Broken Sword 2.5: The Return of the Templars
Description official description
Broken Sword 2.5: The Return of the Templars is a fan made sequel to continue the storyline after the first two games in the Broken Sword adventure series, and ties up the events leading up to the third game. Like the first two games, a 2d view is used with point-and-click gameplay instead of the full 3d from the later games.
The series' protagonist George Stobbart leaves Nico for one year because of an important trip to the USA. During that time, his grandfather dies of cancer. While in the USA, he receives a telegram from France detailing the death of Nico. Bewildered, he hastily travels back to France only to discover Nico is still alive and not surprised about the telegram at all. The unexpected reunion does not please her and she asks him to leave immediately. While at Cafe della Chandelle Verte in Paris trying to put everything together, George receives an alarming message from French inspector André Lobineau about Nico. It may turn out the Neo-Templars still exist.
Familiar locations all over the world are mixed with new settings and characters. George, Nico and André all return, but new ones such as Christophe Brai and English historian Jimmy McLaugh also play an important role. Movement is done with the mouse, while the cursor changes automatically to an available action when hovering over a hotspot. Items are stored in an inventory and dialogues trees are shown as icons representing items or characters. Players will control George and Nico intermittently throughout the story. It is also possible to die in the game.
Although it is a tribute to the original series, the production values are high with entirely new environments, characters, rendered cut-scenes, sounds and a storyline that match the original games. Some people involved with the original game have contributed and there is full German (with a few of the voices of the original games) and English voice acting
Credits (Windows version)
219 People (173 developers, 46 thanks) · View all
|Ice Cream Man
|Policeman over Loudspeakers
|Haiku McEwan Fan
|[ full credits ]
Average score: 89% (based on 9 ratings)
Average score: 3.7 out of 5 (based on 22 ratings with 2 reviews)
Broken Sword 2.5 (here in after referred to as BS2.5) is a wonderful little game in the tradition of classic adventure games. Fans of the Broken Sword games will enjoy it, as well as new comers to the franchise.
The game's graphics are beautiful, the point and click interface is user friendly and the voice acting highlights some talented people. If you loved adventure games from the 1990s, then you will be right at home with this game.
The first complaint I have about BS2.5 is that some of the puzzles are repetitive (i.e. having to blow a dog whistle several times) or the puzzles strain the traditional "logic" in adventure games (i.e. by having you put items together for one puzzle and then separate the items for use in another puzzle.)
The second complaint that I have about BS2.5 is that the game is just too damn short. When the game ends, you will be wanting the adventures to go on, but, alas, this fan made project does not have any sort of followup.
The Bottom Line
Broken Sword 2.5 is a wonderful, little adventure game in the tradition of the first two Broken Sword titles, as well as other adventure games that were published in the 1990s. You can download the entire game for free, which makes it an affordable adventure for people that like some 2D point and click adventuring.
Windows · by Edward TJ Brown (118) · 2020
Ah .. Nico and George back together again! Broken Sword fans, you know what I'm talking about. It's the type of feeling we'd all have if Tex Murphy came back, or a brand new King's Quest were to be released today. We'd all flock to get it and savor every moment, no matter what the critics say. So, it was with great expectations and high hopes that I downloaded the free copy of Broken Sword 2.5. Not only was I not disappointed, I was blown away!
The story takes place in between The Smoking Mirror and The Sleeping Dragon when George and Nico are still a couple. George rushes to Paris after getting a telegram that says Nico is dead. He finds her alive and well, but she acts very aloof towards George. He makes up his mind to figure out what is going on. He can't believe the rumors he hears that she is somehow involved with the Templars.
When I loaded up the game the first time, I was amazed at the high quality of the orchestrated music and full motion introduction. They are as good as any production game on the market today. Nothing prepared me for this, and I was delighted.
Inside the game, graphics are a notch above BS2 but still retain the charm of 2D. The interface and icons are the same as that game too, so naturally nostalgia set in immediately. In BS 2.5 the use of the right mouse button might be different than the older game. You can also use the spacebar to highlight all of the interactive spots on the current screen. Those things modernized the game a bit and were welcome.
You get to play both George and Nico at different times, but 90% of it is as George. They'll interact with each other somewhat but never collaborate to solve a puzzle or problem. A map of the town or city is used for navigation from place to place, and spots on the map are filled in as they are learned. There's only one real "puzzle" in which George must turn off the power on an electrical box. It's not terribly difficult and the clue to solving it is in a written note. The story progresses when George finds a new location by reading about it or talking to someone.
The game has thus far been released only in German with the option of English subtitles. I actually enjoyed listening to the German voices and reading the English text. From what I could tell, the voices were very good with appropriate inflections and tone. All of them sounded appropriate for the characters being played. I only recall one or two instances when the translated text on screen was out of whack (something wrong with the sentence structure).
You'll find quite a lot more memories from previous games - a poster about Broken Sword 2 on Nico's wall, mention of Revolution Software having a booth at an electronics show, and numerous familiar characters. When he first enters an area he's been to before, George recalls his earlier experiences there, and many of the people in this game remember him from his earlier adventures and talk about it. In addition, there are some comical parts that had me laughing gleefully out loud.
Like in any good story, there is a beginning, a middle and an ending with appropriate "good guys" and "bad guys". All story threads are tied up nicely in the end, and the conclusion is satisfying. In addition, the game is not too short and will give you at least a full weekend of enjoyment, possibly more.
I loved everything about this game and can't find a single thing wrong with it.
The Bottom Line
It seems that the adventure genre is again in a slump with more casual games coming out and fewer commercial ones worth their salt being released into the marketplace. With the influx of game portals, download locations and other services, the face of the retail market is changing rapidly overnight. With the terribly high costs of production and publishing, it's no wonder that more and more independent studios have surfaced and are making games. The mindFactory team is just one of those.
This game took seven years to make and the loving care put into it is evident. BS 2.5 is solid and plays without any glitches whatsoever. High production-quality graphics, a lovely musical score and a delightful story all make this a great game. It needs to be played by every one who loves traditional adventure games, especially by Broken Sword fans. It surpasses any adventure game I've played this year - commercial or otherwise.
My personal thanks go out to every person on the mindFactory team and all those who contributed their time and talents to this project. Job well done!
Windows · by Jeanne (75977) · 2008
|How to play the game in a window?
|Nowhere Girl (8680)
|Sep 26, 2016
The following tools were used to create the game: Anti-Grain Geometry, FMOD Sound System, libogg, libvorbis, libtheora, Lua, PhysicsFS, Pluto and TinyXML.
Šarūnas Ledas, the main person responsible for the game's graphics, is Lithuanian and if you look closely at the advertising column close to Café de la Chandelle Verte, a poster with the words "Visit Lithuania" can be seen.
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Game added by Sciere.
Game added October 8, 2008. Last modified February 22, 2023.