Tom Clancy's Rainbow Six: Lockdown

aka: Rainbow 6: Lockdown
Moby ID: 19428

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PlayStation 2 credits (2005)

372 people (352 professional roles, 20 thanks) with 414 credits.

Red Storm Entertainment

Producers Stuart White, Deke Waters
Lead Designers Clint Richards, John E. Slaydon
Lead Engineers John O'Brien, Jim Van Verth
Lead Artists Tommy Jacob, Tony Nichols
Engineers Dmitriy Buluchevskiy, Jason Clark, Joseph Fernald, Garner Halloran, Philip Hebert, Luc Levesque, Matthew McCallus, Christopher Port, Rusty Rountree, Eric Sage, Marq Singer, Christopher Stoy, David Weinstein
Additional Programming David Beane, Craig Staley, Diana Stelmack, Judy Tyrer
Environmental Lead Dion Rogers, Michael Spano
Environmental Art Tim Beatty, Jeremy Brown, Matt Cooley, Michael Cosner, John Dinley, John Dupree, Michael Gehri, Mike Haynes, Jen Jahnke, Keith Kadera, Christopher Kemple, Kim McLean, Suzanne Meiler Tudman, John Michel, Doug Oglesby, Christopher Reeves, Demond Rogers, Pete Sekula, Kevin Sizer, Don Smith, Mike Suyo, James Trevett, Ray Tylak, Lance Woodward
Character Lead Chris Wells
Character Art Eric Armstrong, Thomas DeVries
Animation Lead Kristian Hawkinson
Animation David Franks, Steve Wasaff
UI Art Andy Foltz
Additional Art Richard Case, Michael Cosner, Jeff McFadyen, Anthony Pereira
Designers Chris Bray, Rafael Chandler, Matthias Dohmen, Michael Fitch, Randy Greenback, Robert Chase Jones
Sound Designers Justin Drust, Christopher Groegler
Marketing Coordinator Angeline Fowler
Data Manager David Parrish
QA Analyst Ken Turner
QC Leads Jamie Cardwell, Scott Shirhall
QC Testers Prince Arrington IV, Christopher Curry, Beau Norris, John Schuster
QC Coordinator Jon Schweitzer
QA/QC Manager David LoSapio
Additional Testers Andrew Allender, Brian Bagby, Chris Burnett, Brett Colunga, Ken Eland, Chris Haynes, Daniel Hutchins, Jason Ingram, Vinson T. Johnson, Adrian Lienard, Michael Lochrane, Dylan Moore, David Morgan, John Proctor, Jamal Sharpe, Craig Ushry, David Uzzell, Michael Wahlne
Executive VP/Managing Director Steven Reid
VP Of Operations Chris Olson
Director Of Product Development Elizabeth Loverso
Director Of Engineering Todd Lewis
Design Manager Richard E. Dansky
Studio Support Staff Jonathan Corum, Paul D'Agostino, Kristi Decourcy, Scott Reid, Tami Yoshimoto

Ubisoft Ubi.com

Engineer Phillipe McLean

Ubisoft Montreal Development Studio

Producer Louis Lamarche
Associate Producer Annie Alix
Planning Coordinator Franck Da Costa
Lead Game Designer Jean-Pascal Cambiotti
Game Designer Philippe Therien
Lead Programmer Darryl Long
3d Programmers Paul Vlasie, Nicolas Juspin
AI Programmer David Ethier
Physics Programmer Benoit Frappier
Programmers Benjamin Contant, Sylvain Bombardier, Fatima Zahra Errounda, Jonathan MacAlpine, Olivier Monsonego, Jean-Noé Morissette, Alec Poupart, Jeff Preshing, Martin Walsh, Alexandre Dionne
Lead Modeler Sophie Marsolais
Technical and Artistic Director Gary Snyder
Modelers Simon Lacoste, Catherine Nolin, Sebastien Fronsek, Adam Steeves, Caroline Lacrouts, Nicholas Wood, Mélanie Tremblay, John Reitze, Jack Wikeley
Texture Artist Olivier Martin, Travis Adkin, Thomas Gillet, Ramil Laudico, Abhivav Chokhavatia, Stéphane Nepton, Andrew Waddingham
Character Modelers Richard Kim, Mattias Högvall
Menu Artist Benoît Perreault, Jean-Philippe Sabary
Animator Raymond Ng
Lighting Marie-Hélène Desbiens, John Reitze, Jack Wikeley
Data Managers Dany Aubut, Martin Mactaggart
Lead Level Designer Philippe Lussier
Level Designers Serge Daigle, François McCann, Patrick Plourde, Sébastien Guay, Chris Wilson, Jean-François Major, Jean-François Pedneault, Roland L, Anthony D'Antonio
Sound Designer Ann-Elise Stidham, Sound Integrators, Stephane Leary, Anthony D'Antonio, Jean-François Pedneault, Marc-André Proulx
Marketing Coordinator Martin Hultberg
Lead Tester Multiplayer Eric A. St-Jean
Assistant Lead Single Player Patrick Vaillancourt
Console Specialist Pedro Albuquerque, Frédéric Laporte, Alexandre Grierson
Testers Adil Heddad, Annie Dolbec, Jonathan Farrell, Jonathan Nguyen, Kelly Grondin, Marc-Alexandre Plouffe, Mathieu Lachance, Philippe Parent, Sébastien Roy, Stéphane Arbour, Allen Tremblay, Daniel Abel, Francis Provencher-Leduc, Jacques Alcé-Gabriel, Jean-François Ménard, Jérome Guertin, Mathieu Cardin, Mathieu Fortin, Philippe Deshaies, Phillippe Laramee, Philippe Turcotte, Pierre-François Tellier, Stéphane Gobeil, Steve Bujold

Ubisoft Cinematic Studio

Studio Director Jean Aubert
Associate Producer Jean-Pierre Flayeux
Production Coordinator Julie Tighe
Director Miguel Angel Martin
Artistic Director Wade Konowalchuk
Director Of Animation Omar Morsy
Animation Coordinator Sébastien Racine
Lead Lip Sync Animator Stéphanie Desforges
Lip Sync Animator Odrée Veillette
Lead Animator Omar Morsy
Animators Richard Arroyo, Stéphanie Desforges, Mathieu Dufresne, Samuel Eniojukan, Natascha Evans, Gianluca Fratellini, Audrey Geoffroy, Josée Lupien, Hytham Morsy, Martin Mousseau, Thai Nguyen, Patrick Pelletier, Sébastien Racine, Kien Tran, Allan Treitz, Dominic Vincent, Henry Wojcik, Odrée Veillette
Lead Modeler Frédéric Madore
Modelers Maximilien Albert, Robert Delacruz, Alexandre Gagné, Steve Jubinville, Ghislain Ouellet, Martin Sabran, Brad Waddingham
Lead Rigging Phil Dugas
Rigging Simon Habib, Carlos Valcarcel
Lead Texturing Daniel Lupien
Texturing André Bastien, Nicolas Fortin, Steve Fraser, Samuel Jacques, Catherine Langevin, Jessica Larivé, Tram Luong, Simon Pelletier, Martin Sabran, Luc Veillette
Lead Lighting Jean-Philippe Leroux
Lighting André Bastien, Caroline Boulay, Stéphanie Desforges, Nicolas Fortin, Alexandre Gagné, Dominique Grandmont, Samuel Pelletier, Myriam Laforest, Simon Pelletier, Guylaine Rhéaume, Odrée Veillette
Lead Compositing Dominic Tremblay
Compositing Didier Tremblay, Nick Bertrand, Normand Gauthier, Jihane Geadah, David Harrison, Nguon Vissal Ong, Jocelyn Strob Simard, Xavier Thomas
Visual Effect Lead Patrick Parenteau
Visual Effect Dominic Bélanger, Marc-André Carbonneau, Raonull Conover, André De Angelis, Sebastien Larrue, Sébastien Nadeau
Matte Painting André Bastien, Catherine Langevin, Daniel Lupien
Technical Director Biju Ramachandran
Video Editor Pierre Ayotte
Data Managers Olivier Gauthier, Frederick Michaud
Composer Jim Crew, Pcb Productions
Voice Director Keith Arem
Dialog Editorial Jesse Kovarovics
Recording Facilities Pcb Productions
Signatory Services Digital Synapse
Voice Talent Pcb Productions, Armando Valdez-Kennedy, Jamieson Price, Wendee Lee, Nicole Balick, Jean-Michel Richaud, Daniel Joseph, Wil Wheaton, Robin Atkin Downes, Keone Young, Brian George, Tangie Ambrose, Keith Szarabajka, Robin Sachs, David Markus, Robin Atkin Downes, Masasa Moyo, Keith Ferguson, Endre Hules, Barry Dennen, Endre Hules, Wendee Lee, Robin Sachs, Fred Tatasciore, Debi Mae West, Daniel Jones, David Markus, James Patrick Stuart, Gregory S. Baldwin, Barry Dennen, Alastair Duncan, Keith Ferguson, Endre Hules, Daniel Joseph, David Markus, Philip Proctor, Robin Sachs, James Patrick Stuart, Fred Tatasciore, Wendee Lee, Philip Proctor

Ubisoft Corporate

President & CEO Ubisoft World Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Technical Board Yann le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis
Editorial Talent Manager Caroline Cantin
Editorial Scenarios & Cinematic Director Alexis Nolent
Editorial Game Design Director Lionel Raynaud
Editorial Gameplay Director Cyril Derouineau
Worldwide Projects Coordination Director Anne Blondel-Jouin
Editorial Marketing Director Laurence Buisson-Nollent, Laurence Buisson-Nollent
Editorial Coordination Cyril Derouineau, Christophe Thibaut, Julien Merceron, Alexis Nolent, Lionel Raynaud
Editorial Marketing Manager Gabrielle Loeb
Brand Development Manager Oliver Green
Assistant Brand Development Manager Christophe Martin
Marketing Game Manager Sören Lass

Ubisoft U.S. Marketing

President Laurent Detoc
Vice President, Marketing Tony Key
Director, Marketing Hélène Juguet
Brand Manager Adam Novickas
Public Relations Manager David Hawk
Community Manager Casey Keefe

Ubisoft EMEA Marketing

Marketing Director Florence Alibert
Group Manager Caroline Stevens
Senior Brand Manager Sophie Colson
Brand Manager Guillaume Brunier
Community Manager Bruno Guérin

Authenticity and Suppliers

Official Suppliers Blackhawk, Eagle Industries, Oakley, Dynamic Entry
In-house Tactical & Authenticity Advisor Mike Grasso
Authenticity Coordinator Travis Getz

Special Thanks

Special Thanks Jean-Louis De Gay, UA Army Natick Soldier Center's Future Force Warrior Technology Program Office Aim Straight Paintball, Andre Andrejevic, TA Team, Marty Wozniak, Alex Wurth, Christophe Migura, David Surles, Erick Poston, Jamie Lynn Root, Keith Ericson, Kelly Bal, Nicki Smith, Richard T. Walunas, Sophy Ivy, Stéphane Urbinati, Todd Kennedy, Tom Moser, Tony Michaels, Antoine Verjat

Local Brand Managers

Local Brand Managers Ian Chambers, Ronald Kaulbach, Emmanuel Fauchez, Javier Mañú, Sören Lass, Michiel Verheijdt, Nick Wong, Marco Caprelli, Raphaël Anciaux, Rebecca Hannah, David Anderson, Joe Anthony, Stephen Claybrook, Justin Lukasavige, Christine Lukasavige, Chris Mills, Greg Stoner, Shaun Williams
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Collaborations

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Other Games

MobyPro Early Access

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Credits contributed by Jeanne, Dima.