Donkey Kong Country

aka: Chaoji Dajingang, DKC, Donkey Kong 2001, Donkey Kong Country 1, Super Donkey Kong
Moby ID: 5199
SNES Specs
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Description official descriptions

King K. Rool has stolen Donkey Kong's banana stash, and Donkey Kong needs your help to get them back. In search of K. Rool, the Kremling horde impedes your progress. Kremlings, crocodile-like creatures, include Kritters (they succumb to a simple jump on the head), Krushas (they are virtually indestructible), and others. There are also other enemies that block your path, such as beavers, snakes, vultures. Leading them are dastardly bosses, including Very Gnawty, Necky, Queen B., and Dumb Drum, and they all bar the way with their own special blend of villainy.

Donkey Kong is joined by Diddy Kong: these two primates differ significantly. For example, Donkey Kong is generally stronger; he can destroy most enemies with a single jump and can lift barrels straight over his head to throw them farther. On the other hand, Diddy is faster and not as strong as Donkey; he can run really fast and do cartwheels. Diddy carries barrels in front of him, creating a shield against frontal attacks.

The game is split into different worlds, which are split into different levels. Each level contains bonus areas, where one can collect bananas, medallions, and lives. At the end of each world is a boss, which is usually a larger version of a minor enemy.

The original Super Nintendo game was later released for Nintendo's handheld systems. The Game Boy Color version has an exclusive level (Necky Nutmare) and additional bonus games, Funky's Fishing and five Crosshair Cranky minigames. There was also the addition of collectible DK sticker packs scattered throughout the levels. These sticker packs could be printed out using the Game Boy Printer. The game also has two more difficulty options that become available after beating the game.Beating the game once lets the player turn off DK barrels and beating the game a second time will let the player turn off checkpoint barrels.

The Game Boy Advance version also had additional bonus games. It to has a version of Funky's Fishing but instead of the crosshair themed games, there is now Candy's Dance Studio, which hosts six dance games. There is also the additions of a time attack mode called DK Attack, a harder difficulty mode called Hero Mode (can only play as Diddy Kong and the game no longer offers Donkey Kong barrels and checkpoints throughout the levels), and the sticker book idea from the Gameboy Color version was replaced with collecting scrapbook pictures instead.


  • スーパードンキーコング - Japanese spelling
  • ドンキーコング2001 - Japanese GBC spelling
  • 超级大金刚 - Chinese spelling (simplified)

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Credits (SNES version)

52 People (45 developers, 7 thanks) · View all

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Technical Programmer
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Ancillary Software
Additional Backgrounds
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Additional Graphics
Music / Sound Effects
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[ full credits ]



Average score: 86% (based on 80 ratings)


Average score: 4.0 out of 5 (based on 270 ratings with 8 reviews)

Though DKC is still a great game this port doesn't offer enough new things to make it a good buy if you played the original SNES classic.

The Good
The level design. This has been one of the strongest points since this game was released on the SNES. You need to time your jumps carefully and also watch which character you are currently playing because each of them (Diddy and Donkey Kong) has certain weaker and stronger points compared to the other one. You can unlock some extra challenges if you search for all the items as well as new pictures in the new picture gallery. Two new mini games are added including a dancing and fishing game. They are nice but not a reason to buy this if you had the original. Furthermore the sound is also very good even on the GBA. It's still all those brilliant atmospheric tunes from the SNES.

The Bad
It just doesn't offer enough for the millions of SNES veterans. The new modes are worth a look but you won't find them worth the money to buy this GBA version. It's basically made to give younger players the ability to play this classic. Also the graphics don't look so well. The enemies and heroes are still looking great but the levels (especially backgrounds) are looking horribly blurred at times, and are just ported badly.

The Bottom Line
It's still a brilliant game and you'll love it if you haven't played the original. If you did and are already familiar with the SNES or GBC version it doesn't offer enough to make it a valuable purchase.

Game Boy Advance · by Rensch (203) · 2005

A Classic Platformer Is Still Found In Those Pretty Graphics.

The Good
It's impossible to describe Donkey Kong Country without mentioning the graphics. It's the biggest selling point of the game. Even by today's standards, it's a very pretty game, and it's not hard to forget how mind-numbingly awesome it looked back in the day. From the multi-layered graphics with weather effects to the full character animations, it was the type of game that you took out to impress your friends.

Equally on par was the sound and music. The music was very rich and diverse and pushed very close to CD-quality. Sound effects were equally as impressive. Lots of monkey chatter and platformer sound effects, rounded out an already impressive package.

But at the heart of it all was the gameplay. This was a good "Nintendo" platformer, even though this was Rare's baby. The worlds were huge with multiple paths, and plenty of secret areas to exploit and discover. The game also had a fun sense of humor ranging from Cranky Kong to the little in-jokes found throughout the levels. From a Rare standpoint, this was also one of their best titles as the gameplay remained strong, not devolving into a series of "fetch quests" that plagued even their best titles on the Nintendo 64.

The Bad
As good as Donkey Kong Country is, it's simply not a "Mario" game. This statement isn't meant as the end-all that only Mario games are some of the best platformers around, but with all of its perks, the game just lacked those subtle nuances that Mario titles had.

Finding things wasn't quite as accidental. You had to be a pretty bad player NOT to find a large collection of secret areas in Donkey Kong Country. Finding animals to ride was fun, but it didn't have that offensive "oomph" Mario titles did. A player didn't necessarily feel like the tables were suddenly turned in their favor as it was more of a new way to get around.

Donkey Kong Country also had a difficulty that ranged from very easy to viciously hard. One moment, there would be a level that would hand out free lives with generous abundance, the next level would eat those lives as getting through a barrel launching puzzle or a mine cart chase would take split second timing or pure dumb luck.

While the graphics are great, the age in rendering technique shows. It's not enough to ruin the experience, but what blew one's mind over a decade ago, is more subtly regarded with admiration for the technology of the time.

The Bottom Line
When it was released in the early '90's, Donkey Kong Country was a real stunner. It was a beautiful game for its time, and in many regards, it still is. And even without the exploitive depth of the Mario titles, the game does not leave a player wanting for things to see and do.

As the Wii reintroduced Donkey Kong via its Virtual Console, it's pretty easy to see why this game has been so loved over the years. It's a fun game, even without the graphical wizardry, and it makes one yearn for the long since gone Nintendo-Rare relationship of old.

If you've never played it, then you owe it to yourself to give this game a try, especially since Nintendo has made it so readily available. If anything, just to see one of the biggest games to change the face and perception of what the Super Nintendo was capable of.


SNES · by Guy Chapman (1748) · 2007

Decent port of the SNES classic

The Good
The game has excellent music, even for today, and character movement is spot-on. Add to the fact that the game's level design is very good, varied, and distinct (I never got the feeling that I was playing the same or similar levels over and over again like I do with, say, Sonic) and you got an superb platformer.

The Bad
The graphics is where the port is not quite up to the SNES version (especially backgrounds). While I can understand the saturated sprites to make the game visible, there is no good reason to have flat backgrounds.

The music lacks reverb effects (as in the SNES version), but this is hardly noticeable unless you are listening for it.

The Bottom Line
One of the better platformers you can get your hands on. If I'm to compare it with something, it would be a combination between Mario and Sonic. You got a bit of Sonic's speed and Mario inspired level design. The end result is a game that (IMO) is better than both (Not that I've played every Sonic game in existence).

Game Boy Advance · by anss (3) · 2005

[ View all 8 player reviews ]


Subject By Date
Game Problems with Game Boy Color version Jeff Robinson (64) Jul 4, 2008


Animated series

An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with computer-generated imagery (mostly with SoftImage).

Board game

In 1995, Milton Bradley combined two youth trends of the 1990s and brought together the world of Donkey Kong Country and a POG-slamming game.

Cranky Kong

Cranky Kong is actually the "original" Donkey Kong from the early 1980s and will drone on and on about how games don't need 16-bits and etc.

Donkey Kong Junior

Donkey Kong's sidekick for Donkey Kong Country was originally going to be an updated version of Donkey Kong Junior from the 1980s arcade game. Nintendo, however, objected, and told Rare to either keep Junior's original design, or create a completely new character. This resulted in the introduction of Diddy Kong, who has since replaced Junior in all later Donkey Kong games. Following this, DK Junior's appearances have been reduced to that of an unlockable/trophy in sports-based Mario spin-offs.

Game Boy Advance Version

The Game Boy Advance version has the contrast cranked up to make the game easier to see on the darker LCD screen.


The music that Cranky Kong plays on the Victrola during the intro is a rendition of the actual Donkey Kong music from the original 8-bit Nintendo game.

Super Power review

The game got a full 100 % in the Swedish magazine Super Power. The game was rated in the one day they got to borrow the early cassette. The reviewer today claims that he committed a breach of duty, and was completely astounded by the graphics so he couldn't make a proper review of the game.


Donkey Kong Country was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES.


  • Electronic Gaming Monthly
    • November 1994 (Issue 64) - Game of the Month
    • 1995 Buyer's Guide - Game of the Year
    • 1995 Buyer's Guide - SNES Game of the Year
    • 1995 Buyer's Guide - Best Animation
    • 1995 Buyer's Guide - Best Game Duo
  • FLUX Magazine

    • Issue #4 - #17 in the "Top 100 Video Games of All-Time" list
  • GameFan

    • 1994 (Vol.3, Iss. 1) - Best SNES Action/Platform Game of the Year 1994
    • 1994 (Vol.3, Iss. 1) - Best SNES Special Effects
  • VideoGames

    • March 1995 - Game of the Year 1994
    • March 1995 - Best SNES Game in1994
    • March 1995 - Best Action Game in 1994
    • March 1995 - Best Graphics in 1994
    • March 1995 - Best Gameplay in 1994

Information also contributed by Alexander Michel, Andreas Vilén, Big John WV, Pseudo_Intellectual, So Hai, WildKard and Zovni


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Related Sites +

  • DKC GBA Website
    Official site for the GBA version of Donkey Kong Country
  • OC ReMix Game Profile
    Fan remixes of music from Donkey Kong Country, including the album "Kong in Concert".

Identifiers +

  • MobyGames ID: 5199
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Contributors to this Entry

Game added by Syed GJ.

New Nintendo 3DS, Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. SNES, Game Boy Advance added by Kartanym. Wii added by gamewarrior.

Additional contributors: Kartanym, uclafalcon, Unicorn Lynx, Exodia85, Alaka, Freeman, gamewarrior, Evil Ryu, Fangusu, Zaibatsu, Patrick Bregger, Thomas Thompson, Mario500 ..

Game added October 21, 2001. Last modified October 13, 2023.