629) on 8/2/2011 2:10 AM · Permalink · Report

    If you're going to do an additional playthrough of Bloodlines then playing a Malk is required. They have a completely different script from the other vampires. It's great to see the NPCs go "Uh, I have no idea what you just said, but here's what I want you to do anyways."

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    Slug Camargo (583) on 8/3/2011 1:45 AM · Permalink · Report

    Yet another reason to love Bloodlines.

    So, I probably played the Santa Monica quests at least a good dozen times already, what with my old truncated playthroughs and then all the experimenting with the different clans and whatnot.

    However, yesterday was the first time that it occurred to me to try and Dominate the cop at Gallery Noir into opening the doors. I worked, of course, and so I promptly dismissed him with the option "Now go hit the Asylum dancefloor". I thought that was just a colorful way of blowing him off. Well guess what...

    YOU GO, DIBBLE! SHAKE THAT BELLY LIKE A BOWL FULL OF JELLY!!

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    chirinea (47516) on 8/3/2011 6:32 PM · Permalink · Report

    Working through my backlog I just finished Heretic II. I just can't count how many times I've installed this game and stopped playing for a reason or other. Well, this time I beat it and it was great. I could only run in in windowed mode, but the game still is beautiful even after all these years. It was this game which first made me see the difference between software and hardware accelerated graphics (I remember installing my Trident Blade 3D with 8 MB of video memory just to think "well, it didn't change the game that much", only to realize I had to select "OpenGl32" as the renderer; man, what a difference!).

    As I just finished a 3rd person action game I decided to start another: Heavy Metal: F.A.K.K. 2. I don't remember why I stopped playing it when I first installed, so I decided to give it another try, specially because all reviews say it is short.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/3/2011 10:43 PM · Permalink · Report

    I don't know what's wrong with me. I have a huge backlog, stacks of great games I need to get around to playing. Neir! Red Dead Redemption! EDF! Vanquish! Bayonetta! So what am I playing?

    This. Combine the worst parts of Dragon Quest, Zelda II, and Labyrinth, add a heaping helping of that trademark Micronics kusoge suck, and this is what comes out. Even the guidebook I have is buggy.

    ...but the saddest thing is: If I can finish it, I want to record a second run through and make a Research Indicates style LP for it. God help me, I am a madman.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/4/2011 7:09 AM · Permalink · Report

    ...and I managed to finish it. Somehow. Both the game and the guide were terrible. Spent over an hour looking for a key only to be given it by a nondescript NPC I'd already talked to several times before.

    Out of curiosity, after finishing it I downloaded and watched the anime OVA it's based on. Let's just say I can see why the manga's author hates both of them so much. Both completely throw out almost all of the interesting plot elements to a rather astounding degree. Though if I ever do that LP, I'll have plenty of material to work with...

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    j.raido 【雷堂嬢太朗】 (100156) on 8/7/2011 8:23 PM · Permalink · Report

    As I mentioned in the other thread, I've been giving my N64 some love. Played through Blast Corps, then a few hours of Tetrisphere, then started up a fresh game of Super Mario 64. I was going to play Legend of the Mystical Ninja but I don't have a memory card handy. Curse you awkward transitional period between battery backup and memory cards!

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    GAMEBOY COLOR! (1990) on 8/7/2011 8:47 PM · Permalink · Report

    I've been playing my SNES this weekend. Donkey Kong Country 1 and 2, Super Mario RPG and Super Game Boy with more Donkey Kong! (Donkey Kong Land 1-3.) Even though I like Mario, Donkey Kong will always be my favorite.

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    Slug Camargo (583) on 8/7/2011 10:49 PM · Permalink · Report

    And now we're back to our Vampire: The Masquerade - Bloodlines report.

    The Nosferatu sewers were indeed as shitty and crammed with awful ideas and plain f'ing infuriating as I thought I remembered, but once I finally made it past them it didn't take me long to forgive the game and love it all over again. It's just the amount of awesome in it seems to have no end. Everywhere you look at there's one little detail that will make your day.

    Here are some more examples...


    “He was Chris' womanizer older brother ...”


    This one is hard to get right with all the lamps and stuff. It reads: “Vote Robert Thorne - Not a murderous child pornographer” XD

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    Patrick Bregger (303298) on 8/14/2011 9:07 AM · Permalink · Report

    I just finished Crysis and I have a hard time coming up with flaws. It has a great atmosphere, flawless handling and is overall fun and well balanced (middle difficulty). I even liked the alien ship level everyone likes to bitch about.

    The only part I didn't like much was that flying level. I hard a hard time getting used to the controls and then it was already over without the opportunity to use them.

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    vedder (71172) on 8/14/2011 9:32 AM · Permalink · Report

    I finished Assassin's Creed Brotherhood. I loved it. Rome is my most favourite city in the world and I loved being able to run and climb around it. I also felt it looked quite a bit better than its predecessor, particularly the more rural areas which I thought looked pretty ugly in Assassin's Creed II, but were now on par with the city parts.

    My only annoyance with the game are that quite often the controls are misinterpret. I'll be on top of a roof and want to jump to the next one,but instead Ezio will jump 5 meters to the left into the void. Or I climb up a ladder, but due to a funny cinematic camera once I get on top holding the thumbstick up suddenly means moving forward, which is on the ladder again so it's almost impossible to get off. Or the game showing a single assassination target in a large crowed but absolutely refusing to autotarget it now matter how much you fiddle with the camera. The previous two games had the same issues and I had hoped they would have improved on it, because it's not impossible.

    There's a lot of grinding in this game (and the previous), but somehow it didn't bother me. The primary mechanic (freerunning) is just so much fun it gets away with it.

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    vedder (71172) on 8/14/2011 8:58 PM · Permalink · Report

    Tried "Abe's Oddysee", but I can't get into this game at all. The setting and graphics are really charming, but I really hate the controls. Prince of Persia could get away with it in 1989, but from a game almost 10 years newer I'd expect something more responsive.

    Also the save system is horrible. having to do every area a dozen times just because Abe doesn't stop in time is just annoying. I already don't like these type of trial and error type of games and the save system just makes it worse. If everything I do is going to kill me, as least have the decency to let me save before every action.

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    Zovni (10504) on 8/16/2011 10:39 PM · Permalink · Report

    Well I can relate to your issues with the controls. Probably the only thing I miss from the original was that I played it on PC, thus making full use of mouselook (the auto-targetting while freerunning is very sensitive to where you are looking as opposed to where your character is moving). Hence I didn't run into any problems, but playing the sequel on PS3... man, I can't count the amount of times Ezio jumped to his death on his own or made similar blunders that had me restarting races, losing assassinations, etc.

    By the way, a game that stole the "3rd person freerunning" gimmick but did it much better is inFamous in my opinion. Sure most of the stuff just wouldn't work on AC because the characters are supposed to be devoid of any superheroic abilities, but the controls themselves seemed far more sophisticated simply because while your character might climb any surface and "snap" to any platform as in AC you still retain control of the jump button, thus everything feels more deliberate and you are not at the mercy of where your camera might be aiming before making a jump.

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    vedder (71172) on 8/17/2011 7:50 AM · Permalink · Report

    Well I did play it on the PC, but with the 360 controller :)

    Mostly it wasn't problematic. Where it went wrong it was usually indoor locations where there were funny predefined camera angles.

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    Slug Camargo (583) on 8/14/2011 8:59 PM · Permalink · Report

    I've finally gotten around to replaying Deus Ex; I figured now that the New Vision texture upgrade is out it would be a good opportunity.

    Turns out the game has aged way, way better than I thought I would find out. If you haven't played it in a long time, I totally recommend to do it. It officially, empirically goes: Deus Ex - Bloodlines --and then there's nothing that comes remotely closer. Alpha Protocol might be the closest next thing, but it would still be a way distant third. If not for anything else, freedom of choice becomes much more real when you don't have huge pop-ups telling you what to do at every turn. And when cameras don't have a gigantic colored spot announcing which direction they're pointing, stealth becomes much more interesting. And a thousand other similar details. Deus Ex simply doesn't treat you like a mouth-breathing 13 year old, and it's something I really appreciate.

    Anyway, as I was walking down the UNATCO hallways, a revelation hit me: What ever happened to mirrors in which we can see the protagonist reflected? Remember those? When was the last time you saw one?

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    vedder (71172) on 8/14/2011 9:01 PM · Permalink · Report

    A blonde JC? Really?

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    xroox (3895) on 8/14/2011 11:09 PM · Permalink · Report

    Looks a bit like Val Kilmer. And that's not a good thing.

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    Slug Camargo (583) on 8/15/2011 12:47 AM · Permalink · Report

    Jesus, no D: He has white hair. It's the only way I can conceive him.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/14/2011 9:20 PM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]Anyway, as I was walking down the UNATCO hallways, a revelation hit me: What ever happened to mirrors in which we can see the protagonist reflected? Remember those? When was the last time you saw one? [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] Actual mirror, Breakdown. Reflective one-way windows, Mirror's Edge.

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    Slug Camargo (583) on 8/15/2011 12:49 AM · Permalink · Report

    [Q --start 雷堂承太朗 -raidō jōtarō- wrote--] Actual mirror, Breakdown. Reflective one-way windows, Mirror's Edge. [/Q --end 雷堂承太朗 -raidō jōtarō- wrote--] I don't even know what Breakdown is so I can't say, but I'm pretty sure that image in Mirror's Edge was especially made for that particular scene, and there were no actual reflective surfaces during the game proper.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/15/2011 3:26 AM · Permalink · Report

    If by that you mean it was part of a scripted event, then yes, but it is indeed done in real-time. Curiously, though, I don't recall coming across any actual mirrors in Mirror's Edge.

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    Slug Camargo (583) on 8/15/2011 4:17 AM · Permalink · Report

    Precisely what I meant. I'm talking about mirrors you walk by all the time and can stand in front of and perform all manner of clownery for hours on end.

    So my point stands: Apparently, somewhere among all the high dynamic range lighting and motion blurring and normal mapping and pixel shading and depth of fielding and whatevering, we forgot how to make a simple mirror --which, funnily enough, the first Unreal engine could do perfectly.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/15/2011 5:13 AM · Permalink · Report

    Well, Breakdown doesn't have many mirrors but there are actually some in the training rooms, so you can see yourself screwing up the controls with exceptional clarity. Though I realize now the game is about seven years old, and I'm having trouble thinking of any more-recent examples at all...

    Curious.

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    Slug Camargo (583) on 8/15/2011 5:56 AM · Permalink · Report

    [Q --start 雷堂承太朗 -raidō jōtarō- wrote--] Curious. [/Q --end 雷堂承太朗 -raidō jōtarō- wrote--] Isnt' it? And even more so when you realize how many bathrooms you visited in the current console generation alone. It would seem like every game will have you realistically kicking down stall doors and flushing toilets and whatnot, but the mirrors over every sink will always be conveniently broken.

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    Donatello (466) on 8/15/2011 5:57 AM · Permalink · Report

    I played Fatal Frame recently and it had tons of creepy reflecting mirrors all over the mansion. :P

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    chirinea (47516) on 8/15/2011 6:02 AM · edited · Permalink · Report

    Well, Portal had them... sorta.

    Edit: oh, and Batman: Arkham Asylum too.

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    Adzuken (836) on 8/15/2011 1:51 PM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] Anyway, as I was walking down the UNATCO hallways, a revelation hit me: What ever happened to mirrors in which we can see the protagonist reflected? Remember those? When was the last time you saw one? [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] Duke Nukem Forever. Very recent. I could probably name more, also recent games, but it's not something I specifically look for in a game and file away under its features list. That's probably why you can't think of any.

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    vedder (71172) on 8/16/2011 7:14 PM · Permalink · Report

    During the Steam summer sale I bought Jamestown (not in database yet!?).

    This impulse buy was based solely on the description shown on metacritic:

    "Summary: Jamestown is a neo-classical top-down shooter for up to four players set on 17th-century British Colonial Mars."

    I mean, what more could I want?

    Turns out it's freakin' awesome as well!

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    Slug Camargo (583) on 8/21/2011 4:30 PM · Permalink · Report

    Yo dawg, we herd you liek Deus Ex, so we put a Deus Ex in your Steam so you can Deus Ex on opening day!

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    Patrick Bregger (303298) on 8/26/2011 6:20 PM · edited · Permalink · Report

    it shouldn't be a big surprise that I'm playing Deus Ex: Human Revolution right now. And yes, I like it. Of course I am only four hours in (it was released today after all) and only played the first real mission so far. But a (relatively) complex augmentation system! Grid inventory! No universal ammo! Quick save! No reason to be unhappy so far.

    Nevertheless I already declare: Most likely better than Invisible War.

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    Slug Camargo (583) on 8/26/2011 9:39 PM · edited · Permalink · Report

    I don't think I have you on my Steam list. What's your name there?

    At any rate, our MobyGames comrade Kabushi (Edit: Adzuken, actually) sure seems to be racing through the game: He's invested the same amount of time as me but he's already unlocked twice as many achievements. Take a chill pill, man! :P

    Seriously, though, I guess I spend WAY too much time just wandering about and exploring alternative routes and generally getting my socks blown off at the amazingly large and lively space that is the first hub (you can even get inside the buildings! o_O). I'm sure I'm gonna be slightly less impressed once I finally hit the actual limitations of the world (I'm sure they're somewhere out there) and see the ropes, but for now I'm all kinds of impressed.

    I thought I would be turning off the "object highlight" thing right away, but there is so much stuff all over the place that I would be missing a lot of documents, items and whatnot. Having every ladder and door signaled with an orange glow still pisses me off, but when it comes to smaller objects it's rather useful.

    The quests so far have been pretty good too. I'm not sure I'd put them on the level of Bloodlines' quests, but worst case scenario they could very well be a close second.

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    Kabushi (261432) on 8/26/2011 9:51 PM · Permalink · Report

    Eh, I've only played past the first real mission. I only have four achievements so far with four hours played.

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    Slug Camargo (583) on 8/26/2011 11:16 PM · Permalink · Report

    I meant Adzuken, sorry. You're way too slow :P

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    Adzuken (836) on 8/27/2011 2:51 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]At any rate, our MobyGames comrade Kabushi (Edit: Adzuken, actually) sure seems to be racing through the game: He's invested the same amount of time as me but he's already unlocked twice as many achievements. Take a chill pill, man! :P [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] I'm pretty sure the Steam clock is lying pretty hard. I've been scouring each environment obsessively for ammo and upgrades to weapons I don't even use, trying to milk everything I can to gain my next delicious Praxis point. I've also been taking a completely non-lethal stealth approach using only take downs, which I assume isn't as fast as running and gunning. Hell, I've even been mercilessly talking to every NPC I find, hoping that I don't land another repeated line of dialogue. The 16 hours it has me clocked at now sounds a bit right, but I have trouble imagining anyone moving slower than me.

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    Patrick Bregger (303298) on 8/27/2011 6:34 AM · Permalink · Report

    I joined the MobyGames group. The only help system I turned off is "show mission objectives". Seriously, it is just in the way.

    I surprisingly don't mind the health regeneration yet. I really like the sneaking, more than in Deus Ex, so I don't plan on getting seen or hit. You also seem to die after two direct shots anyway. But I miss the prod. A Deus Ex game without the prod? Madness!

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    Slug Camargo (583) on 8/27/2011 8:30 AM · Permalink · Report

    On related news, my theory remains true: This is what passes for a mirror at a generic bathroom...

    And this is the mirror at Jensen's own apartment, conveniently broken an mysteriously unable to reflect squat in the pieces that still remain....

    Seriously, modern-day FPSes: What the hell is the matter with you and mirrors?

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    Adzuken (836) on 8/27/2011 1:52 PM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] Seriously, modern-day FPSes: What the hell is the matter with you and mirrors? [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] I was kind of wondering if you'd complain about that. Wait until you see the ones later in the game that are completely intact but don't reflect anything. In the future, we don't want to look at ourselves, I guess. It doesn't bother me too much, as characters controlled from an FPS perspective move awkwardly, and I don't necessarily want to look at someone who moves like they aren't touching the ground.

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    vedder (71172) on 8/27/2011 2:26 PM · Permalink · Report

    Installing Deus Ex 3 now, it just arrived in the mail. I'm leaving in half an hour though, so won't have time to play it until Monday or maybe a half an hour or so Sunday evening.

    I did play and finish Quake II this weekend. I had never played the single player campaign before (just one or two Multiplayer deathmatches long ago). I liked it, it's quite polished and mindless fun with lots of exploration for secrets.

    I did think the power-up system was rather flawed, as you collect everything in an inventory and can activate them at will. This made boss battles a breeze because you'll always have a quad damage and invulnerability available. The boss battles were poorly executed anyway.

    I played the game in OpenGL, but that came with a disadvantage. While the particle effects and coloured lighting look nice in OpenGL and are crappy or absent in Software rendering. All the textures (both world architecture and models) are blurred waaaay too much. I liked the pixelated look they had in Software rendering mode much more, but alas.

    Apart from the useless assault rifle and shotgun, the weapons are really well balanced, also in regard with the various enemies.

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    chirinea (47516) on 8/27/2011 3:53 PM · Permalink · Report

    [Q --start vedder wrote--]I did play and finish Quake II this weekend. [/Q --end vedder wrote--]Is it that short? Or are you that good on FPSs? Or do I suck that much? =P

    I mean, it took me quite some time to finish the first one, and I started playing the second, but didn't go that far. I have to get back to it sometime in the future, but I'm favoring short games right now. If Quake II is a short one, maybe I'll come back to it (though I'll play it on the Zeebo, which is kinda abandoned right now).

    I'm currently playing Hitman: Codename 47. Man, what a fucking frustrating game. I mean, I just arrived at Colombia, but the whole Hong Kong scenario (specially the last two missions) kept me restarting again and again. I hope things get better, I don't wanna quit the game again (I never got this far, though).

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    vedder (71172) on 8/27/2011 6:32 PM · Permalink · Report

    It took me four evenings to finish Quake II on hard, so not very long. About 10 hours I think, so not that long. Though I did miss some of the secret levels, I only found one. Not sure how many there are.

    I really liked Hitman back when I played it when it first came out, but yeah it sure was frustrating. No saving during missions and the tiniest error could blow your plan out of the water. I've also played Hitman 2, but I got bored with the game halfway through. Even though there's all kinds of bonuses for solving missions stealthily just blasting your way through every encounter was so ridiculously easy it felt rather broken.

    Didn't try the other games in the series yet, although I did buy a compilation of them all a while back.

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    Slug Camargo (583) on 8/27/2011 8:51 PM · Permalink · Report

    [Q --start vedder wrote--]No saving during missions and the tiniest error could blow your plan out of the water. [/Q --end vedder wrote--] This. I made it to that mission on some docks where you had to infiltrate a smuggler's ship or something, and it was an incredibly long mission with a gazillion possible “game over” spots; plus for some reason I wasn't allowed to buy the sniper rifle, which might have been a good help; and that made the mission twice as hard for me --so I dropped the game for good and never played any other in the series.

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    Zovni (10504) on 8/27/2011 9:32 PM · Permalink · Report

    I remember the final boss fight in particular being particularly breezy. The game was good, but rather simple and easy. If you enjoyed it I would reccomend picking up Quake4 which goes back to the Strogg/Human war and actually develops it further. (Its also the best single-player Quake bar none).

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    vedder (71172) on 8/28/2011 1:51 AM · Permalink · Report

    Yeah I played and finished Quake 4 when it came out, it's quite nice.

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    Zovni (10504) on 8/27/2011 9:40 PM · Permalink · Report

    [Q --start chirinea wrote--] I'm currently playing Hitman: Codename 47. Man, what a fucking frustrating game. [/Q --end chirinea wrote--]

    Heh, Hitman 1 is kick in the balls. It has a ton of cool ideas but the execution its just too hardcore for its own good. It came from a time when PC games felt the need to assert their manhood by pulling shit like that, I remember the original windows Aliens vs Predator had a similar idiocy going on.

    Anyways, if I were you I would stop right now and forget about the original Hitman. Play Hitman 2 which fixes everything and is a far superior game (plus you don't really need to worry about missing anything story-wise) and then play Hitman: Contracts, which is a flashback game were IO remade the best missions from the original but using the mechanics of the sequel. Plus they tweaked stuff like not being so magically disguised anymore and gave more options and sidequests to each mission.

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    chirinea (47516) on 8/28/2011 4:50 AM · Permalink · Report

    [Q --start Zovni wrote--]Anyways, if I were you I would stop right now and forget about the original Hitman. Play Hitman 2 which fixes everything and is a far superior game (plus you don't really need to worry about missing anything story-wise) and then play Hitman: Contracts, which is a flashback game were IO remade the best missions from the original but using the mechanics of the sequel. Plus they tweaked stuff like not being so magically disguised anymore and gave more options and sidequests to each mission. [/Q --end Zovni wrote--]It is hard for me to just forget about the game because I'm trying to beat my backlog and it is sitting there for quite a while; I'm planning on playing the second one next (I only have the first two games), so I guess I'll try it if I get tired of restarting missions in this one.

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    Slug Camargo (583) on 8/27/2011 8:46 PM · Permalink · Report

    [Q --start vedder wrote--]All the textures (both world architecture and models) are blurred waaaay too much. I liked the pixelated look they had in Software rendering mode much more, but alas. [/Q --end vedder wrote--] That's early accelerated 3D for you. I remember that the first time I saw a game played in a Voodoo card I was quite badly impressed by that: “Sure the lights and whatever you want, but aren't those textures way too blurry? I think I prefer the blocky software textures D: ” --and then people would hate me forever. Especially those that invested 100+ dollars on one of those a video cards.

    It took a good while until textures started getting some filtering love for me to truly appreciate 3D acceleration. Even today I laugh at top-of-the-line games when they boost about their awesometastic graphics because of the normal mapping and the particles and whatnot; but then you close up on anything and it's the same blurred crap as always.

    That's why I will always prefer “poor” graphics done with at least a bit of creativity (Psychonauts, Beyond Good & Evil, Prince of Persia 2008, hell, even Tiny and Big) over that pseudo-realistic crap that every developer and their mother go for. Those are the graphics that will stand the test of time forever. Crytek my f'ing ass.

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    GAMEBOY COLOR! (1990) on 8/27/2011 10:53 PM · Permalink · Report

    The only game I can remember where mostly everything didn't get blurry up close was Serious Sam. Wasn't that whole trick just layering another texture on top of the other one when you got close enough to it? I'm surprised nobody else has used it. Or is that just for the Serious Engine?

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    Slug Camargo (583) on 8/27/2011 9:01 PM · Permalink · Report

    Got to the first boss fight in Human Revolution. It's every bit as stupid and shitty and character-breaking as I was expecting, but at least -while annoying enough, what with the deadly combo of one-hit kills and no quicksave- it wasn't nearly as infuriating as the ones in Alpha Protocol, so I eventually made it.

    Then I got to thinking. For some days now I've been wondering what could have gotten into these guys' (undoubtedly clever) heads to make such a stupid decision, especially after Obsidian made the exact same one; and last night it suddenly dawned on me: It's the Japanese's fault.

    Think about it: Stealth game where the sneaking mechanics are periodically thrown down the drain to make room for classic, coin-op style, stupid, stupid boss fights --isn't this exactly what Metal Gear Solid does? Obsidian and Eidos are trying to emulate Metal Gear Solid!! It's the motherfucking Japanese's fault!! Fuck them and their stupid ideas! And fuck whoever thought following Metal Gear Solid as inspiration for a stealth game was a good idea --TWICE!!! How stupid are we? D:

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    Patrick Bregger (303298) on 8/28/2011 8:01 AM · edited · Permalink · Report

    I just tried this retarded fight at least ten times and I still can't get past it. Sure, the original Deus Ex also had a few boss fights, but you could easily circumvent those.

    I congratulate the Deus Ex: Human Revolution team for coming up with a worse design decision than Invisible War's universal ammo. I imagine this was hard to accomplish! Way to ruin a game.

    I need to stop now or I'll write things I'll regret a few minutes later.

    Edit: I may be angry because I lost, but the point still stands. I had no problem with the boss battles in Alpha Protocol and they still sucked.

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    Slug Camargo (583) on 8/28/2011 9:17 AM · Permalink · Report

    [Q --start Patrick Bregger wrote--]I just tried this retarded fight at least ten times and I still can't get past it. [/Q --end Patrick Bregger wrote--] The first one? I would hit him with the stun gun and empty a machinegun clip while he's under the influence, then run away, rinse and repeat. It doesn't take that long, actually, but then he has like three different ways of insta-killing you, so it's definitely a tough fight.

    Note that there are a bunch of machineguns laying around, as well as ammo and grenades, and even a rocket launcher if you feel like using that. Also note there's a lot of barrels and fire extinguishers that explode when shot, and he's quite sensitive to that too. You'll probably want to invest a couple tries just running around the place and getting to know which items are where (shitty strategy, I know, but what can you do =( Like I say, blame the Japanese).

    Whatever you do, don't let him get close because he's gonna eat up a huge chunk of health every time. But you probably know that already.

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    Patrick Bregger (303298) on 8/28/2011 12:18 PM · Permalink · Report

    Thanks for the advice but I think the best strategy for now is an extended break. I played too long since Friday afternoon anyway. And after that I guess I'll use some of my points to extend my fighting abilities and waste some of my inventory space to carry lethal weapons I don't plan to use.

    It doesn't help that I dislike boss fights in general. "Epic" boss battles should only be used if your normal levels are too shitty to be memorable. It seems like no game (except Deus Ex and The Nameless Mod) remotely sees the possibility that players may specialize in stealth and non-combat abilities if the regular gameplay makes it a absolutely valid choice.

    Nobody cares about boss fights in Mass Effect because it makes it clear from the beginning that direct fighting is important. Hell, even Invisible War makes a better job in this regard than Bloodlines and Deus Ex: HR. And it doesn't even have stats!

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    Adzuken (836) on 8/28/2011 2:14 PM · Permalink · Report

    There are gas tanks around. Throw them at him, he'll stay stunned for quite a while. Then, while he's stunned, find red barrels and hit him with those. It's not very difficult this way and it doesn't require you to change your stats. I do, however, recommend carrying at least one lethal weapon for these fights and upgrading it to the nines. I carry a revolver and found the explosive rounds for it. Made the second boss battle a breeze.

    In defense of those boss-fights, they're played up as bad-asses from the beginning. If you got in a fight with them and all you had to do was punch them in the face like everyone else, it would be unsatisfying and disappointing. Sometimes situations change and you have to think on your feet by, say, throwing barrels at them.

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    Patrick Bregger (303298) on 8/28/2011 2:41 PM · Permalink · Report

    After a break I managed to beat him in the second try. At least the killing blow was dealt with my stun gun :)

    I think I'll invest into armor. I did carry a lethal weapon (a 10mm) which I upgraded with the upgrade kits I found during the course of the game. I also went back and picked up a standard rifle from the enemies before the first boss which I'll probably switch out when I find something better.

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    j.raido 【雷堂嬢太朗】 (100156) on 8/28/2011 10:05 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]Think about it: Stealth game where the sneaking mechanics are periodically thrown down the drain to make room for classic, coin-op style, stupid, stupid boss fights --isn't this exactly what Metal Gear Solid does? Obsidian and Eidos are trying to emulate Metal Gear Solid!! It's the motherfucking Japanese's fault!! Fuck them and their stupid ideas! And fuck whoever thought following Metal Gear Solid as inspiration for a stealth game was a good idea --TWICE!!! How stupid are we? D: [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] Hey, you can take out your main targets in some of the Tenchu games with stealth kills, just like regular enemies, if you're careful enough. But nobody likes Tenchu, so nobody takes any lessons from it.

    That said, I like Metal Gear Solid. :(

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    Patrick Bregger (303298) on 8/29/2011 7:48 PM · edited · Permalink · Report

    Besides Deus Ex: Human Revolution (that second hub is big) I also did a few other things before last Friday:

    Crysis: Warhead: More of the same. I liked it.

    Tomb Raider Legend: Believe it or not, my first Tomb Raider game ever. It is fun, but currently on hold because of Deus Ex: HR.

    Prototype: Played it about 90 minutes. Really not my type of game. Most of the time I was bored and then those monster things kicked my ass. I'm just not used to playing with a gamepad.

    Chrome Specforce: Again, played it about 90 minuted directly after Warhead. Maybe I'm spoiled, but I currently don't feel like save scumming after every instant-death enemy.

    I also pre-ordered Arkham City (I really loved the predecessor. Did I mention the flawless keyboard controls?), Skyrim and LA Noire: This way I'll never clear my backlog...

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    vedder (71172) on 8/30/2011 5:18 PM · edited · Permalink · Report

    Also playing Deus Ex HR obviously. Still in the first hub. So far loving it. The gripes I found were really minor and were mostly graphical quality inconsistencies.

    I mean what's up with some hallways being brightly lit in-game and then the game switches to a cutscene where everything's dark and gloomy? Is that a feature of Jensen's glasses or just poor internal communication in the development team?

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    vedder (71172) on 8/30/2011 7:10 PM · Permalink · Report

    Ok, I do have something to whine about. The lack of quicksave, and the annoying behaviour of the autosave.

    So there's this particularly tricky jump where I died 10 times already because the game's rather anal about not being able to sprint unless you are already walking but I'm standing on 20 centimeters of air-conditioning unit or whatever. So I finally make it and the game autosaves. Fine, I think, then I don't have to go through 5 screens to save my game manually.

    5 minutes later my mission fails because for the first time in the game so far there's a window that enemies can look through, and I'm supposed to not be seen the entire missions. And the game just happily autosaves right over my "Whew I just made that impossible jump"-autosave to taunt me.

    sigh

    Wait I actually just opened the box and looked at the leaflet inside and apparently there is a quicksave function. Only they just totally forgot to mention it in-game nor allow you to change the controls.

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    Slug Camargo (583) on 8/30/2011 10:56 PM · Permalink · Report

    [Q --start vedder wrote--] Wait I actually just opened the box and looked at the leaflet inside and apparently there is a quicksave function. Only they just totally forgot to mention it in-game nor allow you to change the controls. [/Q --end vedder wrote--] You're right. I had forgotten about it, I actually found the quicksave because I instinctively F5'ed at some crucial point, but there is indeed no mention of it anywhere.

    Actually, there are quite a few points that go oddly unexplained, come to think of it. For instance, the fact that in order to disable mines you need to be crawling at a snail's pace (walking crouched) because just walking/just sneaking apparently is still too noisy to cut it --I was used to Fallout 3 where you must rush to defuse them before they explode, so I was doing the exact opposite of what I should have.

    By the way, aren't you on Steam's MobyGames group? What is the matter with you? >:(

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    vedder (71172) on 8/31/2011 9:12 AM · Permalink · Report

    I so do! I even have you in my friends list! My nickname on steam is paup.

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    vedder (71172) on 8/31/2011 11:12 AM · Permalink · Report

    Next gripe. I ran into the first quest that for some reason cannot be finished. The Cassandra Reed quest.

    I finished all the objectives, but when returning to her to finish the quest and get my reward I get into a conversation menu with 0 options, forcing me to quit the game or quickload. How the hell did this not get noticed during beta testing? Judging from Google results I'm far from the only one with this problem.

    Guess we'll have to make do with a Praxis point less :/

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    Slug Camargo (583) on 9/1/2011 12:14 AM · edited · Permalink · Report

    [Q --start vedder wrote--]Next gripe. I ran into the first quest that for some reason cannot be finished. The Cassandra Reed quest. [/Q --end vedder wrote--] The one where you need to find info about the questionable investigation on Megan's death? That was the first quest I took as soon as I hit the streets, and didn't run on anything like that. In fact, I haven't had any kind of problem whatsoever so far, and I think I'm pretty close to the ending by now. I can't believe I got so lucky this time, I usually get all the worse bugs :O

    Anyway, the second boss fight is pretty stupid too, but for some reason it didn't infuriate me as much as the first one. Even though it took me a good dozen tries to beat it. But it made me think this game really doesn't work well as a shooter. For one thing, Adam takes FOREVER to switch between two weapons; and that's very very bad when you're trying to come up with a one-two punch kind of combat.

    Also, those impressive giant robot doggies have some really crappy armor: Just one EMP grenade will take them down in a huge explosion of lights and sparks and shame.

    And I'm really liking the character of Sarif, the best character in the entire game, and one of the most interesting characters in gaming in a long time.

    By the way, we have all noticed the huge amount of Deus Ex fanservice all over the emails and documents, right? Last night I learned that Morgan Everett, inventor of the Morpheus AI, mentor of Bob Page and Illuminati extraordinaire is working (or used to work, depending on when you're standing) for Picus TV!

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    Adzuken (836) on 9/1/2011 12:30 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--]Anyway, the second boss fight is pretty stupid too, but for some reason it didn't infuriate me as much as the first one. Even though it took me a good dozen tries to beat it. But it made me think this game really doesn't work well as a shooter. For one thing, Adam takes FOREVER to switch between two weapons; and that's very very bad when you're trying to come up with a one-two punch kind of combat. [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--] That's interesting. The only boss I didn't beat on my first try was the first. I guess the revolver with exploding shells is just a force.

    I finished the game a couple of nights ago. Without ruining anything, the endings suck. I wouldn't even call them endings. You'll see. I'm quite heartbroken.

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    Slug Camargo (583) on 9/1/2011 2:48 AM · edited · Permalink · Report

    [Q --start Adzuken wrote--] That's interesting. The only boss I didn't beat on my first try was the first. I guess the revolver with exploding shells is just a force. [/Q --end Adzuken wrote--] I was trying to combine PEPS/stun gun shocks with the revolver, but I had it at its pussyfoot vanilla state, so that might be a factor; it took like a gazillion headshots at point blank range to take her down.

    Anyway, I did upgrade it with everything I could as soon as I came back to Detroit, so I guess I'm much better prepared for the next one.

    Come to think of that, somehow I'm sitting on like 100000 credits right now, it's insane. And if I keep buying upgrades it will be just for spending the XP, because it's been long since I got every one I needed and could possibly care about (I even maxed out the semi-useless hacking augs).

    After about 20 hours of carefully balancing my pocket change and my few and oh-so-dear praxis points to pick augs and equipment according to the strategies of each particular mission, I suddenly find myself WAY too overpowered and I don't even know what else to do with all my riches anymore.

    It's too bad HR doesn't support mods, because it sure could use some rebalancing love, Fallout 3-style =/ As it stands, Eidos might as well have put a level cap.

    It's still an insanely fun time, though. The persistent bodies alone put this SO above everything else out there: Only now do I realize just how much the likes of Alpha Protocol and Bloodlines were missing in terms of strategy by having bodies vanish. It also helps that some of the guards will unexpectedly change their patrols when they get suspicious; and the fact that stunned guards can be awoken is pure genius.

    [Q --start Adzuken wrote--] Without ruining anything, the endings suck. I wouldn't even call them endings. You'll see. I'm quite heartbroken. [/Q --end Adzuken wrote--] I heard that several times. I guess I'll be going with such low expectations that I will actually like it =P

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    Patrick Bregger (303298) on 9/2/2011 3:56 PM · edited · Permalink · Report

    I just beat the second boss. On my first try. The room looks like there was a stupid gimmick, but I didn't get to see it.

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    Patrick Bregger (303298) on 9/4/2011 9:32 AM · edited · Permalink · Report

    I just beat the game and I love the endings (well, except that you choose them during the last ten seconds of the game). You definitely have to watch the entire ending credits. I had tears in my eyes.

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    vedder (71172) on 9/1/2011 11:26 AM · Permalink · Report

    [Q --start Dr. M. "Schadenfreude" Von Katze wrote--] [Q2 --start vedder wrote--]Next gripe. I ran into the first quest that for some reason cannot be finished. The Cassandra Reed quest. [/Q2 --end vedder wrote--] The one where you need to find info about the questionable investigation on Megan's death? That was the first quest I took as soon as I hit the streets, and didn't run on anything like that. In fact, I haven't had any kind of problem whatsoever so far, and I think I'm pretty close to the ending by now. I can't believe I got so lucky this time, I usually get all the worse bugs :O [/Q --end Dr. M. "Schadenfreude" Von Katze wrote--]

    It was the last quest I did in that area. When talking to the security agent Jensen already said that he won't be able to talk to a certain police agent because of the whole morgue quest. But then you can do all the other subobjectives and talk to Reed and then your stuck.

    The first boss fight was a bit silly, while the AI in this game is generally really dumb, I don't mind it for the cannon fodder because it makes them predictable and stealth more fun and forgiving. But for that boss it just felt weird, he just kept walking straight at me, forgetting this game has cover-based shooting mechanics. Disposing of him wasn't so hard because I was doing things mostly by stealth and had stocked up on 5 grenades that I hadn't had use for yet.

    Aside from the little gripes mentioned below I'm greatly enjoying this game, but I'm kind of afraid that like with Deus Ex 2 (or Fallout 3 unmodded), I'll be maxed out on all my augs halfway through the game leaving no more room for mechanical character progression. When will developers learn that the amount of powers that can be unlocked in a game must be equal or larger than the maximum amount of unlock opportunities available in the game. It's OK to not be able to unlock everything. It's NOT OK to run out of stuff to unlock.

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    vedder (71172) on 9/16/2011 6:11 PM · Permalink · Report

    This bug is now fixed according to the patch notes. Too late for me, but I bet there will be a next play through in the future for me.

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    vedder (71172) on 9/16/2011 7:34 PM · edited · Permalink · Report

    Of course, after posting this and applying the patch the first thing I do when playing the game is run into another bugged sidequest. I should've kept my darn mouth shut.

    Now it's in Hengsha. There's a sidequest given by a doctor. I go to the first quest marker, there's an pocket secretary, I read it. And just after that my quest goal becomes "read the pocket secretary". Which of course it now won't register, because I already did that and it probably only checks when the "New" status is removed...

    [edit: did get to finish it with some trial and error]

    But regardless, it is still one of the best games of the last few years...

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    Patrick Bregger (303298) on 9/16/2011 7:47 PM · edited · Permalink · Report

    I think everyone has that bug. You still can finish the quest, though. The goal is in the canals near the Limb Clinic (under the big stairs and then into the manhole). You visit those canals (over the manhole) during another side quest.

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    vedder (71172) on 9/16/2011 7:48 PM · Permalink · Report

    Yeah just did that. Of course it was the last (of 3) sewer systems I checked :)

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    vedder (71172) on 9/17/2011 5:08 PM · Permalink · Report

    Finished Deus Ex 3.

    Now playing: Gatling Gears. (our company recently released the PC version)

    Also meant to come back and finish James Town. But I pretty much suck at it :|

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    Slug Camargo (583) on 9/17/2011 6:50 AM · Permalink · Report

    [Q --start Patrick Bregger wrote--]I think everyone has that bug. You still can finish the quest, though. The goal is in the canals near the Limb Clinic (under the big stairs and then into the manhole). You visit those canals (over the manhole) during another side quest. [/Q --end Patrick Bregger wrote--] This. It's either a bug that slip into the final version or the one quest in which they decided to make the player do some actual detective work.

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    Parf (7871) on 9/15/2011 12:35 AM · Permalink · Report

    So, while the rest of you are all playing the new-fangled Deus Ex I decided to play through Medal of Honor: Underground instead. It's a pretty capable FPS for being played on a Ps1 and probably the last Medal of Honor game in the series I'll ever play volontarily. Call of Duty and Medal of Honor are series on my never-play list nowadays as I just can't see what's so awesome about them.

    Anyway, back to Underground. It's pretty much a mission based walk-along-the-set-path-while-meeting-objectives kind of game. Back then it was because the hardware couldn't work out anything else... nowadays developers are just lazy. The graphics are pretty good, but it's marred by horrible pop-up issues leading to the enemies being able to start shooting at you before you even see them yourself. And it also has a bunch of really interesting bugs. I found myself falling through a bridge when I looked through the sniper scope once. And on one level you carry a camera around. For some reason at random intervals it seemed to get a soldier attached to the front of it in certain angles. No idea how or why it happened, but it was pretty amusing. On the last mission now, which insists on making the game ten times harder by slowing down immensely as soon as there are too many soldiers on screen at once. The irony is that those are the times it'd be nice to be able to aim properly... well, you can't. And you die because of it. A lot.

    There, so I've done my part in breaking this thread away from the next big installment of whatever is the hottest cool game of awesome everyone's playing here at moby at the moment. Any other takers? ;)

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    Zovni (10504) on 9/17/2011 3:03 PM · Permalink · Report

    I'm playing Ultima Underworld, hehehe

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    Unicorn Lynx (181769) on 9/17/2011 4:40 PM · Permalink · Report

    I'm playing Ultima Underworld, hehehe

    For the first time? Or replaying? In any case... enjoy the awesomeness :)

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    Zovni (10504) on 9/17/2011 8:51 PM · Permalink · Report

    Sort of replaying it, sort of not. Since I never really got anywhere the first time. I am indeed knee-deep in the awesome right now :)

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    The Fabulous King (1332) on 9/18/2011 4:58 AM · Permalink · Report

    Awesome.

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    Slug Camargo (583) on 9/18/2011 5:20 AM · edited · Permalink · Report

    [Q --start Franklin W. Mason wrote--]Awesome. [/Q --end Franklin W. Mason wrote--] Well look who's back from the dead. And posting on the wrong thread. And is that all you have to say about this long absence? Where the hell were you during my brief but very very intense Alpha Protocol craze? And my more recent and even more intense Bloodlines revival? I NEEDED ADVICE AND SUPPORT AND STUFF :(

    Go sit in that corner!

    And play some Human Revolution while you're at it.

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    The Fabulous King (1332) on 9/18/2011 12:27 PM · edited · Permalink · Report

    I saw the pictures. You had a passionate fling. You did just fine without my advice and support.

    Edit: You know who Chris Avellone is? BROFIST!

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    Slug Camargo (583) on 9/21/2011 6:24 PM · Permalink · Report

    [Q --start Joosua wrote--] You know who Chris Avellone is? BROFIST! [/Q --end Joosua wrote--] Oi! What kind of intellectual midget do you think you're talking to here? Of course I know who he is! Though, admittedly, not from having played a lot (or indeed enjoyed all that much) of his work.

    From what I gather, I think I'm more the kind of Troika fanboi --at least I liked the first Fallout much more than the second, and I actually physically adore Bloodlines. I guess I'll have to play Torment and Arcanum to further investigate the matter.

    Which just goes to illustrate my usual luck, of course, what with the studio being deader than dead and its people all scattered about either working on f'ing MMORPG's or selling real estate :(

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    The Fabulous King (1332) on 9/22/2011 9:11 AM · Permalink · Report

    Not many people would have known to do the "“He was Chris' womanizer older brother ...”" comment. :)

    Just positively surprised, that's all.

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    Patrick Bregger (303298) on 9/20/2011 1:03 PM · Permalink · Report

    Now playing: The Last Remnant, 18 hours in (according to Steam). Let's just say it doesn't give me the urge to buy a console so I can play more J-RPGs.

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    Unicorn Lynx (181769) on 9/21/2011 6:36 PM · Permalink · Report

    Now playing: The Last Remnant, 18 hours in (according to Steam). Let's just say it doesn't give me the urge to buy a console so I can play more J-RPGs

    You don't need to buy a console to play good J-RPGs. They run perfectly fine on ZSNES and Magic Engine :)

    Either the Japanese RPG genre is dead, or Xenoblade did the impossible. But I need a bloody Wii to pass the verdict.

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    Patrick Bregger (303298) on 9/21/2011 7:10 PM · edited · Permalink · Report

    It is just not my genre. The Last Remnant takes away the things I hate most about the genre - limited saving, random encounters and, at least so far, required level grinding - brings in a cool fighting variant (controlling war units in big battles) and has a decent story. Well, except that the main character is an annoying and whiny moron. But while I still do the same as in W-RPGS (walking through areas, battle enemies, solve side quests), here it just feels like a chore.

    The same with Chrono Trigger, which is an amazing game. It has the same advantages than The Last Remnant: saving thanks to emulator, no random encounter, I don't remember grinding. And while the story is not exactly great, the time travel mechanic is just awesome. I see that the game is absolutely fantastic, but I still didn't enjoy it nearly as much than any decent W-RPG I played.

    But, admittedly, I have a very specific taste in RPGs anyway. I hate action RPGs like Diablo, online RPGs (well, to be honest, I never tried one. I need a defined ending.) or dungeon crawlers like Might & Magic.

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    Slug Camargo (583) on 9/21/2011 7:34 PM · Permalink · Report

    [Q --start Patrick Bregger wrote--]Well, except that the main character is an annoying and whiny moron. [/Q --end Patrick Bregger wrote--] In my experience, that's what you get in every single Japanese game. And anime. And manga.