Jacob Stephens

Moby ID: 1150

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After receiving a Bachelor of Architecture from Penn State University in 1996, Jacob accepted a position at LucasArts Entertainment Company, where he was a Level Designer on Jedi Knight: Dark Forces II (PC), Jedi Knight: Mysteries of the Sith (PC), and Star Wars: Episode I Racer (N64/PC). After creating backgrounds for Escape From Monkey Island (PC/PS2), he joined Nihilistic Software to work as a designer under then President/CEO/Design Director Ray Gresko. After Ray's departure Jacob worked as Lead Designer on StarCraft: Ghost and Marvel: Nemesis.

In 2005 he returned to the East Coast with his wife and family, and is currently working for Crackpot Entertainment as Lead Level Designer on Insecticide.

Credited on 10 games

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Insecticide: Part 1 (2008, Windows) Co-Project Leads
Insecticide (2008, Nintendo DS) Co-Project Leads
Marvel Nemesis: Rise of the Imperfects (2005, GameCube) Lead Designer
Sigma Star Saga (2005, Game Boy Advance) Additional Backgrounds
Star Wars: Episode I - Racer (2000, Macintosh) Course Designers
Vampire: The Masquerade - Redemption (2000, Windows) Designer
Escape from Monkey Island (2000, Windows) 3D Backgrounds
Star Wars: Episode I - Racer (1999, Game Boy Color) Course Designers
Star Wars: Jedi Knight - Mysteries of the Sith (1998, Windows) Level Designers
Star Wars: Jedi Knight - Dark Forces II (1997, Windows) Level / Scenario Design

[ full credits ]


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