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DescriptionFreed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.
Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.
The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.
The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.
- "上古捲軸 III：魔捲晨風" -- Traditional Chinese spelling
- "上古卷轴III：晨风" -- Simplified Chinese spelling
Part of the Following Groups
- Animals: Cats
- Console Generation Exclusives: Xbox
- Covermount: Fullgames
- Elder Scrolls series
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Fantasy Creatures: Orcs
- Gameplay feature: Alchemy
- Gameplay feature: Burden / Encumbrance
- Gameplay feature: Character development - Repetition
- Gameplay feature: Hunting
- Gameplay feature: Journal
- Green Pepper releases
- Middleware: Gamebryo/Lightspeed/NetImmerse
- Morrowind series
- PC Gamer Presents Games
- Physical Bonus Content: World Map
- Software Pyramide releases
- Technology: amBX
- Xbox Classics releases
- Xbox Platinum Hits releases
|Virtual tourism||Windows||Unicorn Lynx (181490)|
|The best single player RPG I've ever seen, and probably the best for a while.||Windows||munchner (11)|
|Although flawed, still one of the best console RPGs to date.||Xbox||Entorphane (375)|
|Sigh...||Windows||The Fabulous King (1337)|
|The third installment in the ES series is, like its predecessors, a flawed masterpiece.||Windows||ShadowShrike (303)|
|Bites more than it can chew||Windows||Zovni (10633)|
|One Giant Ball Of Awesome||Xbox||Lord Dayin (11)|
|Nearly as much freedom as real life||Xbox||Horny-Bullant (59)|
|Never since Ultima 7 has a game been so expansive||Windows||Sam Hardy (82)|
|'Many Fall One Remains...'||Windows||MasterMegid (902)|
|GamePro (US)||Xbox||Jun 12, 2002||5 out of 5||100|
|Gamers.at||Windows||Jul 29, 2002||90 out of 100||90|
|Game Vortex||Windows||2002||9 out of 10||90|
|Imperium Gier||Windows||Oct 08, 2002||8.3 out of 10||83|
|Legendra||Windows||Dec 18, 2002||80|
|GamesAreFun.com (GAF)||Xbox||Apr 23, 2003||8 out of 10||80|
|Link Cable Gaming||Windows||Nov 16, 2016||7.9 out of 10||79|
|Just RPG||Xbox||Sep 22, 2002||B||75|
|Just RPG||Windows||Sep 22, 2002||B||75|
|Topic||# Posts||Last Post|
|Add Game Group||4||Pseudo_Intellectual (63270)
Dec 24, 2012
|Morrowind vs. Oblivion||19||St. Martyne (3649)
Jul 26, 2007
|3D game comparison||2||Indra was here (20891)
Jun 26, 2007
1001 Video GamesThe Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
ContentMorrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.
Creature differencesSome monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.
GraphicsEver wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.
ReferencesThere is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.
- 2002 – #9 Best PC Game of the Year (Readers' Vote)
- Computer Games Magazine
- March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year
- 2002 - PC RPG of the Year
- 2011 – #14 Top PC Game of the 2000s
- RPG Vault
- 2002 - Game of the Year
- 2002 - Role-Playing Game of the Year
Related Web Sites
- The Elder Scrolls III: Morrowind (official website)
- Baldurdash (Kevin Dorner's site has bug fixes for Morrowind)
- Elder Scrolls III: Morrowind (The official homepage of Elder Scrolls III: Morrowind. Contains general information, downloads, art, and plug-ins.)
- Hints for Morrowind (Need just a few clues about Morrowind? These question and answer hints provide nudges before the final solutions are revealed.)
- Morroblivion (A free mod that brings Morrowind into Oblivion by converting the game files.)
- Morrowind at RPGDot (Contains news, information, and downloads for Elder Scrolls III: Morrowind.)
- Morrowind Summit (A Morrowind fan site containing vast amounts of information about the land of Morrowind and how to create your own Morrowind adventures.)
- Telesphoros' List o' Mods (One man's opinion of the ESSENTIAL fan-made enhancements (mods) to the Morrowind world.)
- The Elder Scrolls III: Morrowind - FAQs & Guides (A multitude of walkthroughs, faqs, maps, text files on Morrowind.)
- Wikipedia: The Elder Scrolls III: Morrowind (Article about the game in the open encyclopedia)
- Wiwiland (French modding community with a lot of exclusive mods.)
Windows Credits (118 people)
80 developers, 38 thanks
Guy Carver, Scott Franke, Ahn Hopgood, Chris Innanen, Mat Krohn, Mike Lipari, Steve Meister, Matt Picioccio, Kerry Sergent, Craig WaltonAdditional Programming:
Hal Bouma, Victor Breuggemann, David DiAngelo, O'dell Hicks, Scott Hofmann, Andrew Nunn, Casey O'Toole, Erik ParkerWorld Art & Building: