Descent
[ All ] [ DOS ] [ Macintosh ] [ PC-98 ] [ PlayStation ] [ Windows ]
Critic Reviews 85% add missing review
High Score (5 out of 5) (100%)
Allting är uppbyggt i 3D-miljö och kan för vissa ge upphov till illamående. Så bra är det!
May 1995 · DOSRetro Spirit, The (6 out of 6) (100%)
Kort og godt -- Descent gjorde et inntrykk på meg som 13-åring som fremdeles gir meg en sterk lengsel tilbake til glansdagene. Ved spørsmålet om Descent fortjener The DOS Spirit Golden Award, så er svaret et hjertfølt, pøbelrørende, og rungende JA!.
Apr 11th, 2009 · DOS · read reviewPC Magazine (4 out of 4) (100%)
Descent has everything you could ask for in a 3-D action game--and more. Get ready for dizzying 3-D action in the shoot-'em-up world of Descent.
Aug 1995 · DOS · read reviewPC Gamer (96 out of 100) (96%)
Terrific graphics; non-stop action; and true 3D movement. The complex controls can take a while to master. Parallax did a magnificent job -- easily one of the most addictive and entertaining action games you'll play.
May 1995 · DOSComing Soon Magazine (93 out of 100) (93%)
Imagine a first-person perspective game that allows you to make a loop in a true virtual environment with unbelievable textures, fast pace action and a great soundtrack without sacrifying speed and having to buy a twin pentium motherboard. Surely, you think this is only a dream and that you probably hope it will one day come true. Fortunately, the folks at Parallax Software have heard your prayers and decided to reward you for your patience with one of the best action games available for the PC: Descent.
Apr 1995 · DOS · read reviewPlay Time (92 out of 100) (92%)
Mein Gott, s‘ mir schlecht: Was bei Descent auf dem Bildschirm abgeht, läßt sich tatsächlich nur noch mit einem Achterbahn-Trip vergleichen. Interplay geht zwar konzeptionell einen Schritt weiter als andere Hersteller, geizt aber mit neuen spielerischen Akzenten. Geheimräume hinter Wänden und farbcodierte Türen - das hatten wir doch alles schon mal. Allerdings muß ich zugeben, daß ich dank der riesigen Levels fast ein ganzes Wochenende lang rund um die Uhr der diabolischen Motivation dieses Programms erlegen bin: Morgens Descent, mittags Descent, abends Descent, nachts Descent. Wer Descent kennt, braucht kein Koffein zum Wachbleiben mehr.
Feb 1995 · DOSMikroBitti (92 out of 100) (92%)
Shareware-versiosta päivittävien on syytä tietää, että rekisteröidyn muistivaatimukset ovat himpun tiukemmat, mikä voi vaikuttaa ääniefekteihin. Rekisteröity ja kaupallinen Descent ovat toistaiseksi 100% identtiset, joskin kesän mittaan on luvattu lisukkeilla varustettu CD-ROM-only painos. Descent on kirkas tähti alkuvuoden räiskintätaivaalla. Näyttävä toteutus ja toiminnan vauhti koukuttavat räiskinnästä pitävät perusteellisesti, erityisesti 3D-toteutuksen ja verkko/linkki/modeemi-moninpelin perustellessa ostopäätöstä.
May 1995 · DOS · read reviewPC Games (Germany) (92 out of 100) (92%)
Viele dachten, daß die 3D-Actionspiele mit dem Erscheinen von Doom 2 ihren Zenith überschritten hätten - weit gefehlt! Descent verweist alle bisherigen Topspiele dieses Genres auf die hinteren Ränge und setzt in puncto Grafik, Sound und Gameplay neue Maßstäbe! Ob solo, per Modem oder im Netzwerk, Descent fesselt stundenlang an den Bildschirm!
Feb 1995 · DOSGamePro (US) (4.5 out of 5) (90%)
Despite the limitations of the Playstation controller, Descent is incredibly well done. Doom-fatigued players looking for the next challenge will want to take this Descent.
Apr 1996 · PlayStationVideo Games & Computer Entertainment (9 out of 10) (90%)
Your friends with computers are doing teasing you. They can no longer boast that they can play games like Descent on their PCs while you're stuck playing yet another fighting game on your console system. Descent for the Playstation is here --- and it will blow your mind!
Apr 1996 · PlayStationCD Player (9 out of 10) (90%)
Als erstes läßt die schnelle Grafik das Herz höher schlagen. Wer kein Gefühl für die dritte Dimension besitzt, ist in den komplexen 3D-Levels schnell verloren. Stimmt die Orientierung, freut man sich über die geschickt agierenden Gegner, denen der Spieler immer wieder in clever aufgebaute Fallen läuft. Bis die 30 Level durchflogen sind, vergeht einige Zeit. Neue Gegner und verrückte Tunnel-Designs sorgen für die nötige Motivation.
1996 · DOSScore (90 out of 100) (90%)
Když se podíváte na obrázky, rozhodně vás nebudou šokovat. Grafika je ve standardním rozlišení 320x200, takže žádné SVGA kreace typu Magic Carpet se nekonají. Přesto patří Descent mezi ty nejhratelnější a nejdivočejší zábavy, které na svém počítači můžete zažít. Přispívá k tomu několik stěžejních faktorů. Kromě naprosto nepřekonatelné dynamiky pohybu, která vám dává úplnou svobodu, je to také systém zbraní - k dispozici je několik laserů, maserů a blaserů, kanóny, fotonová děla a další kosmický arzenál. Kromě střelných zbraní nechybí ani rakety a dokonce ani miny reagující na blízkost či na zásah. Vedle zbraní jsou to také inteligentní nepřátelé, kteří vám na vyšší úrovně obtížnosti nedopřejí oddychu - žádné maličké raketky, které stojí na místě, střílí a čekají, až pro změnu odstřelíte vy je. Kličkují, uhýbají a střílí o několik set šest. [...] Kouzelnou vlastností, která posouvá laťku hratelnosti do závratných výšek, není nic jiného než... HRA PO MODEMU A PO SÍTI!
Feb 1995 · DOSE1M1 Magazine ( ) (90%)
True gaming classics often either do one of two things, they either create a genre or perfect it. Descent very much falls into the former, it created its own sub-genre of FPS games with a full six degrees of freedom, but it didn’t perfect it. Later games like Forsaken would stand on its shoulders and improve the foundations of the genre. Being at the leading end of tech also often comes at a price, especially back in the good old days when development teams were small. Despite its imperfections, there is a great degree of charm and a solid core at the heart of Descent, just waiting for the player to trigger it.
Nov 17th, 2020 · DOSGameCola.net (9 out of 10) (90%)
In all, Descent is a great game. It remains a unique experience that hasn’t enjoyed the spotlight it truly deserves. If fact, Descent 4 was canceled due to the poor sales of Descent 3. The ill-fated engine for Descent 4 was used to make Red Faction. So, there is a worthless fact for ya. But Descent is worth a look!
Mar 23rd, 2012 · DOS · read reviewPC Player (Germany) (90 out of 100) (90%)
Descent hat sich bei mir mühelos den Spitzenplatz unter den 3D-Actionspielen gesichert. Die großen und höchst abwechslungsreichen Level, die intelligenten Gegner und eine genial eingängige Steuerung sorgen für langen Spielspaß. Dazu kommt der immens vergnügliche Adrenalinstoß, wenn der Reaktor explodiert und man den verflixten Ausgang noch nicht gefunden hat.
Feb 1995 · DOSAll Game Guide ( ) (90%)
Descent is a shoot-'em-up whose addictive nature cannot be denied. You are going to find yourself playing this far into the night instead of sleeping. Be warned.
1998 · Macintosh · read reviewAll Game Guide ( ) (90%)
Descent is definately a memoriable game, destined to become a classic game of our time. Although not as innovative as Pong or Pac Man to their respective times, Descent brings with it a fresh new style.
1995 · DOS · read reviewComputer Games Magazine ( ) (90%)
With the same kind of following as Doom and Doom II, Descent has a long following of dedicated Descent lovers that EAT, BREATH and SLEEP Descent too. With a following like that, one would expect a barrage of homemade levels, and there is! Interplay has a monthly level creation contest, and on their WWW page you can find a bunch of new Multiplayer or Solo Descent levels. I've heard through the grapevine that Genie will be hosting the official Descent multiplayer network as well. Of course, you can play through the Internet for free with the addition of a program called KALI. It will be nice to play it the way Interplay and Genie have designed. A new level each week, and team play wit up to 8 people at once in teams of 2. We'll have to wait and see where that goes, but Descent certainly has a very brightly lit future!
May 18th, 1995 · DOSElectric Playground (9 out of 10) (90%)
I went nuts for Descent. Even game players who are absolutely stone-cold turned off by the thought of exploring anything in the Doom-ish first person perspective should race to check this one out. Granted, the slow down is a turn off and the lack of dangerous contact with any humanoid type creatures does tend to give Descent a slightly less involving sense of terror than Doom and its immediate ilk. But, there's nothing quite like tumbling down a tunnel in complete disarray as you desperately try to find the exit out of the mine shaft you've just destined for destruction. In every capacity, Descent for the PlayStation is a resounding success.
Apr 21st, 1996 · PlayStation · read reviewElectric Playground (9 out of 10) (90%)
Some would argue that Descent has completely reinvented the 1st person genre, I for one would not go that far. But what Descent has succeeded in doing is to take gaming, involving fully realized 3D environments, to a new level. It's not as graphically rich as its progeny (i.e. Warhawk for the PSX) but then it wasn't developed for a pure game system such as the PlayStation or the Saturn. Not to mention, anything older than 3 months is already ancient looking (these are heady days for gaming). Besides, I couldn't give a damn about graphics when gameplay is this much fun. In any case, my point is academic; as I haven't had a chance to marvel at what the other versions of Descent will look like (name a system and there will be a version of Descent for it in the new year). Descent is a must buy for the PC and for me to expand on this point would be a waste of information packets. Buy it, regret isn't an option here.
Nov 30th, 1995 · DOS · read reviewComputer and Video Games (CVG) (90 out of 100) (90%)
Descent improves on the excellent PC original. An awesome game which will provide anyone with a real, fun challenge.
Apr 1996 · PlayStationPelit (89 out of 100) (89%)
Descent on oiva peli, mutta valitettavasti yksinpelinä siihen kyllästyy nopeasti. On selvästi hauskempaa lasauttaa haulikolla hirviö seinälle kuin tussautella persoonattomia robottialuksia ajasta iäisyyteen. Tätä kirjoittaessa Descent kuitenkin komeili Internetin PC-pelien Top 100 -listan kärkipaikalla, mikä antaa varsin hyvän kuvan pelin tasosta.
Apr 1995 · DOS · read reviewJoystick (French) (87 out of 100) (87%)
Jeu d'arcade très enboûtant, bien qu'assez complexe, Descent bénéficie d'une finition et d'un réalisme à toute épreuve.
Mar 1995 · DOSPC Multimedia & Entertainment (86 out of 100) (86%)
With the same kind of following as Doom and Doom II, Descent has a long following of dedicated Descent lovers that EAT, BREATH and SLEEP Descent. With a following like that, one would expect a barrage of homemade levels, and there is! Interplay has a monthly level creation contest, and on their WWW page (http://www.interplay.com) you can find a bunch of Multiplayer or Solo Descent levels. I've heard through the grapevine that Genie will be hosting the official Descent multiplayer network! Of course, you can play through the Internet for free with the addition of a program called KALI (which im yet to get a hold of). It will be nice to play it the way Interplay and Genie have designed. A new level each week, and team play wit up to 8 people at once in teams of 2. We'll have to wait and see where that goes, but Descent certainly has a very brightly lit future!
Aug 1995 · DOS · read reviewMacworld (8.5 out of 10) (85%)
Descent already offers true innovation in the crowded field of adventure games, and its graphics will impress hard-core gamers. When version 1.1 ships in a few months, its support for QuickDraw 3D will make its realistic environment even more impressive. I can hardly wait.
Apr 1996 · Macintosh · read reviewGameFan Magazine (85 out of 100) (85%)
With the industrial tunes of Skinny Puppy and Type-O Negative, impressive fighting effects, a link-up feature, plus 5 new levels, there's plenty of cool original stuff in the Playstation version of Descent. In fact, there was enough to make me start playing again. Just like Doom, I though I was burned out on the computer version, only to have the Playstation re-spark my interest. This is a great conversion of a great game, that's all that needs to be said.
Mar 1996 · PlayStationGame Players (84 out of 100) (84%)
If it weren't for the fact that the graphics really hadn't been updated from the PC to a 32-bit console, this game might have gotten an ultimate award. This claustrophobic, disorienting game is really a hoot! The mazes will drive you crazy! Get this one!
Apr 1996 · PlayStationVideo Games (84 out of 100) (84%)
Die beklemmende Atmosphäre und dazu eine völlige Bewegungsfreiheit in der dritten Dimension, vermitteln bei Descent grenzenlosen Ballerspielspaß. Seit dem berühmten id-Klassiker (der vor kurzen auch für die Playstation erschienen ist) habe ich lange nicht mehr soviel Spaß gehabt, durch verzweigte 3D-Gänge zu wandern. Alle 30 Level sind raffiniert ausgetüftelt, auch schwere Stellen mit Übung schaffbar, und die Steuerung läßt ebenfalls keine Wünsche offen. Es gibt massig viele versteckte Geheimräume, hinter denen sich Extras oder sogar Zusatzlevel verstecken. Das skeptische Redakteursauge erblickt nicht nur feinste Technik, sondern auch ein durchdachtes Spieldesign.
Feb 1996 · PlayStationGame Revolution (B+) (83%)
For you fans who've played the game before, enjoy 5 new levels of 'Anarchy', bringing the grand total to 30. Another big plus is the sound track!! The music is great and ranges from heavy metal to techno. Descent is the first game I have ever played that should come with a bonus sound track.
Jun 4th, 2004 · PlayStation · read reviewMacGamer's Ledge, The (Mac Ledge) (8.2 out of 10) (82%)
In short, Descent rocks. If you have the machine, buy it. One thing you might want to add to the suggested hardware is a butt-kicking stereo system or a good pair of headphones. Once you are ready, crank it up and jam to the jam. This game is definitely action packed, although some might consider it a bit short on plot. If you require some puzzle solving to temper your violence, you may want to look elsewhere, perhaps to the Marathon series, although , in this game, finding ways to not get wasted are often puzzles in themselves. Otherwise I can think of no reason not to recommend this game. The violence is even "clean," committed against machines rather than warm-blooded critters, as if that makes any difference in a computer game.
1996 · MacintoshPower Unlimited (8.1 out of 10) (81%)
De optimale bewegingsvrijheid die in Descent mogelijk is, is wel even wennen, maar na een tijdje wil je niet anders. Er wordt wel gezegd dat Descent doet voor Doom wat Doom deed voor Wolfenstein 3D. Dat zal nog moeten blijken, maar het is wel zo dat andere 3D shoot-'em ups na het spelen van Descent, wel eh, zo plat lijken.
Apr 1995 · DOSPower Play (81 out of 100) (81%)
Nach diversen mehr oder weniger gelungenen Klonen anderer Firmen bekommen die etablierten id-Software Produkte jetzt erstmalig wirkliche Konkurrenz. Mit „Descent“ ist Interplay eine echte Alternative im 3D-Baller-Einerlei gelungen. Das setzt neben einer sauberen technischen Umsetzung auch gutes Spieldesign und eine zügige Story voraus. Drei Dinge, die „Descent“ locker bietet. Der frische Raumpilot düst, dank vielfältiger Grafikoptionen, völlig ruckelfrei durch die Gegend und wird durch viele Gags, knarzigen Soundtrack, vertracktes Level-Design und Zeitlimit nachhaltig gefordert. Reichlich Extrawaffen und Bömbchen sorgen für zusätzliche Motivation. Etwas gewöhnungsbedürftig ist die Automapping-Karte. Besonders in späteren Levels, die Stationen werden dann immer größer, verläßt man sich besser auf seinen eigenen Orientierungssinn. Für mich ist die ungewohnte dritte Dimension das größte Kaufargument.
Feb 1995 · DOS · read reviewPC Joker (81 out of 100) (81%)
Trotz der optischen Einschränkungen hat uns Descent am Monitor also mehr Spaß gemacht, zumal einem die Loopings im „Flug-Duum“ der Jungs von Parallax auch hier den Magen umdrehen können. Und gerade mit einem Spezialstick wie Cyberman oder Thrustmaster hat man die Sache dabei besser im Griff, zur Not genügen dann auch Maus, Standard-Joystick oder Keyboard. Für den Stereo-Sound aus aufpeitschender Musik und makellosen Effekten braucht's ebenfalls keinen VR-Helm, und wer uns nicht glaubt, der kann sich ja mal die sieben Level lange Shareware-Version besorgen. Wer hingegen nur behelmt zocken möchte, der sollte vielleicht auf geradlinigere Spiele wie „Zephyr“ warten – einen Test dazu gibt’s in der nächsten Ausgabe.
Jan 1995 · DOS · read reviewWorld Village (Gamer's Zone) ( ) (80%)
As the next step along the Wolfenstein-Doom evolutionary ladder, Descent makes a great impression and a pleasing distraction. However, Descent has the same fundamental problem as Doom in terms of long-lasting playability: the only way to keep the game interesting is to up the sheer number of robots you have to kill. In the end, after thirty levels, I was ready to ascend from Descent.
1995 · DOS · read reviewJoystick (French) (80 out of 100) (80%)
Descent s'avère être une bonne doomerie, avec toutefois une dimension supplémentaire qui plaira aux amateurs de carnage à grande vitesse. Mais il est réservé uniquement aux possesseurs de PowerMac.
Feb 1996 · Macintosh · read reviewGameSpot (8 out of 10) (80%)
With addictive action, network multi-player play and Descent level editors available everywhere you turn, I say without hyperbole that Descent is destined to be a classic. Don't believe me? Download the widely available free demos (while you're at it, check out Descent II as well) and judge for yourself. Just remember to keep your airsickness bag handy.
May 1st, 1996 · DOS · read reviewComputer Gaming World (CGW) ( ) (80%)
DESCENT isn't perfect. The sequence of events can get monotonous after a while: get the blue key, get the yellow key, get the red key, blow the core, get out. But it is a game that you'll find yourself booting up time and time again. I suspect DESCENT will get old as solo game long before network players tire of it. But besides providing pulse-pounding entertainment for an amazingly low retail price, DESCENT points the way to the future of true 3D gaming, and for that reason alone it's one game that shouldn't be missed.
Jun 1995 · DOSAbsolute Playstation (8 out of 10) (80%)
Its been a little like TAKING DRIVING LESSONS, with 22 directional and action motions. I completed 9 levels on the EASY skill level and so re-started on the medium level so as not to spoil the game by completing it too quickly. This level provides just the right amount of challenge. I now feel that I have mastered all of the crafts maneuvers and tactically I have learned to slide around corners therefore avoiding nasty surprises and traps! I have completed 24 levels, but find it difficult to play for long periods because of the movement. I am still enjoying the challenge and am sure that I will complete the game in time.
Sep 1996 · PlayStation · read reviewGameplay (Benelux) (74 out of 100) (74%)
Het enige negatieve punt aan Descent is dat er vrij weinig variatie in het spel zit: alle levels lijken vrij sterk op elkaar en ook de opdracht is in wezen steeds dezelfde. Gelukkig zijn de graphics zo verbazingwekkend dat het wel een tijdje zal duren voor je er op uitgekeken bent. Een aanrader voor iedereen die zich ook maar in het minst in 3D games interesseert.
Apr 1995 · DOSElectronic Gaming Monthly (EGM) (29.5 out of 40) (74%)
This is one of those games that can be classified as "groundbreaking", because of the 360-degree movement of the ship throughout the vast levels of corridors. This PC port-over has a smooth frame rate, enhanced lighting effects and above all, the perfect control when used with the PS pad. Descent has some nice cinemas and a cool map feature, but other than proper maneuvering through the corridors, it falls short when it comes to the excitement level. Challenging though.
Mar 1996 · PlayStationMega Fun (71 out of 100) (71%)
Wem Boom zu blutrünstig war, dürfte sich mit der eher harmlosen Raumschiff-Ballerei bei Descent sicherlich eher anfreuden, vorausgesetzt er/sie kommt mit der komplexen Steuerung zurecht, wobei wir auch schon beim entscheidenden Haken des Spiels sind: Die völlige Bewegungsfreiheit erfordert nämlich eine anspruchsvolle Koordination zwischen dem Steuerkreuz und Aktionstasten, so daß man im Laufe der Fliegerei des öfteren eher mit der Steuerung als mit den feindlichen Aliens beschäftigt ist. Durch die absolute Dreidimensionalität sind zudem einige Orientierungsprobleme und ungewollte Kopfüber-Flüge vorprogrammiert.. Aber auch nach der Eingewöhnung kommt meines Erachtens kein richtiges Boom-Fieber auf. Schmerzlich vermisse ich hier einfach die düstere Atmosphäre sowie eine knisternde Spannung, nichtzuletzt wegen des fehlenden Soundtracks. Mich hat Descent jedenfalls nur kurzzeitig motiviert. Ein Probespielen lohnt sich aber auf alle Fälle.
Feb 1996 · PlayStationIGN (7 out of 10) (70%)
The control is a little complex, as you're using a joypad and not a keyboard or flight stick, but once mastered will prove relatively painless. The only big drawback lies in the game's simple objectives - it does tend to get a little repetitious. But other than that, the game is great.
Nov 21st, 1996 · PlayStation · read reviewHigh Score (3 out of 5) (60%)
Descent får lågt betyg för att det inte har den där omedelbara charmen som ett bra lir ska ha. För den som orkar och kan lära sig är Descent förmodligen himmelriket.
Mar 1996 · MacintoshBravo Screenfun (3 out of 6) (60%)
Dank ausgefeilter 3D-Optik wurde Descent schnell zum Klassiker. Nach den heutigen Maßstäben ist diese Grafik jedoch etwas veraltet. Zwei Gründe sprechen aber immer noch für den Erwerb des Klassikers. Zum einen ist der Preis unwiderstehlich. Und zum anderen ist die 3D-Grafik flott und läuft auch auf einem älteren 486-Computer sehr gut.
Mar 1997 · DOSImperium Gier ( ) (60%)
Zarówno grafika, jak i dźwięk programu, należały w 1995 roku do ścisłej czołówki. Dobrze chociaż, że pomyślano o rozdzielczości 640x480 - dzięki niej obcowanie z Descentem nie jest tak straszne, jakby to mogło się wydawać. I jeśli ktoś jest fanem gier fpp i nie drażni go tzw. klasyka, to gra ta mu się spodoba. W przeciwnym wypadku odsyłam do kolejnych części programu.
Jul 1st, 2000 · DOS · read reviewPlayer Reviews
A decent flight combat sim, but could've been better.
The Good
I personally liked the 3D engine. This game looked awesome!!! The look and feel of Descent was original, and the enemy AI was good. And you could ram into them! Descent was the title that brought Parallax Software to fame.
The Bad
My only gripe with Descent is that sometimes it's hard to orientate yourself in the tunnels. I mean, you go upside down (or downside up) and you go the opposite way a minute later! It was hard to control! Other than this minor little detail, the game was excellent.
The Bottom Line
I would buy it if you like space combat flight sims in tunnels. It may not shape up to Doom, but Descent is a winner on originality, but the controls need a little work. Highly recommended!
by James1 (240) on Sep 29th, 2001 · DOS
A stomach turning adventure...
The Good
This game is one of my favorites. This is one of the first games that was fully three-dimensional. Not just forward, backward, left, and right - but also up in down. This set a standard for three-dimensional gaming that a lot of games are still judged against.
The graphics are incredible considering the age of the game. Polygons fill the screen, and on a Pentium 233, this game is very fluid and seamlessly coherent. The sensation of speed and flight are incredible.
The sound and music in the game are extremely dynamic and realistic. The music in the background really sets the tone for the game, and therefore does not take away from the games atmosphere. The sound effects are top-notch. A fantastic array of laser blasts, explosions, and moving parts along with the sounds of robots make this a very complete environment.
The controls are fairly simple as long as you use a joystick. The keyboard is a very tricky, although complete, way of flying your machine. The keyboard allows total control over your craft, while a joystick is mostly used for positioning and weapons fire. The keyboard can be mapped out to your liking, so making it usable for yourself is fairly simple. Personally, I use a combination of both the keyboard and the joystick. This allows for more precise control of your craft, while giving you access to all of the games functions.
The artificial intelligence, depending on the level you choose, can range from easy to brutal. Located throughout each level are respawners that allow robots to reappear in level. This makes the upper levels extremely difficult to complete. But, that's what this game is about. :)
The Bad
I did not have any dislikes for this game. I believe that Interplay really pushed the envelope of computer graphics with this game.
The Bottom Line
This game, in my opinion, is one of the best games ever produced. Do yourself a favor, and pick this game up if you find it. You will not be disappointed by the game play or any other factor of this game.
by Chris Martin (1169) on Dec 6th, 2000 · DOS
The Good
Descent left me cold, sad to say. A lot of people think it was the bee's knees, but at the time, and today, I didn't really appreciate it. Technically it's very impressive - proper 3d whizzing around on a 486 is nothing to sniff at - but otherwise it just doesn't seem to offer much in the way of fun or excitement. Still, lots of people seem to like it, so I assume it's just me.
The Bad
Whilst it was a technical feat, it lacked the character of Doom - the generic robot bad guys were boring, and the levels quickly became quite tedious and samey. Ironically, it didn't have the same variety, despite the 3d-ness.
The Bottom Line
A groundbreaking fully-3d Doom-esque shooter, marred by repetition.
by Ashley Pomeroy (225) on Oct 18th, 2000 · DOS
The Good
Well first of all the fact that you can really turn 360 degrees. There are many kinds and types of enemy's in this game and i loved everyone of them. And i also loved the sound effects in this game, especially the idle sounds of the robots.
The Bad
Nothing.....
The Bottom Line
I first played this game when i was 10 years old and i can still remember that time when i play this game. This game is a true classic. Maybe not such a hit like Doom, but this game gets very close.
9.9/10
by Goteki45 (326) on Oct 26th, 2001 · DOS
Great technology, but lacks atmosphere.
The Good
The true 3-D landscape (as opposed to the 2.5-D of Doom) was fairly innovative at the time. True, Looking Glass had done it already with the Ultima Underworld games and with System Shock, but those games used sprites for the enemies. Descent not only gave you a true 3-D landscape (in which tunnels could go over and under each other), it was the first game to give you 3-D opponents.
The Bad
IMHO, it lacked atmosphere. The storyline is uncompelling, and isn't nearly as nifty as the "invade Hell with butt-kicking weapons" story of Doom or Doom II. Nor does it have the attitude of Duke Nukem 3D, the other major player of the early FPS days. Largely, Descent just feels sterile. You complete the levels not because they're cool, or because the level draws you into the game, but because it's what you have to do to go to the next level and ultimately finish the game.
The Bottom Line
If you're a First Person Shooter fanatic, Descent will tickle your fancy. The game mechanics and graphics still hold up fairly well in comparison to the current crop of FPS games. If you're just a casual FPS player, there are better, more interesting FPS games out there.
by Afterburner (486) on Mar 19th, 2001 · DOS
The Good
Ont retrouve la totalité du contenu sortie sur DOS/PC et Macintosh avec une bande son génial et des cinématiques 3D partagé avec le portage Macintosh, du contenu n'ayant pas présent sur la version DOS/PC !
The Bad
Le jeu pousse la console dans ses retranchements les performances sont catastrophiques, particulièrement en France où la console fonctionnent à 50Hz et non 60.
The Bottom Line
Portage intéressant pour la bande son et les cinématiques mais les performances rendent le jeu très difficile voir execrable à jouer.
by Saig Omaristos (138) on Mar 16th, 2023 · PlayStation
The Good
Niveau nombreux dont certains usent d'élément et d'architecture pour rajouter de la difficulté lié aux déplacement 6DOF qu'ont ne peux retrouver dans d'autres jeux de cet époque.
The Bad
Le multijoueurs manque d'intérêt. La coopération (mode campagne) est intéressante mais les items sont à partager entre les 2 joueurs, y compris les recharges d'énergies. Ces derniers ne peuvent être expulsé et partager avec les autres joueurs après capture, attention au partage donc !
The Bottom Line
Un des meilleurs jeux auquel j'ai joué !
by Saig Omaristos (138) on Mar 16th, 2023 · DOS
A 360 Degree Shooter, that is Innovative, but it is highly repeatative
The Good
The Graphics , the Speed, and the Size of the game. In 1994 this game was amazing, and it has aged fairly well over the years.
The soundtrack was good in 1994, and it fits the game well. If you are a big shooter fan, this Doom2/Wingcommander game is for you.
The Bad
That every level is the same. You go to different planets, but nothing truely changes. This brings up lack of interest, and if there is a lack of interest then there is not gameplay.
The Bottom Line
A fast paced 360 degree game, that is lacking variety, which makes it boring.
E for effort, but I give it a 4 out of 10.
by NotTwoQuick (18) on Jun 13th, 2000 · DOS
A Classic Game You Can't Go Wrong With
The Good
The graphics, it worked on older PCs, it's extendibility (many levels available, campaign creators and map editors; usually nowadays you only get map editors that let you make one standalone map at a time. This game will let you make many and zip them up into one file exactly like the included campaign), the multiplayer modes (people still play)...
The Bad
Frankly, the included levels are boring. After playing a bit I suggest getting some more levels, moving on to multiplayer or Descent II.
The Bottom Line
360 degrees of fun!
by wossname (203) on Jun 29th, 2000 · DOS
Was a good game on an older PC
The Good
It is the first of the Descent series, an old PC game where you're in a ship and fly through mines to find keys to open certain doors and kill a reactor or a boss robot.
It is just fun to be able to have the freedom to move around, and to go up to the ceiling to look at things, rather than being stuck on the floor.
The Bad
I don't know what happened from the time I played Descent years ago, and now.
There are problems! It may be because my PC is very fast now, or that I am very use to Descent 3, and how that handles, but Descent is VERY hard to handle.
The ship bounces up and down fast, and any slight movement threw me off course.
Again, this may be because of my PC. If it was that bad before, I don't think I would have bought it and loved it. I can't get sound or music that easily as well.
The Bottom Line
Your best bet is to get Descent II or III. If your PC plays DOS games well, without problem, or little problem, you may have much better luck with this game than I did. Like I said, I remember having music, sound, and moving around without problems. I wonder if it's because I only used a keyboard, or a game pad.
by Jeremy Bailey (4) on Jul 3rd, 2002 · DOS
The Good
This game lays out 3D everywhere you go (with the occasional 2D sprites). While not taking gravity levels into account, the feel of space flight is always there. The selection of cannons and missiles are very versatile and prepare players for many hard to tremendously difficult situations. In fact the game is generous with its powerups and its especially rewarding when you find them in some secret area. The secret levels spike the difficulty a lot and provide challenges that really prepare you for the much later levels of the game.
The Bad
There isn't too much fault within this game. The real annoyance is trying to find an optimum configuration for your keyboard to comfortably control the ship. Other control types do little to compensate for alternatives to the keyboard. The automap is pretty fidgety when trying to rotate and zoom it, it just doesn't follow the player quite like other 3D shooters. What makes the game a little incomplete is that some robots are not identified and don't appear on any screen between levels (such as the red hulk with homing missiles).
The Bottom Line
The game isn't perfect, but you really have to give credit for what it has to offer. The developers really knew how to balance most if not all the game elements to make this an enjoyable experience, beginning to end. While some players have complained about motion airsickness, I have not once got that feeling during gameplay. You'll never disappointed when you try this oldschool title, though I would welcome an HD remake with a wider texture variety sometime in future.
by Kayburt (22649) on Sep 18th, 2020 · DOS
A game I'm rather indifferent to.
The Good
As a programmer, I have to appreciate the amazingly fast and complex game engine, which utilizes portals (a la Unreal engine). The game ran smooth on my 386 and perfect on my 486, and looks damn good with relatively high detail level, texture mapping and gouraud shading. I'm impressed.
The Bad
But as a game, I don't like it a great deal. The controls are needlessly complex (too many keys to control, and it's not really necessary), the level design is simply not very interesting and the sound effects are horrible.
Most importantly, gameplay - it seems like a decent game and a lot of people like it (for reasons I can understand), but since I never liked freespace games I don't like this particular one any more than the others.
The Bottom Line
Again, technically impressive but other than this a fairly boring game.
by Tomer Gabel (4539) on Jan 10th, 2000 · DOS
Contributors to this Entry
Critic reviews added by Tomas Pettersson, Alsy, ryanbus84, Scaryfun, Jeanne, Patrick Bregger, shphhd, Wizo, Big John WV, Sun King, firefang9212, Paul Franzen, eradix, Tim Janssen, Dae, Alaedrain, jean-louis, coenak, Alaka, Cantillon, nyccrg, Parf, ti00rki.