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It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material?


Planetfall Atari ST Examining tapes in the Rec Area.
Planetfall DOS You'll have to eat and drink from time to time.
Planetfall DOS First contact with the native language.
Planetfall Atari ST Elevator Lobby.

Promo Images

Planetfall Magazine Advertisement
Planetfall Magazine Advertisement Pages 104-105
Planetfall Magazine Advertisement

Alternate Titles

  • "Sole Survivor" -- Working title
  • "Planetfall - a science fiction story" -- Tag-lined title
  • "プラネットフォール" -- Japanese spelling

Part of the Following Groups

User Reviews

Witty, atmospheric and emotional DOS General Error (4374)
A surprisingly uninspiring adventure DOS zorkman (228)
Not impressed. DOS Foopy (12)
Top ranking, text-only, text adventure DOS Andrew Fisher (707)
The best IF game I every played, and the only one I solved by myself. DOS David Ledgard (63)
One of the best Infocom games, set in a comic sci-fi environment DOS Frecklefoot (201)
Milestone of Character Development DOS Tony Van (2855)

Critic Reviews

Computer Games Apple II Feb, 1984 A+ 100
Computer Games Atari 8-bit Feb, 1984 A+ 100
Computer Games DOS Feb, 1984 A+ 100
Computer Games PC Booter Feb, 1984 A+ 100
CU Amiga Amiga May, 1991 85 out of 100 85
Amiga Action Amiga Jan, 1991 82 out of 100 82
All Game Guide Macintosh 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Tilt Atari ST May, 1987 13 out of 20 65
Adventure Classic Gaming DOS Aug 21, 2001 3 out of 5 60
64'er Commodore 64 Aug, 1984 Unscored Unscored


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1001 Video Games

Planetfall appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Accardi-3 is named after Gabrielle Accardi, Infocom's Marketing person.

Cancelled sequel

A third sequel for Planetfall was planned and almost released in 1995. "Planetfall - The Search for Floyd" was supposed to take place 100 years after Stationfall, and dealt mainly with the resurrection of the beloved Floyd thanks to an alien device. A full design doc and storyline was completed circa 1993 by Steve Meretzky and the game was supposed to start development for the Return to Zork engine by late 1994. The deal went sour however, and all that survives of the game are some conceptual screenshots.

Easter Eggs

If you add a six to the beginning of the ID number on the enclosed card and space out the digits appropriately, you'll get the phone number to The Tech, MIT's official newspaper.


The sci-fi based janitor turned hero theme of Planetfall was also used in later adventure games such as the Space Quest series and Future Wars.


A novelisation (perhaps better termed a cross-promotional tie-in loosely related to the original property) of the game was produced by Byron Preiss (with a grey-striped cover design emulating Infocom game packaging), published by Avon Books. It was written by Arthur Byron Cover and first published in August of 1988. Its ISBN is 0-380-75384-7 and the rear cover blurb reads as follows:
"Arthur Byron Cover combines the antic sense of Robert Sheckley, the far travelling of A. E. Van Vogt, the deadly serious wry whimsy of Kurt Vonnegut... with a fresh, invigorating talent all his own." - Harlan Ellison


The recruiting poster said, "Join the Stellar Patrol and visit exotic worlds!"

Homer took the poster's advice and signed up for service. His heroism on the planet Resida quickly earned him a promotion, and Homer was assigned to the most important Diplomatic Conference in the history of the Third Galactic Empire.

Then Homer got lost. Really lost.

Fortunately, Homer was accompanied by his loyal robot Oliver and the ghost of his beloved robot Floyd.

The fate of the empire depended on the Stellar Patrol's finding Homer--the only man in the fleet who can play the soprano saxophone!


The old "Folio" packaging of Planetfall consisted of a folder containing "Today's Stellar Patrol" - recruitment brochure, a Special Assignment Task Force I.D. card, three postcards (Ramos II, Nebulon, and Accardi-3), and a personal diary (4 pages, 1 empty).

The re-release of Planetfall used the standard box format which consisted of a grey box with colored horizontal stripes. It contained "Today's Stellar Patrol" - recruitment brochure, a Special Assignment Task Force I.D. card, three postcards (Ramos II, Nebulon, and Accardi-3), and a personal diary (4 pages, 1 empty).

The Science Fiction Classics collection consisted of The Hitchhiker's Guide to the Galaxy, Planetfall, and A Mind Forever Voyaging in a specially designed trilogy slipcase.


(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Planetfall:

  • Number of rooms: 105
  • Number of different ways to die: 41
  • Number of words in vocabulary: 666
  • Number of takeable objects: 49

    Working title

    (From The New Zork Times, Vol.3 No.1, Winter 1984)

    Planetfall was titled Sole Survivor by its author, Steve Meretzky, and later shortened to just Survivor. When Infocom discovered another game called Survivor, they decided they'd rather switch than fight. Infocom's ad agency, Giardini/Russell, submitted a list about 30 long, their favorite of which was Lost Planet. Reaction was less than enthusiastic, not the least because it reminded two of Infocom's employess of the TV series, Lost in Space. Marc Blank suggested Planetfall during a long, frustrating meeting - he thought he had seen it once in an SF book as a word meaning arrival on a new planet (much like landfall). Nobody really believed him, but it was never improved upon.

    Information also contributed by Adam Baratz,Belboz,Pseudo_Intellectual,Ricky Derocher,Tony Van, and Zovni

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