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Eye of the Beholder

aka: EOB
Moby ID: 835

[ All ] [ Amiga ] [ DOS ] [ PC-98 ] [ SEGA CD ] [ SNES ]

Critic Reviews add missing review

Average score: 81% (based on 39 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 164 ratings with 8 reviews)

One of the first good dungeon crawling RPGs of the early DOS times

The Good
The first thing that drew my attention into playing this game was the wonderfully designed graphics. It's not only the intro sequence, but also how the walls, the monsters and especially the items dropped into the floor look like that still fascinate me regardless the old classic low VGA resolution of the graphics. Even though the animation is missing, the graphics design pay off for that.

Another major thing is the atmosphere both this title and the sequel offered. While there is a lack of an ingame music (even an ambient one to fit well), total silence except from the creepy sounds coming from monsters around the corner, dark empty dungeons creating a claustrophobic feeling, pits or teleport leading in even lower levels under the ground is all that makes you feel you are deep down in a creepy old dungeon left all alone to discover it's secrets not seen by many for a long time.

One interesting characteristic of the game that is missing from the rest of the series is it's non linearity. At many places in the game there are a lot of teleport portals that may allow you to skip a lot of levels. The same levels might be connected with different stairs from different places and there are a lot of different paths one can follow. In one occasion you can skip one level by falling into a pit that leads you directly in the spider level. There are many places to move around, special quests you can solve (for some of them you have to travel back to earlier levels), so many interesting places you might have missed even if you are at the final level meeting the boss and two different ways to kill the beholder. Especially the non linearity feature because of the portals is exploited in speed runs of the game finished in just ten minutes, something that could be impossible in EOB 2 or 3.

The controls and gameplay are also very well done and if someone can get used moving around with the arrow keys and acting with the mouse, one can become an expert in the game and cleverly pursue fights with even the hardest monsters by using the common side stepping trick that works in all EOBs.

The Bad
The finale of the game is maybe the most empty and unfinished I have ever seen. After you give the final blow to the beholder (or lead him to the trap by using a wand you acquire) a little window with text appears saying that you killed the evil and finished the game and then it returns you back to DOS.

The special quests even if they are fun to find, no clues are given about them and they aren't even connected to the main story. Generally, there is a lack of true story throughout the game (one mistake that changed in EOB2 and it's sequel) which doesn't destroy much the atmosphere though.

There is only one save game. A mistake also corrected in the later series.

The Bottom Line
A very good early dungeon crawling RPG, truly recommended for starters in the genre (at least for those who would still play old DOS games). Not as great as it's sequel in terms of a story but still above average. It's also a nice idea to play and finish this one first before playing the much harder sequel and transfer the party to EOB2 with all possible +3/5 weapons acquired.

DOS · by Optimus (75) · 2009

Awesome for the time, still a great game today.

The Good
- the gameplay is absolutely fluid, the controls are mouse and keypad only are easy to handle. There are no speed problems even on modern machines.

  • the graphics were outstanding for the time being, one of the early VGA AD&D games (the first if I'm not mistaken), although there's not much animation. This is especially true when compared to other RPG's of that style from that time (Bloodwych, I'm looking at you...)

  • this is also the first AD&D game that uses 2nd edition rules - all the "Gold Box games" still used 1st edition.

  • the atmosphere really makes you feel as if you're in a dungeon. You might walk around a corner while some monster blasts you from behind and you won't find out until you're almost dead.

    The Bad
    - well, there's no real adventure part. It's kill monsters, draw maps, find out which keys fit where. Storyline is typical "kill the bad guy" and not much more. And the ending is horrid - after you geek the beholder, there is some text about how you've saved everyone and went back home safely. Also, you cannot save the game after you've killed the big guy, so when you import your party to EOB2, technically you import the party that didn't finish the game. Ooh well.

  • there's only one save option. Thankfully they'd fix this in EOB2, as well as other little nitpicks.

  • no auto mapping, although I have to admit that I had a lot of fun drawing my own maps.

  • monsters are pathetically easy to kill if you're skilled at using both mouse and keyboard: whack the monster by mouse-click, then step back using the keypad before the monster can retaliate. Repeat till it's dead.

    The Bottom Line
    Still, a damn good game. A must have for every AD&D gamer, and if you ever want to play the even better sequel (EOB2 - Legend of Darkmoon) you ought to beat this game in order to import a good party with it's share of magical items etc., especially seeing how tough EOB2 is you need all the beef you can get.

DOS · by Gothicgene (66) · 2001

A decent AD&D dungeon crawl

The Good
Eye of the Beholder provides a real-time, 3-D dungeon crawl that does a good job in creating a claustrophobic dungeon atmosphere.. The VGA graphics are good and the sound is adequate. There is a wide variety of monsters, treasure, and puzzles to find. I also enjoyed being able to increase the party size by resurrecting the bodies of adventurers found throughout the dungeon.

The Bad
While the graphics for the dungeon walls and the creatures are good, there is little additional graphical detail throughout environments. This causes all the rooms and hallways to look alike after a while. Early in the game, combat presents little challenge and consist mainly of clicking attack over and over. Later fights, however, have the potential to be more challenging. Unfortunately, due to the real-time nature of the combat, even these battles can become trivial affairs in which the player can avoid damage by sidestepping before opponent attacks. Using missile weapons can be a pain as each rock/arrow/dagger thrown has to be picked up again. I found myself ignoring the back row characters so that I wouldn’t have to pick up every arrow after each encounter. I also found identification of items to be difficul,t and without a hint book, I would likely never been able to identify anything.

The Bottom Line
EOB is moderately entertaining albeit with a few flaws. This game should appeal to those who enjoy hack and slash first person RPGs and don’t mind the step-by-step movement found within. The lack of an auto-map can be a plus or minus depending on the player’s love of graph paper. Overall, an adequate dungeon romp with lots of loot, lots of levels, and minimal story.

DOS · by pogalogen (9) · 2007

Wow!!!

The Good
The MUSIC was terrific, it created the PERFECT ATMOSPHERE from the very moment you started to create your party. The PLAYABILITY was great, obviously you can´t compare it to a modern game but at the time it was awesome. Good and functional GRAPHICS.

The Bad
Well at times the games would get a bit difficult, specially if you didn´t have a hintbook. Luckily magazines proofed to be most helpful. I probably have to blame this game not only for giving me a sort of "RPG-fever" that lasts until this very day. but also for making it harder for me to overcome a mild case of arachnophobia.

The Bottom Line
It was probably the second RPG I ever played on a computer (Amiga 500) and it opened my eyes to a fantastic world. The atmosphere was just binding thanks to the graphics and the music.

DOS · by lomikin (2) · 2002

Dungeon Hacking at it's best...

The Good
EOB was by far the PC's Answer to FTL's 1988 groundbreaking game "Dungeon Master". And although similar in most gameplay aspects, EOB has enough going for it to make it an extremely enjoyable game.

The first in a trilogy of games (the second also reviewed at MobyGames), it set a PC standard that other 1st person dungeon crawls would be compared against.

Excellent game system (based on AD&D 2nd edition rules), good plot and a great dungeon crawl make EOB a classic RPG.

The Bad
The graphics were a bit drab, even for VGA graphics. Compared to Dungeon Master, it's like watching Black & White television.

The Bottom Line
If you like games like Ultima Underworld or the Original Lands Of Lore, this is a MUST HAVE in your RPG collection. Buy it, play it, and finish the game. You'll thank me for it :)

DOS · by Chris Martin (1155) · 2000

A great game, but I liked its sequel much better.

The Good
Eye of the Beholder is a true classic. It spawned two sequels and while it may not have been the first, it was definitely the best RPG game for the PC at that time (in my opinion, anyway). It had great graphics and decent engine, wonderful music, a (somewhat) innovative and effective control system and good storyline.

The Bad
Unforunately, the plot is not nearly as well executed as it was in Eye of the Beholder II: The Legend of Darkmoon, and not as interesting. Also, the game was loaded with bugs which, unfortunately, stopped me from completing it.

The Bottom Line
A real classic, shadowed by its amazing sequel, but good in its own right. Get it, play it, move on the second and be happy.

DOS · by Tomer Gabel (4538) · 2000

A champion RPG for it's time.

The Good
The game has a never ending quality about it. Just when you think you've finished a level, you can find secret areas and such. The game play is outstanding, with it almost perfectly imitating the real AD&D game, and I'm still interested in playing after owning it for ~ 10 years. The graphics are good, and so is the sound quality.

The Bad
At the end of each level there is a ladder and it asks you to enter three specific words from a book. I don't have that book anymore. So I'm confined to the first level. And you have to have quick eye-mouse co-ordination to attack.

The Bottom Line
A very good game in all respects, and true to the game of AD&D.

DOS · by Andrew Morgan (2) · 2002

Any game with Larry Elmore's art on its cover is a good game.

The Good
The interface. The change of interface from the traditional SSI gold box series was welcomed warmly. Don't get me wrong, I love the traditional gold box style of games but this was great because the battles now were in the same screen as the adventuring windows. It didn't feel like you left the game to go battle and then came back. It kept you right in there and the graphics greatly improved from the other series. It was just a fun game that was new at the time. Fairly large, I never did finish it but got very close.

The Bad
Some of the dungeons were pretty "blah". Monotonous and felt like you were just wandering aimlessly. I think that was their point in a way. It felt like the two guys in the back of your party were worthless unless they were spell casters.

The Bottom Line
Good. A good 7.5 out of 10. If you ever should have the chance to play it, check it out.

DOS · by OlSkool_Gamer (88) · 2004

Contributors to this Entry

Critic reviews added by S Olafsson, Terok Nor, Tim Janssen, Narushima, Jo ST, Mr Almond, RetroArchives.fr, RhYnoECfnW, Patrick Bregger, Kayburt, Yearman, Big John WV, lights out party, chirinea, Sun King, Scaryfun, Omnosto, Emmanuel de Chezelles, Mr Creosote.