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DescriptionStreet Fighter II is a fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has his or her own reasons for wanting to win against the others.
Each character has his or her own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depends on the characters orientation (ducking, airborne or standing still). Street Fighter II has a "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.
- "Street Fighter II" -- SNES title
- "SF 2" -- Informal abbreviation
- "스트리트 화이터 II" -- Korean spelling
- "ストリートファイターⅡ" -- Japanese spelling
Part of the Following Groups
- Game Center CX challenge games
- Games made into comics
- Games made into movies
- Games made into TV series
- Games referenced in movies
- Street Fighter series
- Video games turned into board / card games
|GamePro (US)||SNES||Aug, 1992||20 out of 20||100|
|Freak||SNES||Oct, 1992||98 out of 100||98|
|Mean Machines||SNES||Jul, 1992||98 out of 100||98|
|Play Time||SNES||Oct, 1992||91 out of 100||91|
|ST Action||Atari ST||Feb, 1993||84 out of 100||84|
|Lens of Truth||SNES||Feb 12, 2009||8 out of 10||80|
|Retro Archives||DOS||Dec 12, 2018||9 out of 20||45|
|Retro Archives||Atari ST||Dec 12, 2018||6.5 out of 20||32|
|Retro Archives||Commodore 64||Dec 12, 2018||6 out of 20||30|
|Power Play||DOS||Nov, 1993||19 out of 100||19|
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C64 versionOne interesting quirk about the Commodore 64 version of the game is that the special moves printed in the manual for each character were just plain wrong.
Modul sizeStreet Fighter II for Super NES was the first game for the console to feature 16 Megabits (2 Megabytes) of memory. At the time, the biggest games released for both Super NES and Sega Genesis had 12 Megabits.
Ryu and KenSomething few people (at least nowadays) realize about Street Fighter II is why on the original release Ryu and Ken where carbon copies of each other. Sure, the tradition of having two very similar main antagonistic characters is present on pretty much all 1-on-1 fighting games since it works as a standard dramatic component, but the reason for said tradition's creation on SF2 was purely practical: the original arcade version of the game didn't come with different palettes, so there was no way to have two players controlling the same character without getting confused. Thus having Ryu and Ken available was the only real way in SF2 to have a fair and completely even fight.
Sheng LongRemember the Sheng Long controversy? Whenever Ryu won a match he would say his trademark phrase just as anyone else, but his was a little more cryptic than the others: "You must defeat Sheng Long to stand a chance" Who the hell is Sheng Long?? That was what most western SF2 players though. The answer as usual was in a botched translation effort: Sheng Long is the chinese pronunciation of Sho-Ryu, as in Sho-Ryu-Ken, aka the Dragon Punch. Ryu was saying that you had to master his technique in order to beat him, but for some odd reason that we'll never know English, Chinese and Japanese got all mixed up in some poor translator's head and the "Sheng Long" was phonetically transcribed as it was, and coupled with Ryu's cryptic message gave the impression that he was talking about some hidden character.
The rumor flew around from day one (among other famous SF2 hoaxes like the one about you being able to ride Guile's Jet or beating up the bystanders in some stages), but it really spread like wildfire when as an April Fool's joke EGM published an article about how there really was a secret character named Sheng Long unlockable via ungodly gaming prowess (beating all characters in "perfect" matches). Regardless of how ridiculous the rumor was, every kid out there poured coin after coin in the SF2 machines and spent hours in front of the home versions in an effort to unlock said character.
References to the game
- In the music video Juicy, by The Notorious BIG, he has a couple of homeboys play Street Fighter II for SNES on a big screen. Even in the song, after the chorus, he starts the third verse by saying: "Super Nintendo, SEGA Genesis, When I was dead broke, man I couldn't picture this!"
- In the 1993 movie City Hunter starring Jackie Chan, there's a part where Jackie, who is playing private eye, fights villains on a shipboard. Accidentally he gets smashed into arcade machine... with Street Fighter II running on it. After electric shock he transforms into Honda, then Chun-Li, Guile, Dhalsim (stretching limbs included) and fights an enemy who transforms into Ken.
ReferencesIn Zangief's ending former Russian prime minister Mikhail Gorbachev does a cameo.
SalesAccording to publisher Capcom, Street Fighter II has sold 6.3 million copies worldwide since its initial release (as of June 30, 2016).
Street Fighter II gamesStreet Fighter II is the first of no less than five Street Fighter II games:
- Street Fighter II - the original that started it all.
- Street Fighter II': Special Champion Edition - allowed you to play the boss characters Balrog, Sagat, Vega and Mr. Bison.
- Street Fighter II Turbo: Hyper Fighting - introduced new moves, faster game speed and different colors for the character costumes.
- Super Street Fighter II - this one introduced characters Cammy, Fei Long, Dee Jay & T. Hawk and added even more moves.
- Super Street Fighter II Turbo - final and most polished version, this one introduced secret character Akuma.
SFLIUSince the (US Gold) DOS version release was rather late, some PC enthusiasts 'released' a home-made clone of the game in the meantime. Though not being an exact 1:1 copy, the project (referred to as SFLIU, more details on http://syste.ms/sfliu.html) features the basic fighters' moves and specials and even allows for the specific arcade sound effects (like Ryu screaming out "Hadoken!") to be played via PC speaker, a feature not implemented in the official US Gold release. Unfortunately, the SFLIU graphics and gameplay are poor compared to the real thing, but some hacks and patches that came later on provided some new innovating moves not found in the original Street Fighter game.
- Commodore Format
- July 1993 (Issue 34) - Modern Classics: Beat-'em-ups
- November 1994 (Issue 50) – #19 The All-Time Top 50 C64 Games
- November 1994 (Issue 50) – #9 The Bottom 10
- July 1992 (Issue 36) - Game of the Month
- Game Informer
- August 2001 (Issue #100)
- #22 in the "Top 100 Games of All Time" poll
- 2001 – #30 Top Game of All Time
- Power Play
- Issue 02/1993 – #3 Best SNES Game in 1992
- Retro Gamer
- October 2004 (Issue #9) – #27 Best Game Of All Time (Readers' Vote)
Related Web Sites
Arcade Credits (33 people)
29 developers, 4 thanks
Satoru Yamashita (S.Y), Ikuo Nakayama (Ikusan.Z), Shoei Okano (Sho), Eri Nakamura (Erichan), Yoshiaki Ohji (Pigmon), Mizuho Kageyama (Katuragi), Toshiharu Matsunaga (Mak!!), Sayuri Shintani (Manbou), Takashi Hayashi (Ballboy), Akemi Kurihara (Kurisan), Q Kyoku (Q Kyoku), Miki Shiroto (Mikiman), Hitoshi Nishio (Tanuki), Yamachan (Yamachan), Shinji Sakashita (S.Taing), Asae Nishitsuji (Nissui), Miho Kobayashi (Buppo), Yoko Sakamoto (Ziggy), K. Koizumi (Zummy), Yuki Nakamura (Nakamura), M. Okazaki (Okazaki)Programmer: