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DescriptionSora, Donald, and Goofy are back in the third installment (second for PS2) of the Kingdom Hearts series, continuing where Kingdom Hearts: Chain of Memories left off. The trio awakens from their sleep and goes to Twilight Town. When the game begins, you will first have control over a boy name Roxas who wields a dual-Keyblade. He is trying to enjoy the remainder of his summer vacation with his friends but he keeps having flash-backs of someone else's memories.
When he meets up with Sora, the two learns they have a special connection with one another. Afterwards, the group will continue their search for King Mickey and Riku. This time, they will travel to new worlds and work with various characters from the Disney and Final Fantasy universes. This includes worlds from not only Disney's animated movies but other movies as well like Pirates of the Caribbean and TRON.
In Kingdom Hearts II, Sora and his friends will battle various enemies including the Heartless from Kingdom Hearts, but also a group of enemies called Nobodies. Nobodies are "nonexistent beings" who are under the control of Organization XIII - a group of 13 members in black coats that Sora and his friends have reduced down to just half.
Gameplay is very similar to Kingdom Hearts: the player controls Sora with Donald and Goofy helping with their magic and attacks. Sora can use various magic powers as well as use Summon which will call upon the aid of special Disney characters that will temporarily fight alongside him. A new feature of combat are "Reaction Commands". Some enemies will leave themselves open during attacks, and if the player presses the Reaction Command button when prompted Sora will take advantage of the situation, either turning an enemy's attack against them, striking from a defenseless side for extra damage, or avoiding an otherwise unavoidable attack. As the trio levels up and progresses in the game they will gain new abilities that they can equip. Also, after Mickey meets the party, if Sora is KO'd the player will have the option of controlling Mickey and defending Sora until he can recover.
Another new feature is the Drive gauge. When filled and activated Sora absorbs the strength of his allies and gains new powers, like long range magical bullets in Magician form or the ability to use two keyblades in Strength form. Using Drive forms will power them up, unlocking new abilities and allowing them to be used for longer periods of time.
The Gummi Ship returns, but the speed of combat during Gummi Ship level has been greatly increased. While the path of the Gummi Ship is still out of the player's control, the ship can now attack enemies to the front, sides, and behind. Gummi Ship levels can be re-challenged at different difficulty levels, with different levels offering greater challenge and new enemy patterns. Achieving high scores in these levels rewards new Gummi Ship parts and plans.
There are no PlayStation 2 user screenshots for this game.
There are 14 other screenshots from other versions of this game or official promotional screenshots.
- "王國之心2" -- Chinese spelling (Traditional)
- "王国之心2" -- Chinese spelling (Simplified)
- "Wangguo zhi Xin" -- Chinese title
- "KH2" -- Abbreviated title
- "キングダムハーツII" -- Japanese spelling
Part of the Following Groups
- Console Generation Exclusives: PlayStation 2
- Franchise crossovers
- Gameplay feature: Quick Time Events / QTEs
- Games made into comics
- Kingdom Hearts series
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Walt Disney games
|Lawrence||Apr 17, 2006||A||100|
|RPG Kingdom||Nov 19, 2006||20 out of 20||100|
|Gaming Age||Mar 28, 2006||A||100|
|Mygamer.com||Apr 19, 2006||9.6 out of 10||96|
|GamesCollection||Oct 01, 2008||9.5 out of 10||95|
|411mania.com||Jul 16, 2006||9.2 out of 10||92|
|JustPressPlay||Apr 11, 2006||9.1 out of 10||91|
|GamePro (US)||Mar 29, 2006||4.5 out of 5||90|
|4Players.de||Sep 30, 2006||88 out of 100||88|
|Pelit||Oct, 2006||84 out of 100||84|
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Bug/GlitchIn the Olympus Coliseum world, there is a Heartless, one of the game's main enemies, that goes into a T-stance (a pose characters are in during development). This glitch could possibly be due to bad placement, meaning that it could have moved a short amount from where it originally spawned.
ReferencesThe Rock Titan, from the Disney movie Hercules and an optional boss in the original Kingdom Hearts, is seen only once in the entire game (Olympus Coliseum's intro). It's not possible to see or fight him at any other time in the game by normal means. The Ice Titan, who was also in the first game and Hercules, makes no appearance at all.
Two Behemoth Heartless, the huge, purple, mammoth/bull-like creatures from the original Kingdom Hearts were going to be in the 1000 Heartless War, but were cut for unknown reasons.
Suicide attemptIn the Japanese release of the game, in the level Port Royal, the character Will Turner points his gun to his head and attempts to commit suicide. For obvious reasons, this was removed from all other versions of the game, although another cutscene, which depicts a sword pierced through someone's chest, was left intact. Other changes for the American and English versions of the game include differences in the battle with Xigbar, on the final level, where his "shooting scope" is brighter and more accurate to see.
- 2006 – Best Role-Playing Game of the Year
- 2006 – #3 Best Original Soundtrack of the Year
- 2006 – #7 PS2 Game of the Year
Related Web Sites
- Kingdom Hearts 2 (Official Site)
- KINGDOM HEARTS II (Official Japanese site)
- Wikipedia: Kingdom Hearts II (Information about Kingdom Hearts II at Wikipedia)
monkeyislandgirl (8698) added Kingdom Hearts II (PlayStation 2) on Apr 04, 2006
Credits (514 people)
442 developers, 72 thanks
Director + Concept Design:
Kazushige Nojima (Stellavista Ltd.)Music: