William Shatner's TekWar
Critic Reviews 60% add missing review
PC Multimedia & Entertainment (88 out of 100) (88%)
Tekwar is one of the more immersive and polished looking, sounding, and feeling games on the market today. If you like DOOM, Hexen, or any other such game, it's is a MUST HAVE!Jan 23rd, 1996 · DOS · read review
Power Unlimited (8.6 out of 10) (86%)
Een realistische 3D schieter met intelligente tegenstanders, veel onschuldige slachtoffers en William Shatner als je werkgever. Wat wil een mens nog meer?Jan 1996 · DOS
High Score (4 out of 5) (80%)
Tekwar är stort, annorlunda och svårt. Det är en rejäl utmaning som alla actionspelare med muskeldatorer borde testa.Apr 1996 · DOS
Joystick (French) (75 out of 100) (75%)
Un bon soft qui vaut le coup d'oeil pour sa réalisation, mais qui ne dispose pas du rythme qui aurait pu le rendre excellent.Jan 1996 · DOS
PC Gamer (74 out of 100) (74%)
Sharp, living game world with moving vehicles and innocent civilians. Unsophisticated combat, inaccurate manual, tedious searches, and flat special effects. It's a fun game to play on a high-end machine at least for a little while but it's no Doom-killer.Feb 1996 · DOS
Computer Games Magazine ( ) (70%)
Tekwar is one of the more immersive and polished looking, sounding, and feeling games on the market today. If you like DOOM, Hexen, or any other such game, Tekwar is a must have!May 26th, 1996 · DOS
Power Play (66 out of 100) (66%)
Was an Aufwand in der Tek War-3D-Welt steckt, läßt sich nur erahnen. Ist es bei fiktiven Welten wie Fantasy-Dungons recht einfach, mich von deren Echtheit zu überzeugen — ich war ja noch nie einem —, so muß bei “realistischen“ Orten vor allem auf Details geachtet werden. Und die stimmen! Nur: So schön das alles anzuschauen ist. so unklug wurde es spieltechnisch gemacht. Statt wie in anderen Programmen geschickt durch die Level gelenkt zu werden, habt Ihr in Tek War von Beginn an Zugang zu allen Örtlichkeiten. Will heißen: Wer Pech hat, findet den Endgegner nie, andere stolpern - bereits nach 30 Minuten über ihn. Schade, daß wenig von den Originalromanen übrigblieb — eine richtige Flugtaxe mit Roboterfahrer hätte mir besser gefallen als die U-Bahn. Trotzdem können Tek-War-Fans und Grafikfetischisten mit ordentlich MHz unter der Rechnerhaube zugreifen, alle anderen sollten probespielen.Dec 1995 · DOS
PC Player (Germany) (61 out of 100) (61%)
Shatner, bleib bei Deinem Raumschiff: Captain Kirk hat sich mit dieser mäßigen Umsetzung seiner eigentlich guten Romane keinen Gefallen getan. Dabei ließ sich Capstone noch einiges einfallen, um Tekwar von anderen 3D-Actionspielen abzuheben.Jan 1996 · DOS
Entertainment Weekly (C+) (58%)
Unfortunately, those addictive qualities don't carry over into the real-life electronic product. TekWar is essentially a spiffed-up clone of Doom, with the requisite stomach-churning 3-D-rendered views and assortment of nasty weapons. You go through sections of the city, dodging bullets and other hazards while searching out your quarry. While the game boasts some interesting features (such as multiple-player capability and hookups for real 3-D display), the visceral fight-or-flight experience doesn't match such similar PC or Mac titles as Doom II, Descent, the Star Wars-inspired Dark Forces, and Marathon. Still, Shatner, who reads you the riot act if you fail your assigned mission, displays an enthusiasm for the work that sets TekWar apart from CD-ROMs with more or less indifferent celeb participants.Nov 3rd, 1995 · DOS · read review
Score (5 out of 10) (50%)
Trapná kopie Dooma, která zdaleka není tak zábavná a nápaditá jako minulý projekt Capstounů Witchaven.Nov 1995 · DOS
GameSpot (4.6 out of 10) (46%)
TEKWAR has an interesting story line and is certainly a nice anti-aggravation device, but it fails to accomplish anything else.May 28th, 1996 · DOS · read review
Computer Gaming World (CGW) ( ) (40%)
TEKWAR tries to be something new, and with a bit more effort and probably a lot more money, it could have been in the same league as SYSTEM SHOCK. But the reality is that this game is just another first-person shooter and not, by any stretch of the imagination, “The most advanced game ever made.” Game players who never get tired of this sort of thing will probably like it, (although I suspect the body-count of “non-combatants” will get rather high, once gamers hear the high-pitched panic noises they make when shot) and of you live for DOOM-clones, or just like to fantasize about William Shatner being condescending to you, then this could be your bag. Alas, even network capability doesn't drag this retread into the world of relevancy for me, and after spending more hours playing it than I should have, I came away feeling only one thing: Tek-Bored.Jan 1996 · DOS
Just Games Retro ( ) (20%)
Unfortunately, there either wasn’t enough time, or not enough skill, to pull off TekWar’s best ideas. It’s a playable mess, with levels that remind me of the most amateurish Duke 3D user maps. Buildings are often empty and hardly worth exploring except for powerups. There’s some early Build showcases, like moving vehicles, catwalks over levels, and seamless indoor/outdoor transitions, but endlessly reused textures and unfinished, meandering levels ultimately just waste your time. The shooting feels hollow, and even Shatner’s involvement is limited to a handful of FMV sequences with the game’s logo as the background. Check out CyberMage or Strife for much better contemporary implementations of a living city.Aug 28th, 2014 · DOS · read review
Shooterplanet (20 out of 100) (20%)
William Shatner war scheinbar nicht für das Qualitätsmanagement während der Produktion von TekWar zuständig. Sonst hätte er bemerkt, dass sein Lesestoff zu allergröbsten Spieleschrott verwandelt wurde. TekWar ist mit Sicherheit eines der schlechtesten auf der Build-Engine basierenden Spiele und besitzt heutzutage keinerlei Existenzberechtigung mehr. Nicht mal für Sammler interessant.Jul 5th, 2007 · DOS · read review
I strongly suggest you play this title for yourself before you pass judgement.
When I was really bored one day I decided to root through the local electronic boutique bargain bin. In it I found a host of games I had no desire to pickup. This particular title, however, caught my eye. The graphics looked dated but the promise of a freewheeling universe to journey through at my hearts content seemed appealing. To make a long story short I bought the title and took it home. First off the box made the graphics seem far worse then they actually were. The engine can do 640x480 buffered VGA, and it looks pretty good. The sprites are all clearly identifiable and even the 3d objects have nice textures on them. We all know that graphics do not make a game, so rather than ramble on about them I will discuss other elements. The music is basic midi, its neither amazing, nor is it very bad. Its in there to fill the long distances between objectives ( more on that later ). The sound is fairly grainy and I found myself having to turn it off after a while. As for the game play itself, this is where Tekwar both shines and fails. The huge immersive environments are chocked full of details, but not much can actually be interacted with. For example, on the first stage there are these buses that drive around the city. The only purpose they have is to shoot at you, they don't ever stop to pick anyone up. Anyway, beyond that the game is a typical doom shooter, and I can't be to critical of a style I love so much.
There is a lot I didn't like about this game, the aforementioned buses are just one example of the games many flaws. Also, the game has cops in it that are supposed to look out for the welfare of the citizens. thus whenever you pull out a gun in public, u become hunted and shot at. Yet your enemies can pull out guns wherever they please. Not only does this add a lot of frustration to the game, but it also makes being tactful and stealthy almost impossible. My biggest complaint against this game is that the objectives are so mystifying that most of the game is spent running around without any idea as to what you are supposed to do.
The Bottom Line
Tekwar isn't necessarily a bad game, but its also not a very good one. I could see how if you were in the right mindset and new what to do, then this game could be very entertaining. I did find myself enjoying it at times, when all of the games elements work together it is an amazing thing to behold. Alas, those moments are few and far between. I can only recommend this game to people who like dealing with large futuristic worlds, that are also willing to overlook any of the games flaws.
by J9 (2) on Aug 2nd, 2001 · DOS
Another one of those BAD merchandising games.
William Shatner's TekWar deserves credit for being, to my knowledge, the first FPS that takes place in a regular/realistic-looking city (New L.A.). While walking around on the streets you get the feeling this city could exist. There are cops on the streets that will fire at you as soon as you draw a weapon but ignore you otherwise. Moreover the city is populated by a lot of innocent civilians, who start screaming when you pull out a gun. You can decide to leave them alone or use them for target-practicing purposes. Try out your flamethrower on them and they will run around in blind panic. Looks hilariously silly.
Some aspects of the graphics are not too bad. Surroundings like the hospital and the museum look more than decent (if you take the age of the game and other FPS games from that time like Hexen into account).
You've probably noticed TekWar's rather low MobyScore. I fully agree with this rating, as there are a lot of things about this game I dislike:
- The intro movie must be worst one that I've ever seen. I had absolutely no idea what was going on. The quality of the FMV sequence is pathetic. Take a look at screenshots 2 & 3 and you'll know what I mean.
- Each of the seven missions starts with a briefing by Shatner. Technically these FMV briefings are a lot better than the intro (higher resolution) but they are not exactly useful. Basically every briefing comes down to: kill this or that guy and if you don't I'll have you put back on ice. I think they filmed those briefings before they even designed the levels. There are no real instructions, no tactical map, no mission objectives, no coordinates... nothing at all. Just Shatner ranting.
Once you enter a level you won't receive any info or intelligence either so you'll just have to search every nook and cranny of the map till you've found & killed the particular Tek Lord. This makes the gameplay unnecessarily confusing.
- All the seven regular missions play exactly the same. Every level comes down to "search the entire map and kill the Tek Lord"; and of course you're always required to, first find the red keycard to open the red door and the blue keycard to open the blue door, in order to reach him. Sigh.
You'll face the same enemies in each of the levels, and unfortunately these enemies are rather stupid and not very interesting. The surroundings do change, you'll fight in a sewer, a park, a museum etc.
- There is no real connection between the different levels. What you've done in mission A (for instance killing 25 civilians) does not affect mission B. Shatner gets mad at you during the post-mission briefing but it does not affect the gameplay.
Some of the seven missions are divided into two or three sub-levels and you'll have to use the subway to travel between the different maps. Then the following thing happens: you have completed the first sub-level and go back to the subway (you leave the first map). When you enter the second sub-level the computer loads the new map and you lose all of the weapons you collected and the game has forgotten your previous health/status. This does not exactly help to immerse the player in the game-world.
- The combat in this game just is not very engaging. As I mentioned before, you'll face the same enemies in each level and since they're not very intelligent or strong it doesn't take much to defeat them.
There are no pleasant surprises in the weapons department either. You've got the obligatory rocket-launcher, four handguns, a flamethrower and a electro-shock weapon. These last two have a rather short range so you won't use them very often even though they bring the most fun to the game. The four handguns work more or less the same (one fires bullets, one lasers, on fireballs etc. but you all use them in the same way). There's no machine-gun or grenade-launcher that let's you lob a projectile over a wall or something. None of the weapons has a cool sound effect or reloading animation like the shotgun from
Doom. When hit, enemies just kinda fall to the floor (except for when you waste them with the laser or flame-thrower) in a rather silly way. The bullets don't have a very satisfying impact.
- Some parts of the TekWar's graphical presentation are really bad. There is hardly any color in this game; everything looks very bleak. The game has a lot of ugly looking brown & gray textures. The enemies and civilians that populate the levels are primitive sprites which don't integrate very well into the surroundings. They kind of seem to float above the ground.
- The music is crap and so is the on-disc manual (I bought the jewel case version).
**The Bottom Line**
Rubbish, just like almost every other game by Capstone. It has some features that could have set it apart from all the
by Roedie (5221) on Jan 29th, 2001 · DOS
One of the WORST licensed games I've ever seen in my entire life (and I thought there was worse...)
Well, where to begin? Ok, not everything about the game is totally terrible. The music, for instance, doesn't totally suck (the CD Audio music, anyway), and there were a couple of interesting weapons and some nice looking environments, but I'll have to end it there.
Ohhhh boy...here's where I'm about to blow out all the pent-up hatred I have for this waste of programming. Get ready kiddies, it's going to be a bumpy ride...
First off, the FMV intro sucks. It's supposed to be a snippet of the intro for the TV series, but it's in such a horribly low resolution that I can't make out crap. Second, all Shatner does is just sit there and tell you (in an FMV clip, of course) what your mission is, and yells at you if you even DARE shoot one civilian (which is pretty easy to do, let me tell ya). As for the game itself...the AI is probably the stupidest I've ever seen in any 3D shooter yet. One example: there's supposed to be these jibaku (suicidal or self-destructing in Japanese) androids in some stages that rush at you and explode if they see you, but they don't even do ANYTHING! They just look like normal people, and when they see you, all they do is beep loudly and run around in circles. Also, enemies don't even fire half the time, instead just running around and allowing themselves to be killed by the environmental hazards (of which there are hardly any). The animation is appalling; everything and everyone moves like they have chronic arthritis or something. Which reminds me: your character in this game (who of course has no name and is just some dude you play as) has NO ANIMATION!! That's right! Don't believe me? Just find a mirror somewhere and move around. He doesn't walk, he SLIDES! For this, from now on, I'll call him "Eerie Sliding Guy".
Bosses are a joke, and can be defeated even if you just tickle them with a stunner shot. Enemy strength seems extremely unbalanced, as some enemies just fall when you blow on them, or take dozens of shots and scream for more. And maybe it's just me, but whenever I pull out a weapon, no matter WHERE I am (even in a basement with no one around), people and cops start yelling. Oh, might I also add that the voices are just simply terrible. They sound like they were voiced by janitorial staff as opposed to at LEAST the office staff.
Gameplay is totally pants. You just run through the level, grab a key or two, find the boss, and tickle him a little to make him give up a Matrix symbol. When the level's over, you have to enter the Matrix and try to find the corrisponding symbol to find out part of a puzzle. However, the Matrix is far too big, and you can easily get lost in it. They should've just made the Matrix stages seperate areas that you play in, away from the rest of the area, right after the stage is over.
The gameplay is probably the worst part of it all. The weapons don't seem to be very much different from one another, and their affects aren't worth seeing (save for the weapon that turns enemies into big rib roasts...I swear that's what it looks like!). You have jumping and ducking abilities, but they seem to do no good. You can hardly jump, and ducking doesn't put you any lower to the ground. Also, it's very hard to keep track of three different health bars. You have one for health, one for consciousness, and some other one I forgot about. You lose health, you die. You lose consciousness, you die. WHAT GIVES?? And don't get me started on that AI again...
The Bottom Line
Quite simply, I tell them to avoid this game like the black plague. I bought it at a CompUSA some time ago for $1.88 (yes, one dollar and 88 cents), and I feel like I should've just saved it and gotten a pizza slice instead. This is one of the worst games of all time, and it's also a crying shame because the engine this game used (the Build engine from 3D Realms) deserves better treatment than this. Maybe a true hardcore gamer on hand telling William Shatner that his story was totally trashed in this game would've helped wonders...
by Satoshi Kunsai (2021) on Apr 5th, 2001 · DOS
Bill Shatner is a marketing machine, he'd sell his soul for a buck
William Shatner's dreamy visage on the box...
...only problem is, Bill Shatner has nothing to do with the game.
I didn't like the concept, story, game play...to sum up: everything
The Bottom Line
I only played it because I thought I'd laugh at it like those crappy Priceline ads. It's not funny, not in any sense. Avoid this one like a disease.
by sultan12 (3) on Jan 26th, 2001 · DOS
Contributors to this Entry
Critic reviews added by jean-louis, Tim Janssen, Tomas Pettersson, Alaedrain, Scaryfun, Patrick Bregger, Wizo, Sun King, chirinea, Ryan DiGiorgi.