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Kingdom Hearts II

aka: KH2
Moby ID: 21912
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Description official descriptions

Sora, Donald, and Goofy are back in the third installment (second for PS2) of the Kingdom Hearts series, continuing where Kingdom Hearts: Chain of Memories left off. The trio awakens from their sleep and goes to Twilight Town. When the game begins, you will first have control over a boy name Roxas who wields a dual-Keyblade. He is trying to enjoy the remainder of his summer vacation with his friends but he keeps having flash-backs of someone else's memories.

When he meets up with Sora, the two learns they have a special connection with one another. Afterwards, the group will continue their search for King Mickey and Riku. This time, they will travel to new worlds and work with various characters from the Disney and Final Fantasy universes. This includes worlds from not only Disney's animated movies but other movies as well like Pirates of the Caribbean and TRON.

In Kingdom Hearts II, Sora and his friends will battle various enemies including the Heartless from Kingdom Hearts, but also a group of enemies called Nobodies. Nobodies are "nonexistent beings" who are under the control of Organization XIII - a group of 13 members in black coats that Sora and his friends have reduced down to just half.

Gameplay is very similar to Kingdom Hearts: the player controls Sora with Donald and Goofy helping with their magic and attacks. Sora can use various magic powers as well as use Summon which will call upon the aid of special Disney characters that will temporarily fight alongside him. A new feature of combat are "Reaction Commands". Some enemies will leave themselves open during attacks, and if the player presses the Reaction Command button when prompted Sora will take advantage of the situation, either turning an enemy's attack against them, striking from a defenseless side for extra damage, or avoiding an otherwise unavoidable attack. As the trio levels up and progresses in the game they will gain new abilities that they can equip. Also, after Mickey meets the party, if Sora is KO'd the player will have the option of controlling Mickey and defending Sora until he can recover.

Another new feature is the Drive gauge. When filled and activated Sora absorbs the strength of his allies and gains new powers, like long range magical bullets in Magician form or the ability to use two keyblades in Strength form. Using Drive forms will power them up, unlocking new abilities and allowing them to be used for longer periods of time.

The Gummi Ship returns, but the speed of combat during Gummi Ship level has been greatly increased. While the path of the Gummi Ship is still out of the player's control, the ship can now attack enemies to the front, sides, and behind. Gummi Ship levels can be re-challenged at different difficulty levels, with different levels offering greater challenge and new enemy patterns. Achieving high scores in these levels rewards new Gummi Ship parts and plans.

Spellings

  • キングダムハーツII - Japanese spelling

Groups +

Promos

Credits (PlayStation 2 version)

750 People (678 developers, 72 thanks) · View all

Director + Concept Design
Main Programmers
Planning Director
Planning Director: Map
Planning Director: Event
3D Modeling Direction: Map
Art Director
Art Director: Texture
Art Director: Interface
Art Director: VFX
Scenario
Music
Syntheizer Operator
Sound Programmer
Supervising Dialogue Editor
Sound Designer
Movie Director
Co-Producer
Producer
Base Story
Text Planners
Programmers
[ full credits ]

Reviews

Critics

Average score: 85% (based on 47 ratings)

Players

Average score: 4.0 out of 5 (based on 75 ratings with 8 reviews)

One of the best RPG's I've ever played.

The Good
WARNING: POSSIBLE SPOILERS

What happens when you mix Disney characters like Micky Mouse and Donald Duck with characters from one of the most famous RPG series ever, Final Fantasy, while adding characters of your own (Sora, Riku, Kairi, ect.) and having a story about evil shadows called Heartless who feed on the darkness in people's hearts and can only be stopped by the "Keyblade"? Well, you would think the end product would be a confusing mess. If you still think that, you must be a FPS fan boy (no offence to people who like Half-life or Team Fortress). But SquareSoft (now SquareEnix) and Disney Interactive had made undeniable proof that complete opposites can coincide peacefully with Kingdom Hearts. Well... "The story is not over"... and thank god because this game out-does the original by far. Not that the first installment was bad, it was just missing something. And this game, in my eyes, has just that.

The story continues from the second installment of the series, Kingdom Hearts: Chain of Memories (which I've never played at time of review). Namine has made Sora and his friends fall into a deep sleep, along with erasing everyone's memory of him. We start the story off with a boy who lives in a town called Twilight Town named Roxas, who's seemingly normal life shall soon reveal secrets that perhaps should of stayed secret... The story is very well made, and flows quite smoothly with the rest of the series, give or take a few plot holes.

The gameplay is a greatly improved version of Kingdom Hearts'. Almost everything has been improved: Fighting system, camera system, menu operation, synthesis, magic, summons, everything! And things such as Drives and a Shortcut menu just makes it all better. One of my favorite additions is Reaction Commands. These let you execute actions that shows Sora's true skills of combat. There are also mini-games that you can play. And the boss battles actually make me want to fight them (and that doesn't happen often)! All of the bosses give some moderate to extreme challenge, and most are really just a lot of fun! I can say absolutely nothing bad about 95% of the game. And the other 5%? Well... we'll get to that later.

The graphics are absolutely amazing. Some detail is so extreme, I wonder sometimes how Square could push the boundaries of the system so much. These graphics are one of the best examples of what a PS2 can really do! The cutscenes have specials "movements" for the characters in 60% of the shots. Let me explain: Sometimes in cutscenes, the models just talk like they do in game. But most of the time, their movements are exclusive to that cutscene, and their mouth syncs with the words almost perfectly.

The music is one of the best game tracks I have ever heard in my life. Some songs, such as "Vim and Vigor", give a sense of an evil aura surrounding the area, while "The Encounter" (one of my favorites) pumps you up for fight and gives you a feeling of "I'm ready to kick some ass!!!" Other music tracks in the game are also worthy of praise. The music will definitely fit the situation, whether walking in the mystic tower of Yen Sid, or getting one step closer to the final battle in the World That Never Was. The theme, "Sanctuary", is also a great song. As for the voice acting, it is wonderful. Not only do the original characters have good actors/actresses, but they have done something that is almost impossible: having almost every Disney character have their original actor. Obviously, Mickey, Donald, Goofy , and every one voiced by Jim Cummings (god-like actor) have their voices, but most of the others do to! Hades, Maleficent, Oggie Boogie, Ursula, Daisy, Minnie, Merlin, and even the freakin' Emperor from Mulan (I'm pretty sure)- ALL have their original voice talents. That, my friends, is commitment. The FF cast is good, too.

So far it sounds like the perfect game, right? Well, about that other 5%...

The Bad
...there are somethings I can't forgive.

Most of the Disney characters retain their original actors (amazingly). But, obviously, they couldn't do this for all of them. The worst cases are Nala and Scar. Nala's "new" actress is very bland and dull. I can't hear any emotion in her voice. It's almost like GLaDOS is voicing her- no, GLaDOS can actually out-perform Nala's actress. And she's a computer! And Scar's biggest mistake: he's not voiced by Jeremy Irons. Without him, Scar isn't Scar in my opinion. Instead of going the 2nd best option, Jim Cummings (see "Be Prepared"), they go with some one who does a TERRIBLE job being Irons. At least he's better than Nala...

Also, some classic moments (Scar's "little secret" to Simba, Hades's so-called "death", ect.) are completely butchered. For example, in the "final battle" at Pride Rock, there is no fire at all. It doesn't even take place at night. In my opinion, this brings the awesome-ness of the whole thing down immensely. Perhaps that would be too "dark", but if they did it in the 90's, they can do it now!

On one last note, I kind of liked the Trinity mark stuff. But that's not to serious.

The Bottom Line
Overall, this game is a must buy for any PS2 owner. Even if you don't like RPGs, buy it. You will not in anyway be sorry for that purchase.

PlayStation 2 · by Deleted (197) · 2010

Best RPG companies crank out another gem.

The Good
I love the free-roam RPG gameplay and detailed level design. I love no text boxes and an option for subtitles and Japanese voice acting. Character development is a big plus since there will be a third game in the making. Also, the game wouldn't have been a success if it wasn't for all the original cast voicing all the Disney characters which really boosted the popularity of the game.

The Bad
The agonzing prologue to the actual game. I know you need to know the back story but it least cut it down to an hour. I thought a lot of levels making a second go around was kind of pointless. I thought they should have gone a different way of introducing the villians. The last thing was the amount of unlockables in the game was way too few. A trailer for the new game was great and all but they could have at least have thrown in some concept art or some alternate endings if you completed certain mini-games.

The Bottom Line
A great wholesome game for everyone. Disney fanatics is a must buy and also for RPG fans. Even people how didn't particularly into this stuff should play the first just to play the second because its that good.

PlayStation 2 · by Jacob Gens (1115) · 2007

Fun, but not quite as fun as the original

The Good
Kingdom Hearts II brings back the set of playing characters that made the original fun. The story line fits in well with what happened before, but if you have not played the original, the story seems to run all right on its own (more or less).

The battle system and controls are pretty much just like before with a few new add-ons. This makes it fairly easy to get up-to-speed.

The new worlds are probably the best new thing in this game. As can be seen from the square soft website, you'll get to see some new characters from Disney movies pop up. There are some surprise worlds and new villains to cope with that definitely made me smile.

Traveling between worlds on the gummi ships is a lot more fun this time round. There are a lot of challenges and rewards that are associated with traveling through the asteroid fields multiple times. Plus you can now zoom between unlocked worlds which decreases one of the biggest pains in the original Kingdom Hearts.

The CG cut scenes are really nice and quite well done.

The Bad
Where the game falls short is that it just seems to play very sequentially. You kind of get to a world and follow on a more-or-less well defined path.

Absent are really spatially challenging worlds where getting to treasure chests takes a whole lot of careful planning and maneuvering. There just isn't the same level of challenges in this game. You don't get to fly around or really swim that much.

Battles are pretty much unchallenging IMHO. You sort of get in one, mash the X button until you get the job done. And unlike the original, most boss battles and level clearing challenges are pretty easy to get through the first time.

Also the new add-ons don't seem that useful. I only used a summon twice in the game, and that was only to figure out what it did. Team-ups tend to be annoying because you tend to call them up accidentally when you meant to do a reaction command on the same button.

The Bottom Line
This sequel is something a lot of Kingdom Hearts fans will jump on. I just had to have it. If you are like me then you'll like some of the new things but also feel like you aren't challenged enough for most of the game.

It's fun, yes, but it just feels like a bit of a drop. Not as bad as FFX to FFX-2.

Nice CG, okay story, fun worlds with some nifty surprises, boring challenges and battles.

PlayStation 2 · by Yuzo Kanomata (3) · 2006

[ View all 8 player reviews ]

Trivia

Bug/Glitch

In the Olympus Coliseum world, there is a Heartless, one of the game's main enemies, that goes into a T-stance (a pose characters are in during development). This glitch could possibly be due to bad placement, meaning that it could have moved a short amount from where it originally spawned.

References

The Rock Titan, from the Disney movie Hercules and an optional boss in the original Kingdom Hearts, is seen only once in the entire game (Olympus Coliseum's intro). It's not possible to see or fight him at any other time in the game by normal means. The Ice Titan, who was also in the first game and Hercules, makes no appearance at all.

Two Behemoth Heartless, the huge, purple, mammoth/bull-like creatures from the original Kingdom Hearts were going to be in the 1000 Heartless War, but were cut for unknown reasons.

Suicide attempt

In the Japanese release of the game, in the level Port Royal, the character Will Turner points his gun to his head and attempts to commit suicide. For obvious reasons, this was removed from all other versions of the game, although another cutscene, which depicts a sword pierced through someone's chest, was left intact. Other changes for the American and English versions of the game include differences in the battle with Xigbar, on the final level, where his "shooting scope" is brighter and more accurate to see.

Awards

  • 4Players
    • 2006 – Best Role-Playing Game of the Year
    • 2006 – #3 Best Original Soundtrack of the Year
  • GameSpy
    • 2006 – #7 PS2 Game of the Year

Analytics

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  • MobyGames ID: 21912
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Contributors to this Entry

Game added by monkeyislandgirl.

Additional contributors: Reborn_Demon, DreinIX, Arejarn, Patrick Bregger, Deleted.

Game added April 7, 2006. Last modified December 19, 2023.