Red Storm Entertainment |
Producers |
Stuart White, Deke Waters |
Lead Designers |
Clint Richards, John E. Slaydon |
Lead Engineers |
John O'Brien, Jim Van Verth |
Lead Artists |
Tommy Jacob, Tony Nichols |
Engineers |
Dmitriy Buluchevskiy, Jason Clark, Joseph Fernald, Garner Halloran, Philip Hebert, Luc Levesque, Matthew McCallus, Christopher Port, Rusty Rountree, Eric Sage, Marq Singer, Christopher Stoy, David Weinstein |
Additional Programming |
David Beane, Craig Staley, Diana Stelmack, Judy Tyrer |
Environmental Lead |
Dion Rogers, Michael Spano |
Environmental Art |
Tim Beatty, Jeremy Brown, Matt Cooley, Michael Cosner, John Dinley, John Dupree, Michael Gehri, Mike Haynes, Jen Jahnke, Keith Kadera, Christopher Kemple, Kim McLean, Suzanne Meiler Tudman, John Michel, Doug Oglesby, Christopher Reeves, Demond Rogers, Pete Sekula, Kevin Sizer, Don Smith, Mike Suyo, James Trevett, Ray Tylak, Lance Woodward |
Character Lead |
Chris Wells |
Character Art |
Eric Armstrong, Thomas DeVries |
Animation Lead |
Kristian Hawkinson |
Animation |
David Franks, Steve Wasaff |
UI Art |
Andy Foltz |
Additional Art |
Richard Case, Michael Cosner, Jeff McFadyen, Anthony Pereira |
Designers |
Chris Bray, Rafael Chandler, Matthias Dohmen, Michael Fitch, Randy Greenback, Robert Chase Jones |
Sound Designers |
Justin Drust, Christopher Groegler |
Marketing Coordinator |
Angeline Fowler |
Data Manager |
David Parrish |
QA Analyst |
Ken Turner |
QC Leads |
Jamie Cardwell, Scott Shirhall |
QC Testers |
Prince Arrington IV, Christopher Curry, Beau Norris, John Schuster |
QC Coordinator |
Jon Schweitzer |
QA/QC Manager |
David LoSapio |
Additional Testers |
Andrew Allender, Brian Bagby, Chris Burnett, Brett Colunga, Ken Eland, Chris Haynes, Daniel Hutchins, Jason Ingram, Vinson T. Johnson, Adrian Lienard, Michael Lochrane, Dylan Moore, David Morgan, John Proctor, Jamal Sharpe, Craig Ushry, David Uzzell, Michael Wahlne |
Executive VP/Managing Director |
Steven Reid |
VP Of Operations |
Chris Olson |
Director Of Product Development |
Elizabeth Loverso |
Director Of Engineering |
Todd Lewis |
Design Manager |
Richard E. Dansky |
Studio Support Staff |
Jonathan Corum, Paul D'Agostino, Kristi Decourcy, Scott Reid, Tami Yoshimoto |
Ubisoft Ubi.com |
Engineer |
Phillipe McLean |
Ubisoft Montreal Development Studio |
Producer |
Louis Lamarche |
Associate Producer |
Annie Alix |
Planning Coordinator |
Franck Da Costa |
Lead Game Designer |
Jean-Pascal Cambiotti |
Game Designer |
Philippe Therien |
Lead Programmer |
Darryl Long |
3d Programmers |
Paul Vlasie, Nicolas Juspin |
AI Programmer |
David Ethier |
Physics Programmer |
Benoit Frappier |
Programmers |
Benjamin Contant, Sylvain Bombardier, Fatima Zahra Errounda, Jonathan MacAlpine, Olivier Monsonego, Jean-Noé Morissette, Alec Poupart, Jeff Preshing, Martin Walsh, Alexandre Dionne |
Lead Modeler |
Sophie Marsolais |
Technical and Artistic Director |
Gary Snyder |
Modelers |
Simon Lacoste, Catherine Nolin, Sebastien Fronsek, Adam Steeves, Caroline Lacrouts, Nicholas Wood, Mélanie Tremblay, John Reitze, Jack Wikeley |
Texture Artist |
Olivier Martin, Travis Adkin, Thomas Gillet, Ramil Laudico, Abhivav Chokhavatia, Stéphane Nepton, Andrew Waddingham |
Character Modelers |
Richard Kim, Mattias Högvall |
Menu Artist |
Benoît Perreault, Jean-Philippe Sabary |
Animator |
Raymond Ng |
Lighting |
Marie-Hélène Desbiens, John Reitze, Jack Wikeley |
Data Managers |
Dany Aubut, Martin Mactaggart |
Lead Level Designer |
Philippe Lussier |
Level Designers |
Serge Daigle, François McCann, Patrick Plourde, Sébastien Guay, Chris Wilson, Jean-François Major, Jean-François Pedneault, Roland L, Anthony D'Antonio |
Sound Designer |
Ann-Elise Stidham, Sound Integrators, Stephane Leary, Anthony D'Antonio, Jean-François Pedneault, Marc-André Proulx |
Marketing Coordinator |
Martin Hultberg |
Lead Tester Multiplayer |
Eric A. St-Jean |
Assistant Lead Single Player |
Patrick Vaillancourt |
Console Specialist |
Pedro Albuquerque, Frédéric Laporte, Alexandre Grierson |
Testers |
Adil Heddad, Annie Dolbec, Jonathan Farrell, Jonathan Nguyen, Kelly Grondin, Marc-Alexandre Plouffe, Mathieu Lachance, Philippe Parent, Sébastien Roy, Stéphane Arbour, Allen Tremblay, Daniel Abel, Francis Provencher-Leduc, Jacques Alcé-Gabriel, Jean-François Ménard, Jérome Guertin, Mathieu Cardin, Mathieu Fortin, Philippe Deshaies, Phillippe Laramee, Philippe Turcotte, Pierre-François Tellier, Stéphane Gobeil, Steve Bujold |
Ubisoft Cinematic Studio |
Studio Director |
Jean Aubert |
Associate Producer |
Jean-Pierre Flayeux |
Production Coordinator |
Julie Tighe |
Director |
Miguel Angel Martin |
Artistic Director |
Wade Konowalchuk |
Director Of Animation |
Omar Morsy |
Animation Coordinator |
Sébastien Racine |
Lead Lip Sync Animator |
Stéphanie Desforges |
Lip Sync Animator |
Odrée Veillette |
Lead Animator |
Omar Morsy |
Animators |
Richard Arroyo, Stéphanie Desforges, Mathieu Dufresne, Samuel Eniojukan, Natascha Evans, Gianluca Fratellini, Audrey Geoffroy, Josée Lupien, Hytham Morsy, Martin Mousseau, Thai Nguyen, Patrick Pelletier, Sébastien Racine, Kien Tran, Allan Treitz, Dominic Vincent, Henry Wojcik, Odrée Veillette |
Lead Modeler |
Frédéric Madore |
Modelers |
Maximilien Albert, Robert Delacruz, Alexandre Gagné, Steve Jubinville, Ghislain Ouellet, Martin Sabran, Brad Waddingham |
Lead Rigging |
Phil Dugas |
Rigging |
Simon Habib, Carlos Valcarcel |
Lead Texturing |
Daniel Lupien |
Texturing |
André Bastien, Nicolas Fortin, Steve Fraser, Samuel Jacques, Catherine Langevin, Jessica Larivé, Tram Luong, Simon Pelletier, Martin Sabran, Luc Veillette |
Lead Lighting |
Jean-Philippe Leroux |
Lighting |
André Bastien, Caroline Boulay, Stéphanie Desforges, Nicolas Fortin, Alexandre Gagné, Dominique Grandmont, Samuel Pelletier, Myriam Laforest, Simon Pelletier, Guylaine Rhéaume, Odrée Veillette |
Lead Compositing |
Dominic Tremblay |
Compositing |
Didier Tremblay, Nick Bertrand, Normand Gauthier, Jihane Geadah, David Harrison, Nguon Vissal Ong, Jocelyn Strob Simard, Xavier Thomas |
Visual Effect Lead |
Patrick Parenteau |
Visual Effect |
Dominic Bélanger, Marc-André Carbonneau, Raonull Conover, André De Angelis, Sebastien Larrue, Sébastien Nadeau |
Matte Painting |
André Bastien, Catherine Langevin, Daniel Lupien |
Technical Director |
Biju Ramachandran |
Video Editor |
Pierre Ayotte |
Data Managers |
Olivier Gauthier, Frederick Michaud |
Composer |
Jim Crew, Pcb Productions |
Voice Director |
Keith Arem |
Dialog Editorial |
Jesse Kovarovics |
Recording Facilities |
Pcb Productions |
Signatory Services |
Digital Synapse |
Voice Talent |
Pcb Productions, Armando Valdez-Kennedy, Jamieson Price, Wendee Lee, Nicole Balick, Jean-Michel Richaud, Daniel Joseph, Wil Wheaton, Robin Atkin Downes, Keone Young, Brian George, Tangie Ambrose, Keith Szarabajka, Robin Sachs, David Markus, Robin Atkin Downes, Masasa Moyo, Keith Ferguson, Endre Hules, Barry Dennen, Endre Hules, Wendee Lee, Robin Sachs, Fred Tatasciore, Debi Mae West, Daniel Jones, David Markus, James Patrick Stuart, Gregory S. Baldwin, Barry Dennen, Alastair Duncan, Keith Ferguson, Endre Hules, Daniel Joseph, David Markus, Philip Proctor, Robin Sachs, James Patrick Stuart, Fred Tatasciore, Wendee Lee, Philip Proctor |
Ubisoft Corporate |
President & CEO Ubisoft World |
Yves Guillemot |
International Production Director |
Christine Burgess-Quémard |
International Content Director |
Serge Hascoët |
Technical Board |
Yann le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis |
Editorial Talent Manager |
Caroline Cantin |
Editorial Scenarios & Cinematic Director |
Alexis Nolent |
Editorial Game Design Director |
Lionel Raynaud |
Editorial Gameplay Director |
Cyril Derouineau |
Worldwide Projects Coordination Director |
Anne Blondel-Jouin |
Editorial Marketing Director |
Laurence Buisson-Nollent, Laurence Buisson-Nollent |
Editorial Coordination |
Cyril Derouineau, Christophe Thibaut, Julien Merceron, Alexis Nolent, Lionel Raynaud |
Editorial Marketing Manager |
Gabrielle Loeb |
Brand Development Manager |
Oliver Green |
Assistant Brand Development Manager |
Christophe Martin |
Marketing Game Manager |
Sören Lass |
Ubisoft U.S. Marketing |
President |
Laurent Detoc |
Vice President, Marketing |
Tony Key |
Director, Marketing |
Hélène Juguet |
Brand Manager |
Adam Novickas |
Public Relations Manager |
David Hawk |
Community Manager |
Casey Keefe |
Ubisoft EMEA Marketing |
Marketing Director |
Florence Alibert |
Group Manager |
Caroline Stevens |
Senior Brand Manager |
Sophie Colson |
Brand Manager |
Guillaume Brunier |
Community Manager |
Bruno Guérin |
Authenticity and Suppliers |
Official Suppliers |
Blackhawk, Eagle Industries, Oakley, Dynamic Entry |
In-house Tactical & Authenticity Advisor |
Mike Grasso |
Authenticity Coordinator |
Travis Getz |
Special Thanks |
Special Thanks |
Jean-Louis De Gay, UA Army Natick Soldier Center's Future Force
Warrior Technology Program Office
Aim Straight Paintball, Andre Andrejevic, TA Team, Marty Wozniak, Alex Wurth, Christophe Migura, David Surles, Erick Poston, Jamie Lynn Root, Keith Ericson, Kelly Bal, Nicki Smith, Richard T. Walunas, Sophy Ivy, Stéphane Urbinati, Todd Kennedy, Tom Moser, Tony Michaels, Antoine Verjat |
Local Brand Managers |
Local Brand Managers |
Ian Chambers, Ronald Kaulbach, Emmanuel Fauchez, Javier Mañú, Sören Lass, Michiel Verheijdt, Nick Wong, Marco Caprelli, Raphaël Anciaux, Rebecca Hannah, David Anderson, Joe Anthony, Stephen Claybrook, Justin Lukasavige, Christine Lukasavige, Chris Mills, Greg Stoner, Shaun Williams |