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Rise of the Robots

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Critic Reviews 51% add missing review

Amiga Joker (91 out of 100) (91%)

Weil wir diesem innovativen Produkt gegenĂŒber fair sein wollten, bezieht sich unsere Wertung auf die erwĂ€hnte Top-Ausstattung, trotzdem dĂŒrfen auch Amigos mit weniger PS unter der Haube relativ bedenkenlos zuschlagen. Immerhin birgt Rise of the Robots schon aufgrund der gewaltigen PrĂ€sentation mehr Spaß als jede andere Amiga-Keilerei; daß das PrĂŒgelgenre nicht unbedingt neu definiert wird, ist dabei nebensĂ€chlich: Mirage hat Standards gesetzt, die so bald keiner ĂŒbertreffen wird!

Dec 1994 · Amiga

Computer and Video Games (CVG) (91 out of 100) (91%)

Technically this is probably the most advanced game ever, combining rendered graphics with the cut-scenes of the CD versions to produce a truly spectacular game. Although memory doesn't allow it, a few more characters would have been welcome, but the one's that are in there are varied, and dangerous enough to give you more than a run for your money. Don't expect SF2 or MK from this game, it's a completely different thing - something which is very much to its credit.

Nov 1994 · SNES

MikroBitti (90 out of 100) (90%)

Mutta onko peli kohun arvoinen? Graafisesti ja tunnelmaltaan RotR on huippua ja myös kontrollit ovat tunnokkaat sekÀ nopeat. Spritet liikehtivÀt kauniisti sekÀ liukkaasti ja peli on kauniisti esillepantu. PC:n omistajalle ei parempaa mÀtkintÀpeliÀ markkinoilta löydy!

Jan 1995 · DOS · read review

Computer and Video Games (CVG) (90 out of 100) (90%)

The CD-ROM version is the best beat-em-up the PC has seen. The control system gets around the PC's joystick button deficiency and forces you to think about your attacks rather than wade in mindlessly. As ever, it's the two-player mode which shines and finishes off what is an undoubtedly good game.

Nov 1994 · DOS

Coming Soon Magazine (90 out of 100) (90%)

As the title indicates,"Rise of the Robots" brings us into an ultra-modern futuristic world where sophisticated technology has permitted man to create all sorts of robots to do the most difficult of tasks. Evidently these robots are, above all, submitted to man and must remain servants to society.

Feb 1995 · DOS · read review

Amiga Joker (87 out of 100) (87%)

Sicher, die Power-PrĂ€sentation mit den gerenderten KĂ€mpfern macht die Schlacht erneut zum Hochgenuß – aber wir hĂ€tten mit der CD halt gerne noch ein StĂŒckchen höher gewollt...

Jan 1995 · Amiga CD32 · read review

PC Joker (87 out of 100) (87%)

Das klingt ein wenig kompliziert, ist mit etwas Übung aber durchaus zu meistern. Und das Sparring lohnt hier allemal, denn optisch wurde das Robotspektakel wahrlich spektakulĂ€r in Szene gesetzt: Die hervorragende Animation der Charaktere setzt neue MaßstĂ€be im Genre, und speziell unter SVGA sehen die zahlreichen Zwischenanimationen und Grafikdetails klasse aus – da sprĂŒhen die Funken, Teile fallen zu Boden, und ab und an zerfĂ€llt eine Kampfmaschine in 1.000 TrĂŒmmer. Ebenso hochwertig ist die aus FX und etwas Musik bestehende Soundkulisse, die spĂ€ter auf CD mit zusĂ€tzlichen Rufs aus der Gitarre von Queen-Mitglied Brian May aufwarten wird. FĂŒr wahre PrĂŒgelknaben ist aber bereits die Floppy-Fassung ein Muß, denn nie war eine Bildschirm-Rauferei schöner.

Dec 1994 · DOS

ASM (Aktueller Software Markt) (10 out of 12) (83%)

Die Backgroundstory ist zwar nicht so prall (hier geht’s ja auch in erster Linie ums Draufhauen, aber die Grafik ist erste Sahne), und die Spieler bewegen sich ziemlich ruckelfrei und fließend. Als erstes Martial-Arts-Spiel in Super-VGA gefĂ€llt es mir gut.

Dec 1994 · DOS · read review

Nintendo AcciĂłn (81 out of 100) (81%)

La idea de hacer un programa de lucha protagonizado por robots es buena, como tambiĂ©n son buenos los efectos 3D reinantes en el cartucho de Acclaim. Pero ni idea ni tĂ©cnicas suelen prevalecer sobre jugabflidad. Rise of the Robots presenta un Ășnico luchador que parece pesar toneladas, Y aunque la placa base refresca 32 megas, nos gustarĂ­a saber dĂłnde han ido las opciones y algunos golpes especiales.

Dec 1994 · SNES · read review

CU Amiga (81 out of 100) (81%)

Science fiction writers have made a big thing about how controlled and sterile things would become if machines took over the world and Rise Of The Robots almost proves this. Yes it's better than the average beat 'em up title but just doesn't match the best.

Jan 1995 · Amiga · read review

CU Amiga (81 out of 100) (81%)

Looks great, loads fast, but no awards today.

Jan 1995 · Amiga CD32 · read review

TodoSega (81 out of 100) (81%)

Llevåbamos mucho tiempo esperando la llegada de este cartucho. Mirage lo había anunciado como el titula de lucha del año, y tras mucho bombo y platillo ya estå aquí. Decepcionados en un principio por la escasa cantidad de luchadores que posee, y quemados posteriormente por la lentitud de respuesta, hemos llegado a descubrir valores muy importantes en él sobre todo en el apartado gråfico, por la gran cantidad de novedades que aporta al género y a la Mega Drive en si. Es una correcta elecciån como cartucho de lucha para el modo dos jugadores, pero si lo que quieres es seguir el modo historia.......

Jan 1994 · Genesis · read review

Hobby Consolas (80 out of 100) (80%)

Visualmente es una joya, lĂĄstima que la jugabilidad baje enteros a un juego que de otro modo romperĂ­a el mundo de la lucha.

Jan 1995 · Genesis · read review

Hobby Consolas (80 out of 100) (80%)

Nada mås verlo pensaréis que es una gozada. Låstima que al jugarlo pierda parte de su encanto y decepcione un poco.

Jan 1995 · SNES · read review

Banzzai (80 out of 100) (80%)

En cette pĂ©riode de fĂȘtes, Rise of the Robots apparait plutĂŽt comme un joli paquet cadeau, dans lequel un jeu assez dĂ©cevant hiberne !

Feb 1995 · SNES · read review

Gameplay (Benelux) (78 out of 100) (78%)

Had Mirage evenveel tijd en energie genomen om wat meer gameplay en interactiviteit in het spel te stoppen dan het gedaan heeft om de graphics te ontwikkelen, dan had 'Rise of the Robots' met gemak hét spel van het jaar geweest! Nu is het enkel een 'beat-em-up' spel met prachtige graphics die enkel de liefhebbers van het genre voldoende lang kan interesseren.

Dec 1st, 1994 · DOS

Super Power (78 out of 100) (78%)

Catastrophe? Je me pose encore la question car Rise of The Robots n'a qu'un intĂ©rĂȘt ludique trĂšs limitĂ©.

Jan 1995 · SNES · read review

Pelit (77 out of 100) (77%)

Eniten RisessÀ ihmetyttÀÀ pelin saama myönteinen huomio maailman pelilehdissÀ. Kun siitÀ riisuu loisteliaat grafiikat, jÀljelle jÀÀ keskinkertainen, tylsÀ taistelupeli ilman todellisia uusia oivalluksia. One Must Fall, Mortal Kombat II, Streetfighter II, Samurai Showdown ja Way of The Warrior eivÀt saa Rise of The Robotsista uutta jÀsentÀ beat'em upien Hall of Fameen.

Jan 1995 · DOS · read review

Power Unlimited (7.6 out of 10) (76%)

De mooiste graphics worden hier gecombineerd met een vechtstijl die overbekend is van alle andere beat 'em ups. Knokliefhebbers zullen daarom snel uitgekeken zijn op deze Robots. Bij Mirage weten ze hoe ze bloedmooie graphics kunnen maken. Nu moet iemand ze nog iets leren over gameplay.

Feb 1995 · DOS

Superjuegos (75 out of 100) (75%)

RISE OF THE ROBOTS es el primer juego de lucha cara a cara que saca el CDi. Aunque este primer intento ha sido fallido, estamos seguros de que la propia compañia Philips Media, sacarå en un futuro no muy lejano títulos que aprovechen la capacidad de entretenimiento de su måquina.

Oct 1995 · CD-i · read review

Video Games & Computer Entertainment (6 out of 10) (60%)

You'll enjoy the music too. You'll hear everything from industrial to techno to French pop influences. At the very least, you'll want to rent this one.

Feb 1995 · SNES

World Village (Gamer's Zone) ( ) (60%)

Now the bad news. Despite all the points this games wins in the graphic department, this games comes along as a disappointment. It seemed the makers did not put as much effort in other areas as it did the in the graphics. After the "golly gee wow" factor of the graphics dissipates, the games loses that particular aspect that makes the player want to come back for more.

1997 · DOS · read review

Top Secret ( ) (60%)

Pomimo wady w postaci maƂej gralnoƛci tego mordobicia, gra jest warta zobaczenia i pogrania, ale nie wiem czy kupienia. ChociaĆŒ gralnoƛć snesowej wersji jest wyĆŒsza niĆŒ pecetowej!

Jul 1995 · SNES · read review

Score (59 out of 100) (59%)

NadĆĄenĂ­ vyvanulo a zbyl jen pocit. Pocit, ĆŸe pƙi pƙekotnĂ©m technickĂ©m vĂœvoji a snaze o pƙekonĂĄnĂ­ existujĂ­cĂ­ch limitĆŻ se někdy vytrĂĄcĂ­ to, co činĂ­ hry hrami a co dělĂ­ dobrĂ© a zĂĄbavnĂ© produkty od propadĂĄkĆŻ, byĆ„ blĂœskavĂœch a naleĆĄtěnĂœch. KdyĆŸ totiĆŸ ze hry zmizĂ­ hratelnost, nepomĆŻĆŸe jĂ­ k Ășspěchu ani to nejfantastičtějĆĄĂ­ provedenĂ­, ani ta nejdokonalejĆĄĂ­ technologie. Alespoƈ ve Score dĂ­ky bohu ne.

Dec 1994 · DOS

One Amiga, The (59 out of 100) (59%)

I tried hard to like Rise of the Robots because it does look so damn good, but although I did derive some fun out of it, it was short-lived. If you're really gagging for a beat 'em up go for Mortal Kombat II instead - it has more characters, more moves more lastability and tons more fun.

Jan 1995 · Amiga CD32 · read review

Play Time (55 out of 100) (55%)

(A1200 version)
Grafisch löst das lang angekĂŒndigte Beat 'em Up schieres Erstaunen aus und ist unter „state of the art“ einzuordnen. Die phantastisch kreierten und atemberaubend animierten Roboter sind eine Augenweide, und die Gitarrenriffs von Queen-Altmeister Brian May setzen dem Sound die Krone auf. Leider erreicht die Steuerung keineswegs dieses Niveau, die Kollisionsabfrage ging völlig daneben und das geringe Schlagrepertoire sorgt auch nicht fĂŒr Langzeitmotivation. Das Zeug zum Hit hĂ€tte RoR gehabt.

Jan 1995 · Amiga

Amiga Computing (50 out of 100) (50%)

While on the surface everything looks the business, the playability is definitely not up to the same standard. it's not entirely bad by any means, but when you've played Mortal Kombat 2 only minutes before, you really do feel like something is missing from Rise.

Feb 1995 · Amiga · read review

PC Games (Germany) (50 out of 100) (50%)

Wesentlich schwerer fĂ€llt bei der Beurteilung jedoch das Gameplay ins Gewicht, denn genau hier liegt bei Rise of the Robots der Hund begraben. Die standardmĂ€ĂŸige Tastenbelegung ist nur Spielern mit ausgeprĂ€gten Spinnenfingern anzuraten, und selbst nach einer Umkonfiguration fĂ€llt die Bedienung noch recht schwer. Die zahlreichen Extra-Moves lassen sich aufgrund der komplizierten Tastenkombinationen so gut wie gar nicht ausfĂŒhren, und die „normalen“ Erschwerend kommt hinzu, daß es spezielle SchlĂ€ge gibt, die dem Gegner so gut wie keine Chance lassen - beim Solospiel ganz witzig, aber zu zweit eher nervend und frustrierend! Die „hohe“ Spielspaßwertung kommt hier nur zustande, weil die Grafiken wirklich state of the art sind und immer wieder begeistern können. Wer sich an technischen Höchstleistungen erfreuen kann, der sollte sich Rise of the Robots einmal zu GemĂŒte fĂŒhren, ein Rat an alle anderen: Finger weg!

Jan 1995 · DOS

Play Time (50 out of 100) (50%)

Ein grafisch ĂŒberragendes Beat 'em Up, das leider spielerisch ĂŒberhaupt nicht mit den optionalen Super-VGA-Grafiken und den erstaunlichen Zwischensequenzen mithalten kann. Wenige Moves, keine spektakulĂ€ren Special Moves, eine fragwĂŒrdige Steuerung und die klĂ€gliche Kollisionsabfrage halten nicht, was die technisch brillante Grafik- und Soundkulisse dem Spieler verspricht. Schade um die lange Entwicklungszeit.

Dec 1994 · DOS

Play Time (50 out of 100) (50%)

(A600 version)
Mangels AGA-Chipsatz fehlt es an Farben und Auflösung, worunter die Vorzeigegrafik arg leidet und das unfertige Gameplay noch mehr in den Vordergrund tritt.

Jan 1995 · Amiga

Joystick (French) (50 out of 100) (50%)

Rise of the Robots est assez sympa, mais qualitativement, il reste loin d'Ultimate Body Blows sur CD32 !

Jan 1995 · Amiga CD32

Video Games & Computer Entertainment (5 out of 10) (50%)

Rise of the Robots for the 16-bit systems was kind of a disappointment, so it's not surprising to find out that the Game Gear version is so-so. You are an android whose missions is to fight against renegade robots. Basic fighting game structure here, but with special moves that are way too hard to execute; you'll find yourself kicking and punching repeatedly once you corner an opponent. The graphics are above average for the Game Gear and the design of the opponents is top-notch. If only there was gameplay to back it up. This one's for hardcore robot groupies only.

Feb 1995 · Game Gear

Joystick (French) (48 out of 100) (48%)

Un jeu techniquement correct mais à la jouabilité médiocre.

Jan 1996 · CD-i

Amiga Games (47 out of 100) (47%)

Hilfe! Rise of the Robots ist kein Beat 'em Up, sondern nur ein wunderschönes Grafikdemo! Mit mickrigen StandardschlĂ€gen und den Ă€ußerst stupiden Taktiken der Blechdosen jagt man jeden Beat 'em Up-Fan davon.

Dec 1994 · Amiga · read review

Amiga Games (47 out of 100) (47%)

Hilfe! Rise of the Robots ist kein Beat 'em Up, sondern nur ein wunderschönes Grafikdemo! Mit mickrigen StandardschlĂ€gen und den Ă€ußerst stupiden Taktiken der Blechdosen jagt man jeden Beat 'em Up-Fan davon.

Dec 1994 · Amiga CD32 · read review

Game Players (46 out of 100) (46%)

As a game that was originally designed for PC, Rise of the Robots offers impressive graphics and a solid soundtrack. But the old phrase 'never judge a book by it's cover applies here, since there is not much beyond visual appeal to hold your interest.

Feb 1995 · SNES

Play Time (45 out of 100) (45%)

„Atemberaubende Grafik, beeindruckende Zwischensequenzen und ein knackiger Sound!“ So Ă€hnlich wurde Rise of the Robots seit etlichen Monaten angepriesen, und es bewahrheitete sich: Ein hĂŒbsches Grafikdemo mit klĂ€glichen Beat 'em up-Einlagen. Neben einer Ă€ußerst langsamen Grafik wird der Spieler auch noch mit simplen StandardschlĂ€gen und einer hirnlosen Taktik der Gegner genervt.

Feb 1995 · Amiga CD32

Electronic Gaming Monthly (EGM) (22 out of 50) (44%)

Rise of the Robots suffers from poor control and few special moves. The graphics are very good, but the lack of variety hampers the overall effect. Cool looking fighters and a good idea, but it just doesn't work.

Jan 1995 · SNES

Power Play (44 out of 100) (44%)

Unter all dem Hochglanz- und Super-VGA-Schnickschnack verbirgt sich ein uninspiriertes PrĂŒgelspiel, das spielerisch von jedem Street Fighter oder Mortal Kombat-KĂ€mpfer in die Ringecke gedrĂ€ngt wird und vom Spielwitz sogar 8-Bit-Oldies wie Way of the Exploding Fist und IK+ nicht die Ölflasche reichen kann. Sicher, die 3D-Studio-Super-VGA-Grafiken sind extrem beeindruckend und der Soundtrack stammt von Queen-Überbleibsel Brian May – aber die PrĂŒgelei an sich ist so stupide wie die 08/15-Roboter-rebellieren-gegen-die-Menschheit-Hintergrundgeschichte.

Jan 1995 · DOS · read review

GameFan Magazine (43 out of 100) (43%)

This very well may be the worst fighting game I've ever played in my entire life, despite all it's fancy, shiny SGI-ness. With choppy animation, incredibly shallow, painful and lame two-button gameplay, zero scrolls or even stages that move for that matter, Rise of the Robots is one to avoid...especially with such power-games like Tekken, Tohshinden and Virtua on the way.

May 1995 · 3DO

Video Games (40 out of 100) (40%)

So wie es aussieht, wurde den Entwicklern vor dem Release noch der Auftrag erteilt, das Modul nach Spielspaßstellen zu durchsuchen und diese so schnell wie möglich auszumerzen, nur so sind die vielen, teils wirklich stĂŒmperhaften SchwĂ€chen und Fehler zu erklĂ€ren. Das Gameplay lĂ€ĂŸt sich getrost als total verkorkst bezeichnen, reagieren die Robbies doch allesamt so langsam wie nach einem Stich der Tse-Tse-Fliege. Zudem könnt Ihr auch keinerlei SchlĂ€ge blocken und die einzelnen Kicks und Punches wurden nicht mal verschieden animiert! Da stellt man sich die Frage, wo denn die 32 Megs eigentlich stecken. Special-Moves? Gibt‘s auch in Hölle in FĂŒlle, nĂ€mlich meist einer pro Fighter, der praktisch nie funktioniert. Das ist aber lĂ€ngst noch nicht alles. Die Blechhaufen sind auch total unausgeglichen. Entweder Ihr rennt auf sie zu und haut sie mit nur einem Schlag um, oder sie lassen Euch keine Chance. Dann könnt Ihr nicht mal eine Revanche starten, da es kein einziges Continue gibt!

Jan 1995 · SNES

CD-i Collective, The ( ) (40%)

To sum it up, its an attempt at a fighter for CD-i. Not the best effort, but seeing what became of all the other versions of this title, it's not the worst of the lot. If the control weren't so bad, the rest might make an occasionally playable game.

2004 · CD-i · read review

All Game Guide ( ) (40%)

Although Rise of the Robots is not as bad as Shaq-Fu, it is one of the most boring 16-bit fighting games. It's a shame that the creators, who went to so much obvious effort with presentation, character graphics, and other surface qualities, couldn't design an exciting fighting game. Despite the nicely rendered cyborg and the highly detailed robots, this game is barely worth a rental.

2007 · SNES · read review

Oldies Rising (8 out of 20) (40%)

Cruelle dĂ©sillusion que ce Rise of the Robots, puisque la stupĂ©faction Ă©prouvĂ©e en dĂ©couvrant ses graphismes somptueux laisse bien vite la place Ă  une grosse dĂ©ception mĂȘlĂ©e d’énervement dĂšs les premiĂšres secondes de jeu en raison d’un gameplay effroyablement mauvais. Jouer Ă  ce jeu ne pourra que vous faire ressentir qu’un immense sentiment de gĂąchis et de frustration tant le potentiel d’un tel soft est palpable avec son ambiance futuriste


Aug 6th, 2008 · CD-i · read review

Computer Gaming World (CGW) ( ) (40%)

I really want to like RISE OF THE ROBOTS, despite its flaws. With its graphics it could have easily become the kind of game that rivals other games in its class. But there are just too many limiting aspects to this game for it to hold gamer's attention for very long, the saving grace being the two-player mode (but that, of course, requiring a friend willing to play). Although RISE OF THE ROBOTS is gorgeous, very gorgeous, it doesn't have quite the riveting arcade action needed to stand in the same ring as others in the genre.

Jan 1995 · DOS

3DO Magazine (UK) ( ) (40%)

Rise Of The Robots may be no match for Super Street Fighter 2 in respect of its combat engine (you can't even jump over your opponent!), but its visuals are truly next generation stuff - if you're shallow enough to care about such things.

Dec 1994 · 3DO · read review

High Score (2 out of 5) (40%)

De naturligt mÀnskliga rörelserna hos cyborgen Àr mycket bra och robotarnas rörelsemönster kÀnns mekaniskt vÀldigt realistiskt, med lÀmpliga ackompanjerande plÄtljud med mycket eko. Man tröttnar vÀldigt fort.

Apr 1995 · DOS

GamePro (US) (2 out of 5) (40%)

ROTR may keep you satisfied if you don't own any other games and you're into extremely basic video fighting. The bad control, weak gameplay and choppy animation infest this cart from start to finish. Robot's more than a little rusty.

Feb 1995 · Game Gear

Game Players (40 out of 100) (40%)

This is probably one of the more disappointing titles of the last year. After being hyped to the skies, mostly for it's rendered look, the final game falls short in lot's of different categories, including animation and control.

Feb 1995 · Game Gear

Play Time (40 out of 100) (40%)

FĂŒnf Roboter stehen zum Kampf Ă  la Street Fighter II bereit. Die Steuerung tendiert von schwammig bis hin zu unprĂ€zise und bietet nur wenige Schlagmöglichkeiten. Taktiken, geschweige denn Schlag-Kombinationen sind leider ein Fremdwort. Donkey Kong Country beweist zudem eindrucksvoll, daß gerenderte Grafiken auf Nintendos Flaggschiff sehr wohl ansprechend prĂ€sentiert werden können. Was bleibt, sind Techno-KlĂ€nge und ein gelungene PrĂ€sentation.

Dec 1994 · SNES

MAN!AC (39 out of 100) (39%)

Wenig innovative Bildschirm-PrĂŒgelei mit mickrigem Hauptdarsteller und spielerischem Dauer-DurchhĂ€nger.

Dec 22nd, 2017 · Genesis · read review

MAN!AC (38 out of 100) (38%)

Roboter ohne Power: Trotz 32 MBit grafisch wie spielerisch minimal schlechter als die Mega-Drive-Variante.

Jan 6th, 2018 · SNES · read review

Video Games (38 out of 100) (38%)

Wenn schon die Super Nintendo-User mit dieser ĂŒblen Schraubenklopperei verar... wurden, dann darf die Sega-Fangemeinde auch nicht ungeschoren davonkommen, dachten sich wohl die Macher. Nach dem Motto ‘Gleicher Krampf fĂŒr alle‘ wĂ€hlt Ihr auch auf dem Mega Drive und dem Game Gear unter der Riesenpalette von einem (!) Cyborg und verdrescht die restliche Handvoll Blechhaufen, wenn Ihr nicht vorher schreiend das Weite sucht.

Feb 1995 · Genesis

Mega Fun (38 out of 100) (38%)

Uaaaah! Was hab‘ ich bloß verbrochen, daß ich dieses Spiel testen muß. Was die Vorabversion schon nicht versprechen konnte, hĂ€lt das fertige, endlos gehypte Spiel erst recht nicht. Die Blechköpfe lassen sich nach wie vor nur sehr trĂ€ge steuern, und Euch stehen lediglich ein Schlag, ein Tritt und zwei „Super Moves“ zur VerfĂŒgung. Warum der erste Spieler nur mit dem Cyborg spielen kann, der zweite hingegen aus den fĂŒnf anderen Cyborgs wĂ€hlen darf, wird wohl fĂŒr immer ein ungelöstes RĂ€tsel bleiben. Im Ein-Spieler-Modus entscheidet darĂŒber hinaus allein GlĂŒck ĂŒber Sieg oder Niederlage, was dank fehlender Continues schnell zum VerhĂ€ngnis werden kann. In Punkto Spielablauf gleichen sich die SNES- und MD-Versionen bis auf den MenĂŒ-Aufbau wie ein Ei dem anderen. Nur in Sachen Grafik und Sound hat das SNES deutlich die Nase vorn; alles in allem die teuerste Schlaftablette, die derzeit auf dem Markt ist!

Dec 1994 · SNES

Electronic Gaming Monthly (EGM) (14 out of 40) (35%)

This is by far the worst fighting game I've ever seen. It dwells too much on cinemas and it's (supposed) eye-popping graphics. The game play is almost non-existent. The few moves are near-impossible to do. In this game, trying to do a normal punch is on par to a special move. The animation really lacks and it's just plain boring to watch. Rise of the Robots is a game that is just not fun to play. I don't like ripping on games, but ones as poor as this deserve it.

May 1995 · 3DO

Total! (Germany) (4.25 out of 6) (35%)

Eine schöne Idee verblaßt leider durch mißlungene Spielbarkeit. Der Hauptakteur fĂ€llt durch wenige Animationsphasen negativ auf, und die kargen Modi, die beschrĂ€nkte Auswahl der Figuren und die ... sagen wir ‚sehr gewöhnungsbedĂŒrftige‘ Steuerung trĂŒbt den optischen und musikalischen Genuß. Von einem 32MBit-Game hoben wir mehr erwartet. Spielt es Probe, und verschafft Euch selbst einen Eindruck, unserer ist jedenfalls nicht der beste!

Jan 1995 · SNES · read review

Play Time (35 out of 100) (35%)

Dumpfe Roboter-Keilerei in bewĂ€hrter Street Fighter-Tradition. Mickrige sechs BlechbĂŒchsen stehen zum Kampf bereit. Nicht mehr zeitgemĂ€ĂŸ sind zudem die wenigen Special Moves, die schwammige Steuerung und das flache „Hau drauf “-Prinzip. Aufgrund der niedrigen Farbpalette sehen die gerenderten StahlgetĂŒme zudem etwas pixelig aus.

Jan 1995 · Genesis

Mega Fun (33 out of 100) (33%)

Uaaaah! Was hab‘ ich bloß verbrochen, daß ich dieses Spiel testen muß. Was die Vorabversion schon nicht versprechen konnte, hĂ€lt das fertige, endlos gehypte Spiel erst recht nicht. Die Blechköpfe lassen sich nach wie vor nur sehr trĂ€ge steuern, und Euch stehen lediglich ein Schlag, ein Tritt und zwei „Super Moves“ zur VerfĂŒgung. Warum der erste Spieler nur mit dem Cyborg spielen kann, der zweite hingegen aus den fĂŒnf anderen Cyborgs wĂ€hlen darf, wird wohl fĂŒr immer ein ungelöstes RĂ€tsel bleiben. Im Ein-Spieler-Modus entscheidet darĂŒber hinaus allein GlĂŒck ĂŒber Sieg oder Niederlage, was dank fehlender Continues schnell zum VerhĂ€ngnis werden kann. In Punkto Spielablauf gleichen sich die SNES- und MD-Versionen bis auf den MenĂŒ-Aufbau wie ein Ei dem anderen. Nur in Sachen Grafik und Sound hat das SNES deutlich die Nase vorn; alles in allem die teuerste Schlaftablette, die derzeit auf dem Markt ist!

Dec 1994 · Genesis

PC Player (Germany) (32 out of 100) (32%)

Örks, da hat mal wieder jemand zu lange mit „3D-Studio“ rumgefummelt und dabei das Spieldesign vergessen. Die Grafiken von Rise of the Robots sind mit Abstand die besten aller PrĂŒgelprogramme; auch der Soundtrack von Brian May ist erste Sahne. Doch das Spiel selbst kann man getrost vergessen. Die Steuerung ist nervig ungenau, der Cyborg zu faul, sich schnell zu bewegen und die StĂ€rke der Gegner einfach unfair.

Dec 1994 · DOS · read review

GamePro (US) (1.5 out of 5) (30%)

You'd have more fun if you bought two electric can openers and smashed them together until only one works.

Aug 1995 · 3DO

Power Unlimited (3 out of 10) (30%)

Op de PC en de Super Nintendo was Rise of the Robots wellicht enigszins speelbaar, maar op de CD-i is dat allerminst het geval. Daar is het vooral zware, hele zware (maar wel prachtig vormgeven) shit. Wat is het toch traag en actieloos!

Dec 1995 · CD-i

GamePro (US) (1.5 out of 5) (30%)

All the elements that make fighting games enjoyable are absent from ROTR. Someone unplug these robots - please.

Jul 1995 · SNES

neXGam (2.8 out of 10) (28%)

Ein Paradebeispiel dafĂŒr, daß es Grafikblender nicht erst seit den Next-Gen Konsolen gibt. Grottige Steuerung, keinerlei Abwechslung und ein hauchdĂŒnnes Gameplay lassen den Titel auf dem SNES zu meinem personal hit shit avancieren. Finger weg!

2002 · SNES · read review

Video Games (23 out of 100) (23%)

Wenn schon die Super Nintendo-User mit dieser ĂŒblen Schraubenklopperei verar... wurden, dann darf die Sega-Fangemeinde auch nicht ungeschoren davonkommen, dachten sich wohl die Macher. Nach dem Motto ‘Gleicher Krampf fĂŒr alle‘ wĂ€hlt Ihr auch auf dem Mega Drive und dem Game Gear unter der Riesenpalette von einem (!) Cyborg und verdrescht die restliche Handvoll Blechhaufen, wenn Ihr nicht vorher schreiend das Weite sucht.

Feb 1995 · Game Gear

Mega Fun (23 out of 100) (23%)

Irgendwie hat es Mirage sogar geschafft Rise Of The Robots noch unspielbarer zu machen, und nur einen KĂ€mpfer steuern zu können ist einfach zu wenig. Die Grafik ist selbst fĂŒr GG-VerhĂ€ltnisse bescheiden und die Musik lĂ€ĂŸt sich zum GlĂŒck abstellen. Wegen all diesen Mankos und der Tatsache, daß meist nur GlĂŒckstreffer ĂŒber einen Sieg entscheiden, ist Rise Of The Robots fĂŒr mich das bisher peinlichste GG-Spiel ĂŒberhaupt.

Feb 1995 · Game Gear

neXGam (2.2 out of 10) (22%)

Ich war richtig aufgeregt, als ich mich zum ersten Mal an Rise of Robots fĂŒr Game Gear setzte. Meine ersten Kommentare sollte ich hier aber besser nicht abtippen - die Steuerung und der unfaire Schwierigkeitsgrad machten mich so wahnsinnig, daß ich binnen kĂŒrzester Zeit meinen gesamten Schimpfwortschatz loswerden mußte. Schonen wir unsere Nerven und machen es kurz: Rise of the Robots ist eine echte Katastrophe und ĂŒbertrifft auf dem Game Gear sogar noch die miese Mega Drive Version. Na wenn das nichts ist...

2002 · Game Gear

MAN!AC (21 out of 100) (21%)

DuellschlĂ€ger mit verpatzter Steuerung, schlampiger Kollissionsabfrage und dumpfen Gegnern. FĂŒr PrĂŒgel-Masochisten.

Jun 30th, 2018 · CD-i · read review

GamesCollection (2 out of 10) (20%)

Rise of the Robots viste le premesse, Ăš stato probabilmente la piĂč grande sĂČla degli anni 90. Fa parte del trash piĂč becero, quello che non diverte, che non piace, che non da nulla. Statene alla larga!

Jul 26th, 2008 · Amiga CD32 · read review

Video Games & Computer Entertainment (2 out of 10) (20%)

Perhaps the worst fighting game of all time, Rise of the Robots ironically features some of the best graphics ever seen in a beat-em-up. In one-player-mode, the Cyborg is the only character that may be selected. The Cyborg also only has two special moves. Two moves?! Though the 3DO's graphic capabilities make this a better-looking game than the cartridge versions, it's still to be avoided at all costs; if you're curious, you can look for copies in the "used" bins.

Jul 1995 · 3DO

Play Time (20 out of 100) (20%)

Schlappe sechs Stahlburschen stehen zu einer futuristischen Keilerei bereit. Mit den beiden vorhandenen Knöpfen sind frei nach dem Motto „treffen oder getroffen werden“ stupide aufeinander eingeschlagen. Das Gameplay geriet dabei zur puren Farce, da der Computergegner wie geistesgestört auf Euch einprĂŒgelt, so daß die Taktik lediglich aus purem TastengehĂ€mmer besteht.

Feb 1995 · Game Gear

Digital Press - Classic Video Games (2 out of 10) (20%)

Not only was this atrocity released to a ridiculous number of consoles (the Game Gear version is particularly funny), but the idiots even made a sequel. Finding a fighting game that is worse than Rise on a home console will be pretty much impossible. If the designers accomplished anything, it's solidifying their place in gaming history by crafting one of the worst games of all time. Congratulations!

Oct 31st, 2004 · SNES · read review

Amiga Format (19 out of 100) (19%)

I cannot recommend you buy this game. You are as well to look at the screenshots in the magazines as to spend over 40 quid. The five-disk intro looks tremendous. But you only ever watch these things twice. The robots look fabulous. The attention to detail is excellent, the movement fluid, in a mechanical sort of way. They are supposed to have artificial intelligence which allows them to read your moves and act accordingly. So why is it that you can squeeze them into a corner and tap away at them until the bout is yours? Simple moves like crouch and kick are very effective, but after winning five bouts on the trot, you get rather bored.

Jan 1995 · Amiga · read review

Video Games (18 out of 100) (18%)

Am hundsmiserablen Gameplay haben die Designer von Mirage ebensowenig verbessert, wie an den kargen Stages oder der dĂŒrftigen Anzahl Robbies, mal ganz abgesehen davon, daß Ihr selbst immer (!) mit dem gleichen Charakter antreten mĂŒĂŸt. Zudem sind die einzelnen Punches und Kicks nicht mal verschieden animiert und wĂ€hrend der Fights gibt‘s ĂŒberhaupt keine Background-Musik. Respekt fĂŒr die Entwickler! Rise ofthe Robots ist mit Abstand das mieseste Beat‘em Up, das je auf einer Konsole erschienen ist (sieht man mal von Pitfighter und Death Brade ab) und die CD nicht wert, auf die es gepreßt wurde. Ihr könnt ja damit Frisbee spielen!

May 1995 · 3DO

Good Old Days, The (staff reviews only) (1 out of 6) (17%)

Going back to the basics could have been viable in such an overloaded genre. With the right execution, it could have worked. Though one has to suspect most of the development time went into the almost impossible task of getting this tech demo to run on small machines in a somewhat acceptable way. Pity, because a stylish robot fighting game could have been a nice change from the usual orgies of spurting blood. Don't despair, this actually exists elsewhere. Even if less expensively produced, but full of original ideas and immaculately playable. Let's give Rise of the Robots its deserved rest.

Apr 30th, 2022 · Amiga · read review

Retro Gamer (12 out of 100) (12%)

Perhaps the game’s only saving grace was the impressive renders when robots entered the arenas, but aside from this tiny scrap of light, ROTR was pure, unadulterated filth. If you’ve never played it, it may be worth a shot – but just for a laugh.

Sep 2004 · Amiga

SEGA-Mag (Objectif-SEGA) (1 out of 10) (10%)

Difficile de trouver pire que ce jeu de combat sur notre chÚre MegaDrive, qui en a vu pourtant de belles avec Pit Fighter ou encore Beast Warriors. Un nanar collector qui trouvera une place d'honneur sur votre panthéon des jeux les plus nases de la console. Vous aurez été prévenu...

Sep 13th, 2010 · Genesis

Sega-16.com (1 out of 10) (10%)

Overall, besides the initial idea and the setting, everything about Rise of the Robots is and feels defective. The graphics are mediocre at best, the control is bad, the shortage of options is baffling, and there are all kind of other annoying flaws that each make this game a total nuisance. All those flaws together however, truly make Rise of the Robots "one of the worst video games ever."

Nov 9th, 2009 · Genesis · read review

Amiga Power (5 out of 100) (5%)

Rise of the Robots is terrible. I am not exaggerating. Ironically, it is probably because the graphics are so good that it plays so poorly – every move the robots make takes so many frames of animation, and so much memory, and so many months of rendering with 3D Studio, that is simply would not have been possible to make the gameplay any more complicated than it is. What an astonishing waste of time.

Jan 1995 · Amiga CD32 · read review

Video Game Critic, The (F)

As you would expect, there is a two-player mode, but player one can only be ECO35-2. What the heck is THAT all about?? There are three punches and three kicks (light, medium, hard), but they all look exactly the same! The controls are sluggish, and trying to pull off special moves is futile. That's not much of an issue though, because the weak fighting engine doesn't demand much technique anyway. There are no interesting backgrounds to view during the fights, and no music either! Rise of the Robots is painfully shallow compared to classic fighters like Street Fighter II or Mortal Kombat. Even if you like this kind of thing, Rise of the Robots won't do much time in your 3DO.

Aug 3rd, 2002 · 3DO · read review

Player Reviews

A perfect example of "All flash, and no substance".

The Good
For one thing, the graphics are incredible for the SNES. The game even has frigging FMVs. The sound is also amazing for the system, I would listen to this stuff on my PSP. That's all I like, though......

The Bad
As soon as you start the first round, the game instantly rockets downward. The first problem I noticed is the pathetic A.I. you can win the ENTIRE game by pressing the medium kick button. I just gave the most useful tactic. NO JOKE. The animation is as stiff as a wooden board. The Multiplayer is best described as unplayable, because the characters are so unbelievably unbalanced, and you can only play as the blue guy who beats the drums. It's tedious as ALL HELL.

The Bottom Line
This is a shining example of what polish can to to human minds, I didn't buy the game when it came out, because I could see the warning signs a mile away. (Over hype, people.) This proves that graphics don't make the game.

Graphics:10/10 Sound:9/10 Gameplay:3/10 Replay Value:2/10 Fun Factor:0/10

THE VERDICT IS: 1 1/2 stars out of 5

Don't even bother, Rise Of The Robots is just not worth your time.

by JohnLennon224 (16) on Jun 18th, 2008 · SNES

Urgh

The Good
Released after a tidal wave of immense hype, this game (also released for the Commodore Amiga) is something of a legend in 'bad game' circles. The developers had obviously spent all their time tweaking the gorgeous, rendered sprites, without spending any time writing a game.

The Bad
Problems are legion - you can defeat all the opponents with a single move, you can't turn around after leaping past the enemy, and, most damning of all, the game is less fun, less intelligent, and shallower than the old Sinclair Spectrum classic 'Way of the Exploding Fist', or the contemporary 'International Karate +' (or, for that matter, 'Mortal Kombat'). Worst of all, it sold absolutely loads, and there was even a sequel, which, astoundingly, was almost as bad. See also the similarly disasterous 'Microcosm', and 'Epic', amongst others.

The Bottom Line
Legendarily over-hyped, under-delivering graphical demo posing as a game.

by Ashley Pomeroy (243) on Jun 2nd, 2000 · DOS

Rubbish in every way but one

The Good
The graphics were excellent for their time, with digit\ed robots and stunning backdrops. Even on the A500 it looked better than many PC games of the day.

The Bad
At all but the hardest difficulty level, you could beat the opponents by using the same move repeatedly. In a two player game, the guy on the left won whenever he used that move.

In one-player mode you could only play as one of the robots, which is explained by the plot, but seems like an excuse not to write the playing routines properly.

Worst of all, you can't jump over your opponents, meaning that you spend the whole game facing in the same direction. In 1984 that would've been laughed at - in 1994 it beggared belief.

There was virtually no in-game sound to speak of, and the guitar music in the intro could've been played by anyone.

The Bottom Line
Style sells over substance every time, and this is a depressing example. It was hyped to excess, many magazines gave it great reviews, but everyone who played it saw through it within hours, if not minutes.

by Martin Smith (79) on Nov 10th, 2003 · Amiga

The worst fighting game ever on the PC. Avoid at all costs.

The Good
The CGI backgrounds look great, but that's about it.

The Bad
Don't even get me started on this piece of crap! Rise of the Robots is just one of those games that is so unplayable and completely devoid of redeeming qualities that you'll literally suffer severe brain trauma from it. Here is what the game has to offer you:

Poorly Balanced Gameplay
The biggest wound here is the play-balancing. Part of what made the PC's top fighting games (you know, games like Xenophage and Mortal Kombat) so fun, fair, and replayable was that you could select from all of the game's characters (excluding the boss characters) and tinker around with all of them to see which character best fits your playing style. Each fighter had different abilities and shortcomings, but made for fair fighting nonetheless. In Rise of the Robots, however, you are stuck playing as the weakest character in the game: the Cyborg. Sure, this is a story-driven game, and not a tournament game like in Xenophage and Mortal Kombat. But when you can only select from the weakest character in the game, and are pitted against the most aggressive robot ninjas on the planet, you've got problems. You can select from different characters in the two-player mode, but the gameplay is so poorly balanced no matter which characters you select. If you're the player gaining the unfair advantage, you'll still be quite unsatisfied. If you're the weaker player, you'll be extremely infuriated when the game ends. Please, developers, the fighting genre is intended for balanced fighting, not for clear victories and clear losses.

Horrible Advertising
Mentioning how many terrible lies there are in the advertising would be giving it way too much credit. They talk about stunning animation, a professional soundtrack, and an "enhanced hit detection matrix that enhances playability". How about this one word to describe it all: LIES. Like I mentioned earlier, the computer-generated backgrounds look great. However, the smooth animation that was promised is completely missing from the game: there's only one frame for each action performed by the game characters. If you ask me, I almost got sick having to watch the characters chunking around on my computer screen. The professional soundtrack that was promised is also nowhere to be found. Every tune included with the game is a simplistic piece of techno garbage, and the sound effects are just about as low-quality as the music. Finally, if you ask me, the hit detection in the game is just awful and actually enhances unplayability. Sometimes, you can hit a fighter with full health and it'll instantly die, but other times, hitting the same fighter with full health won't cause any damage at all.

Which then brings us to...
...the generally lazy interface. Why can't you jump or crouch? Why is there only one attack button? Why is there no "quit to DOS" option in the main menu? Whatever the answers to those questions are, somebody must have been really bored when making this piece of crap.

The Bottom Line
If you're one of the people who had to suffer through this manure-in-a-box, I feel sorry for you. Even for the most hardcore fans of the fighting genre, Rise of the Robots is a game that must be avoided by any means necessary. It's just plain garbage.

by Spartan_234 (456) on May 28th, 2006 · DOS

Probably the worst fighting game EVER in the history of gaming.

The Good
Ha! You've got to be kidding me, right? I mean, admittedly the graphics are quite good (something along the lines of Killer Instict, only a few years earlier), but it's just SPRITES, for *'s sake.

*The Bad

Arrrrrrgh! Where do I start? I mean, Rise of the Robots beats the likes of Sango Fighter, Super Fighter, Stick Fighter 2 (I'm not kidding) or even FX Fighter in the "worst game in the history of mankind" category. Dude, it's even worse than Arcade Volleyball, which actually had some kind of play value.

Well then. Shall we?

  • The worst programming in a fighting game to date. Especially considering how early of a game it is, SVGA on a 486? I mean, sure, there's The 7th Guest, but DUDE, THIS GAME SUCKS!
  • Oh, the all-so-beloved secret moves. Hmm. Perhaps it was just the demo version, with its magnificent two robots, that had so little interesting moves to keep you busy that you'd probably fall asleep before even a single round is over.
  • Music? Sound? Get outta here.
  • Story! Bwahahahaha! (did this game even have one?)



The Bottom Line
In Cartman's terms, "LLLLLLLLLAME!"

by Tomer Gabel (4634) on May 31st, 2000 · DOS

And all this time I kept thinking there was worse!

The Good
Well, the CD makes a nice coaster. If not, you can use it to play frisbee with your dog. Or you can just leave it to rot on the shelf of your local store.

The Bad
In short: the fact that it exists.

I mean, was Mirage SERIOUSLY thinking this was an awesome game? What were they smoking when they thought people would actually PLAY this? I mean, the gameplay is some of the worst I've ever encountered; AI is about as dumb as a doorstop, and you can just smack an opponent down with the same move OVER and OVER and OVER....you get the idea. And they don't even bother trying to fight back half the time!! These stupid opponents must like the feel of being kicked in the face repeatedly, no wonder they're all inept.

The sounds, music, and graphics? I'll handle them all at once: they all SUCK. Sounds are all generic and uninspired, the music is crap, and the graphics are even worse.

And one last thing I hated about this game: the hype that surrounded it. People, it doesn't take much to take a pile of horse dung programming, slap it onto a CD and market it as the game to end all games. And that's exactly what happened here.

The Bottom Line
I don't care just how curious you are about this game; treat this game like a horrible skin rash. You don't want to see it, and trust me, you'll be much better off if you don't.

Now, if you'll excuse me, I'm off to find a much better fighting game for my PC...

by Satoshi Kunsai (2076) on Mar 24th, 2001 · DOS

Looks can be decieving

The Good
Well, you know, everyone knocked off this game. They all said it had no gameplay, which is true, but everything else was cool, and it would have been an excellent game if it had had rock solid gameplay. I still think if you still have a 10 year old SNES, you should check it out at some antique store.

The truth is, the graphics are amazing. Stop saying they weren't. It looked great. Sure, they were just sprites, but they were damn good sprites. It almost looked three-dimensional. In fact, it did look 3-d, it just wasnt. The robots were all made nicely, with divine stages to go with each.

The sound was great too. The music for all the stages were amazing! The sound effects were convincing too. The cutscenes were also great. They were really and something you wouldn't see in any other SNES title.

The Bad
Look, I admit the gameplay was bad. I know it sucks. But it wasn't as bad as everyone complained. I mean sure, the moves weren't humanly possible. Sure, one thing over and over could win the game. Sure, the robots seem to know what you are going to do before you even do it. Sure......maybe I should shut up. OKAY, I admit the gameplay sucked, but that was the only thing that sucked, if that is of any comfort.

The Bottom Line
Despite the bad gameplay, everything else was very good. Visuals, sound, little videos inbetween, it just wasnt made perfectly. It was hyped and almost lived up to its hype. That is why I give it a ** 3 out of 5 **

by ThE oNe (194) on Dec 29th, 2002 · SNES

I wanted to like it... but It was just too bad...

The Good
Good graphics, cool looking robots, the cutscenes were decent. Cool Moves.

The Bad
Not that fun. No depth. Couldn't jump over your damn opponent!

The Bottom Line
All looks, no depth, no fun.

by Yeah No (25) on Jul 11th, 2000 · DOS

Plus 98 player ratings without reviews

Contributors to this Entry

Critic reviews added by Tim Janssen, shphhd, Jeanne, Patrick Bregger, Bozzly, Cantillon, Daedolon, Big John WV, Scaryfun, JudgeDeadd, Sun King, Wizo, Alaedrain, SlyDante, McTom, WONDERăȘパン, Parf, Omnosto, vedder, Riemann80, Mr Creosote, Martin Smith.