Schizm: Mysterious Journey
Description official descriptions
The year is 2083. A scientific team has been sent to the deserted planet Argilus and never came back. You are a member of a supply ship crew, whose task is to check the bases, and it becomes your mission to uncover the mystery behind the planet and to find the vanished camerades.
Schizm: Mysterious Journey is a traditional 1-st person perspective adventure in the style of graphical Zork games. It features 180-degree movement and was released on DVD, although it has also a scaled-down 5 CD version.
Spellings
- Щизм: мистическое приключение - Russian spelling
- 神秘之旅 - Simplified Chinese spelling
- 神秘之旅 - Traditional Chinese spelling
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Credits (Windows version)
56 People (55 developers, 1 thanks) · View all
Executive Producers | |
Leading Designer, 3D Artist, Animator | |
Leading Programmer | |
3D Artists, Designers, Animators | |
Sound Design | |
Video Editing, Compositing and Special Effects | |
Supporting Programmer | |
Supporting Designer | |
Story and Dialogs | |
Music | |
Schizm Logo | |
Video Sequences Director | |
Camera | |
Lights | |
Costumes and Make-Up | |
Actors | |
[ full credits ] |
Reviews
Critics
Average score: 70% (based on 26 ratings)
Players
Average score: 3.3 out of 5 (based on 17 ratings with 2 reviews)
A clone that rivals its mentor
The Good
Schizm was one of the most highly anticipated adventure games to come out in recent years. It was in the development stages when the original publisher, Project 2, went belly up so there was serious doubt that we would ever see this title in stores. Part of the reason that Project 3 Interactive was organized (by former P2 employees) was because of their belief in this game. So, when I finally saw it for sale in the US, I grabbed it. But, other things got in the way and it sat in my closet for a year before I got around to playing it.
It is obvious that the "mentor" for Schizm was the Myst Series. As in Myst, you will spend hours in a kind of "Where am I and what am I doing here?" syndrome. You know you must solve the puzzles, but their purpose isn't at all clear at first. That's normal in this type of game.
Myst and Schizm share many attributes:
**The Bad**
#1 - The puzzles are too hard! Many of the puzzles are random with each game, so there's no specific solution. And some of them must be solved TWICE! There are plenty of clues, but if you're not a math wiz, those clues may completely baffle you. (Without the hint file, I couldn't have finished it.)
#2 - Inventory items have no titles or description, and no manipulation within the inventory screen is possible. (What IS that thing, anyway?)
#3 - Disc swapping between the 5 CDs became frustrating, especially toward the end.
#4 - Travelling between locations was long and tedious. Because you play 2 characters, moving them both into the same spot (using the same exact route) became boring.
#5 - The story - It was as if there was a huge hunk of the storyline left out -- the part that explained who (or what) caused all the problems, what exactly happened and why. The ending does give you -some- of that (enough to conclude it), but I still had questions.
**The Bottom Line**
I think that Schizm is the best "Myst-clone" I have played to date. The graphics are some of the best I have ever seen and, in my opinion, equal all of the Myst series games. Overall, a worthy play for adventurers who enjoy first-person games. I liked it, although I admit wanting to finish it more quickly than I could. Perhaps my taste in games is changing because graphic "eye candy" and puzzles aren't enough for me anymore.
Windows · by Jeanne (75877) · 2003
You like what you like, and so do I
The Good
Graphics- The best I've ever seen. Stunning features, the screenshots, unlike most games, are not from FMVs like most games have. They are the real thing.
Gameplay- I admit, the puzzles are hard, but it is fun trying to solve them. I like puzzles, maybe you don't. Well, if you don't, don't get the game.
Controls- I think they are easy to get accustomed to. Using pretty much only the mouse makes playing the game getting and getting around reasonably easy.
Story- I think it's a good storyline. I can't say it's new, but maybe it is. I've heard it's almost exactly like "Myst", which I have never played before, so you might not want to listen to me on this. As for what Lynx said- "In "Schizm" you first must solve the puzzles, and only then you start realizing there's actually some sort of a story in the game."- I disagree. The instruction manual goes over the story, although not everyone reads it, but they also go over it at the start of a new game. The story line evolves, of course, after that, but it starts you off with a good understanding and quickly evolves into a catching storyline.
The Bad
Sound- It was O.K. but I've heard better. Lack of good, changing sound effects (many are repetative) is made up only slightly by the real voices in the game, which many games don't have.
The Bottom Line
I think "Schizm" Is a very good game, but, if you don't you're entitled to your opinion. People looking for an easy game, steer clear, but if you like puzzles and haven't played "Myst" (which, going by everyone's word, is the same) then you should try it.
Windows · by Paul Brown (16) · 2002
Trivia
On Nov. 26, 2001, Schizm was awarded the Adrenaline Vault Seal of Excellence Award.
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Related Sites +
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Hints for Schizm
Written in question and answer form, these hints will help you solve the game at your own pace. -
Interview with Łukasz Pisarek at Adventure Classic Gaming
(June 2008) ACG asks Pisarek about the history of Detalion, Art of Murder development, and adventure game design philosophies -
Official Game Page
Schizm Web Site -
Zarf's Non-Review
A review of Schizm by Andrew Plotkin, which due to it's tirade-like nature is deemed a non-review by the author (February, 2002).
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Contributors to this Entry
Game added by Unicorn Lynx.
Additional contributors: ClydeFrog, Jeanne, JRK, Ascovel, Zeppin, Klaster_1, Paulus18950, Đarks!đy ✔.
Game added August 1, 2001. Last modified September 4, 2024.