Pajama Sam 3: You Are What You Eat From Your Head To Your Feet

aka: Je bent wat je eet, 't is maar dat je 't weet, Pajama Sam: You Are What You Eat From Your Head to Your Feet, Pigiamino Sam: L'eroe della merenda, Pyjama Sam 3: Süßigkeiten kriegen Saures, Pyjama Sam : Héros du Goûter
Moby ID: 4810
Windows Specs
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Description official descriptions

The third game in the Pajama Sam Series, part of the Humongous' popular "Junior Adventure" titles designed for children ages three to eight.

You're playing Sam who once again assumes the role of Pajama Sam at times when he needs facing his fears. This time you suddenly find yourself in the midst of a food squabble when you try to chase down some snickering cookies! And you are called to find the 4 missing delegates of MopTop Island's emergency peace conference that has to be made to calm the island population after the incident of the fats and the sweets. They are both forcing the healthy foods off of the island.

Pajama Sam 3 takes place in front of beautifully hand-drawn interactive backgrounds where each screen has a multitude of fun things to click on like Humongous' other adventures. There are also some mini-games within the main game to catch more of the player's attention. The main mini-game is to collect 20 tops from Sam's favorite Chocamok cookie boxes so that he could get a "Pajama Man Action Figure with Titanic Elbow Thrust"! You usually come across these boxes since they could be hidden anywhere around the island.

Children are invited to learn healthful food awareness, listening and decision-making skills and other educational concepts and lessons in the game. Along their journey, they can interact more than 20 different comic-style characters, like a gentle doughnut who can help Sam find the way on the water or a professional entertainer called Mickey Hollandaise who can get the audience into hysterics with his big shoes!

Spellings

  • Пижама Сэм 3: на нашем острове беда -- еда исчезла без следа - Russian spelling
  • Пижама Сэм. На острове была еда - теперь спасать её пора! - Russian spelling (Akella release)

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Credits (Windows version)

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Interactive Design
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Programming
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Reviews

Critics

Average score: 81% (based on 9 ratings)

Players

Average score: 3.6 out of 5 (based on 16 ratings with 1 reviews)

A balanced view on balanced nutrition

The Good
Pajama Sam games are designed with slightly older players in mind, compared to Putt-Putt and also Freddi Fish games, and so it has a fair level of randomization. The delegates can be found in some different places, are in some kind of trouble and different tasks are required to free them, which means four major puzzles (each one is a series of events leading to finding one of the delegates) and each of the puzzles can have two solutions - which means there are 16 plot variants altogether. However, what I really appreciate is that you can choose which variants you want to play. I discovered it after a few times - but yes, unlike in Putt-Putt and Freddi Fish games, it's possible. There's a "setup" option in the game menu and you can choose the solution you want for each puzzle.
As usual, the game has very nice graphics. After the technical World Wide Weather, we get back closer to nature - however, not so ordinary. The land Sam travels to is meant to represent the human body and so we travel through a big heart, we go to the Foothills or even some dark bowels... This idea is used rather superficially, for example we don't really get information of how do nutrients travel inside the body once they are eaten, but maybe it would be hard to squeeze that much educational information into the game at once. Or maybe the consensus is that information on carbohydrates, proteins, fats, microelements etc. is rather something to be taught to older children. Anyway, apart from resembling some parts of the human body, the area also looks gorgeous. The ground is mostly purple, the snow (found in some areas) intensely blue, and the sky is glowing in golden and violet hues. Very sweet, but also amazing.
Despite its 16 solutions, the game is easier than "Pajama Sam 1", where the difficulty level was sometimes overdone - the puzzles in that game are logical, but details can be difficult, especially finding the right gear for a machine in the mines where none looked obviously like the right one and so finding it was too much about trial and error. Another thing that was exaggerated in "Pajama Sam 1" was the sock hunt - some were plainly visible, but some very had to notice and so I admit I never found all of them. In "You Are What You Eat..." finding the box tops requires attention to details, but they don't blend with the surroundings as much as for example a red sock can do when found in the mines. I would say the difficulty level of this part is slightly higher than the jigsaw puzzle in "Pajama Sam 2", but definitely lower than the socks in "Pajama Sam 1".
I admit I was at first somewhat apprehensive about the game and its possible level of pro-healthy-food propaganda. Myself I'm a vegetarian, but also an avid sweets-lover, I think eating doesn't have to be reduced to satisfying hunger, I believe that being just slightly overweight is quite harmless (while I admit that myself I'm more than slightly overweight, not fit and psychologically unable to give up sweets). Therefore I tend to react with some level of aggression when the concern about growing prevalence of obesity in children almost leads to saying that good parents are only those who ban their children from eating any sweets and teach them that All Sugar Is Evil. But no, this game is far from that level of radicalism. It doesn't say at all that sweets are bad, it only shows that eating way too much is a bad idea. It's not in favour of any eliminative diet, but a balanced diet and I think it's a sensible solution.

The Bad
One of the puzzles is really difficult and it's not about thinking, but about timing. In some versions of the gameplay Granny Smythe (the apple) is stuck in a caramel pit, surrounded by almonds. Sam needs to jump on these almonds to get to her. Actually once you get on the first one, timing it right to jump on the next one is easier, but in case of the first one you'll most likely start with falling into the caramel. It's too random, there is no obvious moment to start and so it's too much about trial and error.
Getting the game to run properly isn't so easy. In case of all Pajama Sam games randomization doesn't work right when the game is played through Scumm VM + D-Fend Reloaded. Small random elements always work right, for example the box tops are found in different places, but there is no path-splitting - each gameplay is the same. This problem is solved by running the game through Scumm VM alone, but still it's curious because I don't have such problems in other Humongous Entertainment games. However, as I wrote - it's possible to choose the gameplay variant, but I discovered it after I had already solved the mentioned problem.

The Bottom Line
Pajama Sam games are nice adventure games for children with unobtrusive educational content. Each game has a theme, but it doen't dominate it - you don't learn that much about weather in "Thunder and Lightning...", about nutrition in "You Are What You Eat...". However, every game also has several tasks that are supposed to teach the player something - they train aspects such as logical thinking, memory, attention. While an adult player doesn't get as much from the game - an adult person already knows these things - it's a nice relaxing adventure also for adult players.

Windows · by Nowhere Girl (8680) · 2013

Discussion

Subject By Date
Unable to connect the game to D-Fend Reloaded Nowhere Girl (8680) Aug 15, 2013

Trivia

Very, very, very cool are the Redbook audio tracks found on the game-cd! The composer George (The Fat Man) Sanger did some great work with some great lyrics! The rebellion in the stomache, food that wants to get up again... Very strange, very cool!

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Contributors to this Entry

Game added by Accatone.

PlayStation added by zoinknoise. DVD Player added by Onfy. iPhone, Android, iPad added by KinopioKing. Linux added by Sciere. Macintosh added by Andrew Shepard.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Felix Knoke, Sciere, Scaryfun, Klaster_1, Onfy, Hipolito Pichardo.

Game added August 20, 2001. Last modified February 16, 2024.